Age of Empires: Rise of Rome 1.0b trainer

Age of Empires: Rise of Rome 1.0b trainer
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AOE 1.0b bWCkRk,w]Ck bC,@v,Uctrl+1s,M D,nANOC,ULk r1,NiHAHs1vW, kXC,R]@,uO}, A@@isQ0~9,OonbiHH vW,~. ps:bzC^windows,YzNF, Yzn~,Oo@UM,Yzo {bQ_,iH[A. Summon Minion2B1/1cFlying; Echo. When Bone Shredder comes into play, destroy target non-black, non-artifact creature.Enchantment2BBzDuring your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.Z"The fools thought me dead. But I built an empire inside my tomb." -Kerrick, sleeper agentEnchantment2BlWhen Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1.n"The ixture of bitterwort in the viral brew has produced most favorable results." -Phyrexian progress notes Summon Horror3BB5/5FProtection from white. When Eviscerator comes into play, lose 5 life.It roamed the time bubble like a captured animal. Kerrick knew he must soon find a way to unleash it on Tolaria or destroy it.Summon InsectsBB1/1$Flying. B: Regenerate Fog of Gnats.CYou can swat a thousand gnats, but a thousand more will assail you. Summon Insect3B4/2;If the sun ever hit the swamp, where would these scurry to"Instant2B6Two target creatures each get -1/-1 until end of turn.IThe Phyrexians' only interest in organic life is discerning its weakness.Enchant Creature2BEnchanted creature cannot be blocked except by artifact creatures and black creatures. When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to owner's hand.Enchantment3BB?During your upkeep, gain 1 life and each opponent loses 1 life.Instant1BB9Cycling 2. Destroy target creature with power 2 or less. Summon Imp2B2/2XFlying. Whenever Tethered Skirge becomes the target of a spell or ability, lose 1 life. It bites the hand that leads it.Enchant Creature1B7Redirect all damage dealt to enchanted creature to you.SorceryB|Cycling 2. Choose target creature card in your graveyard with total casting cost 3 or less and put that creature into play.InstantRSwitch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness and vice versa, this turn.*The overconfident are the most vulnerable. Summon Nomads3R2/2yEcho. Avalanche Riders is unaffected by summoning sickness. When Avalanche Riders comes into play, destroy target land. Summon Knight2R2/1YProtection from white. You may play Defender of Chaos any time you could play an instant.4Some knights will not follow orders - only disorder.Summon Nomad2R2/2mT, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.E"They are called 'Mi'uto', which means 'one use.'" -Jhoira, artificerSummon Nomad2R2/2ZEcho. When Ghitu Slinger comes into play, it deals 2 damage to target creature or player.@If you survive a slinger attack, the slinger wished you to live.Enchantment2R0R: Target creature gets +1/+0 until end of turn.1The war cry is not imply a shout but a sacrament. Summon Goblin2R1/1UWhenever Goblin Medic becomes tapped, it deals 1 damage to target creature or player.'"First, do some harm." -Oath of Goblins Summon GoblinR1/1rT: Choose a player. Exchange target artifact that player controls with target artifact in that player's graveyard.Enchant Creature2R<Enchanted Creature gets +1/+0 for each mountain you control.BThere's beauty in the desert - but it's best to view it from afar.Enchantment1RuDuring your upkeep, if there are 7 or more lands in play, sacrifice Impending Disaster and destroy all lands in play.InstantRUSacrifice X creatures. Last-Ditch Effort deals X damage to target creature or player.W"If you're gonna lose, at least make sure they don't win as much." -Jula, goblin raiderSorcery4R)Lava Axe deals 5 damage to target player."Catch!"Summon Hydra1R1/11RR: Put a +1/+1 counter on Molten Hydra. T, remove all counters on Molten Hydra: Molten Hydra deals 1 damage to target creature or player for each +1/+1 counter removed this way.Instant1RpChoose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.8"Your porous flesh betrays you." -Fire Eye, viashino bey Summon Lizard1R1/1LPygmy Pyrosaur cannot block. R: Pygmy Pyrosaur gets +1/+0 until end of turn.1Do not judge a lizard by its size. -Ghitu proverbEnchantment2RR3, Discard a card at random: Pyromancy deals to target creature or player an amount of damage equal to the total casting cost of the discarded card. 7"Who harnesses fire controls the world" -Ghitu Proverb Instant2RDestroy two target artifacts."My people are bound by masters centuries dead. Each artifact we destroy is another link broken in that chain." -Barb Tail, viashino hereticEnchantment2R{During each player's upkeep if that player controls more lands than any other player, Rivalry deals 2 damage to him or her.Summon Phoenix4RR3/4_Flying When Shivan Phoenix is put into graveyard from play, return Shivan Phoenix to your hand.4To strike down the phoenix is to slash at the flame.Enchant Creature1RyEnchanted creature cannot block. When Sluggishnessis put into a graveyard from play, return Sluggishness to owner's hand.DVark decided to lie down and think of a good excuse to quit working.Summon Viashino2RR4/3DWhen Viashino Bey attacks, all creatures you control attack if able.5When the bey runs, match his stride. -Viashino sayingSummon Viashino2RR5/3wViashino Cutthroat is unaffected by summoning sickness. At the end of turn, return Viashino Cutthroat to owner's hand.N"You guys go on ahead. I'll catch up with ya." -Vark, goblin scout, last wordsSummon Viashino2R1/31R, T: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's total casting cost.%"The past is buried for good reason."Summon Viashino1R2/1wViashino Sandscout is unaffected by summoning sickness. At the end of turn, return Viashino Sandscout to owner's hand.Artifact3Attacking does not cause creatures to tap. At the end of each player's turn, tap all untapped creatures he or she controls that did not attack this turn. Angel's Trumpet deals 1 damage to that player for each creature tapped this way.Artifact Creature6*/*\0Beast of Burden has power and toughness each equal to the total number of creatures in play.o"If it is meant to be nothing but a machine," Karn finally asked Jhoira, "why did Urza build it to be like me?"Artifact32No more than 2 creatures can attack you each turn.Artifact4A player who controls more permanents than any other cannot play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn.Artifact2PDuring each player's turn, spells played by another player cost an additional 3."We've managed to keep the goblins in their assigned areas, but there's little we can do about the smell." -Whip Tongue, viashino technicianArtifact2Grim Monolith does not untap during your untap phase. 4: Untap Grim Monolith. T: Add three colorless mana to your mana pool. Play this ability as a mana source.Artifact3During each of your opponent's upkeeps, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand.The Maiden is a jealous lover.Artifact Creature21/1'2: Regenerate target artifact creature.DIt entertained Jhoira to craft a kit that could bring her the tools.Artifact5T, Sacrifice Memory Jar: Each player sets aside his or her hand, face down, and draws seven cards. At the end of turn, each player discards his or her hand and returns to his or her hand each card he or she set aside this way.Artifact4J4, T: Choose a creature card in your hand and put that creature into play."Summon Elves2G2/2!Protection from black. Cycling 2Enchantment3GDuring your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those creatures into play. Shuffle your library afterward. Summon Elf3GG1/1Echo. When Deranged Hermit comes into play, put four Squirrel tokens into play. Treat these tokens as 1/1 green creatures. All Squirrels get +1/+1. Summon Beasts5G5/4HWhenever a creature blocks it, Gang of Elk gets +2/+2 until end of turn.=The elk is Gaea's favorite, who wears the forest on its brow.Instant2G4Return all enchantments to top of owners' libraries.6When the eternal stars align, can mere mortals resist" -Multani, to Urza. Summon ElfGG2/1;Echo. When Multani's Acolyte comes into play, draw a card.EnchantmentG6Whenever one of your spells is countered, draw a card.Enchant CreatureGzEnchanted creature gains +2/+0 and trample. When Rancor is put into a graveyard from play, return Rancor to owner's hand.Hatred outlives the hateful.Instant1G`Shuffle all creature cards from target player's graveyard into that player's library. Cycling 2InstantGSTarget creature gets +1/+1 and can block creatures with flying until end of turn. 7Sometimes it's possible to pull a meal out of thin air.Summon Apes2G3/4EEcho. You may play Simian Grunts any time you could play an instant.These monkeys mean business.Summon Treefolk3G2/4iWhenever a creature blocks or is blocked by a Treefolk Mystic, destroy all enchantments on that creature.sUrza's wards fell from him like autumn leaves as he entered the dreaming grove. He awoke imprisoned in living wood. Summon ElfG1/1T: Target creature gains forestwalk until end of turn. (That creature is unblockable as long as defending player controls a forest.).z"My grandmother once told me the future of our world was inside the Weatherseed. When I touched it, I know she was right."Summon Treefolk2GGG5/3sTrample. When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to owner's hand.Sorcery2G$Destroy target creature with flying.c"Argoth's doom rained from a clear sky. Yavimaya will not share that fate." -Multani, Maro-Sorcerer Summon Elf2G2/2Echo. When Yavimaya Granger comes into play, you may search your library for a basic land card and put that land into play tapped. Shuffle your library afterward.Summon Wurm4GG6/4TrampleoWhen the gorilla playfully grabbed the wurm's tail, the wurm doubled back and playfully ate the gorilla's head.Summon Treefolk4G4/4Protection from artifacts.2Each time the saw blade bit, the tree spat it out.Sorcery3W<Destroy target creature. That creature's owner gains 4 life."When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up." -Radiant, archangelSummon Zombies2B2/2 SwampwalkZ"Let weak feed on weak, that we may divine the nature of strength." --Phyrexian ScripturesInstant2UUGTap or untap all artifacts, creatures, or lands target player controls.0The best cure for a big ego is a little failure.Enchant Creature1W|Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to owner's hand. Summon Legend1UU1/1kBarrin, Master Wizard counts as a Wizard. 2, Sacrifice a permanent: Return target creature to owner's hand.d"Knowledge is no more expensive than ignorance, and at least as satisfying." --Barrin, master wizardSorceryR|Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.GWhen you've got nothing, you might as well trade it for something else.Instant1UU3Return target permanent to owner's hand. Cycling 2Summon Drake4U2/3FFlying. When Peregrine Drake comes into play, untap up to five lands.NThat the Tolarian mists parted for the drakes was warning enough to stay away.SorceryXR8Destroy each artifact with total casting cost X or less.nCatastrophes happened so often at the mana rig that the viashino language had a special word to describe them.Sorcery3RDestroy target land. Cycling 2Summon MerfolkU1/1 Cycling 2:You are not prey until a predator knows of your existence.Summon SoldierW1/1First Strike"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft." -Radiant, archangelSorcery2R7Steam Blast deals 2 damage to each creature and player.iThe viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.Enchantment3GGDuring your upkeep, you may put a verse counter on Midsummer Revel. G, Sacrifice Midsummer Revel: Put X Beast tokens into play, where X is the number of verse counters on Midsummer Revel. Treat these tokens as 3/3 green creatures.Enchantment4WWhen one of your opponents succesfully casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 creature with flying that counts as an Angel. Attacking does not cause Opal Archangel to tap. Summon ElfG1/1:G, T: Sacrifice Elvish Lyrist: Destroy target enchantment.Bring the spear of ancient briar; Bring the torch to light the pyre. Bring the one who trod our ground; Bring the spade to dig his mound. Summon Minion2B2/1>When Priest of Gix comes into play, add BBB to your mana pool.f"Gix doesn't want a people to rule but puppets to entertain his madness." --Xantcha, Phyrexian outcast Summon Imp2B1/1KFlying. Whenever Ravenous Skrige attacks, it gets +2/+0 until end of turn." --Jula, goblin raider Summon Lizard2R2/3NWhenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.nThey say dromosaurs are frightened of dogs, even little ones. There are no dogs in Shiv. Not even little ones.Artifact Creature20/7MWhenever Wall of Junk blocks, return it to owner's hand at the end of combat.kUrza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.Summon Treefolk4G4/5^The massive Argivian attack on their rooted kindred was a declaration of war to the treefolk. Summon Lizard2R3/1First strike. echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)Shivan Raptor is unaffected by summoning sickness. Enchantment1WnW: Prevent all damage to you from a green source. (Treat further damage from that source normally.) Cycling 2.Summon Boars3G3/3Trample.JIn Argoth, the shortest path between two points is the one the swine make. Summon ElfG1/13G: Target creature gains trample until end of turn.Before Urza and Mishra came to Argoth, the herders prevented their creatures from stampeding. During the war, they encouraged it.Summon Wurm3G6/6~Trample. When Argothian Wurm comes into play, any player may sacrifice a land to put Argothian Wurm on top of owners library.Enchantment2BBDuring your upkeep, you may put a verse counter on Vile Requiem. 1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. Those creatures cannot be regenerated this turn.Enchant Creature2BBEnchanted creature gets +2/+2 and gains flying. Whenever a creature successfully dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature.Enchantment1UPrevent all damage dealt to you from sources you do not control. When a card is put into your graveyard, sacrifice Energy Field.Summon Drake1U3/3Flying. When Gilded Drake comes into play, exchange control of Gilded Drake for target creature one of your opponents controls or sacrifice Gilded Drake. Buyer beware.Enchantment1BBVWhenever a player successfully casts a spell, that player chooses and discards a card.8"Do not presume to speak for yourself." -Gix, to XantchaArtifact Creature78/8:Phyrexian Colossus does not untap during your untap phase.jPay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus cannot be blocked by fewer than three creatures.Enchantment2BDuring your upkeep, sacrifice a creature or sacrifice Contamination. Whenever a land is tapped for mana, it produces B instead of its normal type and amount. Summon Elf1G1/1UT: Add G to your mana pool for each Elf in play. Play this ability as a mana source. Artifact4fX: Chimeric Staff becomes an artifact creature with power and toughness equals to X until end of turn.A snake in the grasp.Sorcery4UURemove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library then draws seven cards. You untap up to six lands.Artifact3^3, T, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.TAs Serra was to learn, the peace and sanctity of her realm were as fragile as glass. Summon Cleric1W1/1]Sacrifice an enchantment: Gain life equal to the sacrificed enchantment's total casting cost.EThe power of faith is quiet. It is the leaf unmoved by the hurricane. Summon Dragon2RR4/4Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) R: Lightning Dragon gets +1/+0 until end of turn.Artifact3V3: Each player puts the top two cards of his or her library into his or her graveyard.5To hone swords and dull minds. -Whetstone inscription Summon Cleric2W2/2dWhen Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.!"Belief is the strongest mortar."Enchant Creature1RRhWhenever enchanted creature successfully deals combat damage to a player, that player sacrifices a land.#Red sky at night, dragon's delight. Summon Cleric2W1/22T: Prevent up to 2 damage to a creature or player.BSerra told them to guard Urza as he healed. Five years they stood.Summon Soldier1WW1/4Sacrifice Sanctum Guardian: Prevent all damage to a creature or player from one source (Treat further damage from that source normally.)