Age of Empires: Rise of Rome 1.0b trainer

Age of Empires: Rise of Rome 1.0b trainer
                    

Age of Empires: Rise of Rome 1.0b trainer

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AOE 1.0b bWCkRk,w]Ck bC,@v,Uctrl+1s,M D,nANOC,ULk r1,NiHAHs1vW, kXC,R]@,uO}, A@@isQ0~9,OonbiHH vW,~. ps:bzC^windows,YzNF, Yzn~,Oo@UM,Yzo {bQ_,iH[A.  � �Summon Minion�2B�1/1c�Flying; Echo. When Bone Shredder comes into play, destroy target non-black, non-artifact creature.�� �Enchantment�2BB��z�During your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.Z�"The fools thought me dead. But I built an empire inside my tomb." -Kerrick, sleeper agent �Enchantment�2B��l�When Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1.n�"The ixture of bitterwort in the viral brew has produced most favorable results." -Phyrexian progress notes �Summon Horror�3BB�5/5F�Protection from white. When Eviscerator comes into play, lose 5 life.�It roamed the time bubble like a captured animal. Kerrick knew he must soon find a way to unleash it on Tolaria or destroy it.�Summon Insects�BB�1/1$�Flying. B: Regenerate Fog of Gnats.C�You can swat a thousand gnats, but a thousand more will assail you. �Summon Insect�3B�4/2��;�If the sun ever hit the swamp, where would these scurry to"�Instant�2B��6�Two target creatures each get -1/-1 until end of turn.I�The Phyrexians' only interest in organic life is discerning its weakness.�Enchant Creature�2B���Enchanted creature cannot be blocked except by artifact creatures and black creatures. When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to owner's hand.�� �Enchantment�3BB��?�During your upkeep, gain 1 life and each opponent loses 1 life.���Instant�1BB��9�Cycling 2. Destroy target creature with power 2 or less.�� �Summon Imp�2B�2/2X�Flying. Whenever Tethered Skirge becomes the target of a spell or ability, lose 1 life. �It bites the hand that leads it.�Enchant Creature�1B��7�Redirect all damage dealt to enchanted creature to you.���Sorcery�B��|�Cycling 2. Choose target creature card in your graveyard with total casting cost 3 or less and put that creature into play.���Instant�R���Switch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness and vice versa, this turn.*�The overconfident are the most vulnerable. �Summon Nomads�3R�2/2y�Echo. Avalanche Riders is unaffected by summoning sickness. When Avalanche Riders comes into play, destroy target land. �� �Summon Knight�2R�2/1Y�Protection from white. You may play Defender of Chaos any time you could play an instant.4�Some knights will not follow orders - only disorder. �Summon Nomad�2R�2/2m�T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.E�"They are called 'Mi'uto', which means 'one use.'" -Jhoira, artificer �Summon Nomad�2R�2/2Z�Echo. When Ghitu Slinger comes into play, it deals 2 damage to target creature or player.@�If you survive a slinger attack, the slinger wished you to live. �Enchantment�2R��0�R: Target creature gets +1/+0 until end of turn.1�The war cry is not imply a shout but a sacrament. �Summon Goblin�2R�1/1U�Whenever Goblin Medic becomes tapped, it deals 1 damage to target creature or player.'�"First, do some harm." -Oath of Goblins �Summon Goblin�R�1/1r�T: Choose a player. Exchange target artifact that player controls with target artifact in that player's graveyard.���Enchant Creature�2R��<�Enchanted Creature gets +1/+0 for each mountain you control.B�There's beauty in the desert - but it's best to view it from afar. �Enchantment�1R��u�During your upkeep, if there are 7 or more lands in play, sacrifice Impending Disaster and destroy all lands in play.���Instant�R��U�Sacrifice X creatures. Last-Ditch Effort deals X damage to target creature or player.W�"If you're gonna lose, at least make sure they don't win as much." -Jula, goblin raider�Sorcery�4R��)�Lava Axe deals 5 damage to target player.�"Catch!" �Summon Hydra�1R�1/1�1RR: Put a +1/+1 counter on Molten Hydra. T, remove all counters on Molten Hydra: Molten Hydra deals 1 damage to target creature or player for each +1/+1 counter removed this way.���Instant�1R��p�Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.8�"Your porous flesh betrays you." -Fire Eye, viashino bey �Summon Lizard�1R�1/1L�Pygmy Pyrosaur cannot block. R: Pygmy Pyrosaur gets +1/+0 until end of turn.1�Do not judge a lizard by its size. -Ghitu proverb �Enchantment�2RR���3, Discard a card at random: Pyromancy deals to target creature or player an amount of damage equal to the total casting cost of the discarded card. 7�"Who harnesses fire controls the world" -Ghitu Proverb �Instant�2R���Destroy two target artifacts.�"My people are bound by masters centuries dead. Each artifact we destroy is another link broken in that chain." -Barb Tail, viashino heretic �Enchantment�2R��{�During each player's upkeep if that player controls more lands than any other player, Rivalry deals 2 damage to him or her.���Summon Phoenix�4RR�3/4_�Flying When Shivan Phoenix is put into graveyard from play, return Shivan Phoenix to your hand.4�To strike down the phoenix is to slash at the flame.�Enchant Creature�1R��y�Enchanted creature cannot block. When Sluggishnessis put into a graveyard from play, return Sluggishness to owner's hand.D�Vark decided to lie down and think of a good excuse to quit working.�Summon Viashino�2RR�4/3D�When Viashino Bey attacks, all creatures you control attack if able.5�When the bey runs, match his stride. -Viashino saying�Summon Viashino�2RR�5/3w�Viashino Cutthroat is unaffected by summoning sickness. At the end of turn, return Viashino Cutthroat to owner's hand.N�"You guys go on ahead. I'll catch up with ya." -Vark, goblin scout, last words�Summon Viashino�2R�1/3�1R, T: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's total casting cost.%�"The past is buried for good reason."�Summon Viashino�1R�2/1w�Viashino Sandscout is unaffected by summoning sickness. At the end of turn, return Viashino Sandscout to owner's hand.���Artifact�3���Attacking does not cause creatures to tap. At the end of each player's turn, tap all untapped creatures he or she controls that did not attack this turn. Angel's Trumpet deals 1 damage to that player for each creature tapped this way.���Artifact Creature�6�*/*\0Beast of Burden has power and toughness each equal to the total number of creatures in play.o�"If it is meant to be nothing but a machine," Karn finally asked Jhoira, "why did Urza build it to be like me?"�Artifact�3��2�No more than 2 creatures can attack you each turn.���Artifact�4���A player who controls more permanents than any other cannot play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn.���Artifact�2��P�During each player's turn, spells played by another player cost an additional 3.�"We've managed to keep the goblins in their assigned areas, but there's little we can do about the smell." -Whip Tongue, viashino technician�Artifact�2���Grim Monolith does not untap during your untap phase. 4: Untap Grim Monolith. T: Add three colorless mana to your mana pool. Play this ability as a mana source.���Artifact�3���During each of your opponent's upkeeps, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand.�The Maiden is a jealous lover.�Artifact Creature�2�1/1'�2: Regenerate target artifact creature.D�It entertained Jhoira to craft a kit that could bring her the tools.�Artifact�5���T, Sacrifice Memory Jar: Each player sets aside his or her hand, face down, and draws seven cards. At the end of turn, each player discards his or her hand and returns to his or her hand each card he or she set aside this way.���Artifact�4��J�4, T: Choose a creature card in your hand and put that creature into play." �Summon Elves�2G�2/2!�Protection from black. Cycling 2�� �Enchantment�3G���During your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those creatures into play. Shuffle your library afterward.�� �Summon Elf�3GG�1/1�Echo. When Deranged Hermit comes into play, put four Squirrel tokens into play. Treat these tokens as 1/1 green creatures. All Squirrels get +1/+1.�� �Summon Beasts�5G�5/4H�Whenever a creature blocks it, Gang of Elk gets +2/+2 until end of turn.=�The elk is Gaea's favorite, who wears the forest on its brow.�Instant�2G��4�Return all enchantments to top of owners' libraries.6�When the eternal stars align, can mere mortals resist" -Multani, to Urza. �Summon Elf�GG�2/1;�Echo. When Multani's Acolyte comes into play, draw a card.�� �Enchantment�G��6�Whenever one of your spells is countered, draw a card.���Enchant Creature�G��z�Enchanted creature gains +2/+0 and trample. When Rancor is put into a graveyard from play, return Rancor to owner's hand.�Hatred outlives the hateful.�Instant�1G��`�Shuffle all creature cards from target player's graveyard into that player's library. Cycling 2���Instant�G��S�Target creature gets +1/+1 and can block creatures with flying until end of turn. 7�Sometimes it's possible to pull a meal out of thin air. �Summon Apes�2G�3/4E�Echo. You may play Simian Grunts any time you could play an instant.�These monkeys mean business.�Summon Treefolk�3G�2/4i�Whenever a creature blocks or is blocked by a Treefolk Mystic, destroy all enchantments on that creature.s�Urza's wards fell from him like autumn leaves as he entered the dreaming grove. He awoke imprisoned in living wood. �Summon Elf�G�1/1�T: Target creature gains forestwalk until end of turn. (That creature is unblockable as long as defending player controls a forest.).z�"My grandmother once told me the future of our world was inside the Weatherseed. When I touched it, I know she was right."�Summon Treefolk�2GGG�5/3s�Trample. When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to owner's hand.���Sorcery�2G��$�Destroy target creature with flying.c�"Argoth's doom rained from a clear sky. Yavimaya will not share that fate." -Multani, Maro-Sorcerer �Summon Elf�2G�2/2�Echo. When Yavimaya Granger comes into play, you may search your library for a basic land card and put that land into play tapped. Shuffle your library afterward.�� �Summon Wurm�4GG�6/4�Trampleo�When the gorilla playfully grabbed the wurm's tail, the wurm doubled back and playfully ate the gorilla's head.�Summon Treefolk�4G�4/4�Protection from artifacts.2�Each time the saw blade bit, the tree spat it out.�Sorcery�3W��<�Destroy target creature. That creature's owner gains 4 life.�"When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up." -Radiant, archangel�Summon Zombies�2B�2/2 �SwampwalkZ�"Let weak feed on weak, that we may divine the nature of strength." --Phyrexian Scriptures�Instant�2UU��G�Tap or untap all artifacts, creatures, or lands target player controls.0�The best cure for a big ego is a little failure.�Enchant Creature�1W��|�Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to owner's hand.�� �Summon Legend�1UU�1/1k�Barrin, Master Wizard counts as a Wizard. 2, Sacrifice a permanent: Return target creature to owner's hand.d�"Knowledge is no more expensive than ignorance, and at least as satisfying." --Barrin, master wizard�Sorcery�R��|�Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.G�When you've got nothing, you might as well trade it for something else.�Instant�1UU��3�Return target permanent to owner's hand. Cycling 2�� �Summon Drake�4U�2/3F�Flying. When Peregrine Drake comes into play, untap up to five lands.N�That the Tolarian mists parted for the drakes was warning enough to stay away.�Sorcery�XR��8�Destroy each artifact with total casting cost X or less.n�Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them.�Sorcery�3R���Destroy target land. Cycling 2���Summon Merfolk�U�1/1 �Cycling 2:�You are not prey until a predator knows of your existence.�Summon Soldier�W�1/1 �First Strike�"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft." -Radiant, archangel�Sorcery�2R��7�Steam Blast deals 2 damage to each creature and player.i�The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses. �Enchantment�3GG���During your upkeep, you may put a verse counter on Midsummer Revel. G, Sacrifice Midsummer Revel: Put X Beast tokens into play, where X is the number of verse counters on Midsummer Revel. Treat these tokens as 3/3 green creatures.�� �Enchantment�4W���When one of your opponents succesfully casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 creature with flying that counts as an Angel. Attacking does not cause Opal Archangel to tap.�� �Summon Elf�G�1/1:�G, T: Sacrifice Elvish Lyrist: Destroy target enchantment.�Bring the spear of ancient briar; Bring the torch to light the pyre. Bring the one who trod our ground; Bring the spade to dig his mound. �Summon Minion�2B�2/1>�When Priest of Gix comes into play, add BBB to your mana pool.f�"Gix doesn't want a people to rule but puppets to entertain his madness." --Xantcha, Phyrexian outcast �Summon Imp�2B�1/1K�Flying. Whenever Ravenous Skrige attacks, it gets +2/+0 until end of turn." --Jula, goblin raider �Summon Lizard�2R�2/3N�Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.n�They say dromosaurs are frightened of dogs, even little ones. There are no dogs in Shiv. Not even little ones.�Artifact Creature�2�0/7M�Whenever Wall of Junk blocks, return it to owner's hand at the end of combat.k�Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.�Summon Treefolk�4G�4/5��^�The massive Argivian attack on their rooted kindred was a declaration of war to the treefolk. �Summon Lizard�2R�3/1�First strike. echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)Shivan Raptor is unaffected by summoning sickness. �� �Enchantment�1W��n�W: Prevent all damage to you from a green source. (Treat further damage from that source normally.) Cycling 2.�� �Summon Boars�3G�3/3�Trample.J�In Argoth, the shortest path between two points is the one the swine make. �Summon Elf�G�1/13�G: Target creature gains trample until end of turn.�Before Urza and Mishra came to Argoth, the herders prevented their creatures from stampeding. During the war, they encouraged it. �Summon Wurm�3G�6/6~�Trample. When Argothian Wurm comes into play, any player may sacrifice a land to put Argothian Wurm on top of owners library.�� �Enchantment�2BB���During your upkeep, you may put a verse counter on Vile Requiem. 1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. Those creatures cannot be regenerated this turn.���Enchant Creature�2BB���Enchanted creature gets +2/+2 and gains flying. Whenever a creature successfully dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature.�� �Enchantment�1U���Prevent all damage dealt to you from sources you do not control. When a card is put into your graveyard, sacrifice Energy Field.�� �Summon Drake�1U�3/3�Flying. When Gilded Drake comes into play, exchange control of Gilded Drake for target creature one of your opponents controls or sacrifice Gilded Drake. �Buyer beware. �Enchantment�1BB��V�Whenever a player successfully casts a spell, that player chooses and discards a card.8�"Do not presume to speak for yourself." -Gix, to Xantcha�Artifact Creature�7�8/8:�Phyrexian Colossus does not untap during your untap phase.j�Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus cannot be blocked by fewer than three creatures. �Enchantment�2B���During your upkeep, sacrifice a creature or sacrifice Contamination. Whenever a land is tapped for mana, it produces B instead of its normal type and amount.�� �Summon Elf�1G�1/1U�T: Add G to your mana pool for each Elf in play. Play this ability as a mana source. ���Artifact�4��f�X: Chimeric Staff becomes an artifact creature with power and toughness equals to X until end of turn.�A snake in the grasp.�Sorcery�4UU���Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library then draws seven cards. You untap up to six lands.���Artifact�3��^�3, T, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.T�As Serra was to learn, the peace and sanctity of her realm were as fragile as glass. �Summon Cleric�1W�1/1]�Sacrifice an enchantment: Gain life equal to the sacrificed enchantment's total casting cost.E�The power of faith is quiet. It is the leaf unmoved by the hurricane. �Summon Dragon�2RR�4/4�Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) R: Lightning Dragon gets +1/+0 until end of turn.���Artifact�3��V�3: Each player puts the top two cards of his or her library into his or her graveyard.5�To hone swords and dull minds. -Whetstone inscription �Summon Cleric�2W�2/2d�When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.!�"Belief is the strongest mortar."�Enchant Creature�1RR��h�Whenever enchanted creature successfully deals combat damage to a player, that player sacrifices a land.#�Red sky at night, dragon's delight. �Summon Cleric�2W�1/22�T: Prevent up to 2 damage to a creature or player.B�Serra told them to guard Urza as he healed. Five years they stood.�Summon Soldier�1WW�1/4�Sacrifice Sanctum Guardian: Prevent all damage to a creature or player from one source (Treat further damage from that source normally.)!�"Protect our mother in her womb." �Enchantment�1W��l�W: Prevent all damage to you from a red source. (Treat further damage from that source normally.) Cycling 2.�� �Enchantment�G���When one of your opponents plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 creature that counts as a Beast.���Artifact�5���X, T: Search your library for a creature card with total casting cost no greater than X. Reveal that card and put it into your hand. Shuffle your library afterward.�� �Enchantment�U��;�Each of your opponents plays with his or her hand revealed.�"The most disappointing thing about learning telepathy is finding out how boring people really are." -Teferi, fourth-level student �Enchantment�1B��n�Whenever one of your opponents successfully casts a white spell, that player loses 1 life and you gain 1 life.B�"Phyrexia's purity permits no other." --Xantcha, Phyrexian outcast�Artifact�4���During your upkeep, you may put a soot counter on Smokestack. During each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.�� �Summon Horror�5B�4/4 �Swampwalkp�T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine. (Play this ability as an instant.)�Enchant Creature�1U��`�Enchanted creature gains "During your upkeep, pay this creature's casting cost or sacrifice it."Y�Devoured by the mists, Tolaria was stuck in time, trapped between two eternal heartbeats.�Enchant Creature�1G���When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.�� �Enchantment�3RR���During your upkeep, Bulwark deals 1 damage to target opponent for each card in your hand greater than the number of cards in that player's hand.K�"It will be the goblin's first bath, and its last." -Fire Eye, viashino bey�Artifact Creature�3�3/3]�When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool.e�Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it. �Summon Shade�2B�1/1.�B: Looming Shade gets +1/+1 until end of turn.l�The shade tracks victims by reverberations of the pipes, as spider senses prey tangled in its trembling web. �Enchantment�1U���During your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its caster pays an additional X, where X is the number of verse counters on Lilting Refrain. Play this ability as an interrupt.���Legendary Land����i�T: Add one colorless mana to your mana pool 2R, T: Shivan Gorge deals 1 damage to each of your opponents.�Both forge and pyre.�Sorcery�4WW��]�Destroy all lands or all creatures. Creatures destroyed this way cannot regenerate this turn.l�Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care." �Enchantment�1W��l�W: Prevent all damage to you from a land source. (Treat further damage from that source normally.) Cycling 2�� �Enchantment�2RR���Creatures cannot block.>�Sometimes quantity, in the absence of quality, is good enough. �Enchantment�W��[�Instead of the attacking player, you choose how creatures attacking you deal combat damage.�"Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life." -Song of All, canto 873�Enchant Creature�2G��[�Whenever enchanted creature successfully deals damage to a creature, destroy that creature.@�All the pain of the shattered forest contained in a single drop. �Enchantment�2G��b�Whenever a creature is put into a graveyard from play, that creature's controller may draw a card.)�Life is eternal. A lifetime is ephemeral. �Summon Horror�4BB�2/2[�Flying. When Abyssal Horror comes into play, target player chooses and discards two cards.=�It has no face of its own-it wears that of its latest victim.�Summon Insects�B�1/1F�2B, T: Remove from the game up to three target cards in one graveyard.2�It's all fun and games until someone loses an eye. �Summon Cat�2G�2/2G�Whenever a creature blocks it, Cave Tiger gets +1/+1 until end of turn.f�The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.�Artifact�6��C�Whenever a source deals damage to you, that damage is reduced by 1.�"Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt." -Urza�Instant�1W��L�Target creature loses all abilities and is a 0/1 creature until end of turn.H�"It is not your place to rule, Radiant. It may not even be mine." -Serra�Sorcery�2BB��h�Destroy target land or nonblack creature. A creature destroyed this way cannot be regenerated this turn.[�"The land putrefied as its touch, turned into an oily bile in seconds." -Radiant, archangel�Instant�1R��0�Creatures without flying cannot block this turn.7�Like a sleeping dragon, Shiv stirs and groans at times.�Sorcery�2B���Until end of turn, you may play cards in your graveyard as though they were in your hand. Cards put into your graveyard this turn are removed from the game instead.�� �Summon Zombie�2BB�2/1X�When Cackling Fiend comes into play, each of your opponents chooses and discards a card.A�Its windpipe is only the first to amplify its maddening laughter. �Enchantment�G���During your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.�� �Summon Cleric�1W�1/2�Protection from red. Cycling 2&�A religious order for religious order. �Enchantment�2WW���During your upkeep, you may put a verse counter on Serra's Liturgy. W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.���Legendary Land����`�T: Add one colorless mana to your mana pool. T, Sacrifice a creature: Add BB to your mana pool."�Living metal encasing dying flesh. �Summon Elf�3G�2/2�T: Untap two target lands.:�"Sharpen your ears" Elvish expression meaning "grow wiser" �Interrupt�2UU��*�Counter target spell. Untap up to 4 lands.c�"Time flows like a river. In Tolaria we practice the art of building dams." --Barrin, master wizard�Summon Illusion�2UU�2/2�Flying Whenever Somnophore successfully deals damage to a player, tap target creature that player controls. That creature does not untap during its controller's untap phase as long as Somnophore remains in play. ���Summon Viashino�2RR�3/2}�R: Flip a coin. If you win the flip, return Viashino Sandswimmer to owner's hand. Otherwise, sacrifice Viashino Sandswimmer.#�Few swim in a place of such thirst.�Artifact�2���5, T: Shuffle your library and reveal the top card. Until end of turn, as long that card remains on top of your library, you may play that card as if it were in your hand without paying its casting cost. (If the spell has X in its casting cost, X is 0.)�� �Enchantment�3W��j�Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.-�"Believe in the ideal, not the idol." --Serra�Instant�XR��+�Heat Ray deals X damage to target creature.[�It's not known whether the Thran built the device to forge their wonders or to defend them.�Summon Goblins�R�2/1�Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)S�"If you kids don't stop that racket, I'm turning this expedition around right now!"�Sorcery�2BB��a�Choose a color. Look at target player's hand. That player discards all cards of the chosen color.l�"My finest warrior was lost to the Phyrexians. I pray that Lady Selenia died honorably." -Radiant, archangel�Sorcery�2U��n�Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.X�"To fill your mind with knowledge, we must start by emptying it." -Barrin, master wizard �Enchantment�G���When one of your opponents successfully casts a creature with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 creature that can block creatures with flying and that counts as a Spider.#�It wants only to dress you in silk.�Land����N�Drifting Meadow comes into play tapped. T: Add W to your mana pool. Cycling 2�� �Enchantment�2R���During your Upkeep, you may put a verse counter on Torch Song. 2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player where X is the number of verse counters on Torch Song.���Instant�1G��5�Creatures deal no combat damage this turn. Cycling 2�� �Enchant Land�1G��\0Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.=�The forest was too lush for the brothers to despoil - almost.�Instant�2U��/�Draw two cards, then choose and discard a card.Q�"Without order comes errors, and errors kill on Tolaria." --Barrin, master wizard�Summon Townsfolk�2W�1/1y�1W, T: Target creature becomes an enchantment and loses all abilities until a player successfully casts a creature spell./�Does the stone mimic life, or did it once live" -Song of All, canto 524 �Summon Imp�4B�3/2_�Flying. Choose and discard a card: Add B to your mana pool. Play this ability as a mana source.^�The first Yawgmoth priest to harness their power was rewarded with several unique mutilations. �Summon Beast�4RR�6/6T�Echo. When Crater Hellion comes into play, it deals 4 damage to each other creature.�� �Enchantment�2WW���When one of your opponents successfully casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 creature with protection from each of that spell's colors and that counts as a Giant.���Enchant Creature�1U��"�Enchanted creature is unblockable.n�"All we could lose, we did. All we could keep, we do. And both are shrouded by mists." --Barrin, master wizard�Sorcery�3G��1�Put a +1/+1 counter on each creature you control.�When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen.�Summon Pegasus�2W�2/1�Flying, first strike�"The clouds came alive and dove to the earth! Hooves flashed among the dark army, who fled before the spectacle of fury." -Song of All, canto 211 �Enchantment�G��*�You may play an additional land each turn.n�The first explorers found Argoth a storehouse of natural wealth-towering forests grown over rich veins of ore.�Enchant Creature�2GG��S�Enchanted creature gets +3/+3 and gains trample. G: Regenerate enchanted creature.I�The forest rose to the battle, not to save the people but to save itself.�Instant�X2U���Target player draws X cards.�After a hundred failed experiments, Urza was stunned to find that common silver ed through the portal undamaged. He immediately designed a golem made of the metal.�Summon Soldier�2WW�2/2" �Summon Crab�2U�1/3�U: Untap Horseshoe Crab.�In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note. �Summon Cat�2R�2/2�Protection from blue�When the giant returned for the night, he found a dead merfolk on his pillow. Although he praised the little guma, he inwardly wondered where she had hid the head. �Enchantment�3R���R: Choose a creature card from your hand and put that creature into play. The creature is unaffected by summoning sickness. At end of turn, sacrifice the creature.#�"Nothin' beat surprise-'cept rock." �Enchantment�B���All creatures are black.�"Yawgmoth spent eons wrapping Phyrexians in human skin. They are the sleeper agents, and they are everywhere." -Xantcha, to Urza�Summon Viashino�3R�2/2Q�Whenever a creature blocks it, Viashino Weaponsmith gets +2/+2 until end of turn.\0Within the rig settlement, those who have mastered the making of weapons earn highest honor. �Summon Ape�2G�3/2���The gorilla beat its chest and threw great handfuls of leaves into the air. It howled challenge and showed its teeth. The mechanical soldier, not understanding, simply killed it.�Legendary Land����9�T: Add G to your mana pool for each creature you control.d�"Here sprouted the first seedling of Argoth. Here the last tree will fall." --Gamelen, Citanul elder �Summon Wall�1W�1/3�(Walls cannot attack.)First strike. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.) �� �Summon Avatar�4WWW�*/*�Serra Avatar has power and toughness each equal to your life total. When Serra Avatar is put into a graveyard, shuffle Serra Avatar into its owner's library. �� �Summon Angel�2WW�3/4�Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Attacking does not cause Herald of Serra to tap.�� �Enchantment�1W��'�All creatures gain protection from red.I�The strength of law is unwavering. It is an iron bar in a world of water. �Summon Goblin�1R�2/2�Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Goblin War Buggy is unaffected by summoning sickness.�� �Enchantment�1W���When one of your opponents successfully casts a creature spell, Opal Gargoyle becomes a 2/2 creature with flying that counts as a Gargoyle.���Summon Elemental�3GGG�7/7^�Trample. During your upkeep, pay GG or sacrifice Child of Gaea. 1G: Regenerate Child of Gaea. ���Artifact�5���Whenever a creature is put into a graveyard and a creature is in play, return that creature from your graveyard to play at end of turn.�� �Enchantment�2U���When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 creature that counts as a Crocodile.)�Some roads are paved with bad intentions. �Enchantment�3R���During each player's discard phase, Antagonism deals 2 damage to that player unless one of his or her opponents was successfully dealt damage that turn.���Sorcery�2B���Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, put the two chosen creatures into play, tapped.K�The priest cast Xantcha to the ground. "It is defective. We must scrap it."�Land����Q�Smoldering Crater comes into play tapped. T: Add R to your mana pool. Cycling 2�� �Summon Wizard�2U�1/1c�T: Counter target spell unless it's caster pays an additional 1. Play this ability as an interrupt.|�"Teferi is a problem student. Always late for class. No appreciation for constructive use of time." -Barrin, progress report �Enchantment�G���During your main phase, you may add up to X mana of one color to your mana pool, where X is the number of islands target opponent controls.���Instant�2R��!�Destroy target artifact Cycling 2���Artifact�1���1, T: Untap target artifact.@�The key did not work on a single lock, yet it opened many doors.�Sorcery�1R��]�Disorder deals 2 damage to each white creature and each player who controls a white creature.V�"Then, just when the other guys were winnin', the sky threw up." --Jula, goblin raider�Enchant Creature�B��'�Cycling 2 Enchanted creature gets -1/-15�Urza dared to attack Phyrexia. Slowly, it retaliated. �Summon Imp�3B�2/2;�Flying. Crazed Skirge is unaffected by summoning sickness.Y�They are Phyrexia's couriers; the messages they carry are inscribed on their slick hides. �Enchantment�2U��@�1U: Counter target red spell. Play this ability as an interrupt.�The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact, though forever sealed in time. �Enchantment�2W���Whenever one of your opponents succesfully casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 creature that counts as a Guardian 0: Opal Acrolith becomes an enchantment�� �Summon Hounds�4B�3/3>�Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.C�A hollow dog is never empty. It is filled with thirst for the hunt. �Enchantment�2BB��R�Whenever a creature comes into play, its controller sacrifices a creature or land.m�Gix despised the sylvan morass. The gouge that the portal had torn in the forest was the only pleasing sight. �Summon Elf�2G�1/1[�Whenever a player succesfully casts a green spell, put a +1/+1 counter on Titania's Chosen.a�"What do a hero and and arrow have in common? In times of war are many more made." -Elvish riddle�Instant�1W��&�Destroy target enchantment. Cycling 2�� �Summon Imp�BB�3/2P�Flying. When you succesfully cast a creature spell, sacrifice Skittering Skirge.d�The imps' warbling cries echo through Phyrexia's towers like those of mourning doves in a cathedral.�Artifact�3��-�3, T: Put a +1/+1 counter on target creature.%�Fire in the blood, fire in the belly.�Instant�2U��-�Return all green permanents to owners' hands.q�On its way to the cave, the armadillo brushed by a sapling. It awoke to find a full-grown tree blocking its path. �Enchantment�3BB��During your upkeep, you may put a verse counter on Discordant Dirge. B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X of those cards, where X is the number of verse counters on Discordant Dirge. That player discards those cards.���Artifact�0��%�1, Sacrifice a permanent: Gain 1 life�When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.�Summon Skeletons�1B�1/1�B: Regenerate Unworthy Dead.�"Great Yawgmoth moves across the seas of shard and bone and rust. We exalt him in life, in death, and in between." -Phyrexian Scriptures �Enchantment�1G���When one of your opponents successfully casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 creature that counts as a Treefolk.Q�The only alert the invaders had was the rustling of leaves on a day without wind. �Enchantment�1W��)�All creatures gain protection from black.�In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil. �Summon Knight�2BB�2/2�Order of Yawgmoth cannot be blocked except by artifact creatures and black creatures. Whenever Order of Yawgmoth successfully deals damage to a player, that player chooses and discards a card. �� �Summon Djinn�4UU�5/5�Flying During your upkeep, pay 1U or sacrifice Drifting Djinn. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)���Enchant Creature�1U��X�Enchanted creature gains "T: This creature deals 1 damage to target creature or player."N�"Books can be replaced; a prize student cannot. Be patient." --Urza, to Barrin �Summon Horror�B�0/0�Vebulid comes into play with one +1/+1 counter on it. During your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat.���Artifact�5���During your upkeep, Purging Scythe deals 2 damage to the creature with the lowest toughness. If two or more creatures are tied for the lowest toughness, you decide to which creature Purging Scythe deals damage.���Sorcery�1B��]�Each player chooses a creature card in his or her graveyard and puts that creature into play.L�"Death;an outmoded concept. We sleep, and we change." --Sitrik, birth priest �Summon Angel�3W�2/2�Flying, protection from black�"Opposite Law is Grace, and Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it." -Song of All, canto 167�Legendary Land����9�T: Add U to your mana pool for each artifact you control.1�The academy worked with time, until time ran out.�Artifact Creature�4�4/3<�Wirecat cannot attack or block if an enchantment is in play.9�Its purr is the sound of iron filings sliding down satin. �Enchantment�1U���When one of your opponents succesfully casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 creature with flying and "During your upkeep, pay 1U or sacrifice Veiled Apparition" and that counts as an Illusion.���Legendary Land����<�T: Add W to your mana pool for each enchantment you control."�A fragile cocoon of dreaming will.�Instant�1W��L�Prevent all damage to one or two creatures. (Treat further damage normally.)�"That they are saved from death is immaterial. What is important is that they know the source of their benefaction." -Radiant, archangel�Artifact Creature�4�0/6�Mobile Fort counts as a Wall. (Walls cannot attack.) 3: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it were not a Wall. Play this ability only once each turn.�� �Summon Insect�3G�1/2C�Flying. Hawkeater Moth cannot be the target of spells or abilities.8�Each day at dusk the birds above the canopy grow silent. �Summon Bird�1U�1/1k�When Spire Owl comes into play, look at the top four cards of your library and put them back in any order. ���Artifact�1��u�During your upkeep, you may add up to two colorless mana to your mana pool. This mana cannot be spent to play spells.C�When Urza asked the viashino what it did, they answered: "It hums."�Instant�B��]�Each land you control gains "Sacrifice this land: Add B to your mana pool" until end of turn.s�"When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens." --Urza, journal�Artifact�5���X, T: Tap X lands.i�The helix was the finest example of Mishra's campaign strategy: if he couldn't have Argoth, no one could.�Summon Treefolk�2G�2/*L�Treefolk Seedlings has toughness equal to the number of forests you control.c�The year that the brothers landed on Argoth, the trees produced five times as many seeds as normal.�Artifact�3��y�Worn Powerstone comes into play tapped. T: Add two colorless mana to your mana pool. Play this ability as a mana source.