!"Protect our mother in her womb."Enchantment1WlW: Prevent all damage to you from a red source. (Treat further damage from that source normally.) Cycling 2.EnchantmentGWhen one of your opponents plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 creature that counts as a Beast.Artifact5X, T: Search your library for a creature card with total casting cost no greater than X. Reveal that card and put it into your hand. Shuffle your library afterward.EnchantmentU;Each of your opponents plays with his or her hand revealed."The most disappointing thing about learning telepathy is finding out how boring people really are." -Teferi, fourth-level studentEnchantment1BnWhenever one of your opponents successfully casts a white spell, that player loses 1 life and you gain 1 life.B"Phyrexia's purity permits no other." --Xantcha, Phyrexian outcastArtifact4During your upkeep, you may put a soot counter on Smokestack. During each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. Summon Horror5B4/4 SwampwalkpT: Add BBBB to your mana pool. Target opponent gains control of Witch Engine. (Play this ability as an instant.)Enchant Creature1U`Enchanted creature gains "During your upkeep, pay this creature's casting cost or sacrifice it."YDevoured by the mists, Tolaria was stuck in time, trapped between two eternal heartbeats.Enchant Creature1GWhen Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.Enchantment3RRDuring your upkeep, Bulwark deals 1 damage to target opponent for each card in your hand greater than the number of cards in that player's hand.K"It will be the goblin's first bath, and its last." -Fire Eye, viashino beyArtifact Creature33/3]When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool.eInstead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.Summon Shade2B1/1.B: Looming Shade gets +1/+1 until end of turn.lThe shade tracks victims by reverberations of the pipes, as spider senses prey tangled in its trembling web.Enchantment1UDuring your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its caster pays an additional X, where X is the number of verse counters on Lilting Refrain. Play this ability as an interrupt.Legendary LandiT: Add one colorless mana to your mana pool 2R, T: Shivan Gorge deals 1 damage to each of your opponents.Both forge and pyre.Sorcery4WW]Destroy all lands or all creatures. Creatures destroyed this way cannot regenerate this turn.lRadiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."Enchantment1WlW: Prevent all damage to you from a land source. (Treat further damage from that source normally.) Cycling 2Enchantment2RRCreatures cannot block.>Sometimes quantity, in the absence of quality, is good enough.EnchantmentW[Instead of the attacking player, you choose how creatures attacking you deal combat damage."Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life." -Song of All, canto 873Enchant Creature2G[Whenever enchanted creature successfully deals damage to a creature, destroy that creature.@All the pain of the shattered forest contained in a single drop.Enchantment2GbWhenever a creature is put into a graveyard from play, that creature's controller may draw a card.)Life is eternal. A lifetime is ephemeral. Summon Horror4BB2/2[Flying. When Abyssal Horror comes into play, target player chooses and discards two cards.=It has no face of its own-it wears that of its latest victim.Summon InsectsB1/1F2B, T: Remove from the game up to three target cards in one graveyard.2It's all fun and games until someone loses an eye. Summon Cat2G2/2GWhenever a creature blocks it, Cave Tiger gets +1/+1 until end of turn.fThe druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.Artifact6CWhenever a source deals damage to you, that damage is reduced by 1."Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt." -UrzaInstant1WLTarget creature loses all abilities and is a 0/1 creature until end of turn.H"It is not your place to rule, Radiant. It may not even be mine." -SerraSorcery2BBhDestroy target land or nonblack creature. A creature destroyed this way cannot be regenerated this turn.["The land putrefied as its touch, turned into an oily bile in seconds." -Radiant, archangelInstant1R0Creatures without flying cannot block this turn.7Like a sleeping dragon, Shiv stirs and groans at times.Sorcery2BUntil end of turn, you may play cards in your graveyard as though they were in your hand. Cards put into your graveyard this turn are removed from the game instead. Summon Zombie2BB2/1XWhen Cackling Fiend comes into play, each of your opponents chooses and discards a card.AIts windpipe is only the first to amplify its maddening laughter.EnchantmentGDuring your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. Summon Cleric1W1/2Protection from red. Cycling 2&A religious order for religious order.Enchantment2WWDuring your upkeep, you may put a verse counter on Serra's Liturgy. W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.Legendary Land`T: Add one colorless mana to your mana pool. T, Sacrifice a creature: Add BB to your mana pool."Living metal encasing dying flesh. Summon Elf3G2/2T: Untap two target lands.:"Sharpen your ears" Elvish expression meaning "grow wiser" Interrupt2UU*Counter target spell. Untap up to 4 lands.c"Time flows like a river. In Tolaria we practice the art of building dams." --Barrin, master wizardSummon Illusion2UU2/2Flying Whenever Somnophore successfully deals damage to a player, tap target creature that player controls. That creature does not untap during its controller's untap phase as long as Somnophore remains in play. Summon Viashino2RR3/2}R: Flip a coin. If you win the flip, return Viashino Sandswimmer to owner's hand. Otherwise, sacrifice Viashino Sandswimmer.#Few swim in a place of such thirst.Artifact25, T: Shuffle your library and reveal the top card. Until end of turn, as long that card remains on top of your library, you may play that card as if it were in your hand without paying its casting cost. (If the spell has X in its casting cost, X is 0.)Enchantment3WjDamage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.-"Believe in the ideal, not the idol." --SerraInstantXR+Heat Ray deals X damage to target creature.[It's not known whether the Thran built the device to forge their wonders or to defend them.Summon GoblinsR2/1Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)S"If you kids don't stop that racket, I'm turning this expedition around right now!"Sorcery2BBaChoose a color. Look at target player's hand. That player discards all cards of the chosen color.l"My finest warrior was lost to the Phyrexians. I pray that Lady Selenia died honorably." -Radiant, archangelSorcery2UnEach player discards his or her hand and draws cards equal to the greatest number a player discarded this way.X"To fill your mind with knowledge, we must start by emptying it." -Barrin, master wizardEnchantmentGWhen one of your opponents successfully casts a creature with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 creature that can block creatures with flying and that counts as a Spider.#It wants only to dress you in silk.LandNDrifting Meadow comes into play tapped. T: Add W to your mana pool. Cycling 2Enchantment2RDuring your Upkeep, you may put a verse counter on Torch Song. 2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player where X is the number of verse counters on Torch Song.Instant1G5Creatures deal no combat damage this turn. Cycling 2Enchant Land1G\0Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.=The forest was too lush for the brothers to despoil - almost.Instant2U/Draw two cards, then choose and discard a card.Q"Without order comes errors, and errors kill on Tolaria." --Barrin, master wizardSummon Townsfolk2W1/1y1W, T: Target creature becomes an enchantment and loses all abilities until a player successfully casts a creature spell./Does the stone mimic life, or did it once live" -Song of All, canto 524 Summon Imp4B3/2_Flying. Choose and discard a card: Add B to your mana pool. Play this ability as a mana source.^The first Yawgmoth priest to harness their power was rewarded with several unique mutilations.Summon Beast4RR6/6TEcho. When Crater Hellion comes into play, it deals 4 damage to each other creature.Enchantment2WWWhen one of your opponents successfully casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 creature with protection from each of that spell's colors and that counts as a Giant.Enchant Creature1U"Enchanted creature is unblockable.n"All we could lose, we did. All we could keep, we do. And both are shrouded by mists." --Barrin, master wizardSorcery3G1Put a +1/+1 counter on each creature you control.When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen.Summon Pegasus2W2/1Flying, first strike"The clouds came alive and dove to the earth! Hooves flashed among the dark army, who fled before the spectacle of fury." -Song of All, canto 211EnchantmentG*You may play an additional land each turn.nThe first explorers found Argoth a storehouse of natural wealth-towering forests grown over rich veins of ore.Enchant Creature2GGSEnchanted creature gets +3/+3 and gains trample. G: Regenerate enchanted creature.IThe forest rose to the battle, not to save the people but to save itself.InstantX2UTarget player draws X cards.After a hundred failed experiments, Urza was stunned to find that common silver ed through the portal undamaged. He immediately designed a golem made of the metal.Summon Soldier2WW2/2"Summon Crab2U1/3U: Untap Horseshoe Crab.In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note. Summon Cat2R2/2Protection from blueWhen the giant returned for the night, he found a dead merfolk on his pillow. Although he praised the little guma, he inwardly wondered where she had hid the head.Enchantment3RR: Choose a creature card from your hand and put that creature into play. The creature is unaffected by summoning sickness. At end of turn, sacrifice the creature.#"Nothin' beat surprise-'cept rock."EnchantmentBAll creatures are black."Yawgmoth spent eons wrapping Phyrexians in human skin. They are the sleeper agents, and they are everywhere." -Xantcha, to UrzaSummon Viashino3R2/2QWhenever a creature blocks it, Viashino Weaponsmith gets +2/+2 until end of turn.\0Within the rig settlement, those who have mastered the making of weapons earn highest honor. Summon Ape2G3/2The gorilla beat its chest and threw great handfuls of leaves into the air. It howled challenge and showed its teeth. The mechanical soldier, not understanding, simply killed it.Legendary Land9T: Add G to your mana pool for each creature you control.d"Here sprouted the first seedling of Argoth. Here the last tree will fall." --Gamelen, Citanul elderSummon Wall1W1/3(Walls cannot attack.)First strike. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.) Summon Avatar4WWW*/*Serra Avatar has power and toughness each equal to your life total. When Serra Avatar is put into a graveyard, shuffle Serra Avatar into its owner's library. Summon Angel2WW3/4Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Attacking does not cause Herald of Serra to tap.Enchantment1W'All creatures gain protection from red.IThe strength of law is unwavering. It is an iron bar in a world of water. Summon Goblin1R2/2Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Goblin War Buggy is unaffected by summoning sickness.Enchantment1WWhen one of your opponents successfully casts a creature spell, Opal Gargoyle becomes a 2/2 creature with flying that counts as a Gargoyle.Summon Elemental3GGG7/7^Trample. During your upkeep, pay GG or sacrifice Child of Gaea. 1G: Regenerate Child of Gaea. Artifact5Whenever a creature is put into a graveyard and a creature is in play, return that creature from your graveyard to play at end of turn.Enchantment2UWhen a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 creature that counts as a Crocodile.)Some roads are paved with bad intentions.Enchantment3RDuring each player's discard phase, Antagonism deals 2 damage to that player unless one of his or her opponents was successfully dealt damage that turn.Sorcery2BChoose two target creature cards in your graveyard. Sacrifice a creature. If you do, put the two chosen creatures into play, tapped.KThe priest cast Xantcha to the ground. "It is defective. We must scrap it."LandQSmoldering Crater comes into play tapped. T: Add R to your mana pool. Cycling 2 Summon Wizard2U1/1cT: Counter target spell unless it's caster pays an additional 1. Play this ability as an interrupt.|"Teferi is a problem student. Always late for class. No appreciation for constructive use of time." -Barrin, progress reportEnchantmentGDuring your main phase, you may add up to X mana of one color to your mana pool, where X is the number of islands target opponent controls.Instant2R!Destroy target artifact Cycling 2Artifact11, T: Untap target artifact.@The key did not work on a single lock, yet it opened many doors.Sorcery1R]Disorder deals 2 damage to each white creature and each player who controls a white creature.V"Then, just when the other guys were winnin', the sky threw up." --Jula, goblin raiderEnchant CreatureB'Cycling 2 Enchanted creature gets -1/-15Urza dared to attack Phyrexia. Slowly, it retaliated. Summon Imp3B2/2;Flying. Crazed Skirge is unaffected by summoning sickness.YThey are Phyrexia's couriers; the messages they carry are inscribed on their slick hides.Enchantment2U@1U: Counter target red spell. Play this ability as an interrupt.The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact, though forever sealed in time.Enchantment2WWhenever one of your opponents succesfully casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 creature that counts as a Guardian 0: Opal Acrolith becomes an enchantment Summon Hounds4B3/3>Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.CA hollow dog is never empty. It is filled with thirst for the hunt.Enchantment2BBRWhenever a creature comes into play, its controller sacrifices a creature or land.mGix despised the sylvan morass. The gouge that the portal had torn in the forest was the only pleasing sight. Summon Elf2G1/1[Whenever a player succesfully casts a green spell, put a +1/+1 counter on Titania's Chosen.a"What do a hero and and arrow have in common? In times of war are many more made." -Elvish riddleInstant1W&Destroy target enchantment. Cycling 2 Summon ImpBB3/2PFlying. When you succesfully cast a creature spell, sacrifice Skittering Skirge.dThe imps' warbling cries echo through Phyrexia's towers like those of mourning doves in a cathedral.Artifact3-3, T: Put a +1/+1 counter on target creature.%Fire in the blood, fire in the belly.Instant2U-Return all green permanents to owners' hands.qOn its way to the cave, the armadillo brushed by a sapling. It awoke to find a full-grown tree blocking its path.Enchantment3BBDuring your upkeep, you may put a verse counter on Discordant Dirge. B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X of those cards, where X is the number of verse counters on Discordant Dirge. That player discards those cards.Artifact0%1, Sacrifice a permanent: Gain 1 lifeWhen the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.Summon Skeletons1B1/1B: Regenerate Unworthy Dead."Great Yawgmoth moves across the seas of shard and bone and rust. We exalt him in life, in death, and in between." -Phyrexian ScripturesEnchantment1GWhen one of your opponents successfully casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 creature that counts as a Treefolk.QThe only alert the invaders had was the rustling of leaves on a day without wind.Enchantment1W)All creatures gain protection from black.In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil. Summon Knight2BB2/2Order of Yawgmoth cannot be blocked except by artifact creatures and black creatures. Whenever Order of Yawgmoth successfully deals damage to a player, that player chooses and discards a card. Summon Djinn4UU5/5Flying During your upkeep, pay 1U or sacrifice Drifting Djinn. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)Enchant Creature1UXEnchanted creature gains "T: This creature deals 1 damage to target creature or player."N"Books can be replaced; a prize student cannot. Be patient." --Urza, to Barrin Summon HorrorB0/0Vebulid comes into play with one +1/+1 counter on it. During your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat.Artifact5During your upkeep, Purging Scythe deals 2 damage to the creature with the lowest toughness. If two or more creatures are tied for the lowest toughness, you decide to which creature Purging Scythe deals damage.Sorcery1B]Each player chooses a creature card in his or her graveyard and puts that creature into play.L"Death;an outmoded concept. We sleep, and we change." --Sitrik, birth priestSummon Angel3W2/2Flying, protection from black"Opposite Law is Grace, and Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it." -Song of All, canto 167Legendary Land9T: Add U to your mana pool for each artifact you control.1The academy worked with time, until time ran out.Artifact Creature44/3<Wirecat cannot attack or block if an enchantment is in play.9Its purr is the sound of iron filings sliding down satin.Enchantment1UWhen one of your opponents succesfully casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 creature with flying and "During your upkeep, pay 1U or sacrifice Veiled Apparition" and that counts as an Illusion.Legendary Land<T: Add W to your mana pool for each enchantment you control."A fragile cocoon of dreaming will.Instant1WLPrevent all damage to one or two creatures. (Treat further damage normally.)"That they are saved from death is immaterial. What is important is that they know the source of their benefaction." -Radiant, archangelArtifact Creature40/6Mobile Fort counts as a Wall. (Walls cannot attack.) 