���Enchant Creature�3B��c�During the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.J�"All bonds are parasitic. Only rulership is pure." --Gix, Yawgmoth praetor�Sorcery�3B��5�Each of your opponents choose and discards two cards.X�"If fear is the only tool you have left, then you'll never control me." -Xantcha, to Gix �Enchantment�3WW��e�Whenever a creature comes into play under your control, gain life equal to that creature's toughness.C�The very young and the very old know best the song the angels sing.�Artifact�2���You may choose not to untap Endoskeleton during your untap phase. 2, T: Target creature gets +0/+3 as long as Endoskeleton remains tapped.�� �Summon Wurm�4R�7/7Z�During your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to owner's hand.d�Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.�Sorcery�5B���Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt succesfully deals damage to a creature or player, gain life equal to that damage.9�Yawgmoth brushed Urza's mind, and Urza's world convulsed. �Enchantment�1W��o�W: Prevent all damage to you from a white source. (Treat further damage from that source normally.) Cycling: 2.�� �Summon Elves�2G�2/2B�Treetop Rangers cannot be blocked except by creatures with flying.j�"If you can't catch them, cut the trees down from beneath them. Force them to fight on our ." -Mishra�Summon Centaurs�3G�6/3�Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Citanul Centaurs cannot be the target of spells or abilities.���Artifact�2���During your upkeep, you may put a Petal counter on Lotus Blossom. T, Sacrifice Lotus Blossom: Add X mana of 1 color to your mana pool where X is the number of Petal counters on Lotus Blossom. Play this ability as a mana source.���Sorcery�2BB��l�Sacrifice any number of artifacts, creatures, and/or lands and draw a card for each one sacrificed this way.5�Everything will find its use in Phyrexia. Eventually. �Summon Horror�1B�4/4�Whenever Flesh Reaver successfully deals damage to a creature or opponent, Flesh Reaver deals an equal amount of damage to you.e�Though the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth. �Summon Zombie�2B�2/2C�Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.=�Phyrexia wastes nothing. Its food chain is a spiraling cycle.�Artifact�4���When Phyrexian Processor comes into play, pay any amount of life. 4, T: Put a Minion token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid at the time Phyrexian Processor came into play.�� �Enchantment�3UU���During your upkeep, you may put a verse counter on Recantation. U, Sacrifice Recantation: Return up to X target permanents to owner's hand, where X is the number of verse counters on Recantation.���Summon Soldiers�5W�3/3I�T: Elite Archers deals 3 damage to target attacking or blocking creature.C�Arrows fletched with the feathers of angels seldom miss their mark. �Summon Cat�G�2/2�Echo.d�One pounce, she's hungry - you die quickly. Two, she's teaching her cubs - you're in for a long day. �Summon Cleric�W�1/1K�1W: Target attacking creature with flying deals no combat damage this turn.9�The true names of birds are songs woven into their souls. �Summon Worm�2B�1/1" --Gix, Yawgmoth praetor �Summon Hippo�3G�3/3 �IslandwalkG�"How could you not hear it approach? It's a hippo!" -Argivian commander�Summon Shapeshifter�3UU�3/3�U: Untap Morphling. U: Morphling gains flying until end of turn. U: Morphling cannot be the target of spells or abilities until end of turn. 1: Morphling gets +1/-1 until end of turn. 1: Morphling gets -1/+1 until end of turn.���Sorcery�R��B�At the time you play Raze, sacrifice a land. Destroy target land.F�The viashino believes that the oldest mountains hate everyone equally. �Enchantment�W���During your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent up to X damage total to any number of creatures and/or players, where X is the number of verse counters on Serra's Hymn.���Sorcery�B��l�Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.>�"We decide who is worthy of our works." -Gix, Yawgmoth praetor �Enchantment�3RR���During your upkeep, you may put a verse counter on Rumbling Crescendo. R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.�� �Enchant Land�G���Play Spreading Algae only on a swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to owner's hand.���Instant�2W��{�Put three Knight tokens into play. Treat these tokens as 2/2 white creatures. Remove them from the game at the end of turn.C�"You reek of corruption," spat the knight. "Why are you even here?" �Summon Lizard�1RR�3/4�Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Mountainwalk (If defending player controls a mountain, this creature is unblockable.) �� �Summon Thrull�2B�2/2U�Sacrifice Blood Vassal: Add BB to your mana pool. Play this ability as a mana source.U�"They are bred to shuffer and born to die. Much like humans." - Gix, Yawgmoth praetor �Enchantment�1B��u�Sacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play this turn.N�"The soul? Here, we have no use for such frivolities.." --Sitrik, birth priest �Summon Dragon�5RR�5/5G�Flying 1R: Shivan Hellkite deals 1 damage to target creature or player.f�A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it. �Summon Insect�1G�2/4�Echo.f�The elves of argoth were trained to ride these creatures, even when their mounts traveled upside-down.�Enchant Creature�1B��w�Enchanted creature gets -2/-0. When Despondency is put into a graveyard from play, return Despondency to owner's hand.���Instant�2B��h�Destroy target nonartifact, nonblack creature. That creature cannot be regenerated this turn. Cycling 2�� �Interrupt�U��-�Counter target artifact or enchantment spell.\0The most effective way to destroy a spell is to ensure it was never cast in the first place. �Enchantment�2G���During each players upkeep, if that player controls more lands than any other, the player puts a Saproling token into play under his or her control. Treat this token as a 1/1 green creature.���Enchant Creature�1R���When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted Creature gents +1/+0 until end of turn.���Land����~�At the end of each turn, if you control no creatures, sacrifice Thran Quarry. T: Add one mana of any color to your mana pool.���Instant�1R��<�All attacking creatures gain first strike until end of turn.w�A landslide of goblins poured toward the defenders - tumbling, rolling, and bouncing their way down the steep hillside. �Enchantment�3R��Q�Whenever a red spell deals damage, it instead deals that amount of damage plus 1.^�It was the dragons who first learned to chase their prey into the vapors before igniting them.�Artifact�4��o�During each player's upkeep, that player pays 2 life or returns a permanent he or she controls to owner's hand.-�It was the explorers' only tether to reality. �Enchantment�B��H�Whenever a card is put into a graveyard, remove that card from the game.c�"Planeswalking isn't about walking. It's about falling and screaming." --Xantcha, Phyrexian outcast �Summon Cleric�2W�0/2�T: Gain 1 life.w�"The answer to life should never be death; it should always be more life, wrapped tight around us like precious silks." �Summon Goblin�1R�2/2�Goblin Raider cannot block.^�He was proud to wear the lizard skin around his waist, just for the fun of annoying the enemy. �Enchantment�2GG��n�Sacrifice a creature: Draw cards equal to the sacrificed creatures power, then choose and discard three cards.E�"We have more sprouts than they have hands." --Gamelen, Citanul elder �Summon Horror�4BB�3/3~�Flying When Dark Hatchling comes into play, destroy target nonblack creature. That creature cannot be regenerated this turn.���Enchant Creature�2W��7�Redirect to enchanted creature all damage dealt to you.f�"It is not sad", Radiant chided the lesser angel. "It is right. Every society must have its outcasts." �Summon Legend�WUBRG�*/*Cannot be the target of spells or effects. World Champion has power and toughness each equal to the life totals of target opponent. 0: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.1�"It takes great sacrifice to make it to the top."�Sorcery�WWW��e�If the opponent agrees to become your lawfully wedded wife, you both win and live happily ever after.���Land����3 ,T: Choose one of your creatures and have your opponent choose one of his or her creatures. Both target creatures become tapped. Your creature does its power in damage to your opponent's creature, and your opponent's creature does its power in damage to yours.�� �Summon Badger�1GG�2/2D�If assigned as a blocker, Giant Badger gets +2/+2 until end of turn.`�The wizard Greensleeves called a Giant Badger to her aid in a battle with the desert mage Karli.�Artifact�0���During your upkeep, flip a coin. Opponent calls heads or tails while coin is in the air. If flip ends up in opponent's favor, Mana Crypt deals 3 damage to you. T: Add two colorless mana to your mana pool. Play this ability as an interrupt.�� �Summon Dragon�2RR�1/1�Flying, bands R: +1/+0 until end of turn. If more than RRR is spent in this manner during one turn, bury Nalathni Dragon at end of turn.{�These small but intelligent Dragons and their Olesian allies held back the tide of Pashalik Mon's hordes of Goblin Raiders.�Instant�2BB���If target creature is attacking, it cannot be blocked until end of turn; play before defense is chosen. If target creature is blocking, it and all creatures it blocks do no damage during combat.���Summon Centaur�1RR�2/23�Attacking does not cause Windseeker Centaur to tap.`�Loyal and ionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea.�Instant�U��/�Draw 3 cards or force opponent to draw 3 cards.���Instant�G���Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.�� �Mono Artifact�0���Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.���Instant�W��`Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block and flying attackers. Controller of target defender may distribute damage among attackers as desired. Play before defense is chosen.���Instant�G��You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn.�� �Mono Artifact�2���1: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb.�� �Enchant Land�W���All enchantments on target land are destroyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed.���Continuous Artifact�2��C�Copper Tablet does 1 damage to each payer during his or her upkeep.�� �Mono Artifact�4���2: Turn any one non-swamp land into swamp during upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature.���Summon Dwarves�2R�1/1�Tap to destroy a wall.�Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.�Instant�R���You decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt.�� �Poly Artifact�3��-�1: Lose only 1 life to an unblocked creature.���Continuous Artifact�4��U�All red creatures gain +1/+1 and all mountains provide an extra red mana when tapped.���Sorcery�2G���Destroys any one land.�� �Poly Artifact�2��8X: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you still have to spend. As soon as a face-down creature receives damage, deals damage, or is tapped, you must turn it face up.���Enchant Creature�UU��-�Target creature can be blocked only by walls.���Artifact�4�3/6�2: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense.o�"Some of the other guys dared me to touch it, but I knew it weren't no ordinary hunk o' rock." --Norin the Wary �Enchantment�BBBB��kYou lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard.�� �Mono Artifact�0��X�Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt.�� �Mono Artifact�0��X�Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt.�� �Mono Artifact�0��X�Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt.�� �Mono Artifact�0��V�Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt.�� �Mono Artifact�0��W�Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt.���Instant�G��~�Look at the top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library.���Instant�2U��O�Psionic Blast does 4 damage to any target, but it does 2 damage to you as well.�� �Enchantment�RR��6When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side of the River.���Sorcery�BB���Destroys any one land.�� �Mono Artifact�2���Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.���Sorcery�1U��"�Take an extra turn after this one.���Sorcery�2U���Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library, and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.�� �Summon Giant�4R�4/4_�Trample May block two attacking creatures; divide damage between them however controller likes.h�None know if this Giant is the result of aberrant magics, Siamese twins, or a mentalist's schizophrenia.�Instant�BB��You may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card imediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent's hand.���Summon Ali from Cairo�2RR�0/1}�While Ali is in play, damage that would reduce you to less than 1 life lowers you to 1 life. All further damage is prevented.���Instant�1WW��5�All attacking creatures gain +2/+0 until end of turn.5�On the day of victory no one is tired. --Arab proverb�Land����Tap to take two cards from your library, after which you must immediately discard three from your hand to your graveyard. If you don't have three or more cards in your hand, discard your whole hand. No spells may be cast between drawing and discarding cards.�� �Summon Camel�W�0/1X�Bands All creatures attacking in a band with Camel are immune to damage done by Deserts.r�Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.�Continuous Artifact�2���All cards from Arabian Nights must be discarded from play, except for City in a Bottle. While City in a Bottle is in play, no further cards from Arabian Nights can be played.���Land����p�Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.�� �Summon Nomads�2R�2/2>�Desertwalk Desert Nomads are immune to damage done by Deserts.���Land�����Tap to sacrifice one of your creatures in exchange for a number of life points equal to its toughness. Note that this ability may be used after blocking has been declared.�� �Enchantment�G���During your upkeep, the creature in play with the lowest power is destroyed and cannot be regenerated. If there is a tie you choose which to destroy. Drop of Honey must be discarded if there are no creatures in play.���Land����S�Tap to add 1 colorless mana to your mana pool or regenerate an Elephant or Mammoth.���Summon Flying Men�U�1/1�Flyingn�Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.�Summon Guardian�3B�2/4As long as Guardian Beast is untapped, your non-creature artifacts cannot be further enchanted, destroyed, or taken under someone else's control. If something occurs that would destroy the Guardian Beast and artifacts simultaneously, the Guardian Beast is destroyed but your artifacts are not. If an artifact is enchanted or stolen while Guardian Beast is tapped, it remains so when Guardian Beast is untapped.�� �Summon Efreet�2GG�3/3�Flying While Ifh-Bff Efreet is in play, any player can pay G to have Ifh-Bff Efreet do 1 damage to each player and each flying creature in play. This ability does not tap the Ifh-Bff Efreet, and can be used as soon as it is successfully summoned.���Land����2�Tap to reduce target flying creature's power to 0.�The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak." �Enchantment�WWW���Choose a color. As long as opponent has cards of this color in play, all white creatures gain +2/+1. Jihad must be discarded immediately if at any time opponent has no cards of this color in play.�� �Summon Djinn�2BB�5/54�Juzam Djinn does 1 damage to you during your upkeep._�"Expect my visit when the darkness comes. The night I think is best for hiding all." --Ouallada �Summon Ghoul�2B�1/1�At the end of each turn, put a +1/+1 counter on Khabal Ghoul for each other creature that died during the turn and was not regenerated.�� �Summon King�1W�1/1"�Tap to destroy an Efreet or Djinn.{�"We made tempestuous winds obedient to Solomon... And many of the devils We also made obedient to him." --The Qur'an, 21:81�Land�����Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.�� �Summon Ship�U�0/2�If Merchant Ship attacks and is not blocked, you gain 2 life. Merchant Ship cannot attack unless opponent has islands in play. Merchant Ship is destroyed immediately if at any time you have no islands in play.���Summon Cavalry�2WW�3/3�Trample� of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations. �Summon Marid�1UU�2/3-Tap to gain control of a creature with power no greater than Old Man's power. If Old Man becomes untapped, you lose control of this creature; you may choose not to untap Old Man as normal. You also lose control of the creature if Old Man dies or if the creature's power becomes greater than Old Man's.�� �Enchantment�1BB��wSelect a creature in play when Oubliette is cast. That creature is considered out of play as long as Oubliette is in play. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Oubliette is removed, creature returns to play tapped.�� �Poly Artifact�6��Q�2: Prevents a land from being destroyed, or removes an enchantment from any land.�� �Mono Artifact�5��5: Instead of drawing a card from the top of your library, select one of your cards from outside the game. This card can be any card you have that you're not using in your deck or that for some reason has left the game. Ring of Ma'rf is removed from the game entirely after use.�� �Summon Egg�3R�0/3If Rukh Egg goes to the graveyard, a Rukh - a 4/4 red flying creature - comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely.�� �Mono Artifact�4���2 ,T: Gives one creature islandwalk ability until end of turn. If that creature is destroyed before end of turn, so are Sandals.�� �Summon Djinn�2UU�5/6�Flying During your upkeep, you must choose one of your own lands and destroy it. If you destroy an island in this manner, Serendib Djinn does 3 damage to you. Serendib Djinn is destroyed immediately if at any time you have no land in play.���Sorcery�WW��Players must leave game in progress as it is and use the cards left in their libraries as decks with which to play a subgame of Magic. When subgame is over, players shuffle these cards, return them to libraries, and resume game in progress, with any loser of subgame halving his or her remaining life points, rounding down. Effects that prevent damage may not be used to counter this loss of life. The subgame has no ante; using less than forty cards may be necessary.���Summon Singing Tree�3G�0/31�Tap to reduce an attacking creature's power to 0.�� �Summon Devils�B�1/1 �First strike8�Sometimes those with the most sin cast the first stones. �Summon Wolf�1G�1/19�Tap to give any creature in play +1/+1 until end of turn.p�"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" --Maimun al-Wyluli, Diary �Summon Efreet�RRR�3/6�If you choose to block with Ydwen Efreet, flip a coin immediately after defense is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Ydwen Efreet cannot block this turn.���Summon Archaeologist�1WW�1/1" --Jarsyl, Diary �Mono Artifact�4��e�1: All cards from the Antiquities expansion, including Golgothian Sylex, must be discarded from play.�From their earliest educations, the brothers had known that no human contrivance could stand against the true masters of Dominia. �Enchantment�3B���Each time an artifact in play is tapped or its activation cost is paid, Haunting Wind does 1 damage to that artifact's controller. Is not triggered by continuous artifacts.d�These devices lured so many spirits that sometimes entire battlefields would become haunted at once.�Summon Bodyguard�3WW�1/6Unless Martyrs of Korlis is tapped, any damage done to you by artifacts is instead applied to Martyrs of Korlis. You may not take this damage yourself, though you may prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn.���Continuous Artifact�4��#�All attacking creatures gain +1/+0.�While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone.�Land����\0Tap to add 3 colorless mana to your mana pool. This mana may only be used to cast artifacts.�Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal. �Summon Orcs�2R�1/1Tap to do 2 points of damage to any target. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one already on its way to the graveyard, and artifact creatures killed in this way may not be regenerated.���Summon Gremlins�2B�1/1�Tap Gremlins to tap an artifact. As long as Gremlins remain tapped and in play, that artifact does not untap as normal during its controller's uptap phase. You may choose not to untap Gremlins during your untap phase.���Enchant Artifact�UU�� The activation cost of target artifact is reduced by 2. If this would reduce target artifact's activation cost below 1, target artifact's activation cost becomes 1. Power Artifact has no effect on artifacts that have no activation cost or whose activation cost is 0.�� �Enchantment�GG���Gain 1 life whenever one of opponent's artifacts becomes tapped, or whenever the activation cost of one of opponent's artifacts is paid. Is not triggered by continuous artifacts.H�The Forest of Argoth has developed a resistance to mechanical intrusion. �Summon Cleric�1B�1/2DTap to add an amount of black mana equal to target artifact's casting cost to your mana pool. This effect is played as an interrupt. Target artifact, which must belong to you, is discarded. This artifact cannot be one that is already on its way to the graveyard, and atifact creatures killed this way may not be regenerated.�� �Summon Sage�1U�1/2Tap to draw a card from your library. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is already on its way to the graveyard, and artifact creatures killed this way may not be regenerated.�� �Mono Artifact�4��b�3: Target creature loses -2/-0 until end of turn. Creatures with power less than 1 deal no damage.�Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.�Artifact Creature�4�4/4G�If Su-Chi goes to the graveyard, its controller gains 4 colorless mana.�Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students. �Poly Artifact�1���1: You gain 1 life every time one of your artifacts goes to the graveyard. Can only give 1 life each time an artifact reaches the graveyard.r�Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces. �Mono Artifact�4��3: Select a creature in play; that creature is considered out of play as long as Coffin remains tapped. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Coffin is untapped or removed, creature returns to play tapped. You may choose not to untap Coffin during the untap phase.���Sorcery�UU��Search through your library for one artifact and immediately place it into play; also, choose any artifact in play that you control and place it in its owner's graveyard. If the new artifact has a casting cost greater than that of the discarded one, you must pay the difference or Transmute Artifact fails and both artifacts are discarded. Shuffle your library after playing this card.�� �Poly Artifact�1��h�1: Any artifact cast by any player gives you 1 life. Can only give 1 life each time an artifact is cast.�When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water. �Poly Artifact�3���3: Draw one card from your library every time an artifact of yours goes to the graveyard. Can only let you draw one card per artifact destruction. May not be used when you destroy an artifact to gain benefits from another card.���Continuous Artifact�4��T�All attacking creatures lose -1/-0. Creatures with power less than 1 deal no damage.�During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious Weakstone.�Summon Berserker�2RRR�2/4 �Rampage: 3�rathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker.�Sorcery�3U���Destroys all forests.�� �Summon Legend�GRB�1/2<�GRB, T: Bring one creature from your graveyard to your hand.�"... And at his ing, the bodies of the world's great warriors shall rise from their graves and follow him to battle." --The Anvilonian Grimoire�Land����5�All your green legends gain bands with other legends.�� �Summon Faerie�G�1/1�All creatures that block or are blocked by Leprechaun become green creatures. Use counters to indicate changed creatures. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.���Artifact�5��H�5, T: Prevents all damage done to you by attacking non-flying creatures.`�Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.�Artifact�4���2, T: Change the color of target permanent you control to a color of your choice. Use counters. Cost to cast, tap, maintain, or use a special ability of card remains unchanged.�� �Enchantment�2BB��5Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play.�� �Summon Legend�WUG�2/2�WUG, T: Creatures attack and block as normal, but none deal any damage during combat. All attacking creatures are still tapped. Use this ability any time before attack damage is dealt.I�"Battles no longer served a purpose in Karakas." --Angus Mackenzie, Diary�Enchant Creature�2U���All enchantments on target creature are destroyed. Target creature cannot be further targeted by instants, sorceries, or enchantments.�� �Enchant World�2GG���If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn.�� �Interrupt�G��m�Counters target interrupt or enchantment. Can only counter spells that target a permanent under your control.���Instant�1R��q�Backdraft does half of the damage (rounded down) done by one sorcery cast this turn to the caster of the sorcery.�� �Summon Apes�1G�2/2��X�Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind. �Summon Legend�4BRR�6/5��v�He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks! �Summon Legend�3GRB�6/5o�Bartel Runeaxe cannot be the target of enchant creature spells. Attacking does not cause Bartel Runeaxe to tap.C�Thundering down from Hammerheim, no foe could slow Bartel's charge. �Summon Effigy�1R�0/3When placed in the graveyard from play, Effigy does 3 damage to target creature. If an Effigy is damaged by another Effigy in this manner and is placed in the graveyard in that turn, it deals the amount of damage it received from the other Effigy in addition to its normal 3.�� �Summon Legend�3BR�2/2\02BR, T: Put a minor demon token into play. Treat this token as a 1/1 red and black creature.�� �Summon Hag�2UU�2/2�On the turn during which Hag is placed in the graveyard, all creatures who dealt damage to Hag that turn become 0/2 creatures. Use counters to mark these creatures.���Land����5�All your white legends gain bands with other legends.�� �Enchant World�2RR��u�All players may attack with no more than two creatures each turn and block with no more than two creatures each turn.���Sorcery�R���Chain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then pay RR to have Chain Lightning do 3 damage to any target of that player's choice.�� �Enchantment�1B��"Every time a player draws a card, that player must first discard a card from hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the first card drawn by a player during the draw phase.���Sorcery�2WW��*�All black creatures in play are destroyed.d�The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone. �Summon Priest�W�1/1_�When Clergy are destroyed or take lethal damage, unless opponent pays 1 Clergy are regenerated.�� �Enchantment�2R��P�Creatures with mountainwalk may be blocked as if they did not have this ability.���Summon Kobolds�0�0/1B�This card is a red spell when cast and Kobolds are a red creature.3�"Kobolds are harmless." --Bearand the Bold, epitaph�Summon Kobolds�0�0/1B�This card is a red spell when cast and Kobolds are a red creature.n�The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million.�Instant�B���Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned.y�"If I must die, I will encounter darkness as a bride,/ And hug it in my arms." --William Shakespeare, Measure for Measure �Enchantment�2G��N�Creatures with forestwalk may be blocked as if they did not have this ability.���Enchant Creature�2B��F�Target creature deals no damage during combat. Creature cannot attack.���Summon Devouring Deep�2U�1/2 �Islandwalk�"Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange." --William Shakespeare, The Tempest�Instant�2R���Target attacking creature comes under your control untapped. Return to current controller at end of turn. This creature is no longer considered to have attacked. Play before defense is chosen.�� �Enchantment�6WW���Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from Divine Intervention, the game is over and considered a draw.���Enchant Creature�U���Caster may change target creature's color to any other color. This ability is played as an interrupt. Limit of one change per turn. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.�"Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue." --Theognis, Elegies 1, 215�Instant�R���Changes the color of one or more target creatures to red until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.�� �Summon Spawn�4UUU�6/6�Elder Spawn cannot be blocked by red creatures. Sacrifice one of your islands during your upkeep or Elder Spawn does 6 damage to you and is buried.�� �Summon Being�1WW�2/2�Any damage dealt to Enchanted Being during combat by creatures with one or more enchantment cards played on them is reduced to 0.�� �Enchant Land�W���Tap land enchanted with Equinox to counter a spell that destroys one or more of your lands. This ability is played as an interrupt.���Sorcery�2GG��0Both players may take any permanent in their hand and put it directly into play. Players take turns playing one card from their hand until neither wants to play more permanents. No other spells or effects of any kind may be used while Eureka is in effect. If a spell has an X in its casting cost, X is 0.���Summon Evil Eye�4B�3/6^�None of your creatures can attack except for Evil Eyes. Evil Eye can only be blocked by walls.6�"The highway of fear is the shortest route to defeat."�Sorcery�2R��Flip Star onto the playing area from a height of at least one foot. Star must turn at least 360 degrees or it has no effect. When Falling Star lands, Falling Star does 3 damage to each creature that it touches. Any creatures damaged by Falling Star that are not destroyed become tapped.���Instant�R���All creatures blocking target attacking creature become tapped. Target attacking creature and all creatures blocking it deal no damage during combat.�� �Enchant World�U��8�The top card of each player's library is always face up.�Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down.�Summon Faeries�1G�1/1M�Flying G, T: Add R to your mana pool. This ability is played as an interrupt.���Summon Phoenix�4RR�3/2�Flying If Phoenix is placed in the graveyard from play, return it to owner's hand instead. It may not be summoned again until owner's next turn.�"The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/ As great in iration as herself." --William Shakespeare, King Henry the Eighth �Interrupt�1U��+�Counters target interrupt or instant spell.y�"She grinned at me--a wicked grin. 'I hope you weren't relying too heavily on that, my dear."' --Medryn Silverwand, Diary�Summon Spuzzem�3G�2/2�If Floral Spuzzem attacks an opponent and is not blocked, then Floral Spuzzem may choose to destroy a target artifact under that opponent's control and deal no damage.�� �Interrupt�U��C�Target spell is countered unless its caster spends an additional 1.���Artifact�5���Pay 3 during your upkeep or Forethought Amulet is destroyed. If you receive more than 2 damage from a sorcery or instant source, that damage is reduced to 2.�� �Summon Giant�3RRR�4/4 �Rampage: 2i�The Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm. �Summon Ghosts�1BB�0/20�T: Target creature gets -1/-0 until end of turn.R�The voices of the dead ring in the heart long after they have faded from the ears. �Summon Turtle�1GG�2/4A�Giant Turtle may not attack if it attacked during your last turn.�"The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile." --Ogden Nash, "The Turtle"�Instant�U��Put X counters on one target creature that target wall blocked during this turn; X is the power of the blocked creature. Creature does not untap as normal while it has one or more of these counters on it. Remove one counter during creature's controller's upkeep.���Instant�R���Target wall you control gains +10/+0 when blocking. Any damage dealt to target wall is reduced to zero. Target wall is destroyed at end of turn.���Instant�B��H�All creatures blocked by target wall are destroyed at the end of combat.�"He knows he has a short span of life, that the day will come when he must through the wall of oblivion..." --William Faulkner�Instant�W��T�Damage done to target wall by attacking creatures is added to your life point total.0�Any wall can be battered down, but at what cost" --Adam Lindsay Gordon, The Swimmer �Summon Legend�3UUW�5/4 �Rampage: 1|�"You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for." �Summon Smith�1RR�2/2E�T: Target artifact controlled by opponent becomes tapped or untapped.�"The smith a mighty man is he/ With large and sinewy hands./ And the muscles of his brawny arms/ Are strong as iron bands." --Henry Wadsworth Longfellow, The Village Blacksmith �Summon Druid�1GG�1/1�Ichneumon Druid does 4 damage to any opponent casting an instant. This does not apply to the first instant cast by that opponent in each turn.���Enchant Creature�B���Pay 1 each time target creature attempts to attack, block, or tap. That action is prevented and the creature becomes tapped. Destroy enchantment if mana is not paid.�� �Enchant World�2U���All instants and interrupts are countered unless their caster pays an additional X, where X is the casting cost of the spell being cast.�� �Summon Medusa�3BB�2/4r�All non-wall creatures blocking Medusa are destroyed at the end of combat, as are all creatures blocked by Medusa.���Enchant Creature�WWW��8All creatures with toughness 3 or less blocking target creature or blocked by target creature are destroyed at end of combat. At the end of the turn put a +1/+1 counter on the target creature for each creature destroyed in this manner during the turn. Counters remain on creature even if enchantment leaves play.�� �Enchantment�UUUU���If opponent casts a Summon spell that does not match the color of one of the creatures under your control, that spell is countered unless the caster pays an additional X where X is the casting cost of the Summon spell.�� �Summon Legend�1WGR�3/2$�All your green creatures gain +0/+2.�Abandoning his sword to return to the lush forest of Pendelhaven, Jacques le Vert devoted his life to protecting the creatures of his homeland. �Summon Legend�3WG�4/5��2�"Peace must prevail, even if the wicked must die." �Summon Legend�4UWW�5/5���� �Summon Legend�3GGR�6/5���Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard.�Sorcery�2B��Q�Jovial Evil does 2 damage to opponent for each white creature he or she controls.[�"Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us."�Legendary Land����p�T: Add W to your mana pool T: Return target legend to owner's hand; enchantments on target legend are destroyed.i�"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." --Emily Dickinson �Summon Legend�4UW�5/3���Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other.�Artifact�4��2, T: Take a card from your library without looking at it and place it face down under Knowledge Vault. Sacrifice Knowledge Vault to discard entire hand and take the cards under the vault into your hand. If Knowledge Vault leaves play, put all cards under it in your graveyard.���Summon Drill Sergeant�1R�1/2(�All your Kobolds gain +0/+1 and Trample.A�"ing this army is easy, boy. Just survive your first battle." �Summon Lord�1R�1/20�First strike All your Kobolds gain first strike.b�"One for all, all for one; we strike first, and then you're done!" --Oath of the Kobold Musketeers�Summon Taskmaster�1R�1/2�All your Kobolds gain +1/+0.A�The Taskmaster knows that there is no cure for the common Kobold.�Summon Kobolds�0�0/1B�This card is a red spell when cast and Kobolds are a red creature.c�Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground.�Artifact�2���2, T: Target creature you control deals no damage this turn, but gains +0/+X until end of turn, where X is the casting cost of target creature.�� �Summon Legend�3WWGG�3/6G�T: Lady Caleria does 3 damage to target attacking or blocking creature.�� �Summon Legend�BUW�1/2>�BW, T: Target creature does no damage during combat this turn.�"When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others." --Lady Gabriella �Summon Legend�5BR�7/4���"I do not what he said to her. I her fiery eyes, fixed upon him for an instant. I a flash, and the hot breath of sudden flames made me turn away. When I looked again, Angus was gone." --A Wayfarer, on meeting Lady Orca �Enchantment�2UU���If your opponent controls at least as much land as you do, he or she must sacrifice a land for each land he or she puts into play.���Summon Lycanthrope�3B�2/4B: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter on target creature that blocks or is blocked by the Werewolf. Use this ability after defense is chosen but before damage is dealt. You may not use this ability to reduce the Lesser Werewolf's power below 0.���Artifact�4��S�Sacrifice a creature during your upkeep to gain life equal to creature's toughness.���Artifact�4���4, T: During your upkeep, put one counter on target creature. You may remove this counter at any time to regenerate that creature.�� �Enchantment�2WW��E�You gain 1 life each time one of opponent's mountains becomes tapped.l�"Foolish wizard! As you tap the power of your lofty keep, so grows my strength." --Malvern Xelionos, Letters �Enchant World�2GG���Treat all land in play as both lands and 1/1 creatures. They may not be tapped for mana the first turn they are brought into play.�� �Summon Legend�2GGRR�4/4"�First strike, Legendary Land Walk.�Livonya's own nature is a matter of mystery. Nothing is known for sure, merely rumors of unearthly stealth, and unholy alliances. �Summon Legend�3WWG�4/3k�First strike Creatures with plainswalk or forestwalk may be blocked as if they did not have either ability.�� �Interrupt�UU���Counters target spell. At the beginning of your next main phase, add X to your mana pool, where X is the casting cost of target spell.���Artifact�6��\0Pay up to 2 less than required whenever casting an instant, interrupt, or enchantment spell.���Artifact Creature�5�3/3xAll walls able to block Marble Priest must do so. Walls able to block more than one creature can still do so. If blocking wall is compelled to block more creatures than it is legally able to, defender chooses which of these attacking creatures to block, but must block as many creatures as it legally can. Damage dealt to Marble Priest from walls during combat is reduce to 0.�� �Summon Master�2GG�2/2�2GG: Put a Wolves of the Hunt token into play. Treat this token as a 1/1 green creature with the ability bands with other Wolves of the Hunt.���Artifact�6��,T: Sacrifice Mirror Universe during your upkeep, and trade your number of lives with opponent. For example, if you had 2 lives and your opponent had 10, you would now have 10 lives and your opponent would have 2. Effects that prevent or redirect damage may not be used to counter this change of life.�� �Enchantment�2WW��#�Non-flying creatures cannot attack.�The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.�Summon Mold Demon�5BB�6/6c�When Mold Demon is brought into play, controller must sacrifice two swamps or Mold Demon is buried.���Summon Monster�3GG�3/6��j�After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.�Land����1�All your red legends may band with other legends.�� �Enchant World�3B��G�All spells cast are countered unless their casters pay an additional 3.j�These days, some wizards are finding that they have a little too much spell left at the end of their mana.�Artifact�4���4, T: You may cast one spell this turn by paying its casting cost with any type of mana. For example, 2GG becomes 4. However, the card still retains its original color. This ability is played as an interrupt.���Artifact�4��Z�3, T: Redirect damage done to you from one source to target creature of opponent's choice.���Sorcery�XXU��5�X target creatures gain islandwalk until end of turn.b�"... and the waters were a wall unto them on their right hand, and on their left." --Exodus, 14:22 �Summon Legend�4BR�5/3�BR: +1/+0 until end of turn.�We all know the legend: Pavel wanders the realms, helping those in greatest need. But is this a measure of his generosity, or of his obligation to atone"�T: Target artifact becomes tapped.���Instant�W��5Remove all enchantments you control and remove all enchantment cards played on all permanents you control. If this spell is cast during opponent's attack, also remove all enchantment cards played on attacking creatures. All enchantments you own are returned to your hand; all other enchantments are destroyed.�� �Interrupt�UU��c�All your lands untap. Reset can only be played on an opponent's turn after his or her upkeep phase.���Instant�2UU��:�Damage from one sorcery spell is redirected to its caster.���Summon Avengers�4W�3/1 �Plainswalk-�Few can withstand the wrath of the righteous.�Artifact�5���3, T: Counters target interrupt or enchantment. Can only counter spells which target a permanent under your control. This ability is played as an interrupt.�� �Summon Legend�5BU�5/7C�T: Add B to your mana pool. This ability is played as an interrupt.q�"Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state." �Summon Legend�2BBRR�5/5�All your Kobolds of Kher Keep gain +2/+2. Pay RRR during your upkeep, or Rohgahh and all Kobolds of Kher Keep become tapped and come under opponent's control.�� �Interrupt�G��F�Counter target artifact effect, which must require an activation cost.�"How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!" --Alfred, Lord Tennyson, "Ulysses"�Instant�U���Changes the color of one or more target creatures to blue until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creature(s) remains entirely unchanged.���Land����4�All your blue legends gain bands with other legends.�� �Summon Faerie�1G�1/1N�T: Remove the bands with other ability from target creature until end of turn.k�Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.�Instant�1U��f�Until end of turn, damage done to target creature by spells or effects that target it is reduced to 0.�� �Summon Legend�4WG�4/7��V�" Sir Shandlar! and stand firm!" --rallying cry of the Eberyn militia�Enchant Creature�UU��u�Target creature cannot be the target of instants, sorceries, fast effects, or enchantments unless creature is tapped.���Summon Villain�2R�1/2 �T: Destroy target blue creature.]�"Striking silent as a dream,/ Cutting short the strangled scream..." --Tobrian, "Watchdragon" �Enchantment�2WW��K�Any player with plains under their control gain 1 life during their upkeep.�� �Enchant World�R���If any player has less than four cards in hand at the end of his or her upkeep, Storm World does one damage to that player for each card less than four.���Instant�G��{�Target creature deals no damage during combat but gains X toughness until end of turn; X is target creature's casting cost.�� �Summon Legend�3GR�4/4C�T: Add 2 to your mana pool. This ability is played as an interrupt.l�Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter.�Artifact�6���Sword of the Ages comes into play tapped. T: Sacrifice Sword of the Ages and as many creatures as you choose. Sword does the combined power of these creatures in damage to one target. Sacrificed creatures and Sword are then removed from the game entirely.���Instant�G���Changes the color of one or more target creatures to green until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.���Sorcery�2B���Syphon Soul does 2 damage to all players except caster. Caster gains life points equal to the amount of damage done by Syphon Soul.i�"Her lips suck forth; see, where it flies!" --Christopher Marlowe, The Tragical History of Doctor Faustus�Instant�UU���Target creature deals no damage during combat this turn. Creature becomes tapped and may not untap as normal during its controller's next two untap phases.�� �Summon Legend�RBU�3/3}�RBBU, T: Destroy target tapped creature or target blocking creature. Tetsuo may not be a target of an enchant creature spell.�� �Enchant World�3B��m�All players bury one target non-artifact creature under their control, if they have any, during their upkeep.|�"An immense river of oblivion is sweeping us away into a nameless abyss." --Ernest Renan, Souvenirs d'Enfance et de Jeunesse �Summon Legend�4GR�5/5���Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again.�Legendary Land�����All creatures now require an upkeep cost of 1 in addition to any other upkeep costs they may have. If the upkeep cost for a creature is not paid, the creature is destroyed.�� �Summon Spirit�1WW�2/2�First strike, flying.�"It was full of fire and smoke and light and... it drove between us and the Efrafans like a thousand thunderstorms with lightning." --Richard Adams, Watership Down�Legendary Land�����T: Add U to your mana pool T: During upkeep remove the banding or bands with other ability from target creature until end of turn.V�"Fairest Isle, all isles excelling,/ Seat of Pleasures, and of loves..." --John Dryden �Summon Legend�3WGG�5/5��p�"How can you accuse me of evil? Though these deeds be unsavory, no one will argue: good shall follow from them."�Instant�B���Changes the color of one or more target creatures to black until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or to use a special ability of target creatures remains entirely unchanged.|�"Black spirits and white, red spirits and gray,/ Mingle, mingle, mingle, you that mingle may." --Thomas Middleton, The Witch �Summon Legend�GGRR�2/2<�Flying GR, T: Target creature gains +2/+2 until end of turn.]�An explorer of the ther, Tuknir often discovers himself in the most unusual physical realms.�Sorcery�2G��J�Typhoon does 1 damage to each opponent for each island he or she controls.�Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain. �Enchantment�2U��N�Creatures with islandwalk may be blocked as if they did not have this ability.�� �Enchantment�BBB��L�Underworld Dreams does one damage to opponent for each card he or she draws.~�"In the drowsy dark cave of the mind dreams build their nest with fragments dropped from day's caravan." --Rabindranath Tagore�Land����5�All your black legends gain bands with other legends.�� �Summon Legend�3BBUU�4/4Z�First strike Creatures with swampwalk may be blocked as if they did not have this ability.���Legendary Land����v�T: Add B to your mana pool T: Remove first strike ability or swampwalk ability from target creature until end of turn.�"Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down." --Edgar Allan Poe, "The City in the Sea"�Enchant Creature�XUU���Put X counters on target creature. Target creature becomes tapped when Venarian Gold is cast. Creature does not untap as normal if it has any of these counters on it. Remove one counter during creature's controller's upkeep phase.���Summon Walking Dead�1B�1/1�B: RegeneratesR�The Walking Dead are the remains of freakish experiments by the Necromantic Lords. �Summon Wall�1W�2/1�If Wall of Caltrops and one or more other walls to block an attacker and no other creatures besides walls block that attacker, Wall of Caltrops gains banding ability until end of turn.�"Ow! Ow ow ow! Oooh, ow, OW!" �Summon Wall�1R�0/6���The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will. �Summon Wall�2W�1/5�Protection from blackP�As many attackers were dazzled by the wall's beauty as were halted by its force. �Summon Wall�2B�2/4m�Protection from white Damage done to wall by creatures with enchantment cards played on them is reduced to 0.�� �Summon Wall�1B�0/1+*[�At the end of your upkeep, the * below is set to the number of creatures in your graveyard.�� �Summon Satyr�2GG�1/1T: Gain control of target legend. If Willow Satyr becomes untapped, you lose control of this legend; you may choose not to untap Willow Satyr as normal. You also lose control of legend if Willow Satyr leaves play, if you lose control of Willow Satyr, or if the game ends.���Summon Wolverine Pack�2GG�2/4 �Rampage: 2�"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." --William Shakespeare, King Henry V�Summon Elemental�3G�*/*�*s in the lower right-hand corner are set to the number of untapped forests you sacrifice when Wood Elemental is brought into play.�� �Summon Atog�1R�1/2[�0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play.m�The bane of all artificers, the legendary Atogs devoured intricate tools to further their own twisted growth.�Land���� T: Add either R or B to your mana pool. Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.���Artifact�3���T: Add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 at any other time to untap. Drawing mana from this artifact is played as an interrupt.���Land����T: Add either B or G to your mana pool. Counts as both swamp and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.���Sorcery�XUU�� �Target player must draw X cards.�� �Summon Clone�3U�*/*9Upon summoning, Clone acquires all normal characteristics, including color, of any one creature in play on either side; any enchantments on original creature are not copied. Clone retains these characteristifcs even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play.���Sorcery�B���Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante.�� �Enchantment�1U�� Select any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed. Enchantments on the original artifact are not copied.���Sorcery�BBB���Swap top card of your library with either card of the ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante.���Sorcery�1BB���If opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.�� �Summon Demons�3BBB�5/5s�T: Destroy 1 land. Pay BBB during your upkeep or the Hordes become tapped and you lose a land of opponent's choice.S�Created to destroy Dominia, Demons can somteimes be bent to a more focused purpose.�Sorcery�1B��_�Search your library for one card and take it into your hand. Reshuffle your library afterwards.���Summon Dwarves�1R�1/1�T: During your upkeep, add a permanent +1/+1 counter to any creature. Each time you use this ability, you must sacrifice one of your artifacts in play._�"Work with zeal as hammers peal! Melt, anneal, and pound the steel!" --Old Dwarvish forge-chant�Enchant Creature�R��=If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives the target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures.�� �Enchant Land�WWW���Target land's controller gains 1 life if WW is spent during controller's upkeep. You cannot gain more than 1 life each turn through this enchantment.�� �Enchantment�G���You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.�� �Interrupt�RR���Any one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copy's target.���Summon Gargoyle�2R�2/2�Flying; R: +0/+1�"While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them." -- The Underworld Cookbook, by Asmoranomardicadaistinaculdacar�Instant�XW���Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled.���Artifact�6��Z�2 ,T: Discard a card you just drew from your library, and draw another card to replace it.���Artifact Creature�4�5/3=�Must attack each turn if possible. Can't be blocked by walls.�We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance. �Summon Ape�R�1/1;�While controller has forests in play, Kird Ape gains +1/+2.�� �Enchant Land�1GG���When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead the player whose land it just destroyed may place it on any other land in play.���Enchant Creature�W��#�Target creature gains first strike.���Artifact Creature�4�0/6!�Counts as a wall. 1: Regenerates.�Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us age. �Summon Djinn�RRR�6/3�If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack.�� �Summon Imp�2B�1/1�T: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn.���Land���� T: Add either R or W to your mana pool. Counts as both mountains and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.���Sorcery�U��4�Bring one artifact from your graveyard to your hand.^�Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts.�Sorcery�1G��0�Bring any card from your graveyard to your hand.���Sorcery�2WW��w�Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.���Instant�WW���All damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.�� �Summon Roc�3R�3/3�Flying�We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror. �Summon Hydra�XRR�0/0�Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller's upkeep, new heads may be grown for RRR apiece.���Artifact�4���2: Do 1 damage to any target. Rocket Launcher may not be used until it begins a turn in play on your side. If it is used, Rocket Launcher is destroyed at end of turn.@�What these devices lacked in subtlety, they made up in strength. �Interrupt�B��v�Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.���Land���� T: Add either W or G to your mana pool. Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.���Land����T: Add either W or B to your mana pool. Counts as both plains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.�� �Summon Troll�2R�2/2M�B: Regenerates. While controller has swamps in play, Sedge Troll gains +1/+1.�The stench was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would push it down before I could make it out. �Summon Efreet�2U�3/4?�Flying Serendib Efreet does 1 damage to you during your upkeep.���Sorcery�2RR��!�All artifacts in play are buried.p�Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.�Artifact�1��R�T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.���Land���� T: Add either G or R to your mana pool. Counts as both forest and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.���Land���� T: Add either G or U to your mana pool. Counts as both forest and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.���Land���� T: Add either U or W to your mana pool. Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.���Land���� T: Add either B or U to your mana pool. Counts as both swamp and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.���Summon Doppelganger�3UU�*/*Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied. During controller's upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back.���Summon Bodyguard�3WW�2/5Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn.���Land���� T: Add either U or R to your mana pool. Counts as both islands and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.���Sorcery�2R��>�All players must discard their hands and draw seven new cards.���Sorcery�3UUU��[�Look at target player's hand. Target player discards all non-land cards in his or her hand.-�"Who's The Fruity Ass Now???!!!" --James Wise�Artifact�3��0�2 ,T: All creatures get -1/-0 until end of turn.m�After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg.�Land�����T: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on City of Shadows. T: Add X colorless mana to your mana pool, where X is the number of counters on City of Shadows.���Sorcery�WWW���All land is destroyed. Players may prevent Cleansing from destroying specific lands by paying 1 life for each land they wish to protect. Effects that prevent or redirect damage may not be used to counter this loss of life.���Artifact Creature�5�3/3]�3: Sacrifice Coal Golem to add RRR to your mana pool. This ability is played as an interrupt.�"Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line." --Lydia, Countess Brellis�Enchant Artifact�2BB���During his or her upkeep, controller of target artifact may choose to bury target artifact. If controller chooses not to bury target artifact, Curse Artifact does 2 damage to him or her..�Voska feared the artifact had come too easily. �Enchantment�BG��X�You may sacrifice a forest to gain 3 life. Counts as both a black card and a green card.~�Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.�Artifact�0��d�T: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down.�"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." --Barl, Lord Ith �Enchantment�UU��a�U: All mana-producing lands you control provide U instead of their normal mana until end of turn.���Summon Zombies�1U�1/1�B: Regeneratest�We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."�Sorcery�1WW��+�Removes two target artifacts from the game.�Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well. �Summon Eater�4B�3/4]�0: Take one creature from any graveyard and remove it from the game. Untap Eater of the Dead.c�Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them. �Summon Eel�U�1/1m�RR: +2/+0; Electric Eel does 1 damage to you. Electric Eel does 1 damage to you when it is brought into play.�� �Summon Elves�G�1/1p�T: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt.|�"They are aberrations who have turned on everything we hold sacred. Let them be cast out." --Ailheen, Speaker of the Council�Sorcery�2RR���Eternal Flame does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up.���Summon Exorcist�WW�1/1*�1W ,T: Target black creature is destroyed.t�Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood. �Enchantment�W���You may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for any reason, Fasting is destroyed. During your upkeep, put a hunger counter on Fasting. When Fasting has five hunger counters on it, it is destroyed.���Instant�W��R�Opponent may not declare an attack this turn. Play during opponent's upkeep phase.�Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.�Instant�3WW���Fire and Brimstone does 4 damage to target player and 4 damage to you. Can only be used during a turn in which target player has declared an attack.���Summon Monster�XBB�0/15When Frankenstein's Monster is brought into play, if you do not take X creatures from your graveyard and remove them from the game, Frankenstein's Monster is countered. For each creature removed from your graveyard in this way, you may choose to give Frankenstein's Monster a permanent +2/+0, +1/+1, or +0/+2.�� �Enchantment�GG���You may put one additional land in play during each of your turns, but that land must be a basic forest. You may sacrifice Gaea's Touch to add GG to your mana pool. This ability is played as an interrupt.�� �Summon Shark�5U�4/4"If Giant Shark blocks or is blocked by a creature that has taken damage this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant Shark cannot attack unless opponent controls at least one island. Giant Shark is buried immediately if at any time controller controls no islands.�� �Enchant Land�1RR��;�If target land is a basic mountain, all Goblins gain +0/+2.u�The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs. �Summon Goblin�2R�2/2��y�They attacked in an orgy of rage and madness, but only one seemed as focused on killing us as on the sheer joy of battle. �Summon Goblin�2RR�1/1�T: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned. R: Target Goblin gains protection from white until end of turn.���Summon Robbers�1BB�1/1T�B, T: Take one artifact from any graveyard and remove it from the game. Gain 2 life.C�"If you don't have your health, you don't have anything." --Proverb �Enchantment�2GGGG��$�All green creatures gain forestwalk.�"Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale." --Vervamon the Elder�Instant�2W��4�All non-white creatures get -1/-1 until end of turn.s�"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired." --The Book of Tal�Sorcery�2B��p�Look at target player's hand. Inquisition does 1 damage to target player for each white card in his or her hand.]�Many of those entrusted to Primata Delphine's care tended to express themselves with screams.�Summon Knights�3W�2/2�Protection from red, banding�"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks." - Tivadar of Thorn, History of the Goblin Wars �Summon Lurker�2G�2/3i�Lurker may not be the target of any spell unless Lurker was declared as an attacker or blocker this turn.�"Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left." --Maeveen O'Donagh, Memoirs of a Soldier �Enchantment�1UU���Each player who controls land sacrifices one land during his or her upkeep. If at any time there are no lands in play, Mana Vortex is destroyed. If you do not sacrifice a land when Mana Vortex is cast, Mana Vortex is countered.���Summon Goblins�BR�1/15�Swampwalk Counts as both a black card and a red card.h�Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.�Sorcery�WW���All white creatures are removed from the game. Players must draw one card for each white creature they control that is lost in this manner.`�"It is only fitting that one such as I should die in pursuit of knowledge." --Vervamon the Elder�Land����u�T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.���Summon Merfolk�UU�1/2/�T: Destroy target creature that has islandwalk.���Summon Miracle Worker�W�1/1=�T: Destroy target enchantment card on a creature you control.p�"Those blessed hands could bring surcease to even the most tainted soul." --Sister Betje, Miracles of the Saints�Summon Nameless Race�3B�*/*&Trample Pay * life when bringing Nameless Race into play. Effects that prevent or redirect damage may not be used to counter this loss of life. When Nameless Race is brought into play, * may not be greater than the total number of white cards all opponents have in play and in their graveyards.���Artifact Creature�5�0/1�Counts as a wall. 0: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on Necropolis, where X is the removed creature's casting cost.���Summon Niall Silvain�GGG�2/2(�GGGG ,T: Target creature is regenerated.\0This is his domain, and while you remain here you must value all life as you value your own.�Summon General�2R�2/2H�T: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn.^�"Your army must fear you more than the enemy. Only then will you triumph." --Malga Phlegmtooth�Summon People of the Woods�GG�1/*[�The * below represents the number of forests controlled by People of the Woods' controller.�"Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies." --Vervamon the Elder�Summon Preacher�1WW�1/1=T: Gain control of one of opponent's creatures. Opponent chooses which target creature you control. If Preacher becomes untapped, you lose control of this creature; you may choose not to untap Preacher as normal during your untap phase. You also lose control of the creature if Preacher leaves play or at end of game.�� �Enchantment�3UU���Choose a color when casting Psychic Allergy. During opponent's upkeep, Psychic Allergy does 1 damage to opponent for each card of this color that he or she controls. Sacrifice two islands during your upkeep or Psychic Allergy is destroyed.���Artifact�4���X ,T: Target spell, which targets you, targets the player of your choice instead. X is twice the casting cost of target spell. This ability is played as an interrupt.���Instant�U��!�All blue creatures become tapped.�� �Summon Elves�G�1/1(�GG ,T: Target enchant land is destroyed.�"Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?" --Sidaine of Savaen�Artifact Creature�5�2/2T�6 ,T: Until end of turn, all damage done to you by flying creatures is reduced to 0.o�There was more malice in its button eyes than should have been possible in something that had never known life.�Summon Bandits�2GG�2/2�Forestwalk 2G ,T: Take control of target artifact. Opponent may counter this action by paying 2. You lose control of target artifact if Scarwood Bandits leave play or at end of game.���Summon Goblins�GR�2/2+�Counts as both a green card and a red card.j�Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets. �Summon Hag�1G�1/1s�GGGG ,T: Target creature gains forestwalk until end of turn. T: Target creature loses forestwalk until end of turn.�� �Enchantment�BBB��At the end of each player's turn, all of his or her untapped creatures that could have attacked but did not are destroyed. If you do not pay 2 life during your upkeep, Season of the Witch is destroyed. Effects that prevent or redirect damage may not be used to counter this loss of life.���Artifact�3��B�5, T: Bring one enchantment card from your graveyard to your hand.R�Though lifeless, the Skull still possessed a strange power over the flow of magic.�Land�����T: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. Sorrow's Path does 2 damage to you and 2 damage to each creature you control whenever it is tapped.�� �Summon Slug�1GG�2/4�1G: Spitting Slug gains first strike until end of turn. If this ablity is not activated, all creatures blocking or blocked by Spitting Slug gain first strike until end of turn.�� �Summon Squire�1W�1/2���"Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe, And wonderly deliver, and greete of strengthe." --Geoffrey Chaucer, The Canterbury Tales�Artifact�3���1, T: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.���Artifact�5��P�Your spells cost up to 1 less to cast; casting cost of spells cannot go below 0.p�The Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest.�Enchant Creature�U���Target creature does not untap during its controller's untap phase if it attacked during its controller's last turn. Target creature becomes tapped when Tangle Kelp is cast.���Sorcery�1WW���All Goblins are destroyed.���Artifact�2��@�T: Target creature cannot be blocked by walls until end of turn.���Summon Tracker�2G�2/2�GG ,T: Tracker does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to Tracker.���Artifact�4��3, T: Look at one card at random from target player's hand. If the card is not a land, target player must choose either to discard it or pay an amount of life equal to its casting cost. If the card is a land, target player must choose either to discard it or pay 1 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Can only be used during controller's turn.���Artifact�4��u�3: Target creature gains islandwalk until end of turn. If War Barge leaves play this turn, target creature is buried.�� �Summon Wurm�U�1/1@�Water Wurm gains +0/+1 if opponent controls at least one island.���Summon Whippoorwill�G�1/1�GG ,T: Until end of turn, target creature may not regenerate and damage done to target creature may not be prevented or redirected. If target creature goes to the graveyard, remove it from game.H�If the Whippoorwill remains silent, the soul has not reached its reward. �Enchantment�2BBB���No new land may be brought into play. During any player's upkeep, any player may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth.K�The ground collapsed, leaving nothing but the great Worms' mucous residues.�Summon Treefolk�3GG�4/4�GG: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to you. BB: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to you.���Artifact�2��A�1, T: Sacrifice Aeolipile to have it deal 2 damage to any target.Y�"Although fragile, the Aeolipile could be quite destructive." --Sarpadian Empires, vol. I �Summon Thrull�2B�1/3F�T: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.�"Except for a bare spot at the base of their skulls, Armor Thrulls bear interlocking plates and spikes with the strength of steel. Their design is almost artistic." --Endrek Sahr, "Thrulls"�Artifact�2��g�1, T: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature.�"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable." --Sarpadian Empires, vol. I �Summon Thrull�BB�1/2Y�T: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.�Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results. --Sarpadian Empires, vol. II�Land�����Comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Bottomless Vault. For each storage counter removed, add B to your mana pool.�� �Summon Orcs�2R�3/2A�Cannot be assigned to block any creature of power greater than 1.�"Brassclaws were typical Orcs--quick to laud their own prowess in battle, quick to jeer at their opponents, and quicker still to run away when things started to look slightly dangerous." --Sarpadian Empires, vol. IV �Enchantment�3B���During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature._�The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.�Summon Soldier�2W�0/2/�1W: Prevent 1 damage to any player or creature.�"We'd no sooner knock 'em back on their heels than that accursed sawbones would show up and patch 'em back together again." --Ivra Jursdotter�Artifact�2��m�1, T: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library.`�Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.�Summon Homarid�5UUU�6/6'Trample During your upkeep, take two cards from the top of your library and put them in your graveyard, or destroy Deep Spawn. U: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Deep Spawn is untapped, tap it.���Artifact�0���T: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn.F�"Where is it written that beasts must cause pain?" --Delif, Ponderings�Artifact�1���2, T: If target creature you control attacks and is not blocked, it deals no damage to opponent. Instead, put a cube counter on Delif's Cube. 2: Remove a cube counter to regenerate a target creature.�� �Summon Thrull�3B�4/4/�Your black spells cost an additional B to cast.�"Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result." --From the execution order for Endrek Sahr, Master Breeder�Artifact�3��N�2, T: Discard a card at random from your hand to regenerate a target creature.7�"There is no gain without sacrifice." --Icatian proverb �Summon Dwarf�R�0/2b�R, T: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature.�"The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys." --Sarpadian Empires, vol. IV�Instant�XR��^�Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down).�"Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army." --Sarpadian Empires, vol. IV�Land�����Comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Dwarven Hold. For each storage counter removed, add R to your mana pool.�� �Summon Dwarf�RR�1/2.�1R: Target Dwarf gets +1/+0 until end of turn.�"Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale." --Sarpadian Empires, vol. IV�Land����k�Comes into play tapped. T: Add R to your mana pool. T: Sacrifice Dwarven Ruins to add RR to your mana pool.�� �Summon Dwarf�1R�2/1Q�If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.v�"Let no one say we did not fight until the last...." --Headstone fragment from a mass grave found in the Crimson Peaks �Summon Avatar�4BB�5/5<Trample, first strike During your upkeep, put a -2/-2 counter on Ebon Praetor. You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn.���Land����m�Comes into play tapped. T: Add B to your mana pool. T: Sacrifice Ebon Stronghold to add BB to your mana pool.�� �Enchantment�G��:�1G: Target blocking creature gets +0/+1 until end of turn.�"The size of the obvious Fortress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns." --Sarpadian Empires, vol. III�Artifact�2��M�1, T: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn.�Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player. �Summon Elf�1G�0/2�During your upkeep, put a spore counter on Elvish Farmer. 0: Remove three spore counters from Elvish Farmer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to gain 2 life.�� �Summon Elf�1G�1/1Y�1G, T: Target creature does not untap as normal during its controller's next untap phase.r�"Elves often tipped their arrows with a drug that caused a deep but harmless sleep." --Sarpadian Empires, vol. III �Summon Elf�G�1/1}�G, T: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.g�Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.�Enchant Creature�2W���If target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn.���Summon Townsfolk�1WW�2/2�If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.l�Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach. �Summon Cleric�1WW�1/3�1: Add W to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Farrelite Priest at end of turn.p�Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue. �Summon Fungus�3GGG�6/3}�During your upkeep, put a spore counter on Feral Thallid. 0: Remove three spore counters from Feral Thallid to regenerate it._�"Born and bred of fungus, Thallids were nearly impossible to kill." --Sarpadian Empires, vol. I �Enchantment�GG��+�GG: Put a spore counter on a target Fungus.�"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them." --Sarpadian Empires, vol. III �Summon Goblin�R�0/26�0: Sacrifice a Goblin to regenerate a target creature.S�"Perhaps Goblins are good for something after all." --Attributed to General Khurzog�Summon Goblins�2R�2/2�Islandwalk At the beginning of the attack, pay R or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn.o�Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.�Sorcery�R��F�Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.S�"I don't suppose we could teach them to throw the cursed things?" --Ivra Jursdotter �Enchantment�1R��GR: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature.�� �Enchantment�2R��t�Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.w�"The Goblins' dreaded War Drums struck terror into the hearts of even their bravest foes." --Sarpadian Empires, vol. IV �Enchantment�2R��h�2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures.s�"Goblins bred underground, their numbers hidden from the enemy until it was too late." --Sarpadian Empires, vol. IV �Summon Avatar�5W�2/6O�T: Tap three target white creatures you control to destroy any target creature.T�"The Hand of Justice will come to cleanse the world if we are true." --Oliver Farrel�Land����t�Comes into play tapped. T: Add G to your mana pool. T: Sacrifice Havenwood Battleground to add GG to your mana pool.�� �Enchantment�2W���0: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay 2R for an attacking creature to have it deal damage as normal.���Instant�U��L�Until end of turn, all islands produce an additional U when tapped for mana.[�"When the very tides turn against you, it's time to consider retirement." --General Khurzog�Land�����Comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Hollow Trees. For each storage counter removed, add G to your mana pool.���Summon Homarid�2U�2/2Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.���Summon Homarid�2UU�2/1�U: Tap a target green creature.�"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher." --Kyliki of Havenwood, "Havenwood ed" �Enchantment�UU���1UU: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures.���Summon Homarid�4U�3/3�U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.���Sorcery�BB���Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.a�"The eerie, wailing Hymn caused insanity even in hardened warriors." --Sarpadian Empires, vol. II�Summon Soldiers�W�1/1<�1: Bands until end of turn 1: First strike until end of turnC�"Never Surrender" --Motto carved into a fragment of an Icatian wall�Summon Soldiers�W�1/1�When Icatian Javelineers is brought into play, put a javelin counter on it. T: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.���Summon Soldier�WW�1/20�1W: Target Soldier gets +1/+0 until end of turn.�To become an officer, an Icatian Soldier had to a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.�Summon Townsfolk�W�0/2Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep.���Summon Soldiers�4W�2/4�Bands�Even after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses. �Summon Cleric�W�1/12�1WW: Target creature gets +1/+1 until end of turn.X�"May you be strong and valiant, to defeat the enemies of the pure." --"Leitbur's Prayer"�Summon Soldier�W�1/1;�1, T: Target creature gains first strike until end of turn.M�"Of course I'm not a spy! The enemy has spies. I am a Scout." --Ailis Connaut�Summon Soldiers�3W�1/1k�Bands, first strike All creatures that band with Skirmishers to attack gain first strike until end of turn.�Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.�Land�����Comes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Icatian Store. For each storage counter removed, add W to your mana pool.���Sorcery�5W��J�Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures.�Icatia's once peaceful towns faced increasing attacks from Orcs and Goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.�Artifact�2��|�1, T: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your mana pool. Play this ability as an interrupt.e�Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.�Summon Clerics�B�1/1�1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.d�"Many Initiates sacrificed a hand to become full of the Order." --Sarpadian Empires, vol. II�Enchant Creature�2UU��+Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.�� �Summon Thrull�1BB�2/2If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.�� �Summon Thrull�1BB�2/2�If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.I�"Ever see a wall drop dead of fright, kid? It ain't pretty." --l. Dobbs �Enchantment�GG���1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.4�Some said killing the Thallids only encouraged them. �Summon Orc�R�1/1�1: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn.%�There's a chance to win every battle. �Summon Orc�R�1/1\0T: Look at the top three cards of target player's library and return them in the same order.�"Yeah, they're ugly, they desert in droves, and their personal habits are enough to make you sick. But I'll say this for Orcs: they make great spies." --Ivra Jursdotter �Summon Orc�2R�2/2i�Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turnj�Unsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice.�Summon Clerics�WW�2/1S�Protection from black WW: +1/+0 until end of turn W: First strike until end of turn^�"The powers of the corrupt will fade before the fury of the pure." --Bethan Leitbur, "The Way"�Summon Clerics�BB�2/1S�Protection from white BB: +1/+0 until end of turn B: First strike until end of turn~�Dedicated to the principles of Tourach, of the Order of the Ebon Hand demonstrated their devotion with grisly rituals. �Summon Orgg�3RR�6/6�Trample Orgg may not attack if opponent controls an untapped creature of power greater than 2. Orgg cannot be assigned to block any creature of power greater than 2.�It's bigger than it thinks. �Enchantment�2R���Raiding Party may not be the target of white spells or effects. 0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner.���Land����h�T: Add 1 mana of any color to your mana pool. Control of Rainbow Vale es to opponent at end of turn.]�In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.�Artifact�5��A�5, T: Discard a card at random from your hand and draw two cards.�To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.�Summon Merfolk�UU�2/1!�U: Mountainwalk until end of turn�"Dwelling in icy mountain streams near their Goblin and Orcish foes, the River Merfolk were known for their stoicism." --Sarpadian Empires, vol. V�Land����n�Comes into play tapped. T: Add W to your mana pool. T: Sacrifice Ruins of Trokair to add WW to your mana pool.���Land�����Comes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Sand Silos. For each storage counter removed, add U to your mana pool.���Summon Merfolk�1UU�0/1IBury Seasinger if you control no islands. T: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.���Sorcery�BB�� Sacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull.���Artifact�3���2, T: Target creature gets +0/+2 as long as Spirit Shield remains tapped. You may choose not to untap Spirit Shield as normal during your untap phase.:�At times, survival must outweigh all other considerations.�Instant�1GG���Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.�� �Summon Fungus�GG�0/1�During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn.���Summon Merfolk�1U�1/1~�UU, T: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep.�"Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure." --Sarpadian Empires, vol. V�Land����o�Comes into play tapped. T: Add U to your mana pool. T: Sacrifice Svyelunite Temple to add UU to your mana pool.�� �Summon Fungus�G�1/1�During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.�� �Summon Fungus�1GG�2/2 During your upkeep, put a spore counter on Thallid Devourer. 0: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn.�� �Enchantment�1GG���During your upkeep, pay G or bury Thelon's Chant. Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.�� �Enchantment�GG���Blue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional U to untap it. Each creature may be untapped in this way only once per turn.�� �Summon Cleric�2G�1/1�1G, T: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn.n�"The magic at the heart of all living things can bear awe-inspiring fruit." --Kolevi of Havenwood, Elder Druid �Summon Cleric�2GG�1/2j�T: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter.�"As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing." --Sarpadian Empires, vol. III �Summon Fungus�1GG�2/2�During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.o�"I don't know which is worse, getting hit with those darts or having to watch them grow back." --Orcish Soldier �Summon Thrull�4B�2/2�All Thrulls get +1/+1. T: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion.H�"Those idiots should never have bred Thrulls for combat!" --Jherana Rure�Enchant Creature�B��]�Target creature gets +1/+1. Sacrifice Thrull Retainer to regenerate the creature it enchants.�"Until the Rebellion, Thrulls served their masters faithfully--even at the cost of their own lives." --Sarpadian Empires, vol. II �Summon Thrull�2B�1/1�1B: Counters a target black spell if caster of target spell does not pay an additional B or 3. Play this ability as an interrupt.�"In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion." --Sarpadian Empires, vol. II �Enchantment�U���UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.�� �Enchantment�2U��Put a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is one tide counter on Tidal Influence, all blue creatures get -2/-0. If there are three tide counters on Tidal Influence, all blue creatures get +2/+0. When there are four tide counters on Tidal Influence, remove them all. You may not cast Tidal Influence if there is another Tidal Influence in play.�� �Enchantment�1BB���During your upkeep, pay B or bury Tourach's Chant. Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.�� �Enchant Land�1BB��PCan only be played on a target land you control. Sacrifice a Thrull to put three time counters on Tourach's Gate. During your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, bury it. 0: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn.���Summon Merfolk�1UU�2/2�First strike U: Flying until end of turn Vodalian Knights may not attack unless opponent controls at least one island. Bury Vodalian Knights if you control no islands.B�Fear the Knight leaping from the water into the air, weapon ready.�Summon Merfolk�2U�1/1x�U, T: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt.v�"Come back, cowards! Everyone knows Merfolk can't wield magic!" --Pashadar Dirf, Goblin Flotilla Commander, last words�Summon Merfolk�1U�1/2���"You think you know everything there is to know about battle? You know Orc droppings! Underwater combat is three dimensional. Those thrice-damned Vodalians don't attack in ranks; they attack in schools." --Ivra Jursdotter �Summon Wall�1UU�0/4�0: Tap target Merfolk you control to allow Vodalian War Machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed.���Artifact�3���3, T: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. You may choose not to untap Zelyon Sword as normal during your untap phase.2�No sheath shall hold what finds its home in flesh.�Summon Gargoyles�2WWW�3/4�Flying, protection from red�"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty." --Gulsen, Abbey Matron �Summon Cleric�2W�1/3�W, T: +0/+3 until end of turn]�"The Matrons still say Serra is coming back. I bet she never existed." --Murat, Death Speaker �Enchantment�3U���No summon spells may be cast. Any player may pay 4 life to bury ther Storm. Effects that prevent or redirect damage cannot be used to counter this loss of life.K�"I do love the rain... but this storm feels somehow wrong, Taysir." --Daria�Instant�1R��6�Target blocking creature gets +3/+1 until end of turn.`�"Those who hide in hollow towers would do well to the rain." --Reyhan, Samite Alchemist�Instant�3R��;�All blocking creatures gain first strike until end of turn.L�"Don't these goons have anything better to do?" --Joskun, An-Havva Constable�Summon Ambush Party�4R�3/1N�First strike Ambush party can attack the turn it comes into play on your side.|�"Call it a cost of doing business. The best way to protect against thieves is to hire better thieves." --Eron the Relentless�Summon Constable�1GG�2/1+*]�An-Havva Constable has toughness equal to 1 plus the total number of green creatures in play.^�"Joskun and the other Constables serve with ion, if not with grace." --Devin, Faerie Noble�Sorcery�1GG��N�Gain 1+* life where * is equal to the total number of green creatures in play.x�"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone." --Ihsan's Shade�Land�����T: Add one colorless mana to your mana pool. 1 ,T: Add G to your mana pool. 2 ,T: Add W to your mana pool. 2 ,T: Add R to your mana pool.,�Folks of good heart will always find a home. �Enchantment�2RR��b�Choose a creature type. Creatures of that type do not untap during their controller's untap phase.T�"The An-Zerrins have served me well, ever since I first killed them." --Baron Sengir �Summon Ghost�1R�1/10�T: Target Minotaur gets +1/+1 until end of turn.q�"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt." --Taysir�Summon Bodyguard�3R�2/3 �First strike.X�"Not someone to pick a fight with, unless you're fond of pain." --Halina, Dwarven Trader�Summon Minotaur�3R�2/2"' --The Arabian Nights, Junior Classics trans.�Summon Kithkin�WW�1/1G�No creature with power greater than 2 may be assigned to block Kithkin.X�Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.�Artifact�2��1�2 ,T: Prevent 1 damage to any creature or player.�Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing. �Summon Mob�2WW�2+*/2+*�Trample During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness 2/2.���Enchant Artifact�3U���Target artifact becomes an artifact creature with power and toughness equal to its casting cost; target retains all its original abilities. Animate Artifact does not affect artifact creatures.���Enchant Dead Creature�1B���Take target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard.�� �Enchant Wall�W���Target wall can now attack.���Artifact�2��W�Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that player.�� �Summon Wizard�1UU�0/1A�U ,T: Add 3 to your mana pool. Play this ability as an interrupt.���Sorcery�3W���Destroy all lands.���Artifact�6��During your upkeep, put one doom counter on Armageddon Clock. At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock. During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock.���Sorcery�1BB��a�Ashes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you.v�"All rivers eventually run to the sea. My job is to sort out who goes first." --Maeveen O'Donagh, Memoirs of a Soldier�Artifact�2���2 ,T: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. You may choose not to untap Ashnod's Battle Gear during your untap phase.M�This invention shows why Ashnod was feared by her troops as well as her foes.�Enchant Creature�1G���Increase target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness.���Enchant Creature�U��h�Backfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature.�� �Enchantment�1B���All black creatures get +1/+1.���Sorcery�1W���Each player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice and in this way. All players then equalize cards in hand and then creatures in play in the same way.���Summon Ball Lightning�RRR�6/1k�Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.���Artifact Creature�2�1/1V�Banding when attacking At the end of combat, destroy all walls blocking Battering Ram.U�By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls. �Summon Hero�W�1/1�Banding�Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.�Summon Bird Maiden�2R�1/2�Flying�"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." --The Arabian Nights, trans. Haddawy�Summon Mana Birds�G�0/1Y�Flying T: Add one mana of any color to your mana pool. Play this ability as an interrupt.�� �Summon Knight�BB�2/2#�Protection from white, first strike�Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.�Artifact�4���2 ,T: Put one charge counter on Black Mana Battery. T: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as an interrupt.���Artifact�1���At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four.���Enchant Creature�W��n�Target creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward.���Enchant Creature�WW��B�W: Target creature Blessing enchants gets +1/+1 until end of turn.�� �Enchant Land�BB��9�If target land becomes tapped, destroy it at end of turn.���Instant�1R���Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1.�� �Interrupt�U��9�Counter target red spell or destroy target red permanent.���Artifact�4���2 ,T: Put one charge counter on Blue Mana Battery. T: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as an interrupt.���Enchant Creature�W��k�Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward.�� �Summon Imp�1B�1/1�Flyingc�On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws. �Summon Wraith�3B�3/3 �Swampwalk�'Twas in the bogs of Cannelbrae My mate did meet an early grave 'Twas nothing left for us to save In the peat-filled bogs of Cannelbrae.�Artifact�4�� 1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.���Enchant Creature�W��I�Target creature cannot attack unless its controller pays an additional 3.Z�"They're not your friends; they despise you. I'm the only one you can count on. Trust me."�Artifact Creature�1�1/3o�Brass Man does not untap during your untap phase. 1: Untap Brass Man. Use this ability only during your upkeep.���Artifact�6��Comes into play tapped. 4 ,T: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card, and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Remove Bronze Tablet from your deck before playing if not playing for ante.���Summon Brothers�1RR�2/2V�1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.�Fire is never a gentle master.�Enchant Creature�R��#�Target creature gains mountainwalk.�� �Summon Wall�3G�4/5���"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion." --Vervamon the Elder �Summon Ants�2BB�0/1�1: +1/+1 until end of turn.i�"'War is no picnic,' my father liked to say. But the Ants seemed to disagree." --General Chanek Valteroth �Enchantment�3W��<�Untapped creatures you control get +0/+2 when not attacking.���Summon Cave People�1RR�1/4w�When attacking, Cave People gets +1/-2 until end of turn. 1RR ,T: Target creature gains mountainwalk until end of turn.���Artifact�3��U�2 ,T: Add one mana of any color to your mana pool. Play this ability as an interrupt.���Sorcery�GG���Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life.�� �Interrupt�R���Change the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.�� �Enchantment�1W���2: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage.���Artifact Creature�4�3/1 �2: Regenerate�Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.�Artifact Creature�5�0/4MFlying When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter. X ,T: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep.���Artifact Creature�6�0/4HWhen Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter. X ,T: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep.���Summon Cockatrice�3GG�2/4^�Flying At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice.���Artifact Creature�9�9/9u�Trample Colossus does not untap during your untap phase. 9: Untap Colossus. Use this ability only during your upkeep.N�From the Sardian mountains wakes ancient doom: Warrior born from a rocky womb.�Artifact�4��$�3 ,T: Prevent up to 2 damage to you.���Enchant Creature�2UU�� �Gain control of target creature.�� �Enchantment�2WW��T�All mountains become basic plains. During your upkeep, pay WW or destroy Conversion.���Artifact�3��[�3: Discard a card at random from your hand to give target creature +2/+2 until end of turn.�� �Summon Horror�3BBB�7/7�First strike During your upkeep, pay 3BBB or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you.Z�"...[S]creams of horror rend th' affrighted skies." --Alexander Pope, The Rape of the Lock �Summon Wurm�4GG�6/4���The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.�Enchant Creature�1U���If target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller.���Summon Manticore�2RR�2/2O�Flying R ,T: Manticore deals 1 damage to target attacking or blocking creature.�Noted neither for their good looks nor their charm, Crimson Manticores can be fearsome allies. As dinner companions, however, they are best left alone.�Instant�G��\0Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost.h�The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices. �Enchantment�WW���All white creatures get +1/+1.���Artifact�1���1: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast.�� �Enchant Land�2BB��P�Cursed Land deals 1 damage to target land's controller during his or her upkeep.���Artifact�4��L�Target opponent discards down to four cards during his or her discard phase.x�Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come. �Summon Mummy�1B�2/1F�If Mummy is put into the graveyard from play, remove it from the game.v�The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.�Artifact Creature�4�1/5�Flying�Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults. �Enchantment�BB��B�BB: Counter target green spell. Play this ability as an interrupt.�� �Interrupt�B���Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.���Sorcery�4GG���Destroy target permanent.���Sorcery�XR��x�Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact.���Artifact Creature�7�4/4 �3: Regenerate�"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." --Sevti Mukul, The Fall of Alsoor�Artifact�4��q�Each time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land's controller.���Sorcery�XR���Disintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, removed it from the game entirely.���Artifact�3��o�3 ,T: Target player chooses and discards one card from his or her hand. Use this ability only during your turn.���Enchant Creature�2WW���Target creature gets +3/+3.o�Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.�Artifact Creature�3�1/3�2: +1/+0 until end of turn�Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines. �Summon Dragon�2RR�2/3�Flying R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn.Y�"O to be a dragon... of silkworm size or immense..." --Marianne Moore, "O to Be a Dragon"�Sorcery�UU���Target player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool.���Summon Skeletons�1B�1/1 �B: Regenerate�Bones scattered around us ed to form misshapen bodies. We struck at them repeatedly - they fell, but soon formed again, with the same mocking look on their faceless skulls. �Summon Boars�4G�4/4��d�"And the unclean spirits went out, and entered the swine: and the herd ran violently..." --Mark 5:13�Summon Dwarves�2R�1/1�T: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.���Summon Elemental�3RR�4/5���Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.�Sorcery�XR��J�Earthquake deals X damage to each player and each creature without flying.���Artifact�3��{�2 ,T: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn.���Summon El-Hajjj�1BB�1/1�Gain 1 life for every 1 damage El-Hajjj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjj damages.�� �Summon Wurm�4WWW�5/52�Trample Cannot attack until assigned as a blocker.0�Sometimes it's best to let sleeping dragons lie. �Summon Riders�3GG�3/3" --Tivadar of Thorn, History of the Goblin Wars�Summon Murk Dwellers�3B�2/2K�When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn.V�When Raganorn unsealed the catacombs, he found more than the dead and their treasures. �Summon Asp�G�1/1�If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may play 1 to prevent this damage.�� �Summon Shadow�BB�1/1�At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play.���Artifact�4��u�Comes into play tapped. 1 ,T: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself.���Summon Nightmare�5B�*/*d�Flying Nightmare has power and toughness each equal to the number of swamps its controller controls.�The Nightmare arises from its lair in the swamps. As the poisoned land spreads. so does the Nightmare's rage and terrifying strength.�Summon Paladin�2WW�3/3&�WW ,T: Destroy target black permanent.K�"Look to the north; there you will find aid and comfort." --The Book of Tal�Land����$�T: Prevent 1 damage to any creature.���Artifact Creature�6�4/6��x�"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone..." Song of the Artificer�Artifact Creature�3�2/2" �Summon Ghoul�3B�2/2�At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn. 0: Remove a corpse counter from Scavenging Ghoul to regenerate it.���Summon Faeries�G�1/1�Flying�The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.�Summon Serpent�5U�5/5o�Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent.E�Legend has it that Serpents used to be bigger, but how could that be?�Enchant Creature�2WW��S�Target creature cannot be blocked except by white creatures and artifact creatures.���Summon Leviathan�4U�3/3 �Islandwalka�"Leviathan, too! Can you catch him with a fish-hook/ or run a line round his tongue?" --Job 40:25�Summon Vampire�3BB�4/4�Flying Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it.�� �Summon Angel�3WW�4/43�Flying Attacking does not cause Serra Angel to tap.g�Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity. �Summon Nymphs�G�1/1 �Forestwalk�Moving without sound, swift figures through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.�Artifact Creature�6�*/(7-*)�Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep.�� �Summon Dragon�4RR�5/5!�Flying R: +1/+0 until end of turn�While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.�Instant�1B���All damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally.���Summon Sindbad�1U�1/10�T: Draw a card. If it is not a land, discard it.���Instant�U��All of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent's control this turn.���Summon Sisters�1RR�2/2>�T: Add R to your mana pool. Play this ability as an interrupt.X�We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey. �Enchantment�RR��I�No player may untap more than one creature during his or her untap phase.���Summon Sorceress�1BB�1/1L�T: Target creature other than Sorceress Queen becomes 0/2 until end of turn.���Artifact�1���1: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard.�� �Interrupt�XU��@�Counter target spell. X is the casting cost of the target spell.���Enchant Creature�W���Gain 1 life for every 1 damage target creature deals. You may gain more life than the toughness or the total life of the creature or player damaged by the creature Spirit Link enchants.���Enchant Creature�BB��}�Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed.�� �Enchantment�1U��N�Players do not get an untap phase. Pay U during your upkeep or destroy Stasis.���Enchant Artifact�2UU�� �Gain control of target artifact.�� �Summon Giant�2RR�3/4�T: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power.���Sorcery�XG���Target player gains X life.���Land����Z�T: Add 1 colorless mana to your mana pool. T: Sacrifice Strip Mine to destroy target land.a�Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.�Artifact�3��E�You may use white mana in your mana pool as either white or red mana.�� �Enchantment�UU��P�All blue creatures get +1/+1. During your upkeep, pay UU or destroy Sunken City.�� �Enchantment�1G�� You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.���Artifact�4���2 ,T: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.���Artifact�2���2 ,T: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. You may choose not to untap Tawnos's Weaponry during your untap phase.E�When war machines became too costly, Tawnos's weaponry replaced them. �Summon Efreet�1RRR�3/3T: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before your choose card to be switched, the opponent may prevent effect by paying 10 life or conceding game; if this is done bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante.���Instant�1B��-�Bury target non-black, non-artifact creature.���Artifact Creature�6�1/1Flying When Tetravus comes into play, put three +1/+1 counters on it. During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on them and do not share any enchantments on Tetravus.���Enchant Creature�1R��O�Target creature gets +1/+0. RRR: Regenerate target creature The Brute enchants.d�"Union may be strength, but it is mere blind brute strength unless wisely directed." --Samuel Butler�Artifact�5��Z�5 ,T: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying.���Artifact�1��~�At the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three.N�Invented in Mishra's earlier days, the Rack was once his most feared creation.�Summon Basilisk�3GG�2/4U�At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk.S�Moss-covered statues littered the area, a macabre monument to the Basilisk's power. �Interrupt�U���Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.���Artifact�1���1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.�� �Summon Wolves�G�1/1�Banding�Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.�Summon Elemental�2U�0/2�2UU ,T: Return target permanent to owner's hand. You cannot this ability on permanents with enchantment cards played on them. If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller.�� �Enchantment�3G���All non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn.���Sorcery�2G���Destroy all enchantments.���Artifact Creature�6�1/1�When Triskelion comes into play, put three +1/+1 counters on it. 0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.N�A brainchild of Tawnos, the Triskelion later proved both versatile and useful.�Sorcery�3G���Destroy all islands.�� �Summon Wolves�W�1/1 �First strikeW�I heard their eerie howling, the wolves calling their kindred across the frozen plains.�Instant�R���Bury target wall.���Instant�U��0�Tap or untap target land, artifact, or creature.���Summon Uncle Istvan�1BBB�1/3=�All damage done to Uncle Istvan by creatures is reduced to 0.X�Solitude drove the old hermit insane. Now he only keeps company with those he can catch.�Enchant Creature�B���Target creature gets +2/+1.���Enchant Creature�U���Target creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed.���Instant�U��'�Return target creature to owner's hand.���Sorcery�2G���Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.���Artifact Creature�6�4/4~�0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn.P�Unable to settle on just one design, Urza decided to create one versatile being. �Summon Troll�2R�2/2 �R: Regenerate�"Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near, Gonna bosh 'n gonna nosh 'n da hurt'll disappear." --Traditional �Summon Bats�B�0/1W�Flying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn.s�"For something is amiss or out of place/ When mice with wings can wear a human face." --Theodore Roethke, "The Bat"�Enchant Creature�1GG��\0At the end of combat, destroy all non-wall creatures blocking or blocked by target creature.�"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone." --Maeveen O'Donagh, Memoirs of a Soldier�Summon Enchantress�1GG�0/2n�0: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast.Z�Some say magic was first practiced by women, who have always felt strong ties to the land.�Sorcery�W��M�Look at the top five cards of any library. You may then shuffle that library.i�"Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not on my soul!" --Thomas Gray, The Bard�Sorcery�XUUU���Destroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way.�� �Summon Wall�1UU�1/5�Flying�"This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away. �Summon Wall�2B�1/4 �B: Regenerate�The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle. �Summon Wall�2G�2/3 �G: RegenerateV�"What else, when chaos draws all forces inward to shape a single leaf." --Conrad Aiken �Summon Wall�2R�1/4Q�No creature blocked by Wall of Dust may attack during its controller's next turn.M�An ever-moving swarm of dust engulfs and disorients anything that comes near. �Summon Wall�1RR�0/5�R: +1/+0 until end of turn�Conjured from the bowels of hell, the fiery wall forms an imible barrier, searing the soul of any creature attempting to through its terrible bursts of flame. �Summon Wall�2G�0/7���"And through the drifts the snowy cliffs Did send a dismal sheen: Nor shapes of men nor beasts we ken--The ice was all between." --Samuel Coleridge, "The Rime of the Ancient Mariner"�Artifact Creature�3�2/3�First strike, counts as a wall�Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms. �Summon Wall�1RR�0/8���The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. �Summon Wall�3W�3/5�Flying�Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation." �Summon Wall�1UU�0/5�U: +1/+0 until end of turn�A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path. �Summon Wall�G�0/3���Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.�Enchant Creature�2G��V�Wanderlust deals 1 damage to target creature's controller during that player's upkeep.���Summon Mammoth�3G�3/3�Trample�I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.�Enchant Artifact�BB��V�Warp Artifact deals 1 damage to target artifact's controller during his or her upkeep.���Summon Elemental�3UU�5/4���Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.�Enchant Creature�B���Target creature gets -2/-1.���Enchant Creature�G��" --General Jarkeld, the Arctic Fox �Summon Elf�2G�1/1" --Kolbjrn, Elder Druid of the Juniper Order �Summon Wizard�1U�1/11U ,T: Untap target artifact opponent controls and gain control of it until end of turn. If that artifact is an artifact creature, it can attack, and you may use any of its abilities that require T as part of the activation cost. When you lose control of the artifact, tap it.���Artifact�2���3: Untap target permanent. Use this ability only when a green spell is successfully cast and only once for each green spell cast.�� �Summon Legend�2RR�1/1If Mrton Stromgald attacks, all other attacking creatures get +*/+* until end of turn, where * is equal to the number of other attacking creatures. If Mrton blocks, all other blocking creatures get +*/+* until end of turn, where * is equal to the number of other blocking creatures.���Instant�4R�� Cast only on your turn during combat before defense is chosen. Choose how attacking creatures you control are blocked; all defense must be legal. After declaring blocking, untap any unblocked attacking creature. Treat those creatures as though they had not attacked.�� �Enchantment�3R��G�All snow-covered lands becomes non-snow-covered lands of the same type.G�"Who needs the sun when you've got me around?" -Jaya Ballard, Task Mage�Summon Mercanaries�3W�3/3T�Whenever Mercenaries damages a player, that player may pay 3 to prevent that damage.�"Blasted amateurs! Doesn't the queen think we can fight well enough on our own?" --Avram Garrison, Leader of the Knights of Stromgald �Summon Legend�WUB�1/1�Does not untap during your untap phase T: Gain control of target creature. Lose control of that creature if you lose control of Merieke Ri Berit. If Merieke Ri Berit leaves play or becomes untapped, bury target creature.�� �Enchantment�1UU��E�Cumulative Upkeep: 1 U: Discard a card from your hand to draw a card.b�"Magic overused can freeze the mind. Creativity is more important than power." --Zur the Enchanter�Sorcery�XXR��n�Meteor Shower deals X+1 damage divided any way you choose among any number of target creatures and/or players.Q�"Eenie, meenie, minie, moe... oh, why not all of them?" --Jaya Ballard, Task Mage�Sorcery�2B���Target player chooses and discards a card from his or her hand. Ignore this ability if that player has no cards in hand. Draw a card at the beginning of the next turn's upkeep.<�An end to reason, an end to order. Forget all that has been.�Sorcery�X3B���Look at target player's hand and choose X cards; that player then discards those cards. If the player does not have enough cards in hand, his or her entire hand is discarded.���Enchant Creature�2BB���During target creature's controller's upkeep, he or she pays 3 or Mind Whip deals 2 damage to him or her. If Mind Whip deals damage in this way, tap that creature.H�"A mind in agony is a sparrow without wings." --Lim-Dl, the Necromancer �Summon Demon�4BBB�5/5�Protection from black During your upkeep, sacrifice a creature or Minion of Leshrac deals 5 damage to you. If Minion of Leshrac deals damage to you in this way, tap it. You cannot sacrifice Minion of Leshrac to itself. T: Destroy target creature or land.�� �Summon Demon�4BBB�4/4{�During your upkeep, pay BB or Minion of Tevesh Szat deals 2 damage to you. T: Target creature gets +3/-2 until end of turn.\0"A minion given over to Tevesh Szat is a stronger minion gained." --Lim-Dl, the Necromancer�Summon Mistfolk�UU�1/2.�U: Counter target spell that targets Mistfolk.�"Although my official log will state there is no evidence pointing to the existence of the Mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness s." --Disa the Restless, journal entry �Summon Worms�2B�1/1�You may choose not to untap Mole Worms during your untap phase. T: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase.�� �Enchantment�2RG��s�Whenever any island is untapped at the end of its controller's turn, tap it; Monsoon deals 1 damage to that player.x�"No one in her right mind would venture off the coast of Kjeldor during this season." --Disa the Restless, journal entry �Summon Fiend�3B�3/3 �Swampwalk�"Let them close the gates of Krov from dusk until dawn if they so choose. It matters not. My fiends shall yet rend their flesh from their bones." --Lim-Dl, the Necromancer �Summon Goat�R�1/1 �Mountainwalk�"Folklore has it that to capture a Mountain Goat is a sign of divine blessing. I just know it's a sign that dinner is on the way." --Klazina Jansdotter, Leader of the Order of the Sacred Torch �Summon Titan�2BR�2/2r�1RR: For the rest of the turn, put a +1/+1 counter on Mountain Titan whenever you successfully cast a black spell.�"The Titans claimed to draw strength from the rocks, but I suspect them of some darker allegiance." --Disa the Restless, journal entry �Enchantment�2R���Creatures without flying do not untap during their controller's untap phase. At the end of his or her upkeep, each player may pay an additional 2 per creature to untap a creature without flying he or she controls.�� �Summon Mage�2U�1/3�Cumulative Upkeep: 1 T: Put a music counter on target creature. During that creature's controller's upkeep, he or she pays 1 for each music counter on the creature, or destroy the creature.�� �Enchant Land�U���Cumulative Upkeep: 1U When Mystic Might comes into play, choose target land you control. 0: Tap land Mystic Might enchants to give target creature +2/+2 until end of turn�� �Enchantment�U���Cumulative Upkeep: 1 Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay 4 to counter this effect.���Artifact�2���3: Untap target permanent. Use this ability only when a white spell is successfully cast and only once for each white spell cast.���Artifact�5���Cumulative Upkeep: 3 Instead of their normal mana, plains produce R, islands produce G, swamps produce W, mountains produce U, and forests produce B.���Sorcery�1G���Search your library for any forest and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.D�"Fyndhorn is our home." --Kolbjrn, Elder Druid of the Juniper Order �Enchantment�BBB��4Skip your draw phase. If you discard a card from your hand, remove that card from the game. 0: Pay 1 life to set aside the top card of your library. At the beginning of your next discard phase, put that card into your hand. Effects that prevent or redirect damage cannot be used to counter this loss of life.�� �Summon Imp�3B�1/1!T: Untap target blue creature T: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn.�� �Enchantment�3B��*For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent you control or choose and discard a card from your hand. You cannot sacrifice Oath of Lim-Dl in this way. Ignore this effect if you control no permanents other that Oath of Lim-Dl and have no cards in hand. BB: Draw a card.���Artifact�2���3: Untap target permanent. Use this ability only when a black spell is successfully cast and only once for each black spell cast.�� �Summon Orcs�1RR�1/3U�T: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.�"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good." --Toothlicker Harj, Orcish Captain �Summon Orcs�R�2/2�Cannot be declared as attacking unless at least two other creatures are also declared as attacking. Cannot be assigned to block unless at least two other creatures are also assigned to block.�� �Summon Orc�1RR�2/2G�T: Target land becomes a swamp until its controller's next untap phase.�"Yes, the Farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?" --Toothlicker Harj, Orcish Captain �Summon Cleric�RR�1/1�RR ,T: Target creature cannot regenerate this turn. RBB ,T: Regenerate target black or green creature. RGG ,T: Regenerate target black or green creature.�� �Summon Orc�1R�1/1�R ,T: Take the top eight cards of your library; remove four of them at random from the game. Put the remaining four on top of your library in any order./�Us hungry, need food... Lots of books... Hmm... �Summon Orc�R�1/1�T: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt.\0"How did I ever let myself get talked into this project?" --Toothlicker Harj, Orcish Captain �Summon Orcs�4R�2/3If Orcish Squatters attacks and is not blocked, you may gain control of target land controlled by defending player. If you do so, Orcish Squatters deals no damage in combat this turn. Lose control of that land if Orcish Squatters leaves play or if you lose control of Orcish Squatters.���Summon Paladin�1WW�2/2�T: Pay 1 life to destroy target black spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.���Summon Knights�WW�2/1S�Protection from black W: First strike until end of turn WW: +1/+0 until end of turn�"Shall we turn away a worthy soul because his parents were peasants? I think not." --Lucilde Fiksdotter, Leader of the Order of the White Shield �Summon Bears�2G�2/2 �Islandwalkx�"Daughter, on the day you have killed your Pale Bear, then will I give you your true name." --Lovisa Coldeyes, Chieftain�Instant�R���Target creature cannot block this turn. Cast only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.V�"If you'd been there, you would've run from that deer, too!" --Jaya Ballard, Task Mage�Artifact�4���4 ,T: Prevent all damage dealt to you from one source. Pentagram of the Ages does not prevent the same source damaging you again later this turn.f�"Take this item, for instance. How would it destroy us, Relicbane?" --Arcum Dagsson, Soldevi Machinist �Summon Rats�2B�*/3�Pestilence Rats has power equal to the total number of other Rats in play, no matter who controls them. For example, as long as there are two other Rats in play, Pestilence Rats has power and toughness 2/3.���Summon Phantasm�1U�1/1SFlying T: Target creature you control, which has toughness less than 3, gains flying and gets +1/+1 until end of turn. Other effects may later be used to increase the creature's toughness beyond 3. If Phantasmal Mount leaves play before end of turn, bury the creature. If the creature leaves play before end of turn, bury Phantasmal Mount.���Artifact�2��V�2 ,T: Sacrifice Pit Trap to bury target creature without flying that is attacking you.l�"These traps are truly a symbol of great cruelty and sinister cunning." --Sorine Relicsbane, Soldevi Heretic �Summon Kraken�8UUU�11/11D�Trample Cumulative Upkeep: Sacrifice a land. Comes into play tapped._�"It was big. Really, really, big. No, bigger than that. It was big!" --Arna Kennerd, Skyknight�Sorcery�U���Look at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep.���Sorcery�BBB��BEach player loses 1/3 of his or life; then chooses and discards 1/3 of the cards in his or her hand; then sacrifices 1/3 of the creatures he or she controls; and finally sacrifices 1/3 of the lands he or she controls. Round each loss up. Effects that prevent or redirect damage cannot be used to counter this loss of life.���Enchant Creature�1W���When Prismatic Ward comes into play, choose a color; all damage dealt to target creature by sources of that color is reduced to 0.m�"These, of all spells, must have common components I can isolate and use." --Halvor Arnsson, Kjeldoran Priest�Summon Dinosaur�2G�2/2 �Swampwalk�"I don't understand the appeal of keeping those things as pets, unless you want your children eaten." --General Jarkeld, the Arctic Fox�Summon Pyknite�2G�1/1U�Draw a card at the beginning of the upkeep of the turn after Pyknite comes into play.X�"Never cross a Pyknite, if you value your scalp." --Lovisa Coldeyes, Balduvian Chieftain �Interrupt�R��N�Counter target spell if it is blue, or destroy target permanent if it is blue.G�"Just the thing for those pesky water mages." --Jaya Ballard, Task Mage�Sorcery�1R��*�Pyroclasm deals 2 damage to each creature.T�"Leaves more room for the big ones to fight in, you know." --Jaya Ballard, Task Mage�Instant�WW��3�All blocking creatures get +1/+1 until end of turn.]�"Stand your ground, troops! This shall be our finest hour!" --General Jarkeld, the Arctic Fox�Instant�U���Target player takes the top card of his or her library and puts in in his or her graveyard. Draw a card at the beginning of the next turn's upkeep.H�"What is real can be unreal." -Gerda agesdotter, Archmage of the Unseen �Enchantment�UUU���Cumulative Upkeep: 1UU Instead of their normal mana, plains produce R, swamps produce G, mountains produce W, and forests produce B.E�"Nothing is as it seems." --Gerda agesdotter, Archmage of the Unseen �Enchantment�2WG��d�No black creature can attack unless its controller sacrifices a land whenever that creature attacks.�"We shall oppose Lim-Dl and his forces by any means necessary, even if the very earth be torn asunder." --Arna Kennerd, Skyknight�Enchant Creature�W��|�Target creature gets +2/+2 as long as any opponent controls any red cards. That creature cannot be blocked by red creatures.�� �Summon Dryad�G�1/2�Snow-covered forestwalk�"The Dryads told us to stay, as if no new horros would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw." --Disa the Restless, journal entry �Enchantment�4GG��b�Cumulative Upkeep: 2 All mana producing lands produce colorless mana instead of their normal mana.t�"That which does not bend to the will of Freyalise shall surely break." --Kolbjrn, Elder Druid of the Juniper Order�Land����4If there are any depletion counters on River Delta, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from River Delta. T: Add U to your mana pool. Put a depletion counter on River Delta. T: Add B to your mana pool. Put a depletion counter on River Delta.���Artifact�3���Comes into play tapped X ,T: Sacrifice Runed Arch. X target creatures with power no greater than 2 cannot be blocked this turn. Other effects may later be used to increase a creature's power beyond 2.�� �Summon Tiger�2R�2/1 �First strikex�"Daughter, it is now your turn to hunt the Tiger, and make a blanket of its fur." --Lovisa Coldeyes, Balduvian Chieftain�Instant�1W���Prevent up to 3 damage to a target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented by Sacred Boon.V�"Divine gifts are granted to those who are worthy." --Halvor Arenson, Kjeldoran Priest �Summon Wurm�7G�7/6���"Flourishing during the Ice Age, these Wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares - they embodied the worst of the Ice Age." --Kjeldor: Ice Civilization �Summon Spirit�4U�2/3�U: +1/+0 until end of turn�"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more." --General Jarkeld, the Arctic Fox�Enchant Creature�1B��t�Whenever target creature becomes tapped, that creature's controller pays 3 or Seizures deals 3 damage to him or her.[�"Sheathe your sword, warrior, lest ye fall on it when stricken." --Lim-Dl, the Necromancer �Summon Angel�6W�4/4Flying At the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature.���Summon Strider�4GG�5/5�RG: +1/-1 until end of turnN�Freyalise forbid that any stranger should wander into the Striders' territory.�Instant�1R���Destroy target artifact.�"Let the past be the past. Do not call up that which you cannot put down. Destroy that which destroyed us, so long ago." --Sorine Relicsbane, Soldevi Heretic.�Summon Soldier�1W�0/3�Bandingn�"You have almost completed your four years, my son. Soon you shall be a Skyknight." --Arna Kennerd, Skyknight�Artifact�2���2: Prevent 1 damage to you.h�"This shield is a true rarity: an artifact whose purpose is obvious." --Arcum Dagsson, Soldevi Machinist �Summon Shyft�4U�4/2\0During your upkeep, you may change the color of Shyft to any color or combination of colors.�"Capturing this specimen was not easy. Study it well, that you someday might be as versatile." --Gerda agesdotter, Archmage of the Unseen �Summon Spirit�5U�5/6]�Flying Whenever Sibilant Spirit is declared as an attacker, defending player may draw a card.a�"Relax. I'm sure it's just a snake hissing." --Avram Garrison, Leader of the Knights of Stromgald �Summon Erne�3U�2/2�Flying, trample�"I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind." --Arna Kennerd, Skyknight �Summon Legend�3UB�0/3e�If at any time you control no islands, bury Skeleton Ship. T: Put a -1/-1 counter on target creature.M�"The sea gives up her dead as easily as the soil." --Lim-Dl, the Necromancer�Artifact�4��]�1 ,T: Sacrifice a creature to have Skull Catapult deal 2 damage to target creature or player.�"Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?" --Sorine Relicsbane, Soldevi Heretic �Interrupt�U���Change the text of target spell or permanent by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells". Sleight of Mind cannot change mana symbols.���Enchant Creature�1U���Target creature gains flying. As long as you control any snow-covered lands, that creature also gains first strike when blocking.{�"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours." --Steinar Icefist, Balduvian Shaman�Artifact Creature�5�0/4�Counts as a wall 1: +1/+0 until end of turn 1: +0/+1 until end of turn 3: Snow Fortress deals 1 damage to target creature without flying that is attacking you.�� �Summon Dog�2W�1/1f�1 ,T: Return Snow Hound to owner's hand and target blue or green creature you control to owner's hand.y�"If you're starving, eat your horses, your dead, or yourself - but never eat your dog." --General Jarkeld, the Arctic Fox�Land�����T: Add G to your mana pool.���Land�����T: Add U to your mana pool.���Land�����T: Add R to your mana pool.���Land�����T: Add W to your mana pool.���Land�����T: Add B to your mana pool.���Enchant Creature�3G��1Target creature gets -*/-*. When that creature attacks, * is equal to the number of snow-covered lands defending player controls. At other times, * is equal to the number of snow-covered lands its controller controls. If this reduces the creature's toughness to less than 1, the creature's toughness is 1.�� �Enchantment�2U��Cumulative Upkeep: U Islands may produce an additional U when tapped for mana. This mana is usable only for cumulative upkeep. Snow-covered islands may produce either an additional UU or and additional U when tapped for mana. This mana is usable only for cumulative upkeep.���Artifact Creature�4�5/3�Does not untap during your untap phase. 0: Untap target creature opponent controls to untap Soldevi Golem at the end of your upkeep. Use this ability only during your upkeep.�Slow and steady wins the race. �Summon Wizard�1U�1/1�T: Add two colorless mana to your mana pool. This mana may only be used to pay the activation cost of an artifact. Play this ability as an interrupt.h�"Perhaps this time the power of the artificers shall be used wisely." --Arcum Dagsson, Soldevi Machinist�Artifact Creature�4�2/4/�Cumulative Upkeep: 1 1: +1/+0 until end of turn"�They look human - until the bleed. �Interrupt�B��<�Add B to your mana pool for each creature in your graveyard.%�Not wind, but the breath of the dead. �Enchantment�2U���Whenever target opponent casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage.j�"There's more than one way to skin an Ouphe, or thwart a mage." --Gustha Ebbasdotter, Kjeldoran Royal Mage�Sorcery�2B�� Soul Burn deals 1 damage to a single target creature or player for each B or R you pay in addition to the casting cost. Gain 1 life for each B you spend in this way. You cannot gain more life than the toughness of the creature of the total life of the targeted player.���Enchant Creature�2B�� When Soul Kiss comes into play, choose target creature. B: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of turn. You cannot spend more than BBB in this way each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life.���Enchant Creature�1WU��Q�Target creature gets +0/+2. That creature cannot be the target of further spells.�"What can be a stronger shield than concealment? Have you ever defeated an enemy you didn't know existed?" --Gerda agesdotter, Archmage of the Unseen �Interrupt�2B��w�For each artifact or creature in target opponent's graveyard, add one colorless mana to your mana pool and gain 1 life.J�"Virtue has its rewards, as does its opposite." --Lim-Dl, the Necromancer�Sorcery�XB���Put X +1/+1 counters on any number of target creatures, distributed any way you choose, where X is equal to the number of creatures and artifacts in target opponent's graveyard.8�"This is the fun part!" --Ib Halfheart, Goblin Tactician�Artifact�3��_�Creatures with any landwalk ability may be blocked as though they did not have those abilities.�"We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dl's horrors?" --Arcum Dagsson, Soldevi Machinist�Instant�1GG��E�All attacking creatures gain trample and get +1/+0 until end of turn.�"We could see the horizon blacken with the great beasts, but it was too late. The icefield offered no immediate safety, but luckily most of us reached a crevasse in which we could take cover." --Disa the Restless, journal entry�Sorcery�2BB���Destroy all plains. Stench of Evil deals 1 damage to each player for each plains he or she controls that is destroyed in this way. Each player may pay 2 for each 1 damage he or she wishes to prevent from Stench of Evil.�� �Summon Spirit�4R�4/3+�Cannot be blocked by creatures with flying.[�"The spirit of the stone is the spirit of strength." --Lovisa Coldeyes, Balduvian Chieftain�Enchant Creature�2R��Y�Target creature gets +0/+2. R: Creature Stonehands enchants gets +1/+0 until end of turn.�"Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone." --Lovisa Coldeyes, Balduvian Chieftain �Summon Spirit�3WUG�3/39�Flying T: Storm Spirit deals 2 damage to target creature.�"Come to us, with your lightning. Come to us, with your thunder. Serve us with your strength, and smite our foes with your power." --Steinar Icefist, Balduvian Shaman �Enchantment�1RG��g�2: Discard a card at random from your hand to have Stormind deal 2 damage to target creature or player.m�"Once, our people could call down the storm itself to do our bidding." --Lovisa Coldeyes, Balduvian Chieftain�Summon Knights�1BB�2/2�T: Pay 1 life to counter target white spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.Z�"Kjeldor must be supreme at any cost." -Avram Garrison, Leader of the Knights of Stromgald�Sorcery�3GG���Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. If that player does not have enough cards in hand, his or her entire hand is put on top of his or her library in any order.���Land�����T: Add 1 to your mana pool. T: Add B to your mana pool. Sulfurous Springs deals 1 damage to you. T: Add R to your mana pool. Sulfurous Springs deals 1 damage to you.���Artifact�3��Z�2: Sacrifice a snow-covered land to have all creatures deal no damage in combat this turn.�"I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous." --Arcum Dagsson, Soldevi Machinist�Instant�W��_�Remove target creature from the game. That creature's controller gains life equal to its power.�"The so-called Barbarians will not respect us for our military might - they will respect us for our honor." --Lucilde Fiksdotter, Leader of the Order of the White Shield �Summon Tarpan�G�1/1;�If Tarpan is put into the graveyard from play, gain 1 life.y�"A good Tarpan will serve you, faithful and true. A bad one will kick you in the head." --General Jarkeld, the Arctic Fox�Sorcery�1GG��F�Destroy target land. If that land is a snow-covered land, gain 1 life.q�"Finally we understand the lesson of our home: loss begets renewal." --Kolbjrn, Elder Druid of the Juniper Order �Enchantment�GG��M�Whenever an island controlled by target opponent becomes tapped, gain 1 life.c�"A resourceful mage has many sources of information. The best one is your foe." --Zur the Enchanter �Summon Wall�1UU�0/2!�Flying U: +1/+1 until end of turn�"The Lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth." --General Jarkeld, the Arctic Fox�Land����HIf there are any depletion counters on Timberline Ridge, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. T: Add R to your mana pool. Put a depletion counter on Timberline Ridge. T: Add G to your mana pool. Put a depletion counter on Timberline Ridge.���Artifact�4���During your upkeep, put a time counter on Time Bomb. 1 ,T: Sacrifice Time Bomb to have it deal * damage to each creature and player, where * is equal to the number of time counters on Time Bomb.�� �Summon Wall�G�0/3�0: Sacrifice Tinder Wall to add RR to your mana pool. Play this ability as an interrupt. R: Sacrifice Tinder Wall to have it deal 2 damage to target creature it blocks.�� �Summon Giant�3R�3/3���"What do you do then? Run. Run very fast. Don't stop until you see the camp - or a bigger Giant." --Toothlicker Harj, Orcish Captain �Enchantment�3R���Whenever any player declares an attack, destroy all untapped non-wall creatures that player controls that don't attack. Do not destroy creatures the player did not control at the beginning of the turn.���Sorcery�2B��|�Touch of Death deals 1 damage to target player, and you gain 1 life. Draw a card at the beginning of the next turn's upkeep._�"What was yours is mine. Your land, your people, and now your life." --Lim-Dl, the Necromancer�Instant�2G���Target creature may untap one additional time this turn. That creature may attack or use abilities that require T as part of the activation cost this turn. Draw a card at the beginning of the next turn's upkeep.���Instant�2GG��,�Target creature cannot be blocked this turn.�"Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise." --Lucilde Fiksdotter, Leader of the Order of the White Shield�Land�����T: Add 1 to your mana pool. T: Add U to your mana pool. Underground River deals 1 damage to you. T: Add B to your mana pool. Underground River deals 1 damage to you.���Instant�1U��g�Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.�"The power of flight has but one equal in battle: surprise. Understanding how to use both is the key to victory." --Arnjlot Olasson, Sky Mage�Artifact�0���T: Sacrifice Urza's Bauble to choose a card at random from target player's hand; look at that card. Ignore this ability if that player has no cards left in hand. Draw a card at the beginning of the next turn's upkeep.���Land����If there are any depletion counters on Veldt, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Veldt. T: Add W to your mana pool. Put a depletion counter on Veldt. T: Add G to your mana pool. Put a depletion counter on Veldt.���Instant�3G��Y�At end of combat, destroy all creatures blocking or blocked by target creature this turn.���Instant�R��d�Vertigo deals 2 damage to target creature with flying; that creature loses flying until end of turn.�"I saw the wizard gesturing, but I didn't guess his plan until my Aesthir cried out and went into a dive." --Arna Kennerd, Skyknight�Artifact�4���3 ,T: Target player names a card and then turns over the top card of his or her library. If that is the card named, put it into the player's hand. Otherwise, put it into the player's graveyard, and Vexing Arcanix deals 2 damage to that player.���Artifact�4��s�During your turn, all creatures you control get +2/+0. During all other turns, all creatures you control get -0/-2.{�"Unearthly and invisible fibers emanate from this sphere, entangling all who draw near." --Arcum Dagsson, Soldevi Machinist�Artifact Creature�4�0/6�Counts as a wall 3: Walking Wall gets +3/-1 until end of turn and can attack this turn. Walking Wall cannot attack the turn it comes under your control. Use this ability only once a turn.G�"The fortress is not what it seems." --Arcum Dagsson, Soldevi Machinist �Summon Wall�1RR�1/3�R: +1/+1 until end of turnJ�"Now there's something you don't see every day." --Jaya Ballard, Task Mage �Summon Wall�3G�3/3 �G: RegenerateT�The power of the forest takes a hundred forms. Some are more surprising than others.�Artifact Creature�3�0/4�Banding, counts as a wallJ�"It's the pokey bits that hurt the most." --Ib Halfheart, Goblin Tactician�Artifact�3��6�3 ,T: Target creature gains trample until end of turn.�"I wouldn't advise using it with a Woolly Mammoth, but it's quite appropriate for many other beasts." --Arcum Dagsson, Soldevi Machinist�Instant�W��>�Target attacking creature deals no damage in combat this turn.f�"The folk of the Karplusan Mountains are impossible to ambush." --Lovisa Coldeyes, Balduvian Chieftain�Artifact�2���2 ,T: Target creature with power no greater than 3 gains flying until end of turn. Other effects may later be used to increase that creature's power beyond 3.O�"It's no Ornithopter, but then I'm no Urza." --Arcum Dagsson, Soldevi Machinist�Enchant Creature�W���Target creature gets +2/+2 as long as any opponent controls any white cards. That creature cannot be blocked by white creatures.���Instant�1G���All creatures with flying lose flying until end of turn. If Whiteout is in your graveyard, you may sacrifice a snow-covered land to return Whiteout to your hand.���Summon Wiitigo�3GGG�0/0When Wiitigo comes into play, put six +1/+1 counters on it. During your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from Wiitigo. Ignore this effect if there are no counters left on Wiitigo.�� �Enchant Land�G��M�Wild Growth adds G to your mana pool whenever target land is tapped for mana.w�"Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion." --Laina of the Elvish Council �Summon Spirit�4U�3/2.�Flying Cannot be blocked by only one creature.�"To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else." --Arnjlot Olasson, Sky Mage�Enchant Creature�WU��=�Target creature gains flying and first strike and gets +1/+0.P�"For those of courage, even the sky holds no limit." --Arnjlot Olasson, Sky Mage�Instant�XU��Cast only during combat before defense is chosen. At end of combat, destroy X target attacking creatures; X cannot be greater than the number of snow-covered lands you control. For each attacking creature, its controller may pay 1 or 2 to prevent it from being destroyed in this way. If that player pays 1, the creature neither deals nor receives damage in combat. If that player pays 2, the creature deals and receives damage in combat as normal.�� �Enchantment�1BB���At the end of any turn, if there are no creatures in play, bury Withering Wisps. B: Withering Wisps deals 1 damage to each creature and each player. You cannot spend more B in this way each turn than the number of snow-covered swamps you control.���Summon Mammoths�1GG�3/2<�Gains trample as long as you control any snow-covered lands.o�"Mammoths may be good to ride on, but they're certainly bad to fall off of!" --Disa the Restless, journal entry �Summon Spider�1GG�2/3�Can block creatures with flying. If Woolly Spider is assigned to block a creature with flying, Woolly Spider gets +0/+2 until end of turn.|�"We need not fear the forces of the air; I've yet to see a Spider without an appetite." --Taaveti of Kelsinko, Elvish Hunter�Instant�1R��x�Bury target wall. Word of Blasting deals an amount of damage equal to that wall's casting cost to the wall's controller..�"Walls? What walls?" --Jaya Ballard, Task Mage�Instant�U��l�Return target creature to owner's hand. Return any white enchantments you own on that creature to your hand.t�"It was in Urza's journals that I finally found the secret at the core of the summonings." --Journal, author unknown �Enchantment�3UU���When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures do not untap during their controller's untap phase.(�Dead Marit Lage lies dreaming, not dead.�Summon Insects�2G�0/1�Flying G: Regenerate�"It is our third day of travel on the Yavimaya River, and still these creatures plague us. Davin Lansson, our naturalist, has facetiously labeled them 'gnats,' and the name has stuck." --Disa the Restless, journal entry �Enchantment�3U�� All players play with the cards in their hands face up on the table. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Effects that prevent or redirect damage cannot be used to counter this loss of life.�� �Summon Wizard�1U�1/1�2B ,T: Target player chooses and discards one card from his or her hand. Ignore this ability if that player has no cards in his or her hand. Use this ability only during your turn.0�"We are Kjeldorans no more." --Zur the Enchanter�Artifact�0��#�0: Sacrifice a land to gain 2 life.f�"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." --Zur the Enchanter �Summon Wizard�2U�1/1A�T: Zuran Spellcaster deals 1 damage to target creature or player.\0"A mage must be precise as well as potent; cautious, as well as clever." --Zur the Enchanter �Summon Leper�W�0/1v�If Abu Ja'far is put into the graveyard from play during combat, bury all creatures blocking or blocked by Abu Ja'far.���Instant�R��F�Destroy target blue permanent or return target island to owner's hand.���Summon Legionnaire�6WW�8/4P�Except for Akron Legionnaires, non-artifact creatures you control cannot attack.���Summon Aladdin�2RR�1/1�1RR ,T: Gain control of target artifact. Lose control of target artifact if Aladdin leaves play or if you lose control of Aladdin.�� �Enchantment�2WW��o�As long as the only creatures you control are white or artifact creatures, all creatures you control get +1/+1.���Summon Elder Dragon Legend�2WWUUGG�7/7�Flying As long as they are not attacking, untapped creatures you control get +0/+2. During your upkeep, pay WUG or bury Arcades Sabboth. W: +0/+1 until end of turn���Artifact�3��x�When Arena of the Ancients comes into play, tap all legends. Legends do not untap during their controllers' untap phase.���Summon Faeries�1G�2/1t�Cannot be blocked by artifact creatures. Any damage dealt to Argothian Pixies by artifact creatures is reduced to 0.�After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.�Artifact�3��g�0: Sacrifice a creature to add two colorless mana to your mana pool. Play this ability as an interrupt.���Artifact�1���T: Sacrifice Ashnod's Transmogrant to put a +1/+1 counter on target non-artifact creature. That creature becomes an artifact creature, although it retains its color.P�Ashnod found few willing to trade their humanity for the power she offered them. �Summon Legend�4BBRR�5/5�Trample Whenever a creature is damaged by Axelrod Gunnarson and put into the graveyard, you gain 1 life and Axelrod deals 1 damage to target player.�� �Summon Legend�WWUU�2/2�Banding T: Counter target artifact effect requiring an actication cost, unless the artifact's controller pays W. Play this ability as an interrupt.�� �Summon Drake�3U�2/4�FlyingH�The Azure Drake would be more powerful were it not so easily distracted.�Summon Banshee�2BB�0/1l�X ,T: Banshee deals X damage, half (rounded up) to you and half (rounded down) to target creature or player.c�Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.�Artifact�4��K�3: Target creature does not untap during its controller's next untap phase.m�For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars. �Summon Beasts�4R�3/3d�Protection from red As long as any opponent controls any white cards, Beasts of Bogardan gets +1/+1.?�Bogardan is a land as volatile as the creatures who live there. �Enchantment�2R��%�All non-basic lands become mountains.N�Heavy light flooded across the landscape, cloaking everything in deep crimson.�Instant�WWW���Until end of turn, you may redirect to yourself all damage dealt to any number of creatures. The source of the damage does not change.i�The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it. �Summon Rats�B�1/1�Cannot be blocked by walls.T�Their stench was vile and strong enough, but not nearly as powerful as their hunger.�Artifact�6��r�2: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.���Artifact Creature�7�4/4z�Trample As long as you control any other creatures, damage dealt to Bronze Horse by spells that target it is reduced to 0.���Summon Cat Warriors�1GG�2/2 �Forestwalk���Summon Elder Dragon Legend�2WWUUBB�7/7@�Flying, rampage: 2 During your upkeep, pay WUB or bury Chromium.���Land����o�Whenver City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool.���Enchant Creature�G��xTap target creature you control and put three change counters on Cocoon. If there are any change counters on Cocoon, that creature does not untap during your untap phase. During your upkeep, remove one change counter. During the upkeep after the one in which the last change counter was removed, put a +1/+1 counter on the creature, the creature gains flying, and bury Cocoon.�� �Enchant World�G���Creatures can attack or use abilities that include T in the activation cost as soon as they come into play on their controller's side.�� �Summon Giant�3GGGG�6/4�Trample, rampage: 2v�Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"�Summon Witches�BB�1/3�T: Cuombajj Witches deals 1 damage to target creature or player. Cuombajj Witches also deals 1 damage to target creature or player of target opponent's choice. Choose your target first.�� �Enchantment�2GG���At the beginning of your upkeep, put a wind counter on Cyclone. During your upkeep, pay G for each wind counter on Cyclone or bury Cyclone. If you pay, Cyclone deals 1 damage to each player and each creature for each wind counter on it.�� �Summon Archer�2W�1/2L�T: D'Avenant Archer deals 1 damage to target attacking or blocking creature.�� �Summon Legend�2WUUB�*/*X�Dakkon Blackblade has power and toughness each equal to the number of lands you control.�"My power is as vast as the plains; my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins." --Dakkon Blackblade, Memoirs �Enchantment�UU��iWhen Dance of Many comes into play, choose a target summon card in play. Then put a token creature into play and treat it as though an exact copy of that summon card were just summoned. If Dance of Many leaves play, remove that token creature from game. If the token creature leaves play, destroy Dance of Many. During your upkeep, pay UU or bury Dance of Many.�� �Summon Dandn�UU�4/1j�Cannot attack if defending player controls no islands. If at any time you control no islands, bury Dandn.���Summon Dragonfly�1G�1/1)�Flying GG: First strike until end of turnr�"Flittering, wheeling,/ darting in to strike, and then/ gone just as you blink." --"Dragonfly Haiku," poet unknown�Instant�U���Switch target enchantment from one creature to another or from one land to another; that enchantment's new target must be legal. The controller of the enchantment does not change. Treat the enchantment as though it were just cast on the new target.�� �Summon Djinn�3G�4/5�During your upkeep, target non-wall creature an opponent controls gains forestwalk until your next turn. Ignore this effect if there are no legal targets.�� �Summon Angel�3BB�3/3L�Flying 0: Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.���Artifact�1��R�T: Reshuffle your graveyard into your library. Remove Feldon's Cane from the game.B�Feldon found the first of these canes frozen in the Ronom Glacier. �Summon Drake�1RR�1/2V�Flying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.���Enchant Creature�1U��!�Target creature gains islandwalk.�Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.�Instant�U��G�Destroy target red permanent or return target mountain to owner's hand.Q�Many people say that no power can bring the mountains low. Many people are fools.�Artifact�0���2 ,T: Gain 1 life.^�The Fountain had stood in the town square for centuries, but only the pigeons knew its secret. �Summon Legend�3WWGG�4/4�During your upkeep, Gabriel Angelfire gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3.���Artifact�5���5: Sacrifice Gauntlets of Chaos. Choose a target artifact, creature, or land opponent controls and a target permanent you control of the same type. Exchange control of these permanents. Bury any enchantments played on these permanents.�� �Summon Ogre�G�2/2�During your upkeep, the player with the most life gains control of Ghazbn Ogre. If the highest life total is shared by more than one player, the player currently controlling Ghazbn Ogre retains control of it.�� �Summon Slug�1B�1/1v�5: During your next upkeep, choose a basic landwalk ability. Giant Slug gains that landwalk ability until end of turn.���Summon Goblins�R�1/1ST: Use this ability only when you cast a target artifact spell; play this ability as an interrupt. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, draw a card. Otherwise, counter your artifact spell. More than one Goblin Artisans ability cannot target the same artifact spell.���Summon Goblins�R�1/18�T: Sacrifice Goblin Digging Team to destroy target wall.^�"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?" �Enchant Land�1RR��|�As long as target land is a mountain, all Goblins get +1/+0. If Goblin Shrine leaves play, it deals 1 damage to each Goblin.C�"I knew it weren't no ordinary pile of--you know." --Norin the Wary�Summon Goblins�R�1/1O�Mountainwalk If at any time you control any Dwarves, bury Goblins of the Flarg.�� �Summon Ogre�BB�3/2Z�If you declare Hasran Ogress as an attacker, pay 2 or Hasran Ogress deals 3 damage to you.���Summon Hell's Caretaker�3B�1/1�T: Sacrifice a creature to take target creature from your graveyard and put it directly into play as though it were just summoned. Use this ability only during your upkeep.A�You might leave here, Chenndra, should another take your place...�Artifact�4��:�2 ,T: Target creature deals no damage in combat this turn.#�"A blast, an echo... then silence."�Instant�W��M�Any damage dealt to target creature for the rest of the turn is reduced to 0.z�Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.�Summon Guardians�4WW�3/3[�Protection from red As long as an opponent controls any red cards, all Guardians get +1/+1.�The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law.�Artifact�3��B�2 ,T: Draw a card; then, choose and discard a card from your hand.x�This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes.�Artifact�1���Removed Jeweled Bird from your deck before playing if not playing for ante. T: Draw a card. Put your contribution to the ante into your graveyard and replace it with Jeweled Bird.�� �Summon Legend�3WRG�5/4h�As long as Johan does not attack and is untapped, attacking does not cause creatures you control to tap.���Sorcery�3U��You and target player each choose one of the creatures you control with the highest casting cost. Exchange control of these creatures. Then do the same for artifacts. If one of the players does not control a creature or artifact, don't exchange that type of card.���Summon Keepers�1WW�2/3��g�And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith." �Summon Legend�2WG�2/2*�T: Prevent up to 2 damage to any creature.�� �Enchant World�1RR���Any player may choose and discard a card from his or her hand at any time. If a player discards a land, Land's Edge deals 2 damage to target player of that player's choice.���Artifact�4��v�T: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is equal to that creature's casting cost.q�Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed. �Summon Legend�3RRG�4/6 �Rampage: 1�Marhault follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart.�Sorcery�G���Sacrifice a creature to add an amount of mana equal to its casting cost plus one to your mana pool. This mana may be of any one color. Use this mana only to cast summon spells.�� �Summon Yeti�2RR�3/3#�Mountainwalk, protection from white\0The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings. �Summon Legend�3UB�3/3X ,T: Name a card. Target opponent reveals X cards from his or her hand at random. If that player does not have enough cards in hand, his or her entire hand is revealed. Opponent then discards any of those cards that match the named card. Use this ability only during your turn.���Summon Elder Dragon Legend�2UUBBRR�7/7�Flying Whenever Nicol Bolas damages an opponent, that opponent discards his or her entire hand. Ignore this ability if that opponent has no cards left in hand. During your upkeep, pay UBR or bury Nicol Bolas.���Artifact�1��<�6: Return target permanent you control and own to your hand.G�The Battle of Tomakul taught Urza not to rely on fickle reinforcements.�Summon Elder Dragon Legend�2WWRRGG�7/7B�Flying, trample During your upkeep, pay WRG or bury Palladia-Mors.�� �Summon Sphinx�2WWW�3/4�T: Target player names a card and then turns over the top card of his or her library. If it is the card named, put in into that player's hand. Otherwise, put it into the player's graveyard.a�What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening" --Taaveti of Kelsinko, Elvish Hunter�Instant�R���Death Spark deals 1 damage to target creature or player. At the end of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1 to put Death Spark into your hand.���Sorcery�2UU���Each player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards from your library from the game. Each player draws up to seven cards.�� �Summon Rats�2B�1/1�During your upkeep, Diseased Vermin deal 1 damage to a single target opponent it has previously damaged for each infection counter on Diseased Vermin. If Diseased Vermin damages a player in combat, put an infection counter on it.�� �Enchantment�1BB���Cumulative Upkeep: 1 life During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent.�� �Summon Elf�3GG�2/4�All creatures able to block Elvish Bard do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed.�� �Summon Elf�2G�4/1���"How can any Human hope to match our skills? We are children of Fyndhorn, and its sap runs in our veins." --Taaveti of Kelsinko, Elvish Hunter �Summon Spirit�2G�2/2�If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt.X�"We are never without guidance, if we but seek it." --Taaveti of Kelsinko, Elvish Hunter�Instant�WU��j�Untap any number of target creatures. Those creatures neither deal nor receive damage in combat this turn.[�"Relent, and you may transcend your situation." --Gerda agesdotter, Archmage of the Unseen �Summon Goblin�2R�2/2!�2: Mountainwalk until end of turn�"Even the basest creatures may serve a purpose. Still, their lives need be only as long as the paths we tread." --General Varchild�Instant�1W��T�Put a Knight token into play. Treat this token as a 1/1 white creature with banding.\0"Call every able sword to our side. Kjeldor will stand triumphant!" --King Darien of Kjeldor�Instant�2W��g�Remove target non-white attacking creature from the game. Gain life equal to that creature's toughness.���Enchant Creature�2U��}�If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast.M�"Fool! Never believe they're dead until you see the body!" --General Varchild�Sorcery�2BB���Target opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards.J�"All knowledge has its price." --Gerda agesdotter, Archmage of the Unseen�Instant�3B��w�Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature.V�"The living cannot understand the benefits of death." --Chaeska, Keeper of Tresserhorn�Instant�2B��e�Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.q�"The fever clouds the mind as it energizes the body. Both will in time." --Halvor Arensson, Kjeldoran Priest�Artifact�3���XX1, T: Tap X target lands.B�Viscerid dams may be of living creatures as well as bones and mud. �Interrupt�3UU���You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.���Sorcery�1U���Search your library for any three cards and remove them from the game. Shuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep.�� �Summon Druid�2G�2/2V�If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life.�"All struggles ultimately require sacrifice. It's just that some sacrifices are dearer than others." --Jaeuhl Carthalion, Juniper Order Advocate�Summon Gorilla�4GGG�7/7During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a snow-covered forest in this way, Gargantuan Gorilla gains trample until end of turn. T: Gargantuan Gorilla deals an amount of damage equal to its power to any other target creature. That creature deals an amount of damage equal to its power to Gargantuan Gorilla.���Enchant Creature�G���If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life.���Summon Gorillas�3GG�2/3D�Trample, rampage: 2 Cannot be blocked by fewer than three creatures.U�"Beneath serenity may lie a hidden rage." --Jaeuhl Carthalion, Juniper Order Advocate�Summon Gorilla�2GG�3/3�1G: Regenerate3�"Oh, no--not you again?!" --Jaya Ballard, Task Mage�Summon Gorilla�R�1/1G�XX1: Destroy target non-creature artifact with casting cost equal to X.O�"Frankly, destruction is best left to professionals." --Jaya Ballard, Task Mage�Instant�1R���Attacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.I�"Theirs is the art of blood." --Jaeuhl Carthalion, Juniper Order Advocate�Instant�1R��Guerrilla Tactics deals 2 damage to target creature or player. If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from you hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player.���Artifact�0��If Gustha's Scepter leaves play or you lose control of it, put all cards under Gustha's Scepter into your graveyard. T: Put any card from your hand face down under Gustha's Scepter. You may look at that card at any time. T: Return any card under Gustha's Scepter to your hand.���Instant�1GG��g�Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.S�"If they can't take the hail, they'd better stay home." --Arna Kennerd, Skycaptain�Land�����When Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya. T: Add G to your mana pool. T: Target creature gets +1/+1 until end of turn.���Artifact�4��xX, T: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. X cannot be equal to 0.�� �Enchantment�W���3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard.T�"More than lessons may be gained from the past." --Halvor Arensson, Kjeldoran Priest �Summon Worms�B�1/1�1B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn.���Summon Gargoyle�4W�2/2�Flying If Ivory Gargoyle is put into the graveyard from play, put it into play under owner's control at end of turn and skip your next draw phase. 4W: Remove Ivory Gargoyle from the game.�� �Summon Knight�2W�1/2Y�As long as Juniper Order Advocate is untapped, all green creatures you control get +1/+1.�"In these troubled times, we alone carry the hope of reconciliation between Elf and Human." --Jaeuhl Carthalion, Juniper Order Advocate �Summon Legend�3GG�2/3*�All green creatures you control get +1/+1.U�Kaysa speaks as the Elder Druid, but the Yavimaya recognizes only one voice: its own. �Summon Keeper�5B�6/6�If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.���Summon Soldier�2WW�2/3�Banding�"We willingly trade with Kjeldor, but the peace we build must come from both our lands." --Lovisa Coldeyes, Balduvian Chieftain�Summon Soldier�3W�1/6�At the end of any combat in which Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a Deserter token into play. Treat this token as a 0/1 white creature.���Land�����When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. T: Add W to your mana pool 1W ,T: Put a Soldier token into play. Treat this token as a 1/1 white creature.���Enchant Creature�1W���Enchanted creature gets +1/+2. 2U: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target.�� �Summon Horror�3B�2/2�At the end of any turn, if Krovikan Horror is in your graveyard with a summon card directly above it, you may put Krovikan Horror into your hand. 1: Sacrifice a creature to have Krovikan Horror deal 1 damage to target creature or player.���Enchant Creature�2B��Play on a non-wall creature you control. Draw a card at the beginning of the upkeep of the turn after Krovikan Plague comes into play. 0: Tap enchanted creature to have Krovikan Plague deal 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature.���Land�����When Lake of the Dead comes into play, sacrifice a swamp or bury Lake of the Dead. T: Add B to your mana pool T: Sacrifice a swamp to add BBBB to your mana pool.���Instant�1U���Choose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep.~�"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War." --Gerda agesdotter, Archmage of the Unseen�Sorcery�4U���Target opponent chooses one: you draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put it into your hand, and then shuffle your library.���Summon Skeleton�1BB�2/1�First strike 1B: Regenerate�"The Guard will forever stand ready. For them, death is merely an inconvenience, not an ending." --Chaeska, Keeper of Tresserhorn�Summon Paladin�2BR�0/3Trample During your upkeep, choose and discard a card from your hand, or bury Lim-Dl's Paladin and draw a card. If any creatures are assigned to block it, Lim-Dl's Paladin gets +6/+3 until end of turn. If Lim-Dl's Paladin attacks and is not blocked, it deals no damage to defending player this turn and that player loses 4 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.���Instant�UB��yLook at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of your library and look at the top five cards of your library. Shuffle all but the top five cards of your library; put those five on top of your library in any order. Effects that prevent or redirect damage cannot be used to counter this loss of life.���Artifact�0���1, T: Sacrifice Lodestone Bauble to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.�� �Summon Legend�1UBR�10/4�When Lord of Tresserhorn comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannon be used to counter this loss of life. B: Regenerate���Instant�1WW��X�Until end of turn, you may redirect to target creature you control any amount of damage.W�"Martyrs are cheaper than mercenaries, and a far better investment." --General Varchild�Sorcery�1BRG���Target opponent chooses one: you put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that opponent controls and Misfortune deals 4 damage to him or her.���Artifact�4��w�T: Sacrifice Mishra's Groundbreaker. Target land becomes a 3/3 artifact creature. That creature still counts as a land.+�The very ground yielded to Mishra's wishes.�Instant�B��d�Put up to three target cards from an opponent's graveyard on top of his or her library in any order.�"When you cannot rely on your own sources, trust your own senses. When you cannot trust those, you must follow your instincts." --Lovisa Coldeyes, Balduvian Chieftain�Artifact�2��\01, T: Target mana-producing land becomes a basic land type of your choice until end of turn.B�"And I say north is where I want to be!" --Jaya Ballard, Task Mage �Enchantment�2WG���WG: Choose and discard a card from your hand to have target creature gain banding, first strike, or trample or get a +1/+1 counter.Z�"Be open to the blessings, whatever their form." --Kaysa, Elder Druid of the Juniper Order�Enchant Creature�G��Play on a creature you control. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. 0: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn.�� �Enchantment�4GG��During your upkeep, pay G or bury Nature's Wrath. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or a blue permanent.�� �Enchantment�2W��9�1W: Target creature gains first strike until end of turn.l�"Only an animal born in the wild has sufficient heart to be a true Knight's steed." --King Darien of Kjeldor�Instant�3RR���Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls.@�"Let Balduvia burn to warm Kjeldor's hearth!" --General Varchild�Summon Phantasm�3B�1/5�B: +1/-1 until end of turn 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa.���Summon Phantasm�1U�0/1Flying At the beginning of the upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay 1 for each of these +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere leaves play, put an Orb token into play under target opponent's control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on Phantasmal Sphere.�� �Summon Legend�1WUG�4/4W: Flying until end of turn. Target opponent gains 2 life. U: Return Phelddagrif to owner's hand. Target opponent may draw a card. G: Trample until end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green creature.���Enchant Creature�2B��P�As long as enchanted creature is black , it gets +2/+1; otherwise it gets -1/-2.l�"Phyrexia's touch is painful to all but the blackest of hearts." --Gerda agesdotter, Archmage of the Unseen�Artifact Creature�6�1/1�If Phyrexian Devourer's power is 7 or greater, bury it. 0: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost.���Artifact�3��Z3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining cards into your library. Ignore this effect if you have fewer than ten cards in your library.���Artifact Creature�3�3/4d�If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you.m�"Knowing its origins, how could they have thought they could control it?" --Sorine Relicbane, Soldevi Heretic�Sorcery�1RR���Bury target artifact or land.�"Were they to reduce us to ash, we would clog their throats and sting their eyes in payment." --Lovisa Coldeyes, Balduvian Chieftain�Sorcery�1R���Destroy target artifact. Destroy a target artifact for each 1R you pay in addition to the casting cost. Destroy a target artifact and gain 1 life for each 1G you pay in addition to the casting cost.���Instant�4RR���You may remove a red card in your hand from the game instead of paying Pyrokinesis's casting cost. Pyrokinesis deals 4 damage, divided any way you choose among any number of target creatures.7�"Anybody want some... toast?" --Jaya Ballard, Task Mage�Instant�W��^�Put up to three target creature cards from your graveyard on top of your library in any order.o�"Let them send their legions! I will show them that my truth is stronger that their swords." --General Varchild�Instant�1W��-�Bury target creature with power 4 or greater.u�"The meek shall fight as one, and they shall overcome even the greatest of foes." --Halvor Arensson, Kjeldoran Priest�Sorcery�2BB��P�Sacrifice a creature to gain control of target non-black, non-artifact creature.�"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?" --Sorine Relicbane, Soldevi Heretic�Summon Mercenary�2R�3/4�Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. During your upkeep, pay 2 for each wage counter on Rogue Skycaptain, or remove all wage counters from Rogue Skycaptain and target opponent gains control of Rogue Skycaptain.�� �Enchantment�2WW���Cumulative Upkeep: W Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.�� �Summon Cleric�W�1/1D�2: Remove the top card of your library from the game to gain 1 life.u�"Just as an Herbalist heals a wound, so must we heal the rift between Balduvia and Kjeldor." --King Darien of Kjeldor�Artifact�2���T: Sacrifice Scarab of the Unseen to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep.���Instant�4W��You may remove a white card in your hand from the game instead of paying Scars of the Veteran's casting cost. Prevent up to 7 damage to target creature or player. For each 1 damage to a creature prevented by Scars of the Veteran put a +0/+1 counter on that creature at end of turn.���Land����_�T: Add one colorless mana to your mana pool. 2 ,T: Add one mana of any color to your mana pool.s�After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world.�Summon Tactician�2W�1/3g�3: Remove the top four cards of you library from the game to prevent all damage to you from one source.T�"The benefits of peace far outweigh the pride of Generals." --King Darien of Kjeldor�Land�����When Sheltered Valley comes into play, bury any other Sheltered Valley you control. During your upkeep, if you control three or fewer lands, gain 1 life. T: Add one colorless mana to your mana pool.���Artifact Creature�0�0/6V�Counts as a wall If Shield Sphere is assigned as a blocker, put a -0/-1 counter on it.[�"My Soldiers know that they need never fear for their protection." --King Darien of Kjeldor�Artifact�3���When Sol Grail comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt.k�"Look deep into the Grail, and see there what you desire most." --Gerda agesdotter, Archmage of the Unseen �Summon Cleric�1B�1/2�T: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool. Play this ability as an interrupt.g�"An idiot cannot hear sense, even when a thousand people speak it." --Sorine Relicbane, Soldevi Heretic�Artifact�2��D�2: Put the top card of your graveyard on the bottom of your library.p�"This ceaseless device has helped uncover marvels unreachable by mere flesh." --Arcum Dagssin, Soldevi Machinist�Land�����When Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations. T: Add 1U to your mana pool. 1 ,T: Look at the top of your library. You may put that card on the bottom of your library.���Summon Heretic�2U�2/2N�W, T: Prevent up to 2 damage to any creature. Target opponent may draw a card.e�"In the arms of tragedy, there is little comfort in being right." --Sorine Relicbane, Soldevi Heretic �Summon Wizard�1U�1/1R�T: Sacrifice two lands to draw three cards. Choose and discard one of those cards.�"Our underground archives grow daily, as our excavators and sages alike dig to uncover hidden wonders." --Arcum Dagsson, Soldevi Machinist�Artifact Creature�1�1/1/�1: Regenerate. Target opponent may draw a card.�"Our newfound security enables us to turn more of our attentions to the wonders that lie deep within the soil." --Arcum Dagsson, Soldevi Machinist�Artifact Creature�5�4/2X�Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regeneratey�"Dagsson saw the steam as life-giving - until his followers felt its scalding touch." --Sorine Relicbane, Soldevi Heretic�Summon Mercenary�R�1/10�R ,T: Target player shuffles his or her library.B�"Loyalty to coin alone is loyalty nonetheless." --General Varchild�Summon Starfish�2U�0/1�U: Regenerate At the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures.�� �Enchantment�2GG���2G: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a 1/1 green creature with flying and Cumulative Upkeep: G. If this token leaves play, it deals 1 damage to you and to each creature you control.���Instant�1BB��7�All non-artifact creatures get -1/-1 until end of turn.t�"Disa is dead, and I am left. I shall allow no others to succumb to this pestilence." --Kolbjrn, High Honored Druid�Artifact�5���During each player's turn, that player may put one additional land into play. Whenever a land is tapped for mana, return that land to owner's hand.�� �Summon Bird�1U�1/2�Flyingk�"Watch for it! Right on its tailfeathers will be a storm from your nightmares." --Arna Kennerd, Skycaptain�Summon Elemental�5U�3/4�Flying U: Remove the top card of your library from the game to tap target creature with flying. U: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn.�� �Summon Cleric�2R�0/4�R: +1/+0 until end of turnl�"Let the lightning be your warning, and the thunder your battle cry." --Lovisa Coldeyes, Balduvian Cheiftain �Summon Spy�3B�2/4�If Stromgald Spy attack and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until Stromgald Spy leaves play.���Instant�1U���Play only when a red sorcery or instant deals damage to you. Suffocation deals 4 damage to that spell's caster. Draw a card at the beginning of the next turn's upkeep.���Instant�RG���Choose and discard a red or green card from your hand to have target creature gain trample and get +X/+0 until end of turn, where X is equal to that creature's casting cost.���Summon Guardian�1W�0/3j�Cumulative Upkeep: 1W Any damage that would reduce your life total to less than 1 instead reduces it to 1.F�"Faith is our greatest protector." --Halvor Arensson, Kjeldoran Priest�Summon Mosquito�1B�0/1�Flying If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game.�� �Summon Knight�2WW�1/3�1: Change Sworn Defender's power to the toughness of target creature blocking or being blocked by Sworn Defender, minus 1, until end of turn. Change Sworn Defender's toughness to 1 plus the power of that creature, until end of turn.���Sorcery�3G��M�Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost.x�"There is, in each of us, the potential to heal and the gift of renewed life." --Kaysa, Elder Druid of the Juniper Order�Land�����Comes into play tapped. 1, T: Search your library for a basic land and put it into play tapped. This does not count towards your one land per turn limit. Shuffle your library afterwards. At the end of turn, return Thawing Glaciers to owner's hand.�� �Enchantment�2UU���Cumulative Upkeep: Remove the top card of your library from the game. If you do not, remove your library from the game and bury Thought Lash. 0: Remove the top card of your library from the game to prevent 1 damage to you.�� �Enchantment�1UU���Cumulative Upkeep: 2 Any player may pay 2 or 2 life to counter target red or green spell. Play this ability as an interrupt. Effects that prevent or redirect damage cannot be used to counter this loss of life.�� �Enchantment�4G��Cumulative Upkeep: G 2G: Pay 3 life for each velocity counter on Tornado. Destroy target permanent and put a velocity counter on Tornado. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life.���Instant�G���No creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures.^�"The art of war is turning obstacle to advantage." --Jaeuhl Carthalion, Juniper Order Advocate �Enchantment�1W��M�1W: Target non-attacking, non-blocking creature gets +0/+2 until end of turn.b�"Strange alliances are alliances still, and provide the same protection." --King Darien of Kjeldor�Artifact Creature�5�1/5o�Trample 3: Banding until end of turn 3: All creatures banded with Urza's Engine gain trample until end of turn.N�"Humans and machines working together can be fearsome indeed!" --Arcum Dagsson �Summon Knight�3R�3/2l�0: Varchild's Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at end of turn.Y�"Every patch of land must belong to Kjeldor, no matter what the cost!" --General Varchild�Summon War-Riders�1R�3/4�Trample, rampage: 1 Cumulative Upkeep: Put a Survivor token into play under target opponent's control. Treat this token as a 1/1 red creature.d�"What tries to crush our sprit only strengthens our resolve." --Lovisa Coldeyes, Balduvian Chieftain�Enchant Creature�R��t�Play on a creature you control. 0: Tap enchanted creature to give any other target creature +2/+1 until end of turn.g�"Teach by example. If your students do not survive, they were not worth the lesson." --General Varchild�Enchant Creature�1U��I�Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to owner's hand.-�One Viscerid's death is often another's gain.�Summon Homarid�1U�1/2�T: Sacrifice a creature and a swamp to bury target non-artifact creature. T: Sacrifice a creature and a snow-covered swamp to bury target creature./�Not all of Terisiare's flooding was natural.... �Summon Cleric�WUB�0/3W: Pay 1 life to prevent up to 2 damage to any creature. Effects that prevent or redirect damage cannot be used to counter this loss of life. U: Prevent 1 damage to any Cleric or Wizard. B: Put a -1/-1 counter on target creature you control to prevent up to 2 damage to any player.�� �Summon Wall�2G�1/4�Can block creatures with flying. You may choose not to untap Whip Vine during your untap phase. T: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped.���Artifact�4���2: Remove the top two cards of your library from the game to have Whirling Catapult deal 1 damage to each creature with flying and each player.E�"Direct confrontation never was to the Orcs' taste." General Varchild�Summon Aesthir�2W�1/1f�Flying, first strike WW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn.V�"High in the Karplusans, death is swift and razor-clawed." --Arna Kennerd, Skycaptain �Enchant World�WRG���Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and does not untap during its controller's next untap phase.���Summon Treefolk�3GG�2/7�G: +1/-2 until end of turnh�"We orphans of Fyndhorn have found no welcome in this alien place." --Taaveti of Kelsinko, Elvish Hunter �Summon Swarm�2GG�5/1`�Trample Cumulative Upkeep: GG Yavimaya Ants can attack the turn it comes into play on your side.\0"Few natural forces are as devastating as hunger." --Kaysa, Elder Druid of the Juniper Order �Summon Hunter�3B�1/1u�B, T: Tap target creature. Abyssal Hunter deals to that creature an amount of damage equal to Abyssal Hunter's power./�Some smiles show cheer; some merely show teeth.�Artifact�4���4, T: Destroy any non-Wall creature receiving combat damage from target creature this turn. If targeted creature leaves play, bury Acidic Dagger. Use this ability only before defense is chosen.�� �Enchantment�1G���Afiya Grove comes into play with three +1/+1 counters on it. During your upkeep, put one of these counters on target creature. If Afiya Grove has none of these counters on it, bury it.���Instant�2W���Bury target creature and put an Essence token into play under control of that creature's controller. Treat this token as a 1/1 white creature with flying.(�Facets of life, reflections of the soul.�Enchant Creature�1R���Enchanted creature gets +1/+1 and gains flanking (whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn).���Instant�1W��O�Untap target nonattacking creature. That creature gets +1/+3 until end of turn.E�"One timely cry of warning can save nine of surprise." --Sidar Jabari�Instant�1R���Play only after defense is chosen. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.���Artifact�4���You may choose not to untap Amber Prison during your untap phase. 4, T: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent does not untap during it's controller's untap phase.���Artifact�5���5, T: Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability as a sorcery.,�Trade to trade, not to keep. --Suq'Ata motto�Sorcery�2UUU��t�Look at the top seven cards of your library. Put two of those cards into your hand and the rest into your graveyard.�"Even the ancient storytellers proclaimed Zhalfir to be dominant over all Jamuraa. Kaervek's invasion shocked us all." --Hakim, Loreweaver�Enchant Creature�1G���You may choose to play Armor of Thorns as an instant; if you do, bury it at end of turn. Play only on a nonblack creature. Enchanted creature gets +2/+2.�� �Summon Wizard�R�1/1g�B, T: Target creature gets +1/+0 until end of turn. G, T: Target creature gets +0/+1 until end of turn.@�Zhalfir's destiny rings in tempered steel. --Armorer Guild maxim�Sorcery�2BB��S�Put target creature card from an opponent's graveyard into play under your control._�"What you call decay, I call ripening. You'll gain no sustenance from this harvest." --Kaervek �Summon Legend�2GW�2/3�Flying. At the end of each turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play that turn.A�"Omens lie in this early harvest's fruit." --Asmira, Holy Avenger�Summon Ancestor�3W�2/3�If Auspicious Ancestor is put into the graveyard from play, gain 3 life. 1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell.�� �Summon Drake�2U�1/3V�Flying U: +1/+0 until end of turn. You cannot spend more than U in this way each turn.T�"A vizier's dish, best server drenched in honey and almonds." --Suq'Ata royal recipe�Land�����Bad River comes into play tapped. T, Sacrifice Bad River: Search your library for an island or swamp card. Put that land into play. Shuffle your library afterwards.�� �Enchantment�2GG���Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.�� �Summon Wurm�4B�4/3P�B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.h�"The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak." --Jolrael�Instant�2RR��}�Target creature gains trample until end of turn. That creature gets +1/+1 until end of turn for each creature that blocks it.P�"The trollish game of push-fall inspired this impressive tactic." --Sidar Jabari�Artifact Creature�5�2/4Basalt Golem cannot be blocked by artifact creatures. Whenever Basalt Golem is blocked by any creature, bury that creature at end of combat and put a Stone token into play under the control of the creature's controller. Treat this token as a 0/2 artifact creature that counts as a Wall.�� �Summon Falcon�1U�1/12�Flying Attacking does not cause Bay Falcon to tap.v�"Wear the falcon's feathers in your hair--be fast as the falcon, bright as the Sun." --"Rise on Wings," Zhalfirin song �Enchant World�3UU���When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in any graveyard.���Summon Unicorn�1W�1/2U�Whenever a spell assigns damage to a creature or player, that damage is reduced by 1.H�The best use for a unicorn's horn is to adorn a unicorn. --Femeref adage �Summon Djinn�2UB�5/3u�Islandwalk (If defending player controls any islands, this creature is unblockable.) During your upkeep, lose 2 life.~�"In all my years I've only met one mage who successfully trapped a djinn--and none who tried and failed." --Talibah, embermage�Enchant Creature�1B��j�For each 1 damage dealt to enchanted creature, Binding Agony deals 1 damage to that creature's controller.O�A crash of rhinos in my head -- Femeref expression meaning "a severe head pain" �Summon Cleric�1B�1/1�T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. T, Sacrifice a swamp: Target creature gets +1/+1 until end turn.���Instant�2RR��g�All creatures lose trample until end of turn. Double all combat damage assigned to creatures this turn.D�"Tell me...have you ever sung the Song of Blood?" --Purraj of Urborg�Sorcery�2W���Tap all nonwhite creatures.�"My shield will bear a shining sun so you will always be with me. Inlaid with gold, it will shine like glowing embers." --"Love Song of Night and Day" �Summon Wall�2R�5/2��}�I live without food, stand without leg, wound without force, and am harder to fight than to kill. What am I? --Femeref riddle�Instant�2B���Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.A�"Only fools believe they will face my armies but once." --Kaervek�Artifact�4���2, T: Prevent all damage to you from any one source. For every 1 damage prevented in this way, remove the top card of your library from the game.Y�"The protection offered comes at a price. How numerous are your kin?" --Purraj of Urborg�Instant�UU��(�Return target permanent to owner's hand.2�A lie always returns; be careful how you catch it.�Summon Nightstalker�2B�2/2�B: +1/-1 until end of turn�"As a child, I slept with a cloth over my face, to hide from the spirits that might pull the air from my lungs." --Mosi, Femeref weaver�Summon Brushwagg�1GG�3/2C�If Brushwagg blocks or is blocked, it gets -2/+2 until end of turn.�"Defiantly, the young cyclops popped the brushwagg into his mouth. His cheeks suddenly puffed, his eye bulged, and he was forced to agree with his elder." --Afari, Tales�Sorcery�XXR���Destroy X target artifacts. For each artifact put into the graveyard in this way, Builder's Bane deals 1 damage to that artifact's controller.2�There is only so much a person may be buried with. �Summon Efreet�2RR�2/2x�1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.�Even the lion envies the lark. �Summon Knight�2R�2/2�Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) RR: First strike until end of turn.r�"Any day that I ride my horse up to my ankles in the remains of my enemies is a good day." --Akin, seasoned askari �Enchantment�3BG��{�Choose a card in your hand and remove it from the game: Add BB or GG to your mana pool. Play this ability as a mana source.>�"It's filthy work, planting them." --Kifimbo, Shadow Guildmage �Summon Knight�2B�2/2�Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1BB: Regenerate>�Grieve for the soul in death dishonored. --Shadow Guild saying �Summon Dragon�4GG�4/46�Trample 1G: Flying and loses trample until end of turnt�"In the Mwonvuli you must divide your attention between what hangs overhead and what lies underfoot." --Sidar Jabari�Instant�1BB���Sacrifice a creature: Put into play a number of Maggot tokens equal to the sacrificed creature's power. Treat these tokens as 0/1 black creatures.%�King or herder, the maggots care not. �Summon Dragon�4BB�4/4�Flying Whenever Catacomb Dragon is blocked by any nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn.�� �Enchantment�1WW���All nonland cards you own that are not in play are white. All nonland permanents you control are white. All lands you control are plains. All colored mana symbols in all costs on all of these cards and permanents are W.�� �Summon Wyvern�4U�3/3�Flying, protection from green�"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerulean wyvern, and he offered me double if I could conjure a strong tailwind!" --Sisay, Captain of the Weatherlight�Instant�R���Choose one - Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target wall.�� �Enchant World�2R��v�Creatures with flying cannot block creatures without flying. Creatures without flying can block creatures with flying.R�I dance the nothing dance, Feet in the air, knives in the ground." --Femeref chant�Artifact�2��h�Charcoal Diamond comes into play tapped. T: Add B to your mana pool. Play this ability as a mana source.���Artifact�3��d�2, T: Target creature you control gains flying and has its toughness reduced to 1 until end of turn.�"Sun follows Moon until she tires, then carries her until she's strong / and runs ahead of him again." --"Love Song of Night and Day."�Sorcery�1BB��u�Destroy target nonswamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller.z�"The people wiped the sand from their eyes and cursed-- and left the barren land to the hyenas and vipers." --Afari, Tales�Instant�3RR���Destroy target creature. If a white creature is put into the graveyard in this way, Cinder Cloud deals to that creature's controller an amount of damage equal to the creature's power.�� �Enchantment�1WB��Z�1, Sacrifice a creature: Prevent all damage to any creature or player from any one source.O�Life is a resource that should belong only to the strong." --Shauku, Endbringer �Summon Wizard�W�1/1t�G, T: Target creature gets +0/+1 until end of turn. U, T: Put target creature you control on top of owner's library.L�To condemn the innocent you must first condemn yourself. --Civic Guild maxim�Enchant Creature�U��G�Enchanted creature gains phasing and cannot be blocked except by Walls.@�"Useful...if you can find it." --Pashad ibn Asim, Suq'Ata trader�Enchant Creature�1R��&Play only on a non-Wall creature. Enchanted creature gets +1/+0. During your upkeep, put a +1/+0 counter on enchanted creature. At the end of any upkeep, if that creature has three of these counters on it, bury the creature and it deals to its controller an amount of damage equal to its power.���Summon Merfolk�1U�1/1�If Coral Fighters attacks and is not blocked, look at the top card of defending player's library. You may choose to put that card on the bottom of that player's library.�� �Summon Rhinos�6GG�8/4�Tramplek�Love is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way. --Femeref adage �Summon Dragon�6RRR�6/6a�Flying X, T: Crimson Hellkite deals X damage to target creature. Spend only red mana in this way.5�"Dragonfire forged me a warrior." --Rashida Scalebane �Summon Roc�4R�2/2z�Flying If Crimson Roc blocks any creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.�� �Summon Cobra�3B�3/3�If Crypt Cobra attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game.���Artifact Creature�4�3/32�At the end of your turn, Crystal Golem phases out.�"Once, a wealthy king commissioned an artificial creature to be crafted from the royal treasury, thinking it is a clever ploy to have the jewels guard themselves." --Azeworai, "The Golem's Wish"�Land����q�T: Add one colorless mana to your mana pool. T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.���Artifact�2��H�Players cannot play any creature abilities requiring an activation cost.� me from soul to soul soldier to herder, herder to beast, beast to soil until I am everywhere. Then me those souls.--Totem inscription (translated) �Enchantment�1GG���Return Cycle of Life to owner's hand: Target creature you summoned this turn is 0/1 until the beginning of your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. �Thus does nature assert herself. �Summon Wizard�1UU�1/15�T, Sacrifice Daring Apprentice: Counter target spell.6�In front of every great wizard is a doomed apprentice.�Instant�2B���Bury target nonblack creature.�"It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else." -Hanna, Weatherlight navigator �Mana Source�B���Add BBB to your mana pool.P�"If there is such a thing as too much power, I have not discovered it." -Volrath�Instant�2W���Play only when defense is chosen. Target unblocked creature is considered blocked. Draw a card at the beginning of the next turn's upkeep.���Enchant Creature�1G���Play only on a black creature. Enchanted creature gains "Cumulative upkeep-1 life." If enchanted creature is put into the graveyard, its controller loses 2 life.���Instant�1BR���Play only on target opponent's turn. Tap target creature that player controls. That creature deals to the player an amount of damage equal to its power. The creature neither deals nor receives combat damage this turn.�� �Summon Wraith�3B�1/3n�Swampwalk (If defending player controls any swamps, this creature is unblockable.) B: +1/+0 until end of turn.�"The foul entities of the Uk swamp had never before dared to spread their influence to the very heart of Zhalfir." --Hakim, Loreweaver �Summon Spirit�2BR�2/2�At end of target opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the end of you turn, remove all these counters from Discordant Spirit.���Instant�1W��=�Put target artifact or enchantment on top of owner's library.N�"Mangara is gone. Who among you doubts that I have taken his power?" --Kaervek�Instant�1W��'�Destroy target artifact or enchantment.�� �Interrupt�1UU��5�Counter target spell. Remove that card from the game.U�"If you weren't born with it, you don't need it." --Grahilah, former trader of Amiqat�Instant�1W��V�Destroy target artifact. Gain an amount of life equal to that artifact's casting cost.s�"Suq'Ata believe in trade; Femeref, alms; Zhalfirins, steel. Be warned, Kaervek--now we are ed." --Sidar Jabari�Instant�1W��\0For each attacking creature, Divine Retribution deals 1 damage to target attacking creature.W�"To the undiscerning eye, justice and vengeance can look the same." --Rashida Scalebane�Sorcery�1B���For each B you spend in addition to the casting cost, do 1 damage to target creature or player. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages.���Summon Specter�3B�2/2k�Whenever Dread Specter blocks or is blocked by a nonblack creature, destroy that creature at end of combat.8�Whatever follows life is incurable. --Zhalfirin aphorism�Summon Soldier�2U�1/1e�Whenever Dream Fighter blocks or is blocked by a creature, Dream Fighter and that creature phase out.)�Not only the sleeping should fear dreams. �Summon Dwarf�1R�1/2$�2R, T: Destroy target nonbasic land.W�"Fetch the pestrider, Paka-we've got dwarves in the rutabagas!" --Jamul, Femeref farmer �Summon Dwarf�2R�1/1A�T: Target creature with power 2 or less is unblockable this turn.Z�A dwarf's life belongs as much to the land as to the dwarf. --Creed of the Stonethrow Clan�Instant�1GG��8�Target player untaps all basic lands he or she controls.�"Tonight we'll eat a farewell feast. Cold corn porridge is not enough. / Let's peel papayas, pineapples, and mangoes, drink coconut milk, / and bake bananas." -- "Love Song of Night and Day"�Instant�B���Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in any player's graveyard; or target creature cannot be blocked this turn except by artifact or black creatures.���Summon Cyclops�3R�3/4I�If any creature you control attacks, Ekundu Cyclops also attacks if able.M�"Big one I, One big eye One-eye see Two-eye die!" --Traditional cyclops chant�Summon Griffon�3W�2/2�Flying, first strike�"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it." --Pashad ibn Asim, Suq'Ata trader�Artifact�4���Elixir of Vitality comes into play tapped. T: Sacrifice Elixir of Vitality: Gain 4 life. 8, T: Sacrifice Elixir of Vitality: Gain 8 life.G�"Eternal life or your money back." --Unnamed Suq'Ata merchant, deceased �Summon Djinn�2UR�4/4�Flying, trample Emberwilde Caliph attacks each turn if able. For each damage Emberwilde Caliph successfully deals, lose 1 life.&�The fire breathes while the air burns. �Summon Djinn�2RR�5/4g�Flying During each player's upkeep, he or she may pay RR or 2 life to gain control of Emberwilde Djinn.5�A hefty price is no guarantee of quality merchandise.�Sorcery�XRW��K�Energy Bolt deals X damage to target player, or target player gains X life..�Life and death are two faces of the same coin. �Enchantment�3UU��YWhen you play Energy Vortex, choose target opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. During chosen opponent's upkeep, he or she pays 1 for each energy counter on Energy Vortex, or it deals 3 damage to him or her. X: Put X energy counters on Energy Vortex. Use this ability only during your upkeep.���Instant�W���Search your library for an artifact or enchantment card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it.9�"I do not teach. I simply reveal." --Daudi, Femeref tutor�Artifact Ceature�3�1/1t�T: Target spell is colorless. Play this ability as an interrupt. T: Target permanent is colorless until end of turn.m�From jungle to sea, from sea to stone, from stone to field, from field to bone. What am I? --Zhalfirin riddle�Instant�3U���Put target creature on top of owner's library. If that creature is red, you may choose to put it on the bottom of owner's library instead.1�"Whoa--my tail will never fit through that hole!" �Summon Avatar�2WWW�3/42�Pay 1 life: Prevent 1 damage to Ethereal Champion.n�"If I have learned anything as a wizard it is this: never fight your own battles." --Waffa, sorcerer of Nyomba�Sorcery�2G��*�Put target land on top of owner's library.|�"...and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks." --Afari, Tales�Enchant Creature�1W���As long as enchanted creature's controller controls at least one other creature, enchanted creature cannot be the target of spells or effects. As long as enchanted creature is white, it gets +1/+2.���Summon Archers�2G�2/2K�T: Femeref Archers deals 4 damage to target attacking creature with flying.�"They say a Zhalfirin archer can split the eye of a griffin. Nonsense, of course: they have no faith to guide their darts." --Nuru, Femeref archer �Summon Cleric�1W�1/1.�T: Prevent 1 damage to any creature or player.b�"Faith is my shield, and hope is my armor; I am vulnerable only to myself." --Asmira, Holy Avenger �Summon Knight�2W�2/2�Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) W: Attacking does not cause Femeref Knight to tap this turn.{�"I will return / with lizard skins for your sandals. Paint your eyes black and wait for me." --"Love Song of Night and Day" �Summon Scouts�2W�1/4���"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all." --Hakim, Loreweaver�Summon Night Stalker�2B�2/1�Flying�"The night stalkers are such a minor power in Urborg. Their sad eagerness to elevate themselves makes them willing tools in the plundering of little Femeref." --Kaervek �Summon Shade�3B�1/2�B: +1/+1 until end of turn.�"Of the six who went down the Uk Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path." --Scout Ekemet, final journal�Instant�RR��L�Take another turn after this one. You lose the game at the end of that turn.'�Want all, lose all. --Zhafirin aphorism�Artifact�2��d�Fire Diamond comes into play tapped. T: Add R to your mana pool. Play this ability as a mana source.���Enchant Creature�R��3�R: Enchanted creature gets +1/+0 until end of turn.[�"Magic's only part of it, my friend. Diet does the rest." --Pashad ibn Asim, Suq'Ata trader�Summon Elemental�2RR�3/2q�R, T: Sacrifice Flame Elemental: Flame Elemental deals an amount of damage equal to its power to target creature.h�Storyteller: By my hand in the fire, this story is a tale of power. Listeners: May it give you strength.�Instant�2R��j�Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep.h�"In the forest, fires light the sky as black coulds unfold their weight." --"Love Song of Night and Day"�Instant�1U���Choose a creature card from your hand and put that creature into play as though it were just played. Pay the creature's casting cost reduced by up to 2. If you cannot, bury the creature.���Land�����Flood Plain comes into play tapped. T, Sacrifice Flood Plain: Search your library for a plains or island card. Put that land into play. Shuffle your library afterwards.�� �Summon Wall�3U�0/5�If Floodgate gains flying, bury it. If Floodgate leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control.<�"Quick, Rhirhok--teach me to swim!" --Makht, goblin casualty�Instant�G��*�Creatures deal no combat damage this turn._�"More armies have been lost in the confusion of the jungle mists than to any battle." --Jolrael �Summon Atog�2G�1/2/�G, Sacrifice a forest: +2/+2 until end of turn.3�Five hundred years to grow--barely a minute to eat. �Enchantment�3BB���For each card you would draw, instead choose target card in your graveyard and put it into your hand. If you cannot, you lose the game. Whenever a card is put into your graveyard, remove that card from the game.���Land�����T: Add G to your mana pool.�� �Enchant World�2B���Players cannot gain life. During each player's upkeep, that player loses 1 life. If Forsaken wastes is the target of a successfully cast spell, that spell's caster loses 5 life.�� �Summon Efreet�1UR�2/1�Flying 0: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Frenetic Efreet phases out. Otherwise, bury Frenetic Efreet.�� �Summon Mantis�3G�2/4-�Giant Mantis can block creatures with flying.i�"I hate insects of every sort. The only mercy is that they are generally small." --Mwani, Mtenda goatherd �Summon Hyenas�2G�3/2.�Gibbering Hyenas cannot block black creatures.M�Hyenas laughing--what's the joke? --Femeref phrase meaning "that's not funny"�Summon Goblins�1R�2/2O�If Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn.�They talk a good fight.�Sorcery�3RR���Put three Goblin Scout tokens into play. Treat these tokens as 1/1 red creatures with mountainwalk that count as Goblins (if defending player controls any mountains, these creatures are unblockable).l�"Pathetic--like I wouldn't know a goblin painted up to look like a dwarf!" --Pashad ibn Asim, Suq'Ata trader �Summon Goblin�R�1/1H�R, T, Sacrifice a Goblin: All red creatures get +1/+1 until end of turn.j�"I see a great victory and rivers of blood. And...hmm, looks like a spleen." --Grishnak, goblin soothsayer �Summon Goblin�1R�1/2t�R, T: Destroy target artifact. That artifact deals an amount of damage equal to its casting cost to Goblin Tinkerer.=�"Can they do that?" --Imwita, Zhalfirin artificer, last words �Summon Wizard�G�1/1�W, T: Target creature gains first strike until end of turn. R, T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.@�Leave no mouth agape, no stomach unfilled. --Granger Guild maxim�Land�����Grasslands comes into play tapped. T, Sacrifice Grasslands: Search your library for a forest or plains card. Put that land into play. Shuffle your library afterwards.���Enchant Creature�1B���You may choose to play Grave Servitude as an instant; if you do, bury it at end of turn. Enchanted creature gets +3/-1 and is black.D�"I no longer believe in a final resting place." --Shauku, Endbringer �Summon Zombie�3B�3/2h�If Gravebane Zombie is put into the graveyard from play, put Gravebane Zombie on top of owner's library.b�"A zombie's bed must be a lumpy one or he wouldn't leave it so often." --Rana, Suq'Ata market fool �Enchantment�1BG���At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into target opponent's graveyard from play, gain an amount of life equal to that creature's toughness.�"Hmmm-midnight snack."�Artifact�4��@2, T, Sacrifice Grinning Totem: Search target opponent's library for any card and put it face up in front of you. That player shuffles his or her library afterwards. You may play the card as though it were in your hand. If you do not play the card by the beginning of your next upkeep, put it into its owner's graveyard.�� �Summon Legend�3UU�2/4Flying UU: Put target creature enchantment card from your graveyard on Hakim, Loreweaver. Treat that enchantment as though it were just played. Use this ability only during your upkeep and only if there are no enchantments on Hakim. UU, T: Destroy all enchantments on Hakim.�� �Enchant World�1GG���During each player's upkeep, that player chooses a color. Until end of turn, each mana-producing land produces mana of the chosen color instead of its normal color.���Sorcery�1RR���Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Use this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard.�� �Summon Spirit�2BB�2/39�During your upkeep, put a -1/-1 counter on each creature.B�Embrace the Harbringer --Sur'Ata expression meaning "abandon hope"�Summon Guardian�2WU�3/4n�Harbor Guardian can block creatures with flying. If Harbor Guardian attacks, defending player may draw a card.s�"Our guardian levies a tax on all traders. Wise travelers pay with a minimum of fuss." --Qhattiv, Vizier of Amiqat �Summon Efreet�2UU�2/2;�Flying 1UU: Target creature gains flying until end of turn.�"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face." --Tarub, Suq'Ata sailor �Summon Ghost�1UB�1+*/2w�Flying Haunting Apparition has power equal to 1 plus the number of green creature cards in target opponent's graveyard.0�Like some foul herdbeast, it grazes on the dead. �Summon Drake�2WU�2/3�Flying, protection from redP�"The hazerider danced in the thunderstorm and sang to its music." --Afari, Tales�Instant�W��P�Target player gains 3 life, or prevent up to 3 damage to any creature or player.z�"The Femeref look only to the Sun for healing; they have never truly understood life's cycle." --Kifimbo, Shadow Guildmage �Summon Legend�3RR�3/4�You may choose not to untap Hivis of the Scale during your untap phase. T: Gain control of target Dragon. If Hivis becomes untapped or you lose control of Hivis, lose control of that Dragon.���Artifact Creature�3�2/2p�Rampage 1 (For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.))�Few are able to underestimate the hordes.�Artifact Creature�5�3/4�2: Trample until end of turnL�"The creature rose from the mountain, its body weeping fire." --Afari, Tales�Sorcery�3RR��BChoose target creature. Each player may bid life for control of that creature. You begin the bidding with a high bid of 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses an amount of life equal to the high bid and gains control of the creature.�� �Interrupt�WW��|�Counter target artifact or enchantment spell. That spell's caster gains an amount of life equal to the spell's casting cost.|�"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?" --Asmira, Holy Avenger�Instant�1R��u�Incinerate deals 3 damage to target creature or player. A creature damaged by Incinerate cannot regenerate this turn.X�"Never taunt an embermage, 'What are you going to do about it?'" --Akin, seasoned askari�Sorcery�BBB��0�Pay half your life, rounded up: Draw four cards./�"But I signed nothing!" --Taraneh, Suq'Ata mage�Summon Elephant�4W�3/3�Trample.�"The fury in the lion's eye; the patience in the hippo's yawn; the pride within the griffin's cry are one within the iron tusk's stride." --"Iron Tusk," Femeref song�Land�����T: Add U to your mana pool.���Instant�W��~�Choose one - All creatures get -2/-0 until end of turn; or prevent 1 damage to any creature or player; or tap target creature.���Instant�3WW���Play only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.b�"Common soldiers can't understand what a sidar knows: the enemy can be a resource." --Sidar Jabari�Summon Centaur�1GG�2/2�Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) Jolrael's Centaur cannot be the target of spells or effects.U�"What need have I for calvary when I can have horse and rider both in one?" --Jolrael�Instant�2U��g�Tap or untap target artifact, creature or land. Draw a card at the beginning of the next turn's upkeep.b�"There's nothing like a sudden shock to clarify one's thoughts." --Pashad ibn Asim, Suq'Ata trader�Summon Soldiers�3G�3/2�1G ,T: Put a Wood token into play. Treat this token as a 0/1 green creature that counts as a Wall. Sacrifice a Wood token: Add R to your mana pool. Play this ability as a mana source.�� �Summon Troll�1RG�2/1�R: Regenerate G: RegenerateR�"You eat plants; I eat plants. You eat beasts; I eat you." --Drulvurg, troll king �Summon Wurm�3GG�5/5b�For each creature assigned to block it beyond the first, Jungle Wurm gets -1/-1 until end of turn.&�Broad as a baobab--and about as smart.�Sorcery�3B��i�Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.F�"If the curse does not strike you dead, question your soul." --Kaervek�Sorcery�XBR���Destroy target creature with casting cost equal to X. If that creature is put into the graveyard in this way, Kaervek's Purge deals to the creature's controller an amount of damage equal to the creature's power.���Sorcery�XR���Interrupts that target Kaervek's Torch each cost an additional 2 to play. Kaervek's Torch deals X damage to target creature or player._�The pulsing heat of the midday Sun burns in the Lion's Eye. --Stone inscription, source unknown�Summon Meerkat�1G�2/1�Protection from blue}�"Be like the meerkat, my daughters: ever vigilant, true to your own, and wary of strangers." --Nabil Alamat, Suq'Ata merchant�Summon Pirates�3U�2/2�If Kukemssa Pirates attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do, gain control of target artifact that player controls.h�"...pirates gambled with a djinn and lost the thing more dear than gold." --"Love Song of Night and Day"�Summon Serpent�3U�4/3�Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) U, Sacrifice an island: Target land an opponent controls is an island until end of turn.���Artifact Creature�5�3/5F�If Lead Golem attacks, it does not untap during your next untap phase.�Slow and heavy swings the club.�Summon Gargoyle�1WU�2/2I�Flying T: Leering Gargoyle gets -2/+2 and loses flying until end of turn.X�"Only a gargoyle would take such delight in a thunderstorm." --Qhattib, Vizier of Amiqat�Enchant Creature�1R���You may choose to play Lightning Reflexes as an instant; if you do, bury it at end of turn. Enchanted creature gets +1/+0 and gains first strike.�"Inhale. Kill. Exhale."�Artifact�0���Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source.R�Held in the lion's eye --Zhalfirin saying meaning "caught in the moment of crisis" �Summon Swarm�3G�1/1Q�Flying G: Regenerate G: Untap Locust Swarm. Use this ability only once each turn.;�Better a fierce thunderhead than a sky filled with locusts.�Instant�2GG���Play only if an opponent successfully cast a summon spell this turn. Put a green summon card from your hand into play as though it were just played.�� �Enchantment�3GU��$Cumulative upkeep 1 During your upkeep, put a growth counter on Malignant Growth. During target opponent's draw phase, he or she draws an additional card for each growth counter on Malignant Growth. For each card that opponent draws in this way, Malignant Growth deals 1 damage to him or her.���Artifact�3���T: Add one colorless mana to your mana pool. Play this ability as a mana source. 1 ,T: Add one mana of any color to your mana pool. Play this ability as a mana source.���Instant�2W���Gain 5 life. If a spell or effect by an opponent causes you to discard Mangara's Blessing, gain 2 life and return Mangara's Blessing from your graveyard to your hand at end of turn.�� �Enchantment�1WW���When you play Mangara's Equity, choose black or red. During your upkeep, pay 1W or bury Mangara's Equity. For each 1 damage a creature of the chosen color deals to you or a white creature you control, Mangara's Equity deals 1 damage to that creature.���Artifact�5��^When Mangara's Tome comes into play, search your library and choose any five cards. Shuffle these cards and put them face down under Mangara's Tome. Shuffle your library afterwards. If you lose control of Mangara's Tome, remove all cards under it from the game. 2: Instead of drawing a card, put the top card from under Mangara's Tome into your hand.���Artifact�2��f�Marble Diamond comes into play tapped. T: Add W to your mana pool. Play this ability as a mana source.���Summon Nature Spirit�2GG�*/*L�Maro has power and toughness each equal to the number of cards in your hand.�No two see the same Maro. �Interrupt�1U��}�Target spell, which targets a single creature, targets another creature of your choice instead. The new target must be legal.Z�"Shadimir was as surprised as he was relieved when the blow turned aside." --Afaria, Tales �Summon Angel�3WW�3/3�Flying, protection from black<�Like a laughing knife, immaculate and sharp, is the Melesse. �Interrupt�1U��" --Sisay, Captain of the Weatherlight �Summon Imp�2U�1/1q�Flying phasing When Teferi's Imp phases out, choose and discard a card. When Teferi's Imp phases in, draw a card.�Made you look.�Legendary Land����J�Phasing Teferi's Isle comes into play tapped. T: Add UU to your mana pool.h�The three wizards knew only that this isle held a great mystery--and that patience alone would solve it. �Summon Legend�4R�2/2�Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) If Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.G�"The curious merely amass knowledge. The ambitious use it." --Telim'Tor�Artifact�2��8�2 ,T: Telim'Tor's Darts deals 1 damage to target player./�"People laughed at my darts--once." --Telim'Tor�Instant�R��q�Remove from the game target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.;�"Execution awaits the dissenter." --Kasib ibn Naji, Letters�Summon Griffin�3W�2/2�Banding, flying�"When we're aloft, I love to lean over the Weatherlight's railing and watch the patterns the griffins' shadows make on the clouds below." --Sisay, Captain of the Weatherlight�Enchant Creature�2U���When Thirst comes into play, tap enchanted creature. During your upkeep, pay U or bury Thirst. Enchanted creature does not untap during its controller's untap phase.!�The first of the Thousand Deaths.�Instant�2U���Put a Wave token into play. Treat this token as a 5/5 blue creature that counts as a Wall. Bury this token at the end of any turn.8�When mountains ride the sea, waves live upon the fields. �Enchant World�2BB��ACumulative Upkeep 1B During each upkeep, each player puts into play a Tombspawn token for each summon card in his or her graveyard. Treat these tokens as 2/2 black creatures that are unaffected by summoning sickness and count as Zombies. At end of any turn or if Tombstone Stairwell leaves play, bury all of these tokens.���Sorcery�XRR���Torrent of Lava deals X damage to each creature without flying. Each creature gains "T: Prevent 1 damage to this creature from Torrent of Lava."(�The mountain's voice shouts us all down.�Instant�1G���Destroy all global enchanments.�"An ancient court mage unified the houses into guilds to serve Zhalfir above their own interests. Even during the civil war, the guilds stood together, a testament to the wisdom of Teferi." --Afari, Tales�Sorcery�XG��^�Tropical Storm deals X damage to each creature with flying and 1 damage to each blue creature.|�"After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell." --Travelogue of Najat �Summon Faerie�1G�1/1<�Flying 3G, Sacrifice Uktabi Faerie: Destroy target artifact.C�Victim of the two-toed faerie --Suq'Ata expression meaning "broken"�Summon Wildcats�4G�*/*u�Uktabi Wildcats has power ant toughness equal to the number of forests you control. G, Sacrifice a forest: Regenerate���Artifact�3���3 ,T: Tap an untapped creature you control: Unerring Sling deals an amount of damage equal to that creature's power to target attacking or blocking creature with flying.�� �Enchantment�1UB��;�1, Pay 1 life: Draw a card, then choose and discard a card.�"Like Day from Night, / I'll live my life apart from you, just glimpsing you across the sky, / because you cannot change, my dear, and nor can I." --"Love Song of Night and Day" �Summon Dryad�1G�1/1�Forestwalk (If defending player controls any forests, this creature is unblockable.) 1GG: Target creature gains forestwalk until end of turn.m�"To through the jungle: silence, courtesy, ferocity, as the occasion demands." --Kamau, "Proper age"�Sorcery�3G��=�Unyaro Bee Sting deals 2 damage to target creature or player.S�"Much can be learned from the bees about dying for a cause." --Asmira, Holy Avenger�Summon Griffin�3W�2/2�Flying Sacrifice Unyaro Griffin: Counter target red spell that assigns damage to you or a creature you control. Play this ability as an interrupt.J�The griffin's shadow gives courage to the righteous and dread to the idle.�Summon Night Stalker�2B�2/2 B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for Spirit of the Night and put it into play as though it were just played. Shuffle your library afterwards.�� �Summon Djinn�2UU�3/4" --Liefellen, Quiriun exarch �Summon Elf�G�1/1i�Return a forest you control to owner's hand: Untap target creature. Use this ability only once each turn.p�"Respect the earth, for it will one day be your shield and another day your blanket." --Liefellen, Quiron exarch�Summon Gorilla�2R�2/3H�If Raging Gorilla blocks or is blocked, it gets +2/-2 until end of turn.M�"Every temper tantrum makes another angry gorilla." --Femeref children's myth �Summon Efreet�3U�3/1�Flying UU: Phase out.=�"A beauty made more so by its fleeting visitations." --Teferi�Sorcery�2RR��s�Untap all creatures that attacked this turn. You may declare an additional attack during your main phase this turn.`�"Flog and Squee / Up the tree / See the army / Flee, flee, flee." --Goblin nursery rhyme/war cry�Enchant Artifact�1W���You may choose to play Relic Ward as an instant; if you do, bury it at end of turn. Enchanted artifact cannot be the target of spells or effects.K�"Asmira's prayers alone should have freed Mangara from the amber prison..."�Instant�1W��C�Prevent up to 5 damage total to any number of creatures or players.m�"These things will protect you while I'm gone, remind you of my love for you." --"Love Song of Night and Day"�Summon Soldier�W�1/1O�Sacrifice Resistance Fighter: Target creature deals no combat damage this turn.K�"My soldiers fought without hesitation, died without doubt." --Sidar Jabari�Sorcery�2W��+�Bury all creatures with power 4 or greater.`�"Tread upon the meek, and they shall wound your feet and make you crawl." --Asmira, Holy Avenger �Enchantment�1W��=�W, pay 2 life: Prevent all damage to you from any one source.�"Good is not a 'thing'. You can neither touch nor own it. No, Good is a vision we all share and strive to make real. --Asmira, Holy Avenger �Enchantment�1BW��w�All white creatures you control gain protection from black. All black creatures you control gain protection from white.:�"This is a war without neutrality." --Asmira, Holy Avenger �Summon Snake�1G�2/1�Islandwalk G: Regenerate.j�"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war." --Afari, Tales�Instant�XR���Rock Slide does X damage, divided any way you choose, among any number of target attacking or blocking creatures without flying.=�"Good ol' rock. Nothing beats rock." --Rhirhok, goblin archer �Enchantment�2GG��q�During your draw phase, reveal the first card you draw to all players. If that card is a basic land, draw a card.T�"I've dreamt of a second harvest but fear I will not see it." --Asmira, Holy Avenger�Artifact�4���Each player skips his or her untap phase. At the beginning of each player's turn, untap each tapped artifact, creature, and land he or she controls and tap each untapped artifact, creature, or land he or she controls.h�"But once, with a magician's help, Time was stopped and Day stood still." --"Love Song of Night and Day"�Summon Soldiers�3GW�4/4�Protection from black.z�"With Rashida's blades, my guiding vision and the luck of the blessed, today we will free Mangara!" --Asmira, Holy Avenger �Summon Efreet�2U�2/2N�Flying, Phasing. When Shimmering Efreet phases in, target creature phases out.�� �Summon Drake�U�1/1[�Flying When Shrieking Drake comes into play, return a creature you control to owner's hand.v�"Kaervek believes the drakes' cries herald his victory; in truth, they mourn aloud for his impending demise." --Teferi�Instant�GR��@�Simoon deals 1 damage to each creature target opponent controls.h�"The black-and-white sacred monkey holds her children to her, and waits." --"Love Song of Night and Day"�Artifact�4��M�Add two colorless mana to your mana pool. Play this ability as a mana source.h�"With this ring, you have friends in worlds you've never heard of." --Sisay, Captain of the Weatherlight�Artifact�4���X, Sacrifice Snake Basket: Put X Cobra tokens into play. Treat these tokens as 1/1 green creatures. Play this ability as a sorcery.;�"Uh, does anyone have a flute?" --Rana, Suq'Ata market fool�Instant�2R��g�Target player cannot play any land cards this turn. Draw a card at the beginning of next turn's upkeep.�"A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again." --Azeworai, "Glitter Moon"�Sorcery�1R���Put the top four cards from your library into your graveyard. For each creature card put into your graveyard in this way, all creatures that attack this turn get +1/+0 until end of turn.'�Purraj sang slaughter and danced death.�Enchant Creature�G���You may choose to play Spider Climb as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+3, and can block creatures with flying.�� �Summon Drake�3R�2/2V�Flying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.�It prefers its meals cooked. �Enchantment�GB���Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Play this ability as a mana source.n�"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand." --Afari, Tales�Summon Wildebeests�2GG�5/4P�Trample During your upkeep, return a green creature you control to owner's hand.9�Prayers for rain are answered with the thunder of hooves. �Enchantment�RW��y�When Suleiman's Legacy comes into play, bury all Djinns and Efreets. Whenever a Djinn or Efreet comes into play, bury it.]�With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility.�Sorcery�1G��4�You may play up to three additional lands this turn.�Our love is like the river in the summer season of long rains. / For a little while it spilled its banks, flooding the crops in the fields." --"Love Song of Night and Day"�Enchant Creature�1W��L�Enchanted creature gets +1/+3. W: Return enchanted creature to owner's hand.U�"And darkness shall be cast from me. For my soul resides in the Sun." --Femeref dirge�Summon Assassin�1BB�1/1�Suq'Ata Assassin cannot be blocked except by black or artifact creatures. If Suq'Ata Assassin attacks and is not blocked, defending player gets a poison counter. If any player has 10 or more poison counters, he or she loses the game.�� �Summon Knight�2R�2/2<�Flanking Suq'Ata Lancer is unaffected by summoning sickness.I�"Never stop 'til you see your lance come out the other side." --Telim'Tor�Summon Minotaur�4R�3/3�First strike Whenever Talruum Champion blocks or is blocked by any creature, that creature loses first strike until end of turn.:�In the Talruum language, there is no word for "surprised."�Summon Minotaur�4R�3/3<�All creatures with flying able to block Talruum Piper do so.\0When the Talruum began to play, the dragons fell from the sky to squash the obnoxious noise.�Summon Cyclops�2B�3/4L�If Tar Pit Warrior is the target of a spell or effect, bury Tar Pit Warrior.p�"The cyclops shrugged off savage blows but casual insults made him weep." --Azeworai, "The Cyclops who Couldn't" �Summon Knight�2W�2/2�Flanking UU: Phase out.=�"They may seem ceremonial, but their swords are still sharp."�Artifact�4���During each player's draw phase, that player counts the cards in his or her hand, puts those cards on the bottom of his or her library, and then draws that number of cards.�� �Enchant World�1UU���At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out.B�"Fire is dead. Water has killed him." --From The Stories of Nature �Summon Drake�1WU�2/25�Flying Attacking does not cause Tempest Drake to tap.O�"Its speed will be equaled only by the swiftness of my enemy's fall." --Kaervek�Instant�1UU���Take the top three cards from your library, look at them, and set them aside face down. You may play those cards as though they were in your hand. At the beginning of your next turn, bury any of those cards not played.���Instant�UU��T�All creatures that are phased out phase in and all creatures with phasing phase out.9�"Time may heal all wounds, but what heals time?" --Teferi�Artifact Creature�4�2/2�Flying Tin-Wing Chimera counts as a Chimera. Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains flying permanently.���Instant�W���Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards.���Artifact�1���2, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals an amount of damage equal to its power to the other.K�The Zhalfirin war triangle represents a trinity of might, faith, and guile.�Sorcery�R��6�Tremor deals 1 damage to each creature without flying.S�"Where do you run when the earth becomes your enemy?" --Naimah, Femeref Philosopher �Summon Ape�2G�2/2" - Gerrard of the Weatherlight �Summon Elf�1G�1/21�TAP, Sacrifice Llanowar Druid: Untap all forests.�"This forest means more to the druids than their own kin. The loss of a tree is like the loss of a child." - Mirri of the Weatherlight �Summon Elf�2G�2/3�When Llanowar Sentinel comes into play, you may pay 1G to search your library for a Llanowar Sentinel card. Put that card into play. Shuffle your library afterwards.D�"The forest has as many eyes as leaves." - Mirri of the Weatherlight�Land�����When Lotus Vale comes into play, sacrifice two untapped lands or bury Lotus Vale. TAP: Add three mana of any one color to your mana pool.�At what price beauty" instead of a creature. Move Corrupting Licid onto target creature. You may pay B to end this effect.�� �Summon Legend�2BB�0/0�Crovax the Cursed counts as a Vampire. Crovax comes into play with 4 +1/+1 counters on it. During your upkeep, sacrifice a creature and put a +1/+1 counter on Crovax, or remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn.�� �Summon Minion�2B�1/12�T: Target creature gains shadow until end of turn.m�Merfolk tell their young of Dandan, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.�Sorcery�BB���Destroy target tapped creature.�For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse-the curse had been fulfilled. �Summon Spirit�3B�1/16�Flying. B: Dungeon Shade gets +1/+1 until end of turn.A�A sickness stirs in its eyes, a nightmare born in darkened wails. �Summon Imp�BB�2/23�Flying. When Foul Imp comes into play, lose 2 life.R�The imp, unaware of its own odor, paused to catch its breath... and promptly died. �Enchantment�1BBB��e�Whenever any creature you control is put into any graveyard, each other player sacrifices a creature.���Sorcery�B��O�Buyback 4. Put a Rat token into play. Treat this token as a 1/1 black creature.�� �Enchantment�2B��K�Whenever any opponent discards a card, Megrim deals 2 damage to him or her.w�"You can run from your pain," explained Gerrard to Crovax, "but take it from experience: you will tire before it does."�Sorcery�B��7�Buyback 2BB. Target player chooses and discards a card.�� �Summon Spirit�2BB�0/0�Mindwarper comes into play with 3 +1/+1 counters on it. 2B, Remove a +1/+1 counter from Mindwarper: Target player chooses and discards a card. Play this ability as a sorcery.�� �Summon Thrull�2B�2/2Q�Sacrifice Morgue Thrull: Put the top 3 cards of your library into your graveyard.*�It's so hard to find good help these days. �Enchantment�3B��e�Whenever any creature is put into your graveyard from play, put that creature on top of your library.D�"Think of them not as failures but as works in progress." --Volrath �Summon Rats�1B�1/19�T: Target blocking creature gets -1/-1 until end of turn.6�Every sentence in Volrath's prisons ends the same way. �Summon Spirit�4B�*/*f�Flying. Revenant has power and toughness each equal to the number of creature cards in your graveyard.���Summon Soldier�2B�3/32�When Serpent Warrior comes into play, lose 3 life.� hiss before dying.�Summon Skeletons�2B�0/0�Skeleton Scavengers comes into play with one +1/+1 counter on it. Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers and put a +1/+1 counter on it.���Summon Assassin�1BB�2/1:�T, Sacrifice a creature: Destroy target nonblack creature.9�The assassin sees only throats and hears only heartbeats. �Summon Minion�2BB�4/3$�All other black creatures get -1/-1.v�"With the completion of each joyous task, we are closer to Yawgmoth's divine vision." --Stronghold architect, journal�Enchant Creature�1B���Enchanted creature gets -3/-0.J�"Volrath has killed me. All that remains of me is the scar!" --Tahngarth �Enchantment�B��d�B, Choose and discard a creature card: Return target creature card from your graveyard to your hand.F�"There are terrors lurking in the unseen corners of us all." --Crovax �Summon Wall�1B�0/4e�Whenever Wall of Souls is dealt combat damage, it deals an equal amount of damage to target opponent.B�"It is the nature of evil to turn you against yourself." --Starke �Summon Spirit�2U�3/1:�Flying. Cloud Spirit can block only creatures with flying.6�Clouds are the soil, dreams are the crop. -Kor saying�Enchant Creature�1U��b�If enchanted creature attacks, return that creature and Contempt to owner's hand at end of combat.p�"Predictable little man. In all these years you taught me so much yet learned so little." --Volrath, to Starke �Enchantment�3UU���Instead of paying the casting cost for a spell of any color, its caster may choose and discard a card that shares at least one color with that spell. If the spell has X in the casting cost, X is 0.�Within without.�Summon Illusion�2UU�1/5I�Dream Prowler is unblockable as long as no other creatures are attacking.;�"To think that some find sleep a restful state." --Volrath�Instant�3UU��,�Return all creatures to their owners' hands.M�The first step of every exodus is from the blood and the fire onto the trail. �Summon Licid�2U�2/2�U, T: Gliding Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flying" instead of a creature. Move Gliding Licid onto target creature. You may pay U to end this effect.�� �Summon Fish�1U�2/3L�Hammerhead Shark cannot attack unless defending player controls any islands.8�Cross the eyes of a hammerhead and you'll dot its teeth. �Enchantment�1U��D�If any spell is played, counter that spell and sacrifice Hesitation.n�Gerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause. �Enchantment�2U��z�Creatures do not untap during their controllers' untap phases. Whenever any creature comes into play, untap all creatures.;�Mirri was startled by Volrath's apparition-it had no scent.�Instant�U��<�Target creature gains flying until end of turn. Draw a card.;�Mirri leapt quickly and silently. The guard died likewise. �Interrupt�1U��<�Counter target spell unless its caster pays an additional 3._�"The fatal flaw in every plan is the assumption that you know more than your enemy." --Volrath�Instant�U��~�Sacrifice a creature: Search your library for a copy of target creature card put it into play. Shuffle you library afterwards.���Instant�U��3�Buyback 2U. Tap target artifact, creature, or land.���Sorcery�3U���Look at the top five cards of target player's library. Put any number of those cards on the bottom of that library in any order and the rest on the top of that library in any order.�� �Interrupt�1U��`�Target spell, which targets only a single player, targets another player of your choice instead.5�Insult, like an arrow, is beyond control once loosed.�Instant�2UU���You and target opponent each untap and gain control of all creatures the other controls until end of turn. Those creatures are unaffected by summoning sickness this turn.���Sorcery�3U��1�Draw three cards, then choose and discard a card.L�"Twice I have let the Legacy slip away. Never again." --Karn, silver golem �Summon Drake�3UU�4/3�Flying. U: Target spell or ability, which targets only Silver Wyvern, targets another creature of your choice instead. Play this ability as an interrupt.�� �Summon Drake�U�2/1" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and ion hid the fact that they were horribly outnumbered.�Instant�1G��^�Untap target creature you do not control. That creature blocks this turn if able. Draw a card.0�Mirri did not have time to think, only to react. �Summon Elf�G�1/1<�T: Target creature with flying gets -1/-1 until end of turn.:�In Rath, arrows are guided not by virtue but by necessity. �Summon Elves�3G�3/3>�T:Add G to your mana pool. Play this ability as a mana source.a�"We were not made for war. Like flowstone, Volrath shaped us to it." --Eladamri, Lord of Leaves �Summon Spike�3G�0/0 Spike Breeder comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a Spike Token into play. Treat this token as a 1/1 green creature.�� �Summon Spike�4G�0/0�Spike Colony comes into play with four +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.�� �Summon Spike�1GG�0/0�Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: Gain 2 life.�� �Summon Spike�2GG�0/0�Spike Solider comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.�� �Summon Spike�2G�0/0�Spike Worker comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.�� �Summmon Wurm�4G�5/4���"As it moved, the wurm's spines gathered up bits of flowstone, which took the shape of dead villagers' heads. Each head spoke a single sound, but if taken together, they said, "Alas for the living.'" --Dal myth of the wurm �Summon Licid�2G�2/2�G,T: Tempting Licid loses this ability and becomes a creature enchantment that reads "All Creatures able to block enchanted creature do so" instead of a creature. Move Tempting Licid onto target creature. You may pay G to end this effect.���Sorcery�1G��:�Buyback 3. Target land becomes a 2/2 creature permanently.�� �Enchantment�1G��K�2, Tap a creature you control: Gain 2 life. Play this ability as a sorcery.Q�"Watch yourself," warned Starke. "These plants aren't nice when they're hungry." �Summon Wall�1G�0/43�When Wall of Blossoms comes into play, draw a card.A�"Each flower identical, every leaf and petal disturbingly exact." �Enchantment�1R��C�1, Discard a card a random: Put a +1/+1 counter on target creature.�� �Summon Licid�2R�2/2�R,T: Convulsing Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot block" instead of a creature. Move Convulsing Licid onto target creature. You may pay R to end this effect.�� �Summon Giant�2R�4/1�Craven Giant cannot block.<�What is high as a mountain and low as a snake? --Dal riddle �Summon Insect�R�1/18�1R: Target Creature cannot block Duct Crawler this turn.|�"The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying." --Stronghold architect, journal�Sorcery�XRR��J�Buyback 3. Fanning the Flames deals X damage to target creature or player.���Sorcery�3RRRR��P�Flame Wave deals 4 damage to target player and each creature he or she controls.^�I hear the roaring of a wave whose waters are red and whose mists are black." --Oracle en-Vec�Instant�1R��o�Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.�It's raining rats and moggs.�Enchant Creature�R��3�R: Enchanted creature gets +1/-1 until end of turn.�" the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight." --Karn, silver golem �Summon Beast�4R�3/3i�Flowstone Hellion is unaffected by summoning sickness. 0: Flowstone Hellion gets +1/-1 until end of turn."�Volrath leaves no stone untrained. �Summon Beast�4RR�4/5:�Trample. R: Flowstone Mauler gets +1/-1 until end of turn.O�Once these horrifying creatures were perfected, there was no need for armodons. �Summon Beast�2R�2/23�R: Flowstone Shambler gets +1/-1 until end of turn.@�Flowstone troops are notoriously difficult to keep in formation. �Summon Spirit�2R�1/1c�Furnace Spirit is unaffected by summoning sickness. R: Furnace Spirit gets +1/+0 until end of turn.:�If it can survive the Furnace, you don't want it near you. �Enchantment�1R��Z�Whenever any creature blocks, Heat of Battle deals 1 damage to that creature's controller.F�"Takara, it's me!" shouted Starke. It was no use--she obeyed Volrath. �Enchantment�2R��V�Each creature blocks whenever able. Attacking player chooses how each creature blocks.b� Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"�Sorcery�1R��J�Mob Justice deals 1 damage to target player for each creature you control.&�A single stone can start an avalanche.�Summon Goblins�3R�3/4e�If any other creature comes into play, sacrifice Mogg Bombers and it deals 3 damage to target player.J�Behind every great mogg bomber is another mogg with a shovel and a basket. �Summon Moggs�1R�3/3l�Mogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks.S�They'll attack whatever's in front of them--as long as you tell them where that is.�Sorcery�3RR���Destroy all creatures target player controls. For each creature put into the graveyard in this way, put two Goblin tokens into play under player's control. Treat these tokens as 1/1 red creatures.�� �Summon Goblin�1R�1/1\0Whenever Mogg Maniac is dealt damage, it deals an equal amount of damage to target opponent.�Stand clear if he gets an itch.�Sorcery�3R���Destroy all non-basic lands.`�"We have built a wall upon sand. The wall will vanish. The sand will remain." --Oracle en-Vec�Sorcery�R��8�Buyback 3. Target creature gets +3/+0 until end of turn.���Summon Phoenix�4R�2/2�Flying RRR: Put Shard Phoenix into your hand. Use this ability only if Shard Phoenix is in your graveyard and only during your upkeep. Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.���Instant�R��2�Shock deals 2 damage to target creature or player.3�Lightning tethers souls to the world. --Kor saying �Summon Hydra�3RR�0/0�Spitting Hydra comes into play with four +1/+1 counters on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.�� �Summon Wall�1R�4/1 �First Strike.}�"In this blessed structure let the very walls baptize themselves in the blood of intruders." --Stronghold architect, journal�Instant�W��8�Prevent 1 damage to any creature or player. Draw a card.h�Takara shook with guilt. She knew the last image her father had seen was her sword flashing toward him. �Summon Licid�2W�2/2�W, T: Calming Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot attack" instead of a creature. Move Calming Licid onto target creature. You may pay W to end this effect.���Instant�W��3�Buyback 3. Target creature cannot attack this turn.���Enchant Creature�1W��D�Enchanted creature gets +1/+3. W: Return Conviction to owner's hand.O�It was not the minotaur's shoulders but his soul that bore the heaviest weight. �Enchantment�1WW��4�Whenever you successfully cast a spell, gain 1 life.c�"How fascinating it is to watch the machinations of one's own mind play themselves out." --Volrath �Enchantment�2W��r�Choose a card in your hand and put it on top of your libary: Prevent all damage to you from an instant or sorcery.`�After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.�Summon Soldier�W�1/1,�W: Honor Guard gets +0/+1 until end of turn.v�"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them." --Oracle en-Vec�Summon Soldiers�3WW�3/3L�Trample. 0: Redirect 1 damage from Lancers en-Kor to a creature you control.4�Nearly all sets of Kor twins are trained as lancers.�Summon Soldiers�W�1/1B�0: Redirect 1 damage from Nomads en-Kor to a creature you control.�The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation. �Enchantment�3W���Skip drawing a card: Put a study token on Pursuit of Knowledge. Remove three study tokens from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw 7 Cards.�� �Enchantment�1W��/�Walls can attack as though they were not Walls.U�Walls collapse and kill people all the time. Some are just more aggressive about it. �Enchantment�1W��q�Whenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.N�"That which knows itself cannot be shaped to another's will." --Oracle en-Vec�Enchant Creature�W��U�Enchanted Creature gains "T: prevent all damage to any creature from any one source."I�Knit bone, darn flesh, Stitch skin, weave breath. -Samite healing ritual�Instant�W��X�Sacrifice a creature: Return any number of target creatures you control to owner's hand.�"Enjoy your deception, Vuel," Gerrard said as Volrath's features melted from the dead shapeshifter. "I'll count this one as practice." �Summon Cleric�1W�1/2�0: Redirect 1 damage from Shaman en-Kor to a creature you control. 1W: Redirect to Shaman en-Kor all damage dealt to any one creature from any one source.�� �Summon Bird�1W�1/19�Flying. Attacking does not cause Skyshroud Falcon to tap.E�The falcon slits the sky to let the light drip through. --Kor saying�Instant�W�� �Destroy target blocked creature.U�"You've got your childhood wish at last. Now you get to die." --Gerrard, to Volrath�Summon Soldier�2W�2/2a�Shadow. If Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.�� �Summon Spirit�3W�2/2J�Flying. 0: Redirect 1 damage from Spirit en-Kor to a creature you control.Q�Death free throat from thirst, mouth from speech, feet from earth. --Kor requiem�Instant�X1W��w�Prevent up to X damage to target creature. For each damage prevented in this way, put a +1/+1 counter on that creature.�� �Summon Cleric�2W�2/21�When Venerable monk comes into play, gain 2 life.,�Age wears the flesh but galvanizes the soul. �Summon Wall�1W�0/4" --Eladamri, Lord of Leaves �Summon Elf�G�1/1P�For each creature that blocks it, Elvish Berserker gets +1/+1 until end of turn.6�Their fury scatters enemies like a pile of dry leaves. �Summon Beasts�3G�4/5=�If you play any spell, return Jackalope Herd to owner's hand.R�There's little more demeaning than getting your butt kicked by a bunch of bunnies. �Summon Wizard�GG�1/2�G, T: Put a Beast token into play. Treat this token as a 2/2 green creature. Play this ability only if target opponent controls more creatures than you.�� �Enchantment�G���During your discard phase, you may choose to put all land cards from your hand into play. If you do, discard the rest of your hand.�� �Summon Legend�1GG�2/3l�Mirri, Cat Warrior counts as a Cat Warrior First Strike, forestwalk Attacking does not cause Mirri to tap.�� �Enchantment�1G��During each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.�� �Summon Lizard�4G�3/3Y�2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn.o�". . . And the third little boar built his house out of rootwalla plates . . . ." --Skyshroud children's story�Enchant Creature�G��e�Whenever any opponent successfully casts a creature spell, put a +1/+1 counter on enchanted creature.�Hunger growls, never purrs. �Summon Troll�1G�1/1e�For each creature that blocks it, Pygmy Troll gets +1/+1 until end of turn. G: Regenerate Pygmy Troll�"Who you callin' 'shorty'?"�Summon Wolverines�3GG�4/4P�For each creature that blocks it, Rabid Wolverines gets +1/+1 until end of turn.�Is there any other kind" instead of a creature. Move Leeching Licid onto target creature. you may pay B to end this effect.���Sorcery�3BB���Set all creature cards in all graveyards aside. Then, put each creature that is in play into its owner's graveyard. Then, put each creature set aside this way into play under its owner's control.�� �Summon Imp�2B�1/1�Flying. T: All non-Wall creatures target opponent controls attack this turn If able. At end of turn, destroy each of those creatures that did not attack. Use this ability only during target opponent's turn and only before combat.�� �Summon Beast�3B�3/2m�Sacrifice a swamp: Marsh Lurker cannot be blocked this turn except by artifact creatures and black creatures.e�From the mists it rises, into the mists it retreats; through the mists it walks, fearless and unseen. �Summon Sliver�2B�2/2x�Each Sliver gains "2, Sacrifice this creature: Target player discards a card at random. Play this ability as a sorcery."Z�"They share more than their thoughts. We must shatter their link quickly!" -Hanna, to Orim �Summon Minion�3BBB�*/*�Trample. When you play Minion of the Wastes, pay any amount of life. Minion of the Wastes has power and toughness each equal to that amount.���Sorcery�2B��M�Destroy all green creatures. Those creatures cannot be regenerated this turn.d�"There will come a time when the voices of soil and seedling will sing only laments." -Oracle en-Vec �Summon Imp�B�0/1f�Flying. B: Pit Imp gets +1/+0 until end of turn. You cannot spend more than BB in this way each turn.y�The moans of the Death Pits were underscored by the chattering of imps, for whom the ship was cause for much destruction.�Sorcery�1BB���Destroy target land.X�"These rains cannot quench; they carve the land's face like a scalpel on flesh." -Crovax �Summon Rats�1B�2/1:�B: Destroy target artifact, creature, or land you control.R�"These creatures offer new challenges in the scrutiny of entrails." -Oracle en-Vec�Sorcery�B���Put target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost.(�"You will learn to earn death." -Volrath�Instant�1BB��3�Destroy two target nonblack creatures. Lose 5 life.T�"My plan's elegance leads my enemies to believe it is spite that fuels me." -Volrath�Enchant Creature�B��e�Whenever any creature is put into any graveyard from play, put a +1/+1 counter on enchanted creature.L�"First blood isn't as important as last blood." -Gerrard of the Weatherlight �Enchantment�B���When Sarcomancy comes into play, put a Zombie token into play. Treat this token as a 2/2 black creature. During your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you.�� �Summon Beast�2BB�2/2)�Flying. 1B: Regenerate Screeching Harpy.A�"They are called 'fowl' for a reason." -Mirri of the Weatherlight �Summon Minion�2B�3/38�If Servant of Volrath leaves play, sacrifice a creature.Y�"Volrath is a harsh master. My reflection is a constant reminder of that." -Greven il-Vec�Summon Vampire�3BB�3/3\0Flying. Choose and discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.p�"If it tastes one drop of elvish blood I will cast it from the shroud to see it burn." -Eladamri, Lord of Leaves �Summon Spirit�3B�2/2/�Pay 3 life: Put a +1/+1 counter on Souldrinker.�Don't drink and thrive�Enchant Creature�1B���Enchanted Creature gets +3/+3. If enchanted creature is the target of a spell or ability, destroy that creature. The creature cannot be regenerated this turn.T�"This one has not screamed enough to show effective implantation. Kill it." -Volrath�Summon Serpent�5UUU�7/6 �Islandwalk�"Deep devourer concealed in darkhome Shrouded it seeks all becomes fodder Once we swarm alone and asea But no more." -Rootwater Saga�Instant�1UU��4�Buyback 3. Return target permanent to owner's hand.�� �Enchantment�1U��'�Red spells cost an additional 2 to play&�"Temper, Temper." -Ertai, wizard adept �Interrupt�2UU��"�Counter target Spell. Draw a card.M�"There is nothing you can do that I cannot simply deny." -Ertai, wizard adept �Enchantment�3UU��=When Duplicity comes into play, put the top 5 cards from your library face down on Duplicity. During your upkeep you may exchange all the cards in your hand for the cards on Duplicity. At the end of your turn, choose and discard a card. If you lose control of Duplicity, put all cards on it into owner's graveyard.�� �Interrupt�XU���When target spell is successfully cast, put X delay counters on it. X cannot be 0. During each upkeep of that spell's caster, remove a delay counter from that spell. If the spell has no delay counters on it, it resolves.���Summon Shapeshifter�3UU�3/4�As long as opponent controls any creatures with flying, Escaped Shapeshifter gains flying. The same is true for first strike, trample, and protection from any color.�� �Summon Drake�2UU�2/4�Flying[�Two things are needed to survive the harsh skies of Rath: a thick hide and a thicker skull. �Summon Beast�1UU�1/3f�Flying. Fylamarid cannot be blocked by blue creatures. U: Target creature is blue until end of turn.�� �Summon Crab�4U�3/3M�U: Until end of turn, Giant Crab cannot be the target of spells or abilities.g�During the giant crab' mating season, Skyshroud nights are filled with the clatter of their skirmishes. �Summon Turtle�2U�1/4��X�"So like men are they: a hardened shell with fragile flesh beneath." -Selena, dark angel �Enchantment�2U��G�Whenever target opponent successfully casts a green spell, draw a card.i�"We can fight with you or against you. After my day, I'd prefer the former." -Gerrard of the Weatherlight �Interrupt�1U���Counter target artifact, creature, enchantment, or land ability requiring an activation cost. Abilities of that permanent cannot be played again this turn. Draw a card.���Instant�2U���Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.�� �Enchantment�UU���During your upkeep you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Permanently gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure.���Sorcery�2UU��m�Permanently exchange control of target artifact or creature for control of target permanent of the same type.h�Squee tucked the warm ball in his pocket and slipped a pebble in its place. "Glok," he mumbled, and hid.�Sorcery�1U��q�Search your library for any number of land cards and remove them from the game. Shuffle your library afterwards.B�"And when this land is wasted, where will we go?" -Thalakos lament�Summon Merfolk�U�1/1/�U: Manta Riders gains flying until end of turn.2�"Water is firmament to the finned." -Oracle en-Vec �Summon Beast�3UU�3/3>�Flying. T: Mawcor deals 1 damage to target creature or player.9�From its maw comes neither word nor whisper -- only wind.�Instant�2U��%�Skip your next turn: Draw four cards.a�"Part of me believes that Barrin taught me meditation simply to shut me up." -Ertai, wizard adept �Summon Sliver�2U�2/2<�Each Sliver gains "2, Sacrifice this creature: Draw a card."P�"A jigsaw puzzle that lives, breeds, and thinks." -Hanna, Weatherlight navigator �Enchantment�4U���During your upkeep, you may look at the top card of target opponent's library. You may then put that card on the bottom of his or her library.C�A gleam like struggling sunlight penetrated Selena's dark thoughts. �Enchantment�2U��h�Each turn, each creature cannot attack you unless its controller pays an additional 2 for that creature.n�"You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more." -Volrath, to Karn�Summon Merfolk�U�1/1[�T, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.c�"Drop a dagger into the murky deep and the merfolk will cut your throat with it." -Skyshroud saying�Summon Merfolk�2U�1/1@�T: Rootwater Hunter deals 1 damage to target creature or player.e�"Bitter water vicious wave Shadow-cold shallows root-made maze Home's angry embrace." -Rootwater Saga�Summon Merfolk�2UU�2/3W�T: Gain control of target creature as long as that creature has any enchantments on it.���Summon Merfolk�2U�2/2F�You may play creature enchantments whenever you could play an instant.M�"Ugh! When did orcs and fish start having kids?" -Gerrard of the Weatherlight�Summon Serpent�4UU�6/6G�Sea Monster cannot attack unless defending player controls any islands.D�Water is life. Or perhaps it is just something to wash it down with.�Instant�U��=�Target creature gains shadow until end of turn. Draw a card.���Enchant Creature�U��M�Enchanted creature gains flying. U: Return Shimmering Wings to owner's hand.5�The brighter the wings, the deeper the impact crater. �Summon Bird�1U�2/2d�Flying. You cannot play Skyshroud Condor unless you have successfully cast another spell this turn.:�Condor's flight augurs sleepless night. -Skyshroud proverb�Enchant Enchantment�UU��%�Gain control of enchanted enchantmentp�"Why should I flatter another with imitation when I can satisfy myself through possession?" -Ertai, wizard adept �Summon Licid�1U�1/1%U1, T: Stinging Licid loses this ability and becomes a creature Enchantment that reads "Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller"" instead of a creature. Move Stinging Licid onto target creature. You may pay U to end this effect.�� �Summon Wizard�2U�1/1Shadow. You may chose not to untap Thalakaos Dreamsower during your untap phase. If Thalakos Dreamsower damages any opponent, tap target creature. As long as Thalakos Dreamsower remains tapped, that creature does not untap during its controller's untap phase.���Summon Illusion�2U�2/1<�Shadow. U: Put Thalakos Mistfolk on top of owner's library.:�"They are 'between' in every way." -Lyna, Soltari emissary �Summon Wizard�UU�1/12�Shadow. If Thalakos Seer leaves play, draw a card.j�"You see our world when you shut your eyes so tightly that tiny shapes float before them." -Lyna, to Ertai�Summon Soldier�1U�1/2�Shadowd�"Ill luck and poor geography caught the Thalakos between us and the Dauthi." -Lyna, Soltari emissary�Sorcery�2U��.�Put target creature on top of owner's library.1�"Gone today, here tomorrow." -Ertai, wizard adept�Sorcery�3UU��1�Target player takes an extra turn after this one..�"Let's do it again!" -Squee, goblin cabin hand �Summon Spirit�3U�1/4S�Flying. T, Tap two creatures you control: Return target permanent to owner's hand.J�It is said that the wind will blow the world past if you wait long enough.�Instant�2U��>�Tap or untap target artifact, creature, or land. Draw a card.�Battles are won in nuance�Summon Shapeshifter�3U�0/1�Whenever any creature comes into play, Unstable Shapeshifter permanently becomes a copy of that creature and retains this ability.>�"In a world of untruths, the living lie rules." -Oracle en-Vec�Enchant Creature�1U���Enchanted creature cannot attack, block, or play any ability requiring an activation cost. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to owner's hand.���Instant�U���Buyback 2. Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn.���Instant�U���Buyback 5. Draw a card.:�"I followed her song only to find it was a dirge." -Crovax �Summon Faerie�1U�1/1;�Flying. T: Target creature gains flying until end of turn." -|Destiny|, Avatar �Enchantment�G��.�All artifacts and lands come into play tapped.�� �Summon Wurm�5GG�6/6�Trample�� �Summon Lizard�2G�2/2Q�1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn.�� �Summon Beast�4G�3/4M�Protection from Blue. While Scragnoth is being cast, it cannot be countered.�� �Summon Elf�1G�2/1�T: Untap target creature.�� �Summon Elf�1G�1/1�T: Add G to your mana pool. Play this ability as a mana source. 1: Add W or R to your mana pool. Play this ability as a mana source.�� �Summon Elf�G�1/1X�T: Choose a land card in your hand and put it into play. Play this ability as a sorcery.�� �Summon Giant�2GG�3/3�1G: Regenerate Skyshroud Troll.�� �Summon Spike�G�0/0�Spike Drone comes into play with one +1/+1 counter on it. 2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.�� �Enchantment�G��$�GG: Tap target creature with flying.���Summon Elephant�1GG�3/3�����Summon Elephant�3G�3/3@�1G: Target creature blocks Trumpeting Armodon this turn if able. �TAROOOOO!!!!�Summon Elemental�5GGG�7/7g�During each player's upkeep, put a Saproling token into play. Treat this token as a 1/1 green creature.���Instant�2G���Destroy target artifact.���Sorcery�1GG���Destroy target land.���Sorcery�2RR��M�Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.A�"Every act of destruction has a repercussion" -Karn, Silver Golem �Enchantment�2R��n�During each player's upkeep, Ancient Runes deals 1 damage to that player for each artifact he or she controls.A�Ertai volunteered to open the portal. He figured he owed it one.�Sorcery�2RRR��7�Remove all permanents from the game. Discard your hand.T�"There is a future in which I can see only mist and a single shadow." -Oracle en-Vec �Summon Sliver�2R�2/2B�Each Sliver gains "2: This creature gets +1/+0 until end of turn."b�Spans of spines leapt from one sliver to the next, forming a deadly hedge around the weatherlight.�Instant�1R��j�Target attacking or blocking creature gets +4/+0 until end of turn. At end of turn, destroy that creature.]�"When Torahn bellows, non survive-not event the warrior whose horns he rides." -Talruum adage�Instant�3R���Destroy all islands.[�"The fishers will throw out their nets and draw them back filled with dust." -Oracle en-Vec �Summon Drake�2RR�1/2O�Flying. 1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.]�"These runes are tough enough without the distraction," Ertai muttered, one eye on the drake. �Summon Cat�1R�2/1 �Mountainwalk9�"Relative of yours?" Ertai teased. Mirri simply sneered. �Summon Ooze�2RR�0/0�Chaotic Goo comes into play with three +1/+1 counters on it. During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it.���Enchant Creature�R��_�R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to owner's hand.�"It is the forge of kings."�Sorcery�3R��^�Tap target creature. That creature deals damage equal to its power to another target creature.A�"Carrion! Keep your distance, My blade will come to you!" -Crovax �Summon Licid�1R�1/1�R, T: Enraging Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature is unaffected by summoning sickness" instead of a creature. Move Enraging Licid onto target creature. You may pay R to end this effect.�� �Summon Insect�3R�1/1/�Flying R: Firefly gets +1/+0 until end of turn.]�"If they don't pinch, they burn. Can't ya eat any of da bugs here?" -Squee, goblin cabin hand �Summon Wizard�1R�1/1O�T: Fireslinger deals 1 damage to target creature or player and 1 damage to you.^�" the moral of the fireslinger fable: With power comes isolation" -Karn, silver golem �Summon Giant�2RR�3/30�R: Flowstone Giant gets +2/-2 until end of turn.�When the first of these giants woke from the bedrock, he was still sleepy. He yawned and stretched until his legs grew so thin that they snapped like icicles in the sun. -Vec lore�Summon Salamander�3RR�3/4F�R: Flowstone Salamander deals 1 damage to target creature blocking it.I�The Furnace of Rath is periodically illuminated by their sparkling yawns. �Summon Drake�3RR�3/38�Flying R: Flowstone Wyvern gets +2/-2 until end of turn.N�"Where I come from, stone stays on the ground." -Tahngarth of the Weatherlight �Enchantment�1RRR��5�Double all damage assigned to any creature or player.�� �Enchantment�1R��U�Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.9�One mogg to aim the catapult, one mogg to steer the rock. �Enchantment�2R��S�Instants and abilities requiring an activation cost cannot be played during combat.R�The match between Tahngarth and Greven was close only in the mind of the minotaur. �Enchantment�1R��R�Whenever target opponent successfully casts a white spell, he or she loses 2 life.�As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal. �Summon Sliver�1R�1/11�All Slivers are unaffected by summoning sickness.�Gerrard looked all around for the source of the mysterious pulse, and at that moment the slivers boiled forth from the crevasses. �Summon Hound�R�2/1G�For each point of damage dealt to Jackal Pup, it deals 1 damage to you.Z�The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.�Instant�1R��{�Kindle deals to target creature or player an amount of damage equal to 2 plus the number of Kindle cards in all graveyards.8�Hope of deliverance is scorched by the fire of futility.�Instant�3R��<�Lightning Blast deals 4 damage to target creature or player.Y�"Those who fear the darkness have never seen what the light can do." -Selenia, dark angel�Summon Elemental�3R�4/18�Lightning Elemental is unaffected by summoning sickness.X�A lightning elemental once killed an entire tribe of merfolk-simply by going for a swim. �Summon Giant�2RR�4/3���"Faugh!" snorted Tahngarth. "Why would it make a meal of something like you?" Squee looked relieved. "No," he continued, "you'd make a much better toothpick."�Summon Elemental�3RR�0/0�Magmasaur comes into play with five +1/+1 counters on it. During your upkeep, remove a +1/+1 counter from Magmasaur, or sacrifice Magmasaur and it deals 1 damage for each +1/+1 counter on it to each creature without flying and each player.���Summon Goblins�R�2/2[�Mogg Conscripts cannot attack unless you have successfully cast a creature spell this turn.p�"Torahn's horns! They've seen us now, statue, you must fight to save yourself!" -Tahngarth, aboard the Predator �Summon Goblin�R�1/1Q�Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.�"I got it! I got it! I-" �Summon Goblin�R�1/1A�Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.7�The evisceration of one mogg always cheers up the rest.�Summon Goblins�1R�3/36�Mogg Squad gets -1/-1 for each other creature in play."�"Stop, goblins-what's that sound?" �Enchantment�3R��s�Whenever any creature blocks or is blocked by a creature with lesser power, destroy the creature with lesser power.a�As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.�Summon Soldier�2R�2/2L�T: Opportunist deals 1 damage to target creature that was damaged this turn.f�The third time the Oracle glanced suspiciously at him, Starke decided she had glanced twice too often. �Summon Beast�2R�*/3P�Pallimud has power equal to the number of tapped lands target opponent controls.x�The old Vec tell tales of a beast that fed on scraps but turned its nose up at the lavish banquet they set in its honor. �Summon Dragon�2RR�5/5\0Flying When Rathi Dragon comes into play, sacrifice two mountains or sacrifice Rathi Dragon..�Wrap the flame as twine kingoms will be thine.�Summon Soldier�4R�3/3g�First Strike. If Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.O�"His tongue must be honey, the way he gathers ants to fight with him." -Volrath�Sorcery�XRR��n�Rolling Thunder deals X damage divided any way you choose among any number of target creatures and/or players.l�"Such rage," thought Vahti, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."�Summon Soldier�2RR�1/3" -Volrath �� �Bone Shredder����UY-U���Brink of Madness����UY-R���Engineered Plagueo���UY-U�� �Eviscerator`���UY-R�� �Fog of GnatsB���UY-C���Giant Cockroach���UY-C���Lurking Skirge���UY-R���No Mercy���UY-R�� �Ostracize���UY-C���Phyrexian BroodlingsU���UY-C���Phyrexian Debaser���UY-C���Phyrexian Defiler���UY-U���Phyrexian Denouncer���UY-C���Phyrexian Plaguelordq ���UY-R���Phyrexian Reclamation# ���UY-U�� �Plague Beetle ���UY-C�� �Rank and File ���UY-U���Sick and Tired ���UY-C���Sleeper's GuileG ���UY-C�� �Subversion ���UY-R���Swatp ���UY-C���Tethered Skirge ���UY-U���Treacherous LinkN���UY-R���Unearth���UY-C�� �About Face/���UY-C���Avalanche Riders���UY-U���Defender of Chaos���UY-C���Ghitu Fire-Eater?���UY-U�� �Ghitu Slinger ���UY-C�� �Ghitu War Cry���UY-U�� �Goblin Medics9���UY-C�� �Goblin Welder���UY-R�� �Granite Grip^���UY-C���Impending Disaster���UY-R���Last-Ditch Effort���UY-U���Lava AxeB���UY-C�� �Molten 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May 27, 2025 - 4:34pm

Trainers are memory resident programs that alter the behavior of a game.

Your antivirus software and web browser may detect them as malware (viruses, worms, trojans, bots etc.).

This is almost always a false alarm.

  • File name: aoe10btrainer.zip_Age of Empires Rise of Rome