3: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it were not a Wall. Play this ability only once each turn. Summon Insect3G1/2CFlying. Hawkeater Moth cannot be the target of spells or abilities.8Each day at dusk the birds above the canopy grow silent.Summon Bird1U1/1kWhen Spire Owl comes into play, look at the top four cards of your library and put them back in any order. Artifact1uDuring your upkeep, you may add up to two colorless mana to your mana pool. This mana cannot be spent to play spells.CWhen Urza asked the viashino what it did, they answered: "It hums."InstantB]Each land you control gains "Sacrifice this land: Add B to your mana pool" until end of turn.s"When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens." --Urza, journalArtifact5X, T: Tap X lands.iThe helix was the finest example of Mishra's campaign strategy: if he couldn't have Argoth, no one could.Summon Treefolk2G2/*LTreefolk Seedlings has toughness equal to the number of forests you control.cThe year that the brothers landed on Argoth, the trees produced five times as many seeds as normal.Artifact3yWorn Powerstone comes into play tapped. T: Add two colorless mana to your mana pool. Play this ability as a mana source.Enchant Creature3BcDuring the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.J"All bonds are parasitic. Only rulership is pure." --Gix, Yawgmoth praetorSorcery3B5Each of your opponents choose and discards two cards.X"If fear is the only tool you have left, then you'll never control me." -Xantcha, to GixEnchantment3WWeWhenever a creature comes into play under your control, gain life equal to that creature's toughness.CThe very young and the very old know best the song the angels sing.Artifact2You may choose not to untap Endoskeleton during your untap phase. 2, T: Target creature gets +0/+3 as long as Endoskeleton remains tapped.Summon Wurm4R7/7ZDuring your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to owner's hand.dLate at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.Sorcery5BCorrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt succesfully deals damage to a creature or player, gain life equal to that damage.9Yawgmoth brushed Urza's mind, and Urza's world convulsed.Enchantment1WoW: Prevent all damage to you from a white source. (Treat further damage from that source normally.) Cycling: 2.Summon Elves2G2/2BTreetop Rangers cannot be blocked except by creatures with flying.j"If you can't catch them, cut the trees down from beneath them. Force them to fight on our ." -MishraSummon Centaurs3G6/3Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Citanul Centaurs cannot be the target of spells or abilities.Artifact2During your upkeep, you may put a Petal counter on Lotus Blossom. T, Sacrifice Lotus Blossom: Add X mana of 1 color to your mana pool where X is the number of Petal counters on Lotus Blossom. Play this ability as a mana source.Sorcery2BBlSacrifice any number of artifacts, creatures, and/or lands and draw a card for each one sacrificed this way.5Everything will find its use in Phyrexia. Eventually. Summon Horror1B4/4Whenever Flesh Reaver successfully deals damage to a creature or opponent, Flesh Reaver deals an equal amount of damage to you.eThough the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth. Summon Zombie2B2/2CSacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.=Phyrexia wastes nothing. Its food chain is a spiraling cycle.Artifact4When Phyrexian Processor comes into play, pay any amount of life. 4, T: Put a Minion token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid at the time Phyrexian Processor came into play.Enchantment3UUDuring your upkeep, you may put a verse counter on Recantation. U, Sacrifice Recantation: Return up to X target permanents to owner's hand, where X is the number of verse counters on Recantation.Summon Soldiers5W3/3IT: Elite Archers deals 3 damage to target attacking or blocking creature.CArrows fletched with the feathers of angels seldom miss their mark. Summon CatG2/2Echo.dOne pounce, she's hungry - you die quickly. Two, she's teaching her cubs - you're in for a long day. Summon ClericW1/1K1W: Target attacking creature with flying deals no combat damage this turn.9The true names of birds are songs woven into their souls.Summon Worm2B1/1" --Gix, Yawgmoth praetorSummon Hippo3G3/3 IslandwalkG"How could you not hear it approach? It's a hippo!" -Argivian commanderSummon Shapeshifter3UU3/3U: Untap Morphling. U: Morphling gains flying until end of turn. U: Morphling cannot be the target of spells or abilities until end of turn. 1: Morphling gets +1/-1 until end of turn. 1: Morphling gets -1/+1 until end of turn.SorceryRBAt the time you play Raze, sacrifice a land. Destroy target land.FThe viashino believes that the oldest mountains hate everyone equally.EnchantmentWDuring your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent up to X damage total to any number of creatures and/or players, where X is the number of verse counters on Serra's Hymn.SorceryBlLook at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.>"We decide who is worthy of our works." -Gix, Yawgmoth praetorEnchantment3RRDuring your upkeep, you may put a verse counter on Rumbling Crescendo. R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.Enchant LandGPlay Spreading Algae only on a swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to owner's hand.Instant2W{Put three Knight tokens into play. Treat these tokens as 2/2 white creatures. Remove them from the game at the end of turn.C"You reek of corruption," spat the knight. "Why are you even here?" Summon Lizard1RR3/4Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Mountainwalk (If defending player controls a mountain, this creature is unblockable.) Summon Thrull2B2/2USacrifice Blood Vassal: Add BB to your mana pool. Play this ability as a mana source.U"They are bred to shuffer and born to die. Much like humans." - Gix, Yawgmoth praetorEnchantment1BuSacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play this turn.N"The soul? Here, we have no use for such frivolities.." --Sitrik, birth priest Summon Dragon5RR5/5GFlying 1R: Shivan Hellkite deals 1 damage to target creature or player.fA dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it. Summon Insect1G2/4Echo.fThe elves of argoth were trained to ride these creatures, even when their mounts traveled upside-down.Enchant Creature1BwEnchanted creature gets -2/-0. When Despondency is put into a graveyard from play, return Despondency to owner's hand.Instant2BhDestroy target nonartifact, nonblack creature. That creature cannot be regenerated this turn. Cycling 2 InterruptU-Counter target artifact or enchantment spell.\0The most effective way to destroy a spell is to ensure it was never cast in the first place.Enchantment2GDuring each players upkeep, if that player controls more lands than any other, the player puts a Saproling token into play under his or her control. Treat this token as a 1/1 green creature.Enchant Creature1RWhen Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted Creature gents +1/+0 until end of turn.Land~At the end of each turn, if you control no creatures, sacrifice Thran Quarry. T: Add one mana of any color to your mana pool.Instant1R<All attacking creatures gain first strike until end of turn.wA landslide of goblins poured toward the defenders - tumbling, rolling, and bouncing their way down the steep hillside.Enchantment3RQWhenever a red spell deals damage, it instead deals that amount of damage plus 1.^It was the dragons who first learned to chase their prey into the vapors before igniting them.Artifact4oDuring each player's upkeep, that player pays 2 life or returns a permanent he or she controls to owner's hand.-It was the explorers' only tether to reality.EnchantmentBHWhenever a card is put into a graveyard, remove that card from the game.c"Planeswalking isn't about walking. It's about falling and screaming." --Xantcha, Phyrexian outcast Summon Cleric2W0/2T: Gain 1 life.w"The answer to life should never be death; it should always be more life, wrapped tight around us like precious silks." Summon Goblin1R2/2Goblin Raider cannot block.^He was proud to wear the lizard skin around his waist, just for the fun of annoying the enemy.Enchantment2GGnSacrifice a creature: Draw cards equal to the sacrificed creatures power, then choose and discard three cards.E"We have more sprouts than they have hands." --Gamelen, Citanul elder Summon Horror4BB3/3~Flying When Dark Hatchling comes into play, destroy target nonblack creature. That creature cannot be regenerated this turn.Enchant Creature2W7Redirect to enchanted creature all damage dealt to you.f"It is not sad", Radiant chided the lesser angel. "It is right. Every society must have its outcasts." Summon LegendWUBRG*/*Cannot be the target of spells or effects. World Champion has power and toughness each equal to the life totals of target opponent. 0: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.1"It takes great sacrifice to make it to the top."SorceryWWWeIf the opponent agrees to become your lawfully wedded wife, you both win and live happily ever after.Land3 ,T: Choose one of your creatures and have your opponent choose one of his or her creatures. Both target creatures become tapped. Your creature does its power in damage to your opponent's creature, and your opponent's creature does its power in damage to yours. Summon Badger1GG2/2DIf assigned as a blocker, Giant Badger gets +2/+2 until end of turn.`The wizard Greensleeves called a Giant Badger to her aid in a battle with the desert mage Karli.Artifact0During your upkeep, flip a coin. Opponent calls heads or tails while coin is in the air. If flip ends up in opponent's favor, Mana Crypt deals 3 damage to you. T: Add two colorless mana to your mana pool. Play this ability as an interrupt. Summon Dragon2RR1/1Flying, bands R: +1/+0 until end of turn. If more than RRR is spent in this manner during one turn, bury Nalathni Dragon at end of turn.{These small but intelligent Dragons and their Olesian allies held back the tide of Pashalik Mon's hordes of Goblin Raiders.Instant2BBIf target creature is attacking, it cannot be blocked until end of turn; play before defense is chosen. If target creature is blocking, it and all creatures it blocks do no damage during combat.Summon Centaur1RR2/23Attacking does not cause Windseeker Centaur to tap.`Loyal and ionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea.InstantU/Draw 3 cards or force opponent to draw 3 cards.InstantGUntil end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed. Mono Artifact0Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.InstantW`Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block and flying attackers. Controller of target defender may distribute damage among attackers as desired. Play before defense is chosen.InstantGYou may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn. Mono Artifact21: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb.Enchant LandWAll enchantments on target land are destroyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed.Continuous Artifact2CCopper Tablet does 1 damage to each payer during his or her upkeep. Mono Artifact42: Turn any one non-swamp land into swamp during upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature.Summon Dwarves2R1/1Tap to destroy a wall.Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.InstantRYou decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt. Poly Artifact3-1: Lose only 1 life to an unblocked creature.Continuous Artifact4UAll red creatures gain +1/+1 and all mountains provide an extra red mana when tapped.Sorcery2GDestroys any one land. Poly Artifact28X: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you still have to spend. As soon as a face-down creature receives damage, deals damage, or is tapped, you must turn it face up.Enchant CreatureUU-Target creature can be blocked only by walls.Artifact43/62: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense.o"Some of the other guys dared me to touch it, but I knew it weren't no ordinary hunk o' rock." --Norin the WaryEnchantmentBBBBkYou lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard. Mono Artifact0XAdd 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt. Mono Artifact0XAdd 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt. Mono Artifact0XAdd 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt. Mono Artifact0VAdd 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt. Mono Artifact0WAdd 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt.InstantG~Look at the top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library.Instant2UOPsionic Blast does 4 damage to any target, but it does 2 damage to you as well.EnchantmentRR6When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side of the River.SorceryBBDestroys any one land. Mono Artifact2Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.Sorcery1U"Take an extra turn after this one.Sorcery2USet Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library, and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.Summon Giant4R4/4_Trample May block two attacking creatures; divide damage between them however controller likes.hNone know if this Giant is the result of aberrant magics, Siamese twins, or a mentalist's schizophrenia.InstantBBYou may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card imediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent's hand.Summon Ali from Cairo2RR0/1}While Ali is in play, damage that would reduce you to less than 1 life lowers you to 1 life. All further damage is prevented.Instant1WW5All attacking creatures gain +2/+0 until end of turn.5On the day of victory no one is tired. --Arab proverbLandTap to take two cards from your library, after which you must immediately discard three from your hand to your graveyard. If you don't have three or more cards in your hand, discard your whole hand. No spells may be cast between drawing and discarding cards.Summon CamelW0/1XBands All creatures attacking in a band with Camel are immune to damage done by Deserts.rEveryone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.Continuous Artifact2All cards from Arabian Nights must be discarded from play, except for City in a Bottle. While City in a Bottle is in play, no further cards from Arabian Nights can be played.LandpTap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage. Summon Nomads2R2/2>Desertwalk Desert Nomads are immune to damage done by Deserts.LandTap to sacrifice one of your creatures in exchange for a number of life points equal to its toughness. Note that this ability may be used after blocking has been declared.EnchantmentGDuring your upkeep, the creature in play with the lowest power is destroyed and cannot be regenerated. If there is a tie you choose which to destroy. Drop of Honey must be discarded if there are no creatures in play.LandSTap to add 1 colorless mana to your mana pool or regenerate an Elephant or Mammoth.Summon Flying MenU1/1FlyingnSaffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.Summon Guardian3B2/4As long as Guardian Beast is untapped, your non-creature artifacts cannot be further enchanted, destroyed, or taken under someone else's control. If something occurs that would destroy the Guardian Beast and artifacts simultaneously, the Guardian Beast is destroyed but your artifacts are not. If an artifact is enchanted or stolen while Guardian Beast is tapped, it remains so when Guardian Beast is untapped. Summon Efreet2GG3/3Flying While Ifh-Bff Efreet is in play, any player can pay G to have Ifh-Bff Efreet do 1 damage to each player and each flying creature in play. This ability does not tap the Ifh-Bff Efreet, and can be used as soon as it is successfully summoned.Land2Tap to reduce target flying creature's power to 0.The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak."EnchantmentWWWChoose a color. As long as opponent has cards of this color in play, all white creatures gain +2/+1. Jihad must be discarded immediately if at any time opponent has no cards of this color in play.Summon Djinn2BB5/54Juzam Djinn does 1 damage to you during your upkeep._"Expect my visit when the darkness comes. The night I think is best for hiding all." --OualladaSummon Ghoul2B1/1At the end of each turn, put a +1/+1 counter on Khabal Ghoul for each other creature that died during the turn and was not regenerated.Summon King1W1/1"Tap to destroy an Efreet or Djinn.{"We made tempestuous winds obedient to Solomon... And many of the devils We also made obedient to him." --The Qur'an, 21:81LandTap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.Summon ShipU0/2If Merchant Ship attacks and is not blocked, you gain 2 life. Merchant Ship cannot attack unless opponent has islands in play. Merchant Ship is destroyed immediately if at any time you have no islands in play.Summon Cavalry2WW3/3Trample of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.Summon Marid1UU2/3-Tap to gain control of a creature with power no greater than Old Man's power. If Old Man becomes untapped, you lose control of this creature; you may choose not to untap Old Man as normal. You also lose control of the creature if Old Man dies or if the creature's power becomes greater than Old Man's.Enchantment1BBwSelect a creature in play when Oubliette is cast. That creature is considered out of play as long as Oubliette is in play. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Oubliette is removed, creature returns to play tapped. Poly Artifact6Q2: Prevents a land from being destroyed, or removes an enchantment from any land. Mono Artifact55: Instead of drawing a card from the top of your library, select one of your cards from outside the game. This card can be any card you have that you're not using in your deck or that for some reason has left the game. Ring of Ma'rf is removed from the game entirely after use. Summon Egg3R0/3If Rukh Egg goes to the graveyard, a Rukh - a 4/4 red flying creature - comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely. Mono Artifact42 ,T: Gives one creature islandwalk ability until end of turn. If that creature is destroyed before end of turn, so are Sandals.Summon Djinn2UU5/6Flying During your upkeep, you must choose one of your own lands and destroy it. If you destroy an island in this manner, Serendib Djinn does 3 damage to you. Serendib Djinn is destroyed immediately if at any time you have no land in play.SorceryWWPlayers must leave game in progress as it is and use the cards left in their libraries as decks with which to play a subgame of Magic. When subgame is over, players shuffle these cards, return them to libraries, and resume game in progress, with any loser of subgame halving his or her remaining life points, rounding down. Effects that prevent damage may not be used to counter this loss of life. The subgame has no ante; using less than forty cards may be necessary.Summon Singing Tree3G0/31Tap to reduce an attacking creature's power to 0. Summon DevilsB1/1First strike8Sometimes those with the most sin cast the first stones.Summon Wolf1G1/19Tap to give any creature in play +1/+1 until end of turn.p"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" --Maimun al-Wyluli, Diary Summon EfreetRRR3/6If you choose to block with Ydwen Efreet, flip a coin immediately after defense is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Ydwen Efreet cannot block this turn.Summon Archaeologist1WW1/1" --Jarsyl, Diary Mono Artifact4e1: All cards from the Antiquities expansion, including Golgothian Sylex, must be discarded from play.From their earliest educations, the brothers had known that no human contrivance could stand against the true masters of Dominia.Enchantment3BEach time an artifact in play is tapped or its activation cost is paid, Haunting Wind does 1 damage to that artifact's controller. Is not triggered by continuous artifacts.dThese devices lured so many spirits that sometimes entire battlefields would become haunted at once.Summon Bodyguard3WW1/6Unless Martyrs of Korlis is tapped, any damage done to you by artifacts is instead applied to Martyrs of Korlis. You may not take this damage yourself, though you may prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn.Continuous Artifact4#All attacking creatures gain +1/+0.While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone.Land\0Tap to add 3 colorless mana to your mana pool. This mana may only be used to cast artifacts.Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.Summon Orcs2R1/1Tap to do 2 points of damage to any target. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one already on its way to the graveyard, and artifact creatures killed in this way may not be regenerated.Summon Gremlins2B1/1Tap Gremlins to tap an artifact. As long as Gremlins remain tapped and in play, that artifact does not untap as normal during its controller's uptap phase. You may choose not to untap Gremlins during your untap phase.Enchant ArtifactUU The activation cost of target artifact is reduced by 2. If this would reduce target artifact's activation cost below 1, target artifact's activation cost becomes 1. Power Artifact has no effect on artifacts that have no activation cost or whose activation cost is 0.EnchantmentGGGain 1 life whenever one of opponent's artifacts becomes tapped, or whenever the activation cost of one of opponent's artifacts is paid. Is not triggered by continuous artifacts.HThe Forest of Argoth has developed a resistance to mechanical intrusion. Summon Cleric1B1/2DTap to add an amount of black mana equal to target artifact's casting cost to your mana pool. This effect is played as an interrupt. Target artifact, which must belong to you, is discarded. This artifact cannot be one that is already on its way to the graveyard, and atifact creatures killed this way may not be regenerated.Summon Sage1U1/2Tap to draw a card from your library. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is already on its way to the graveyard, and artifact creatures killed this way may not be regenerated. Mono Artifact4b3: Target creature loses -2/-0 until end of turn. Creatures with power less than 1 deal no damage.Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.Artifact Creature44/4GIf Su-Chi goes to the graveyard, its controller gains 4 colorless mana.Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students. Poly Artifact11: You gain 1 life every time one of your artifacts goes to the graveyard. Can only give 1 life each time an artifact reaches the graveyard.rOriginally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces. Mono Artifact43: Select a creature in play; that creature is considered out of play as long as Coffin remains tapped. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Coffin is untapped or removed, creature returns to play tapped. You may choose not to untap Coffin during the untap phase.SorceryUUSearch through your library for one artifact and immediately place it into play; also, choose any artifact in play that you control and place it in its owner's graveyard. If the new artifact has a casting cost greater than that of the discarded one, you must pay the difference or Transmute Artifact fails and both artifacts are discarded. Shuffle your library after playing this card. Poly Artifact1h1: Any artifact cast by any player gives you 1 life. Can only give 1 life each time an artifact is cast.When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water. Poly Artifact33: Draw one card from your library every time an artifact of yours goes to the graveyard. Can only let you draw one card per artifact destruction. May not be used when you destroy an artifact to gain benefits from another card.Continuous Artifact4TAll attacking creatures lose -1/-0. Creatures with power less than 1 deal no damage.During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious Weakstone.Summon Berserker2RRR2/4 Rampage: 3rathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker.Sorcery3UDestroys all forests. Summon LegendGRB1/2<GRB, T: Bring one creature from your graveyard to your hand."... And at his ing, the bodies of the world's great warriors shall rise from their graves and follow him to battle." --The Anvilonian GrimoireLand5All your green legends gain bands with other legends. Summon FaerieG1/1All creatures that block or are blocked by Leprechaun become green creatures. Use counters to indicate changed creatures. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.Artifact5H5, T: Prevents all damage done to you by attacking non-flying creatures.`Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.Artifact42, T: Change the color of target permanent you control to a color of your choice. Use counters. Cost to cast, tap, maintain, or use a special ability of card remains unchanged.Enchantment2BB5Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play. Summon LegendWUG2/2WUG, T: Creatures attack and block as normal, but none deal any damage during combat. All attacking creatures are still tapped. Use this ability any time before attack damage is dealt.I"Battles no longer served a purpose in Karakas." --Angus Mackenzie, DiaryEnchant Creature2UAll enchantments on target creature are destroyed. Target creature cannot be further targeted by instants, sorceries, or enchantments. Enchant World2GGIf a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn. InterruptGmCounters target interrupt or enchantment. Can only counter spells that target a permanent under your control.Instant1RqBackdraft does half of the damage (rounded down) done by one sorcery cast this turn to the caster of the sorcery.Summon Apes1G2/2XUnpredictable in the extreme, these carnivorous apes will prey even upon their own kind. Summon Legend4BRR6/5vHe is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks! Summon Legend3GRB6/5oBartel Runeaxe cannot be the target of enchant creature spells. Attacking does not cause Bartel Runeaxe to tap.CThundering down from Hammerheim, no foe could slow Bartel's charge. Summon Effigy1R0/3When placed in the graveyard from play, Effigy does 3 damage to target creature. If an Effigy is damaged by another Effigy in this manner and is placed in the graveyard in that turn, it deals the amount of damage it received from the other Effigy in addition to its normal 3. Summon Legend3BR2/2\02BR, T: Put a minor demon token into play. Treat this token as a 1/1 red and black creature. Summon Hag2UU2/2On the turn during which Hag is placed in the graveyard, all creatures who dealt damage to Hag that turn become 0/2 creatures. Use counters to mark these creatures.Land5All your white legends gain bands with other legends. Enchant World2RRuAll players may attack with no more than two creatures each turn and block with no more than two creatures each turn.SorceryRChain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then pay RR to have Chain Lightning do 3 damage to any target of that player's choice.Enchantment1B"Every time a player draws a card, that player must first discard a card from hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the first card drawn by a player during the draw phase.Sorcery2WW*All black creatures in play are destroyed.dThe clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone. Summon PriestW1/1_When Clergy are destroyed or take lethal damage, unless opponent pays 1 Clergy are regenerated.Enchantment2RPCreatures with mountainwalk may be blocked as if they did not have this ability.Summon Kobolds00/1BThis card is a red spell when cast and Kobolds are a red creature.3"Kobolds are harmless." --Bearand the Bold, epitaphSummon Kobolds00/1BThis card is a red spell when cast and Kobolds are a red creature.nThe Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million.InstantBCreatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned.y"If I must die, I will encounter darkness as a bride,/ And hug it in my arms." --William Shakespeare, Measure for MeasureEnchantment2GNCreatures with forestwalk may be blocked as if they did not have this ability.Enchant Creature2BFTarget creature deals no damage during combat. Creature cannot attack.Summon Devouring Deep2U1/2 Islandwalk"Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange." --William Shakespeare, The TempestInstant2RTarget attacking creature comes under your control untapped. Return to current controller at end of turn. This creature is no longer considered to have attacked. Play before defense is chosen.Enchantment6WWPut two counters on this card. Remove a counter during your upkeep. When you remove the last counter from Divine Intervention, the game is over and considered a draw.Enchant CreatureUCaster may change target creature's color to any other color. This ability is played as an interrupt. Limit of one change per turn. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged."Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue." --Theognis, Elegies 1, 215InstantRChanges the color of one or more target creatures to red until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.Summon Spawn4UUU6/6Elder Spawn cannot be blocked by red creatures. Sacrifice one of your islands during your upkeep or Elder Spawn does 6 damage to you and is buried.Summon Being1WW2/2Any damage dealt to Enchanted Being during combat by creatures with one or more enchantment cards played on them is reduced to 0.Enchant LandWTap land enchanted with Equinox to counter a spell that destroys one or more of your lands. This ability is played as an interrupt.Sorcery2GG0Both players may take any permanent in their hand and put it directly into play. Players take turns playing one card from their hand until neither wants to play more permanents. No other spells or effects of any kind may be used while Eureka is in effect. If a spell has an X in its casting cost, X is 0.Summon Evil Eye4B3/6^None of your creatures can attack except for Evil Eyes. Evil Eye can only be blocked by walls.6"The highway of fear is the shortest route to defeat."Sorcery2RFlip Star onto the playing area from a height of at least one foot. Star must turn at least 360 degrees or it has no effect. When Falling Star lands, Falling Star does 3 damage to each creature that it touches. Any creatures damaged by Falling Star that are not destroyed become tapped.InstantRAll creatures blocking target attacking creature become tapped. Target attacking creature and all creatures blocking it deal no damage during combat. Enchant WorldU8The top card of each player's library is always face up.Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down.Summon Faeries1G1/1MFlying G, T: Add R to your mana pool. This ability is played as an interrupt.Summon Phoenix4RR3/2Flying If Phoenix is placed in the graveyard from play, return it to owner's hand instead. It may not be summoned again until owner's next turn."The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/ As great in iration as herself." --William Shakespeare, King Henry the Eighth Interrupt1U+Counters target interrupt or instant spell.y"She grinned at me--a wicked grin. 'I hope you weren't relying too heavily on that, my dear."' --Medryn Silverwand, DiarySummon Spuzzem3G2/2If Floral Spuzzem attacks an opponent and is not blocked, then Floral Spuzzem may choose to destroy a target artifact under that opponent's control and deal no damage. InterruptUCTarget spell is countered unless its caster spends an additional 1.Artifact5Pay 3 during your upkeep or Forethought Amulet is destroyed. If you receive more than 2 damage from a sorcery or instant source, that damage is reduced to 2.Summon Giant3RRR4/4 Rampage: 2iThe Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm. Summon Ghosts1BB0/20T: Target creature gets -1/-0 until end of turn.RThe voices of the dead ring in the heart long after they have faded from the ears. Summon Turtle1GG2/4AGiant Turtle may not attack if it attacked during your last turn."The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile." --Ogden Nash, "The Turtle"InstantUPut X counters on one target creature that target wall blocked during this turn; X is the power of the blocked creature. Creature does not untap as normal while it has one or more of these counters on it. Remove one counter during creature's controller's upkeep.InstantRTarget wall you control gains +10/+0 when blocking. Any damage dealt to target wall is reduced to zero. Target wall is destroyed at end of turn.InstantBHAll creatures blocked by target wall are destroyed at the end of combat."He knows he has a short span of life, that the day will come when he must through the wall of oblivion..." --William FaulknerInstantWTDamage done to target wall by attacking creatures is added to your life point total.0Any wall can be battered down, but at what cost" --Adam Lindsay Gordon, The Swimmer Summon Legend3UUW5/4 Rampage: 1|"You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for."Summon Smith1RR2/2ET: Target artifact controlled by opponent becomes tapped or untapped."The smith a mighty man is he/ With large and sinewy hands./ And the muscles of his brawny arms/ Are strong as iron bands." --Henry Wadsworth Longfellow, The Village BlacksmithSummon Druid1GG1/1Ichneumon Druid does 4 damage to any opponent casting an instant. This does not apply to the first instant cast by that opponent in each turn.Enchant CreatureBPay 1 each time target creature attempts to attack, block, or tap. That action is prevented and the creature becomes tapped. Destroy enchantment if mana is not paid. Enchant World2UAll instants and interrupts are countered unless their caster pays an additional X, where X is the casting cost of the spell being cast. Summon Medusa3BB2/4rAll non-wall creatures blocking Medusa are destroyed at the end of combat, as are all creatures blocked by Medusa.Enchant CreatureWWW8All creatures with toughness 3 or less blocking target creature or blocked by target creature are destroyed at end of combat. At the end of the turn put a +1/+1 counter on the target creature for each creature destroyed in this manner during the turn. Counters remain on creature even if enchantment leaves play.EnchantmentUUUUIf opponent casts a Summon spell that does not match the color of one of the creatures under your control, that spell is countered unless the caster pays an additional X where X is the casting cost of the Summon spell. Summon Legend1WGR3/2$All your green creatures gain +0/+2.Abandoning his sword to return to the lush forest of Pendelhaven, Jacques le Vert devoted his life to protecting the creatures of his homeland. Summon Legend3WG4/52"Peace must prevail, even if the wicked must die." Summon Legend4UWW5/5 Summon Legend3GGR6/5Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard.Sorcery2BQJovial Evil does 2 damage to opponent for each white creature he or she controls.["Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us."Legendary LandpT: Add W to your mana pool T: Return target legend to owner's hand; enchantments on target legend are destroyed.i"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." --Emily Dickinson Summon Legend4UW5/3Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other.Artifact42, T: Take a card from your library without looking at it and place it face down under Knowledge Vault. Sacrifice Knowledge Vault to discard entire hand and take the cards under the vault into your hand. If Knowledge Vault leaves play, put all cards under it in your graveyard.Summon Drill Sergeant1R1/2(All your Kobolds gain +0/+1 and Trample.A"ing this army is easy, boy. Just survive your first battle."Summon Lord1R1/20First strike All your Kobolds gain first strike.b"One for all, all for one; we strike first, and then you're done!" --Oath of the Kobold MusketeersSummon Taskmaster1R1/2All your Kobolds gain +1/+0.AThe Taskmaster knows that there is no cure for the common Kobold.Summon Kobolds00/1BThis card is a red spell when cast and Kobolds are a red creature.cKher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground.Artifact22, T: Target creature you control deals no damage this turn, but gains +0/+X until end of turn, where X is the casting cost of target creature. Summon Legend3WWGG3/6GT: Lady Caleria does 3 damage to target attacking or blocking creature. Summon LegendBUW1/2>BW, T: Target creature does no damage during combat this turn."When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others." --Lady Gabriella Summon Legend5BR7/4"I do not what he said to her. I her fiery eyes, fixed upon him for an instant. I a flash, and the hot breath of sudden flames made me turn away. When I looked again, Angus was gone." --A Wayfarer, on meeting Lady OrcaEnchantment2UUIf your opponent controls at least as much land as you do, he or she must sacrifice a land for each land he or she puts into play.Summon Lycanthrope3B2/4B: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter on target creature that blocks or is blocked by the Werewolf. Use this ability after defense is chosen but before damage is dealt. You may not use this ability to reduce the Lesser Werewolf's power below 0.Artifact4SSacrifice a creature during your upkeep to gain life equal to creature's toughness.Artifact44, T: During your upkeep, put one counter on target creature. You may remove this counter at any time to regenerate that creature.Enchantment2WWEYou gain 1 life each time one of opponent's mountains becomes tapped.l"Foolish wizard! As you tap the power of your lofty keep, so grows my strength." --Malvern Xelionos, Letters Enchant World2GGTreat all land in play as both lands and 1/1 creatures. They may not be tapped for mana the first turn they are brought into play. Summon Legend2GGRR4/4"First strike, Legendary Land Walk.Livonya's own nature is a matter of mystery. Nothing is known for sure, merely rumors of unearthly stealth, and unholy alliances. Summon Legend3WWG4/3kFirst strike Creatures with plainswalk or forestwalk may be blocked as if they did not have either ability. InterruptUUCounters target spell. At the beginning of your next main phase, add X to your mana pool, where X is the casting cost of target spell.Artifact6\0Pay up to 2 less than required whenever casting an instant, interrupt, or enchantment spell.Artifact Creature53/3xAll walls able to block Marble Priest must do so. Walls able to block more than one creature can still do so. If blocking wall is compelled to block more creatures than it is legally able to, defender chooses which of these attacking creatures to block, but must block as many creatures as it legally can. Damage dealt to Marble Priest from walls during combat is reduce to 0. Summon Master2GG2/22GG: Put a Wolves of the Hunt token into play. Treat this token as a 1/1 green creature with the ability bands with other Wolves of the Hunt.Artifact6,T: Sacrifice Mirror Universe during your upkeep, and trade your number of lives with opponent. For example, if you had 2 lives and your opponent had 10, you would now have 10 lives and your opponent would have 2. Effects that prevent or redirect damage may not be used to counter this change of life.Enchantment2WW#Non-flying creatures cannot attack.The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.Summon Mold Demon5BB6/6cWhen Mold Demon is brought into play, controller must sacrifice two swamps or Mold Demon is buried.Summon Monster3GG3/6jAfter the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.Land1All your red legends may band with other legends. Enchant World3BGAll spells cast are countered unless their casters pay an additional 3.jThese days, some wizards are finding that they have a little too much spell left at the end of their mana.Artifact44, T: You may cast one spell this turn by paying its casting cost with any type of mana. For example, 2GG becomes 4. However, the card still retains its original color. This ability is played as an interrupt.Artifact4Z3, T: Redirect damage done to you from one source to target creature of opponent's choice.SorceryXXU5X target creatures gain islandwalk until end of turn.b"... and the waters were a wall unto them on their right hand, and on their left." --Exodus, 14:22 Summon Legend4BR5/3BR: +1/+0 until end of turn.We all know the legend: Pavel wanders the realms, helping those in greatest need. But is this a measure of his generosity, or of his obligation to atone"T: Target artifact becomes tapped.InstantW5Remove all enchantments you control and remove all enchantment cards played on all permanents you control. If this spell is cast during opponent's attack, also remove all enchantment cards played on attacking creatures. All enchantments you own are returned to your hand; all other enchantments are destroyed. InterruptUUcAll your lands untap. Reset can only be played on an opponent's turn after his or her upkeep phase.Instant2UU:Damage from one sorcery spell is redirected to its caster.Summon Avengers4W3/1 Plainswalk-Few can withstand the wrath of the righteous.Artifact53, T: Counters target interrupt or enchantment. Can only counter spells which target a permanent under your control. This ability is played as an interrupt. Summon Legend5BU5/7CT: Add B to your mana pool. This ability is played as an interrupt.q"Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state." Summon Legend2BBRR5/5All your Kobolds of Kher Keep gain +2/+2. Pay RRR during your upkeep, or Rohgahh and all Kobolds of Kher Keep become tapped and come under opponent's control. InterruptGFCounter target artifact effect, which must require an activation cost."How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!" --Alfred, Lord Tennyson, "Ulysses"InstantUChanges the color of one or more target creatures to blue until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creature(s) remains entirely unchanged.Land4All your blue legends gain bands with other legends. Summon Faerie1G1/1NT: Remove the bands with other ability from target creature until end of turn.kLeave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.Instant1UfUntil end of turn, damage done to target creature by spells or effects that target it is reduced to 0. Summon Legend4WG4/7V" Sir Shandlar! and stand firm!" --rallying cry of the Eberyn militiaEnchant CreatureUUuTarget creature cannot be the target of instants, sorceries, fast effects, or enchantments unless creature is tapped.Summon Villain2R1/2 T: Destroy target blue creature.]"Striking silent as a dream,/ Cutting short the strangled scream..." --Tobrian, "Watchdragon"Enchantment2WWKAny player with plains under their control gain 1 life during their upkeep. Enchant WorldRIf any player has less than four cards in hand at the end of his or her upkeep, Storm World does one damage to that player for each card less than four.InstantG{Target creature deals no damage during combat but gains X toughness until end of turn; X is target creature's casting cost. Summon Legend3GR4/4CT: Add 2 to your mana pool. This ability is played as an interrupt.lSunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter.Artifact6Sword of the Ages comes into play tapped. T: Sacrifice Sword of the Ages and as many creatures as you choose. Sword does the combined power of these creatures in damage to one target. Sacrificed creatures and Sword are then removed from the game entirely.InstantGChanges the color of one or more target creatures to green until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.Sorcery2BSyphon Soul does 2 damage to all players except caster. Caster gains life points equal to the amount of damage done by Syphon Soul.i"Her lips suck forth; see, where it flies!" --Christopher Marlowe, The Tragical History of Doctor FaustusInstantUUTarget creature deals no damage during combat this turn. Creature becomes tapped and may not untap as normal during its controller's next two untap phases. Summon LegendRBU3/3}RBBU, T: Destroy target tapped creature or target blocking creature. Tetsuo may not be a target of an enchant creature spell. Enchant World3BmAll players bury one target non-artifact creature under their control, if they have any, during their upkeep.|"An immense river of oblivion is sweeping us away into a nameless abyss." --Ernest Renan, Souvenirs d'Enfance et de Jeunesse Summon Legend4GR5/5Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again.Legendary LandAll creatures now require an upkeep cost of 1 in addition to any other upkeep costs they may have. If the upkeep cost for a creature is not paid, the creature is destroyed. Summon Spirit1WW2/2First strike, flying."It was full of fire and smoke and light and... it drove between us and the Efrafans like a thousand thunderstorms with lightning." --Richard Adams, Watership DownLegendary LandT: Add U to your mana pool T: During upkeep remove the banding or bands with other ability from target creature until end of turn.V"Fairest Isle, all isles excelling,/ Seat of Pleasures, and of loves..." --John Dryden Summon Legend3WGG5/5p"How can you accuse me of evil? Though these deeds be unsavory, no one will argue: good shall follow from them."InstantBChanges the color of one or more target creatures to black until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or to use a special ability of target creatures remains entirely unchanged.|"Black spirits and white, red spirits and gray,/ Mingle, mingle, mingle, you that mingle may." --Thomas Middleton, The Witch Summon LegendGGRR2/2<Flying GR, T: Target creature gains +2/+2 until end of turn.]An explorer of the ther, Tuknir often discovers himself in the most unusual physical realms.Sorcery2GJTyphoon does 1 damage to each opponent for each island he or she controls.Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain.Enchantment2UNCreatures with islandwalk may be blocked as if they did not have this ability.EnchantmentBBBLUnderworld Dreams does one damage to opponent for each card he or she draws.~"In the drowsy dark cave of the mind dreams build their nest with fragments dropped from day's caravan." --Rabindranath TagoreLand5All your black legends gain bands with other legends. Summon Legend3BBUU4/4ZFirst strike Creatures with swampwalk may be blocked as if they did not have this ability.Legendary LandvT: Add B to your mana pool T: Remove first strike ability or swampwalk ability from target creature until end of turn."Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down." --Edgar Allan Poe, "The City in the Sea"Enchant CreatureXUUPut X counters on target creature. Target creature becomes tapped when Venarian Gold is cast. Creature does not untap as normal if it has any of these counters on it. Remove one counter during creature's controller's upkeep phase.Summon Walking Dead1B1/1B: RegeneratesRThe Walking Dead are the remains of freakish experiments by the Necromantic Lords.Summon Wall1W2/1If Wall of Caltrops and one or more other walls to block an attacker and no other creatures besides walls block that attacker, Wall of Caltrops gains banding ability until end of turn."Ow! Ow ow ow! Oooh, ow, OW!"Summon Wall1R0/6The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will.Summon Wall2W1/5Protection from blackPAs many attackers were dazzled by the wall's beauty as were halted by its force.Summon Wall2B2/4mProtection from white Damage done to wall by creatures with enchantment cards played on them is reduced to 0.Summon Wall1B0/1+*[At the end of your upkeep, the * below is set to the number of creatures in your graveyard.Summon Satyr2GG1/1T: Gain control of target legend. If Willow Satyr becomes untapped, you lose control of this legend; you may choose not to untap Willow Satyr as normal. You also lose control of legend if Willow Satyr leaves play, if you lose control of Willow Satyr, or if the game ends.Summon Wolverine Pack2GG2/4 Rampage: 2"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." --William Shakespeare, King Henry VSummon Elemental3G*/**s in the lower right-hand corner are set to the number of untapped forests you sacrifice when Wood Elemental is brought into play.Summon Atog1R1/2[0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play.mThe bane of all artificers, the legendary Atogs devoured intricate tools to further their own twisted growth.LandT: Add either R or B to your mana pool. Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Artifact3T: Add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 at any other time to untap. Drawing mana from this artifact is played as an interrupt.LandT: Add either B or G to your mana pool. Counts as both swamp and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.SorceryXUU Target player must draw X cards.Summon Clone3U*/*9Upon summoning, Clone acquires all normal characteristics, including color, of any one creature in play on either side; any enchantments on original creature are not copied. Clone retains these characteristifcs even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play.SorceryBDiscard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante.Enchantment1USelect any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed. Enchantments on the original artifact are not copied.SorceryBBBSwap top card of your library with either card of the ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante.Sorcery1BBIf opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante. Summon Demons3BBB5/5sT: Destroy 1 land. Pay BBB during your upkeep or the Hordes become tapped and you lose a land of opponent's choice.SCreated to destroy Dominia, Demons can somteimes be bent to a more focused purpose.Sorcery1B_Search your library for one card and take it into your hand. Reshuffle your library afterwards.Summon Dwarves1R1/1T: During your upkeep, add a permanent +1/+1 counter to any creature. Each time you use this ability, you must sacrifice one of your artifacts in play._"Work with zeal as hammers peal! Melt, anneal, and pound the steel!" --Old Dwarvish forge-chantEnchant CreatureR=If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives the target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures.Enchant LandWWWTarget land's controller gains 1 life if WW is spent during controller's upkeep. You cannot gain more than 1 life each turn through this enchantment.EnchantmentGYou may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn. InterruptRRAny one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copy's target.Summon Gargoyle2R2/2Flying; R: +0/+1"While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them." -- The Underworld Cookbook, by AsmoranomardicadaistinaculdacarInstantXWPrevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled.Artifact6Z2 ,T: Discard a card you just drew from your library, and draw another card to replace it.Artifact Creature45/3=Must attack each turn if possible. Can't be blocked by walls.We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance. Summon ApeR1/1;While controller has forests in play, Kird Ape gains +1/+2.Enchant Land1GGWhen target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead the player whose land it just destroyed may place it on any other land in play.Enchant CreatureW#Target creature gains first strike.Artifact Creature40/6!Counts as a wall. 1: Regenerates.Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us age.Summon DjinnRRR6/3If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack. Summon Imp2B1/1T: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn.LandT: Add either R or W to your mana pool. Counts as both mountains and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.SorceryU4Bring one artifact from your graveyard to your hand.^Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts.Sorcery1G0Bring any card from your graveyard to your hand.Sorcery2WWwTake a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.InstantWWAll damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. Summon Roc3R3/3FlyingWe encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.Summon HydraXRR0/0Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller's upkeep, new heads may be grown for RRR apiece.Artifact42: Do 1 damage to any target. Rocket Launcher may not be used until it begins a turn in play on your side. If it is used, Rocket Launcher is destroyed at end of turn.@What these devices lacked in subtlety, they made up in strength. InterruptBvSacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.Land T: Add either W or G to your mana pool. Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.LandT: Add either W or B to your mana pool. Counts as both plains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Summon Troll2R2/2MB: Regenerates. While controller has swamps in play, Sedge Troll gains +1/+1.The stench was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would push it down before I could make it out. Summon Efreet2U3/4?Flying Serendib Efreet does 1 damage to you during your upkeep.Sorcery2RR!All artifacts in play are buried.pChains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.Artifact1RT: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.LandT: Add either G or R to your mana pool. Counts as both forest and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Land T: Add either G or U to your mana pool. Counts as both forest and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Land T: Add either U or W to your mana pool. Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Land T: Add either B or U to your mana pool. Counts as both swamp and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Summon Doppelganger3UU*/*Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied. During controller's upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back.Summon Bodyguard3WW2/5Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn.Land T: Add either U or R to your mana pool. Counts as both islands and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Sorcery2R>All players must discard their hands and draw seven new cards.Sorcery3UUU[Look at target player's hand. Target player discards all non-land cards in his or her hand.-"Who's The Fruity Ass Now???!!!" --James WiseArtifact302 ,T: All creatures get -1/-0 until end of turn.mAfter the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg.LandT: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on City of Shadows. T: Add X colorless mana to your mana pool, where X is the number of counters on City of Shadows.SorceryWWWAll land is destroyed. Players may prevent Cleansing from destroying specific lands by paying 1 life for each land they wish to protect. Effects that prevent or redirect damage may not be used to counter this loss of life.Artifact Creature53/3]3: Sacrifice Coal Golem to add RRR to your mana pool. This ability is played as an interrupt."Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line." --Lydia, Countess BrellisEnchant Artifact2BBDuring his or her upkeep, controller of target artifact may choose to bury target artifact. If controller chooses not to bury target artifact, Curse Artifact does 2 damage to him or her..Voska feared the artifact had come too easily.EnchantmentBGXYou may sacrifice a forest to gain 3 life. Counts as both a black card and a green card.~Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.Artifact0dT: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down."I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." --Barl, Lord IthEnchantmentUUaU: All mana-producing lands you control provide U instead of their normal mana until end of turn.Summon Zombies1U1/1B: RegeneratestWe asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."Sorcery1WW+Removes two target artifacts from the game.Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.Summon Eater4B3/4]0: Take one creature from any graveyard and remove it from the game. Untap Eater of the Dead.cEven the putrid muscles of the dead can provide strength to those loathsome enough to consume them. Summon EelU1/1mRR: +2/+0; Electric Eel does 1 damage to you. Electric Eel does 1 damage to you when it is brought into play.Summon ElvesG1/1pT: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt.|"They are aberrations who have turned on everything we hold sacred. Let them be cast out." --Ailheen, Speaker of the CouncilSorcery2RREternal Flame does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up.Summon ExorcistWW1/1*1W ,T: Target black creature is destroyed.tThough they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.EnchantmentWYou may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for any reason, Fasting is destroyed. During your upkeep, put a hunger counter on Fasting. When Fasting has five hunger counters on it, it is destroyed.InstantWROpponent may not declare an attack this turn. Play during opponent's upkeep phase.Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.Instant3WWFire and Brimstone does 4 damage to target player and 4 damage to you. Can only be used during a turn in which target player has declared an attack.Summon MonsterXBB0/15When Frankenstein's Monster is brought into play, if you do not take X creatures from your graveyard and remove them from the game, Frankenstein's Monster is countered. For each creature removed from your graveyard in this way, you may choose to give Frankenstein's Monster a permanent +2/+0, +1/+1, or +0/+2.EnchantmentGGYou may put one additional land in play during each of your turns, but that land must be a basic forest. You may sacrifice Gaea's Touch to add GG to your mana pool. This ability is played as an interrupt.Summon Shark5U4/4"If Giant Shark blocks or is blocked by a creature that has taken damage this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant Shark cannot attack unless opponent controls at least one island. Giant Shark is buried immediately if at any time controller controls no islands.Enchant Land1RR;If target land is a basic mountain, all Goblins gain +0/+2.uThe stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs. Summon Goblin2R2/2yThey attacked in an orgy of rage and madness, but only one seemed as focused on killing us as on the sheer joy of battle. Summon Goblin2RR1/1T: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned. R: Target Goblin gains protection from white until end of turn.Summon Robbers1BB1/1TB, T: Take one artifact from any graveyard and remove it from the game. Gain 2 life.C"If you don't have your health, you don't have anything." --ProverbEnchantment2GGGG$All green creatures gain forestwalk."Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale." --Vervamon the ElderInstant2W4All non-white creatures get -1/-1 until end of turn.s"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired." --The Book of TalSorcery2BpLook at target player's hand. Inquisition does 1 damage to target player for each white card in his or her hand.]Many of those entrusted to Primata Delphine's care tended to express themselves with screams.Summon Knights3W2/2Protection from red, banding"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks." - Tivadar of Thorn, History of the Goblin Wars Summon Lurker2G2/3iLurker may not be the target of any spell unless Lurker was declared as an attacker or blocker this turn."Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left." --Maeveen O'Donagh, Memoirs of a SoldierEnchantment1UUEach player who controls land sacrifices one land during his or her upkeep. If at any time there are no lands in play, Mana Vortex is destroyed. If you do not sacrifice a land when Mana Vortex is cast, Mana Vortex is countered.Summon GoblinsBR1/15Swampwalk Counts as both a black card and a red card.hEven the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.SorceryWWAll white creatures are removed from the game. Players must draw one card for each white creature they control that is lost in this manner.`"It is only fitting that one such as I should die in pursuit of knowledge." --Vervamon the ElderLanduT: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.Summon MerfolkUU1/2/T: Destroy target creature that has islandwalk.Summon Miracle WorkerW1/1=T: Destroy target enchantment card on a creature you control.p"Those blessed hands could bring surcease to even the most tainted soul." --Sister Betje, Miracles of the SaintsSummon Nameless Race3B*/*&Trample Pay * life when bringing Nameless Race into play. Effects that prevent or redirect damage may not be used to counter this loss of life. When Nameless Race is brought into play, * may not be greater than the total number of white cards all opponents have in play and in their graveyards.Artifact Creature50/1Counts as a wall. 0: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on Necropolis, where X is the removed creature's casting cost.Summon Niall SilvainGGG2/2(GGGG ,T: Target creature is regenerated.\0This is his domain, and while you remain here you must value all life as you value your own.Summon General2R2/2HT: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn.^"Your army must fear you more than the enemy. Only then will you triumph." --Malga PhlegmtoothSummon People of the WoodsGG1/*[The * below represents the number of forests controlled by People of the Woods' controller."Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies." --Vervamon the ElderSummon Preacher1WW1/1=T: Gain control of one of opponent's creatures. Opponent chooses which target creature you control. If Preacher becomes untapped, you lose control of this creature; you may choose not to untap Preacher as normal during your untap phase. You also lose control of the creature if Preacher leaves play or at end of game.Enchantment3UUChoose a color when casting Psychic Allergy. During opponent's upkeep, Psychic Allergy does 1 damage to opponent for each card of this color that he or she controls. Sacrifice two islands during your upkeep or Psychic Allergy is destroyed.Artifact4X ,T: Target spell, which targets you, targets the player of your choice instead. X is twice the casting cost of target spell. This ability is played as an interrupt.InstantU!All blue creatures become tapped.Summon ElvesG1/1(GG ,T: Target enchant land is destroyed."Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?" --Sidaine of SavaenArtifact Creature52/2T6 ,T: Until end of turn, all damage done to you by flying creatures is reduced to 0.oThere was more malice in its button eyes than should have been possible in something that had never known life.Summon Bandits2GG2/2Forestwalk 2G ,T: Take control of target artifact. Opponent may counter this action by paying 2. You lose control of target artifact if Scarwood Bandits leave play or at end of game.Summon GoblinsGR2/2+Counts as both a green card and a red card.jLarger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets. Summon Hag1G1/1sGGGG ,T: Target creature gains forestwalk until end of turn. T: Target creature loses forestwalk until end of turn.EnchantmentBBBAt the end of each player's turn, all of his or her untapped creatures that could have attacked but did not are destroyed. If you do not pay 2 life during your upkeep, Season of the Witch is destroyed. Effects that prevent or redirect damage may not be used to counter this loss of life.Artifact3B5, T: Bring one enchantment card from your graveyard to your hand.RThough lifeless, the Skull still possessed a strange power over the flow of magic.LandT: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. Sorrow's Path does 2 damage to you and 2 damage to each creature you control whenever it is tapped.Summon Slug1GG2/41G: Spitting Slug gains first strike until end of turn. If this ablity is not activated, all creatures blocking or blocked by Spitting Slug gain first strike until end of turn. Summon Squire1W1/2"Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe, And wonderly deliver, and greete of strengthe." --Geoffrey Chaucer, The Canterbury TalesArtifact31, T: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.Artifact5PYour spells cost up to 1 less to cast; casting cost of spells cannot go below 0.pThe Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest.Enchant CreatureUTarget creature does not untap during its controller's untap phase if it attacked during its controller's last turn. Target creature becomes tapped when Tangle Kelp is cast.Sorcery1WWAll Goblins are destroyed.Artifact2@T: Target creature cannot be blocked by walls until end of turn.Summon Tracker2G2/2GG ,T: Tracker does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to Tracker.Artifact43, T: Look at one card at random from target player's hand. If the card is not a land, target player must choose either to discard it or pay an amount of life equal to its casting cost. If the card is a land, target player must choose either to discard it or pay 1 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Can only be used during controller's turn.Artifact4u3: Target creature gains islandwalk until end of turn. If War Barge leaves play this turn, target creature is buried.Summon WurmU1/1@Water Wurm gains +0/+1 if opponent controls at least one island.Summon WhippoorwillG1/1GG ,T: Until end of turn, target creature may not regenerate and damage done to target creature may not be prevented or redirected. If target creature goes to the graveyard, remove it from game.HIf the Whippoorwill remains silent, the soul has not reached its reward.Enchantment2BBBNo new land may be brought into play. During any player's upkeep, any player may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth.KThe ground collapsed, leaving nothing but the great Worms' mucous residues.Summon Treefolk3GG4/4GG: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to you. BB: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to you.Artifact2A1, T: Sacrifice Aeolipile to have it deal 2 damage to any target.Y"Although fragile, the Aeolipile could be quite destructive." --Sarpadian Empires, vol. I Summon Thrull2B1/3FT: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature."Except for a bare spot at the base of their skulls, Armor Thrulls bear interlocking plates and spikes with the strength of steel. Their design is almost artistic." --Endrek Sahr, "Thrulls"Artifact2g1, T: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature."Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable." --Sarpadian Empires, vol. I Summon ThrullBB1/2YT: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results. --Sarpadian Empires, vol. IILandComes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Bottomless Vault. For each storage counter removed, add B to your mana pool.Summon Orcs2R3/2ACannot be assigned to block any creature of power greater than 1."Brassclaws were typical Orcs--quick to laud their own prowess in battle, quick to jeer at their opponents, and quicker still to run away when things started to look slightly dangerous." --Sarpadian Empires, vol. IVEnchantment3BDuring your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature._The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.Summon Soldier2W0/2/1W: Prevent 1 damage to any player or creature."We'd no sooner knock 'em back on their heels than that accursed sawbones would show up and patch 'em back together again." --Ivra JursdotterArtifact2m1, T: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library.`Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.Summon Homarid5UUU6/6'Trample During your upkeep, take two cards from the top of your library and put them in your graveyard, or destroy Deep Spawn. U: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Deep Spawn is untapped, tap it.Artifact0T: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn.F"Where is it written that beasts must cause pain?" --Delif, PonderingsArtifact12, T: If target creature you control attacks and is not blocked, it deals no damage to opponent. Instead, put a cube counter on Delif's Cube. 2: Remove a cube counter to regenerate a target creature. Summon Thrull3B4/4/Your black spells cost an additional B to cast."Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result." --From the execution order for Endrek Sahr, Master BreederArtifact3N2, T: Discard a card at random from your hand to regenerate a target creature.7"There is no gain without sacrifice." --Icatian proverbSummon DwarfR0/2bR, T: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature."The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys." --Sarpadian Empires, vol. IVInstantXR^Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down)."Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army." --Sarpadian Empires, vol. IVLandComes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Dwarven Hold. For each storage counter removed, add R to your mana pool.Summon DwarfRR1/2.1R: Target Dwarf gets +1/+0 until end of turn."Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale." --Sarpadian Empires, vol. IVLandkComes into play tapped. T: Add R to your mana pool. T: Sacrifice Dwarven Ruins to add RR to your mana pool.Summon Dwarf1R2/1QIf Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.v"Let no one say we did not fight until the last...." --Headstone fragment from a mass grave found in the Crimson Peaks Summon Avatar4BB5/5<Trample, first strike During your upkeep, put a -2/-2 counter on Ebon Praetor. You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn.LandmComes into play tapped. T: Add B to your mana pool. T: Sacrifice Ebon Stronghold to add BB to your mana pool.EnchantmentG:1G: Target blocking creature gets +0/+1 until end of turn."The size of the obvious Fortress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns." --Sarpadian Empires, vol. IIIArtifact2M1, T: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn.Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player. Summon Elf1G0/2During your upkeep, put a spore counter on Elvish Farmer. 0: Remove three spore counters from Elvish Farmer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to gain 2 life. Summon Elf1G1/1Y1G, T: Target creature does not untap as normal during its controller's next untap phase.r"Elves often tipped their arrows with a drug that caused a deep but harmless sleep." --Sarpadian Empires, vol. III Summon ElfG1/1}G, T: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.gEven one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.Enchant Creature2WIf target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn.Summon Townsfolk1WW2/2If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.lFarrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach. Summon Cleric1WW1/31: Add W to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Farrelite Priest at end of turn.pAlthough their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue. Summon Fungus3GGG6/3}During your upkeep, put a spore counter on Feral Thallid. 0: Remove three spore counters from Feral Thallid to regenerate it._"Born and bred of fungus, Thallids were nearly impossible to kill." --Sarpadian Empires, vol. IEnchantmentGG+GG: Put a spore counter on a target Fungus."Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them." --Sarpadian Empires, vol. III Summon GoblinR0/260: Sacrifice a Goblin to regenerate a target creature.S"Perhaps Goblins are good for something after all." --Attributed to General KhurzogSummon Goblins2R2/2Islandwalk At the beginning of the attack, pay R or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn.oExceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.SorceryRFSacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.S"I don't suppose we could teach them to throw the cursed things?" --Ivra JursdotterEnchantment1RGR: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature.Enchantment2RtEach attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.w"The Goblins' dreaded War Drums struck terror into the hearts of even their bravest foes." --Sarpadian Empires, vol. IVEnchantment2Rh2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures.s"Goblins bred underground, their numbers hidden from the enemy until it was too late." --Sarpadian Empires, vol. IV Summon Avatar5W2/6OT: Tap three target white creatures you control to destroy any target creature.T"The Hand of Justice will come to cleanse the world if we are true." --Oliver FarrelLandtComes into play tapped. T: Add G to your mana pool. T: Sacrifice Havenwood Battleground to add GG to your mana pool.Enchantment2W0: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay 2R for an attacking creature to have it deal damage as normal.InstantULUntil end of turn, all islands produce an additional U when tapped for mana.["When the very tides turn against you, it's time to consider retirement." --General KhurzogLandComes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Hollow Trees. For each storage counter removed, add G to your mana pool.Summon Homarid2U2/2Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.Summon Homarid2UU2/1U: Tap a target green creature."The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher." --Kyliki of Havenwood, "Havenwood ed"EnchantmentUU1UU: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures.Summon Homarid4U3/3U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.SorceryBBTarget player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.a"The eerie, wailing Hymn caused insanity even in hardened warriors." --Sarpadian Empires, vol. IISummon SoldiersW1/1<1: Bands until end of turn 1: First strike until end of turnC"Never Surrender" --Motto carved into a fragment of an Icatian wallSummon SoldiersW1/1When Icatian Javelineers is brought into play, put a javelin counter on it. T: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.Summon SoldierWW1/201W: Target Soldier gets +1/+0 until end of turn.To become an officer, an Icatian Soldier had to a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.Summon TownsfolkW0/2Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep.Summon Soldiers4W2/4BandsEven after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses. Summon ClericW1/121WW: Target creature gets +1/+1 until end of turn.X"May you be strong and valiant, to defeat the enemies of the pure." --"Leitbur's Prayer"Summon SoldierW1/1;1, T: Target creature gains first strike until end of turn.M"Of course I'm not a spy! The enemy has spies. I am a Scout." --Ailis ConnautSummon Soldiers3W1/1kBands, first strike All creatures that band with Skirmishers to attack gain first strike until end of turn.Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.LandComes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Icatian Store. For each storage counter removed, add W to your mana pool.Sorcery5WJPut 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures.Icatia's once peaceful towns faced increasing attacks from Orcs and Goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.Artifact2|1, T: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your mana pool. Play this ability as an interrupt.eRelics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.Summon ClericsB1/11: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.d"Many Initiates sacrificed a hand to become full of the Order." --Sarpadian Empires, vol. IIEnchant Creature2UU+Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Summon Thrull1BB2/2If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. Summon Thrull1BB2/2If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.I"Ever see a wall drop dead of fright, kid? It ain't pretty." --l. DobbsEnchantmentGG1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.4Some said killing the Thallids only encouraged them. Summon OrcR1/11: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn.%There's a chance to win every battle. Summon OrcR1/1\0T: Look at the top three cards of target player's library and return them in the same order."Yeah, they're ugly, they desert in droves, and their personal habits are enough to make you sick. But I'll say this for Orcs: they make great spies." --Ivra Jursdotter Summon Orc2R2/2iCannot be assigned to block any white creature of power greater than 1. R: First strike until end of turnjUnsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice.Summon ClericsWW2/1SProtection from black WW: +1/+0 until end of turn W: First strike until end of turn^"The powers of the corrupt will fade before the fury of the pure." --Bethan Leitbur, "The Way"Summon ClericsBB2/1SProtection from white BB: +1/+0 until end of turn B: First strike until end of turn~Dedicated to the principles of Tourach, of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.Summon Orgg3RR6/6Trample Orgg may not attack if opponent controls an untapped creature of power greater than 2. Orgg cannot be assigned to block any creature of power greater than 2.It's bigger than it thinks.Enchantment2RRaiding Party may not be the target of white spells or effects. 0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner.LandhT: Add 1 mana of any color to your mana pool. Control of Rainbow Vale es to opponent at end of turn.]In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.Artifact5A5, T: Discard a card at random from your hand and draw two cards.To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.Summon MerfolkUU2/1!U: Mountainwalk until end of turn"Dwelling in icy mountain streams near their Goblin and Orcish foes, the River Merfolk were known for their stoicism." --Sarpadian Empires, vol. VLandnComes into play tapped. T: Add W to your mana pool. T: Sacrifice Ruins of Trokair to add WW to your mana pool.LandComes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Sand Silos. For each storage counter removed, add U to your mana pool.Summon Merfolk1UU0/1IBury Seasinger if you control no islands. T: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.SorceryBBSacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull.Artifact32, T: Target creature gets +0/+2 as long as Spirit Shield remains tapped. You may choose not to untap Spirit Shield as normal during your untap phase.:At times, survival must outweigh all other considerations.Instant1GGTap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase. Summon FungusGG0/1During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn.Summon Merfolk1U1/1~UU, T: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep."Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure." --Sarpadian Empires, vol. VLandoComes into play tapped. T: Add U to your mana pool. T: Sacrifice Svyelunite Temple to add UU to your mana pool. Summon FungusG1/1During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Summon Fungus1GG2/2 During your upkeep, put a spore counter on Thallid Devourer. 0: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn.Enchantment1GGDuring your upkeep, pay G or bury Thelon's Chant. Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.EnchantmentGGBlue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional U to untap it. Each creature may be untapped in this way only once per turn. Summon Cleric2G1/11G, T: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn.n"The magic at the heart of all living things can bear awe-inspiring fruit." --Kolevi of Havenwood, Elder Druid Summon Cleric2GG1/2jT: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter."As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing." --Sarpadian Empires, vol. III Summon Fungus1GG2/2During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.o"I don't know which is worse, getting hit with those darts or having to watch them grow back." --Orcish Soldier Summon Thrull4B2/2All Thrulls get +1/+1. T: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion.H"Those idiots should never have bred Thrulls for combat!" --Jherana RureEnchant CreatureB]Target creature gets +1/+1. Sacrifice Thrull Retainer to regenerate the creature it enchants."Until the Rebellion, Thrulls served their masters faithfully--even at the cost of their own lives." --Sarpadian Empires, vol. II Summon Thrull2B1/11B: Counters a target black spell if caster of target spell does not pay an additional B or 3. Play this ability as an interrupt."In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion." --Sarpadian Empires, vol. IIEnchantmentUUU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.Enchantment2UPut a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is one tide counter on Tidal Influence, all blue creatures get -2/-0. If there are three tide counters on Tidal Influence, all blue creatures get +2/+0. When there are four tide counters on Tidal Influence, remove them all. You may not cast Tidal Influence if there is another Tidal Influence in play.Enchantment1BBDuring your upkeep, pay B or bury Tourach's Chant. Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.Enchant Land1BBPCan only be played on a target land you control. Sacrifice a Thrull to put three time counters on Tourach's Gate. During your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, bury it. 0: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn.Summon Merfolk1UU2/2First strike U: Flying until end of turn Vodalian Knights may not attack unless opponent controls at least one island. Bury Vodalian Knights if you control no islands.BFear the Knight leaping from the water into the air, weapon ready.Summon Merfolk2U1/1xU, T: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt.v"Come back, cowards! Everyone knows Merfolk can't wield magic!" --Pashadar Dirf, Goblin Flotilla Commander, last wordsSummon Merfolk1U1/2"You think you know everything there is to know about battle? You know Orc droppings! Underwater combat is three dimensional. Those thrice-damned Vodalians don't attack in ranks; they attack in schools." --Ivra JursdotterSummon Wall1UU0/40: Tap target Merfolk you control to allow Vodalian War Machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed.Artifact33, T: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. You may choose not to untap Zelyon Sword as normal during your untap phase.2No sheath shall hold what finds its home in flesh.Summon Gargoyles2WWW3/4Flying, protection from red"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty." --Gulsen, Abbey Matron Summon Cleric2W1/3W, T: +0/+3 until end of turn]"The Matrons still say Serra is coming back. I bet she never existed." --Murat, Death SpeakerEnchantment3UNo summon spells may be cast. Any player may pay 4 life to bury ther Storm. Effects that prevent or redirect damage cannot be used to counter this loss of life.K"I do love the rain... but this storm feels somehow wrong, Taysir." --DariaInstant1R6Target blocking creature gets +3/+1 until end of turn.`"Those who hide in hollow towers would do well to the rain." --Reyhan, Samite AlchemistInstant3R;All blocking creatures gain first strike until end of turn.L"Don't these goons have anything better to do?" --Joskun, An-Havva ConstableSummon Ambush Party4R3/1NFirst strike Ambush party can attack the turn it comes into play on your side.|"Call it a cost of doing business. The best way to protect against thieves is to hire better thieves." --Eron the RelentlessSummon Constable1GG2/1+*]An-Havva Constable has toughness equal to 1 plus the total number of green creatures in play.^"Joskun and the other Constables serve with ion, if not with grace." --Devin, Faerie NobleSorcery1GGNGain 1+* life where * is equal to the total number of green creatures in play.x"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone." --Ihsan's ShadeLandT: Add one colorless mana to your mana pool. 1 ,T: Add G to your mana pool. 2 ,T: Add W to your mana pool. 2 ,T: Add R to your mana pool.,Folks of good heart will always find a home.Enchantment2RRbChoose a creature type. Creatures of that type do not untap during their controller's untap phase.T"The An-Zerrins have served me well, ever since I first killed them." --Baron SengirSummon Ghost1R1/10T: Target Minotaur gets +1/+1 until end of turn.q"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt." --TaysirSummon Bodyguard3R2/3 First strike.X"Not someone to pick a fight with, unless you're fond of pain." --Halina, Dwarven TraderSummon Minotaur3R2/2"' --The Arabian Nights, Junior Classics trans.Summon KithkinWW1/1GNo creature with power greater than 2 may be assigned to block Kithkin.XQuick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.Artifact212 ,T: Prevent 1 damage to any creature or player.Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing. Summon Mob2WW2+*/2+*Trample During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness 2/2.Enchant Artifact3UTarget artifact becomes an artifact creature with power and toughness equal to its casting cost; target retains all its original abilities. Animate Artifact does not affect artifact creatures.Enchant Dead Creature1BTake target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard.Enchant WallWTarget wall can now attack.Artifact2WEach time a player puts a land into play, Ankh of Mishra deals 2 damage to that player. Summon Wizard1UU0/1AU ,T: Add 3 to your mana pool. Play this ability as an interrupt.Sorcery3WDestroy all lands.Artifact6During your upkeep, put one doom counter on Armageddon Clock. At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock. During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock.Sorcery1BBaAshes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you.v"All rivers eventually run to the sea. My job is to sort out who goes first." --Maeveen O'Donagh, Memoirs of a SoldierArtifact22 ,T: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. You may choose not to untap Ashnod's Battle Gear during your untap phase.MThis invention shows why Ashnod was feared by her troops as well as her foes.Enchant Creature1GIncrease target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness.Enchant CreatureUhBackfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature.Enchantment1BAll black creatures get +1/+1.Sorcery1WEach player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice and in this way. All players then equalize cards in hand and then creatures in play in the same way.Summon Ball LightningRRR6/1kTrample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.Artifact Creature21/1VBanding when attacking At the end of combat, destroy all walls blocking Battering Ram.UBy the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.Summon HeroW1/1BandingBenalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.Summon Bird Maiden2R1/2Flying"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." --The Arabian Nights, trans. HaddawySummon Mana BirdsG0/1YFlying T: Add one mana of any color to your mana pool. Play this ability as an interrupt. Summon KnightBB2/2#Protection from white, first strikeBattle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.Artifact42 ,T: Put one charge counter on Black Mana Battery. T: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as an interrupt.Artifact1At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four.Enchant CreatureWnTarget creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward.Enchant CreatureWWBW: Target creature Blessing enchants gets +1/+1 until end of turn.Enchant LandBB9If target land becomes tapped, destroy it at end of turn.Instant1RTarget creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1. InterruptU9Counter target red spell or destroy target red permanent.Artifact42 ,T: Put one charge counter on Blue Mana Battery. T: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as an interrupt.Enchant CreatureWkTarget creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward. Summon Imp1B1/1FlyingcOn guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws. Summon Wraith3B3/3 Swampwalk'Twas in the bogs of Cannelbrae My mate did meet an early grave 'Twas nothing left for us to save In the peat-filled bogs of Cannelbrae.Artifact4 1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.Enchant CreatureWITarget creature cannot attack unless its controller pays an additional 3.Z"They're not your friends; they despise you. I'm the only one you can count on. Trust me."Artifact Creature11/3oBrass Man does not untap during your untap phase. 1: Untap Brass Man. Use this ability only during your upkeep.Artifact6Comes into play tapped. 4 ,T: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card, and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Remove Bronze Tablet from your deck before playing if not playing for ante.Summon Brothers1RR2/2V1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.Fire is never a gentle master.Enchant CreatureR#Target creature gains mountainwalk.Summon Wall3G4/5"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion." --Vervamon the ElderSummon Ants2BB0/11: +1/+1 until end of turn.i"'War is no picnic,' my father liked to say. But the Ants seemed to disagree." --General Chanek ValterothEnchantment3W<Untapped creatures you control get +0/+2 when not attacking.Summon Cave People1RR1/4wWhen attacking, Cave People gets +1/-2 until end of turn. 1RR ,T: Target creature gains mountainwalk until end of turn.Artifact3U2 ,T: Add one mana of any color to your mana pool. Play this ability as an interrupt.SorceryGGUntil end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life. InterruptRChange the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.Enchantment1W2: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage.Artifact Creature43/1 2: RegenerateTawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.Artifact Creature50/4MFlying When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter. X ,T: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep.Artifact Creature60/4HWhen Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter. X ,T: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep.Summon Cockatrice3GG2/4^Flying At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice.Artifact Creature99/9uTrample Colossus does not untap during your untap phase. 9: Untap Colossus. Use this ability only during your upkeep.NFrom the Sardian mountains wakes ancient doom: Warrior born from a rocky womb.Artifact4$3 ,T: Prevent up to 2 damage to you.Enchant Creature2UU Gain control of target creature.Enchantment2WWTAll mountains become basic plains. During your upkeep, pay WW or destroy Conversion.Artifact3[3: Discard a card at random from your hand to give target creature +2/+2 until end of turn. Summon Horror3BBB7/7First strike During your upkeep, pay 3BBB or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you.Z"...[S]creams of horror rend th' affrighted skies." --Alexander Pope, The Rape of the LockSummon Wurm4GG6/4The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.Enchant Creature1UIf target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller.Summon Manticore2RR2/2OFlying R ,T: Manticore deals 1 damage to target attacking or blocking creature.Noted neither for their good looks nor their charm, Crimson Manticores can be fearsome allies. As dinner companions, however, they are best left alone.InstantG\0Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost.hThe spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices.EnchantmentWWAll white creatures get +1/+1.Artifact11: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast.Enchant Land2BBPCursed Land deals 1 damage to target land's controller during his or her upkeep.Artifact4LTarget opponent discards down to four cards during his or her discard phase.xAshnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.Summon Mummy1B2/1FIf Mummy is put into the graveyard from play, remove it from the game.vThe ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.Artifact Creature41/5FlyingBobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.EnchantmentBBBBB: Counter target green spell. Play this ability as an interrupt. InterruptBChange the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.Sorcery4GGDestroy target permanent.SorceryXRxBury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact.Artifact Creature74/4 3: Regenerate"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." --Sevti Mukul, The Fall of AlsoorArtifact4qEach time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land's controller.SorceryXRDisintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, removed it from the game entirely.Artifact3o3 ,T: Target player chooses and discards one card from his or her hand. Use this ability only during your turn.Enchant Creature2WWTarget creature gets +3/+3.oGlory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.Artifact Creature31/32: +1/+0 until end of turnThose who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines. Summon Dragon2RR2/3Flying R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn.Y"O to be a dragon... of silkworm size or immense..." --Marianne Moore, "O to Be a Dragon"SorceryUUTarget player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool.Summon Skeletons1B1/1 B: RegenerateBones scattered around us ed to form misshapen bodies. We struck at them repeatedly - they fell, but soon formed again, with the same mocking look on their faceless skulls.Summon Boars4G4/4d"And the unclean spirits went out, and entered the swine: and the herd ran violently..." --Mark 5:13Summon Dwarves2R1/1T: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.Summon Elemental3RR4/5Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.SorceryXRJEarthquake deals X damage to each player and each creature without flying.Artifact3{2 ,T: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn.Summon El-Hajjj1BB1/1Gain 1 life for every 1 damage El-Hajjj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjj damages.Summon Wurm4WWW5/52Trample Cannot attack until assigned as a blocker.0Sometimes it's best to let sleeping dragons lie. Summon Riders3GG3/3" --Tivadar of Thorn, History of the Goblin WarsSummon Murk Dwellers3B2/2KWhen attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn.VWhen Raganorn unsealed the catacombs, he found more than the dead and their treasures. Summon AspG1/1If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may play 1 to prevent this damage. Summon ShadowBB1/1At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play.Artifact4uComes into play tapped. 1 ,T: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself.Summon Nightmare5B*/*dFlying Nightmare has power and toughness each equal to the number of swamps its controller controls.The Nightmare arises from its lair in the swamps. As the poisoned land spreads. so does the Nightmare's rage and terrifying strength.Summon Paladin2WW3/3&WW ,T: Destroy target black permanent.K"Look to the north; there you will find aid and comfort." --The Book of TalLand$T: Prevent 1 damage to any creature.Artifact Creature64/6x"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone..." Song of the ArtificerArtifact Creature32/2"Summon Ghoul3B2/2At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn. 0: Remove a corpse counter from Scavenging Ghoul to regenerate it.Summon FaeriesG1/1FlyingThe only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.Summon Serpent5U5/5oCannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent.ELegend has it that Serpents used to be bigger, but how could that be?Enchant Creature2WWSTarget creature cannot be blocked except by white creatures and artifact creatures.Summon Leviathan4U3/3 Islandwalka"Leviathan, too! Can you catch him with a fish-hook/ or run a line round his tongue?" --Job 40:25Summon Vampire3BB4/4Flying Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it.Summon Angel3WW4/43Flying Attacking does not cause Serra Angel to tap.gBorn with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity. Summon NymphsG1/1 ForestwalkMoving without sound, swift figures through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.Artifact Creature6*/(7-*)Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep. Summon Dragon4RR5/5!Flying R: +1/+0 until end of turnWhile it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.Instant1BAll damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally.Summon Sindbad1U1/10T: Draw a card. If it is not a land, discard it.InstantUAll of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent's control this turn.Summon Sisters1RR2/2>T: Add R to your mana pool. Play this ability as an interrupt.XWe are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.EnchantmentRRINo player may untap more than one creature during his or her untap phase.Summon Sorceress1BB1/1LT: Target creature other than Sorceress Queen becomes 0/2 until end of turn.Artifact11: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard. InterruptXU@Counter target spell. X is the casting cost of the target spell.Enchant CreatureWGain 1 life for every 1 damage target creature deals. You may gain more life than the toughness or the total life of the creature or player damaged by the creature Spirit Link enchants.Enchant CreatureBB}Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed.Enchantment1UNPlayers do not get an untap phase. Pay U during your upkeep or destroy Stasis.Enchant Artifact2UU Gain control of target artifact.Summon Giant2RR3/4T: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power.SorceryXGTarget player gains X life.LandZT: Add 1 colorless mana to your mana pool. T: Sacrifice Strip Mine to destroy target land.aUnlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.Artifact3EYou may use white mana in your mana pool as either white or red mana.EnchantmentUUPAll blue creatures get +1/+1. During your upkeep, pay UU or destroy Sunken City.Enchantment1GYou may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.Artifact42 ,T: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.Artifact22 ,T: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. You may choose not to untap Tawnos's Weaponry during your untap phase.EWhen war machines became too costly, Tawnos's weaponry replaced them. Summon Efreet1RRR3/3T: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before your choose card to be switched, the opponent may prevent effect by paying 10 life or conceding game; if this is done bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante.Instant1B-Bury target non-black, non-artifact creature.Artifact Creature61/1Flying When Tetravus comes into play, put three +1/+1 counters on it. During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on them and do not share any enchantments on Tetravus.Enchant Creature1ROTarget creature gets +1/+0. RRR: Regenerate target creature The Brute enchants.d"Union may be strength, but it is mere blind brute strength unless wisely directed." --Samuel ButlerArtifact5Z5 ,T: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying.Artifact1~At the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three.NInvented in Mishra's earlier days, the Rack was once his most feared creation.Summon Basilisk3GG2/4UAt the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk.SMoss-covered statues littered the area, a macabre monument to the Basilisk's power. InterruptUChange the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.Artifact11: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast. Summon WolvesG1/1BandingThough many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.Summon Elemental2U0/22UU ,T: Return target permanent to owner's hand. You cannot this ability on permanents with enchantment cards played on them. If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller.Enchantment3GAll non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn.Sorcery2GDestroy all enchantments.Artifact Creature61/1When Triskelion comes into play, put three +1/+1 counters on it. 0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.NA brainchild of Tawnos, the Triskelion later proved both versatile and useful.Sorcery3GDestroy all islands. Summon WolvesW1/1First strikeWI heard their eerie howling, the wolves calling their kindred across the frozen plains.InstantRBury target wall.InstantU0Tap or untap target land, artifact, or creature.Summon Uncle Istvan1BBB1/3=All damage done to Uncle Istvan by creatures is reduced to 0.XSolitude drove the old hermit insane. Now he only keeps company with those he can catch.Enchant CreatureBTarget creature gets +2/+1.Enchant CreatureUTarget creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed.InstantU'Return target creature to owner's hand.Sorcery2GSearch your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.Artifact Creature64/4~0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn.PUnable to settle on just one design, Urza decided to create one versatile being.Summon Troll2R2/2 R: Regenerate"Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near, Gonna bosh 'n gonna nosh 'n da hurt'll disappear." --TraditionalSummon BatsB0/1WFlying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn.s"For something is amiss or out of place/ When mice with wings can wear a human face." --Theodore Roethke, "The Bat"Enchant Creature1GG\0At the end of combat, destroy all non-wall creatures blocking or blocked by target creature."I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone." --Maeveen O'Donagh, Memoirs of a SoldierSummon Enchantress1GG0/2n0: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast.ZSome say magic was first practiced by women, who have always felt strong ties to the land.SorceryWMLook at the top five cards of any library. You may then shuffle that library.i"Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not on my soul!" --Thomas Gray, The BardSorceryXUUUDestroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way.Summon Wall1UU1/5Flying"This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.Summon Wall2B1/4 B: RegenerateThe Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.Summon Wall2G2/3 G: RegenerateV"What else, when chaos draws all forces inward to shape a single leaf." --Conrad AikenSummon Wall2R1/4QNo creature blocked by Wall of Dust may attack during its controller's next turn.MAn ever-moving swarm of dust engulfs and disorients anything that comes near.Summon Wall1RR0/5R: +1/+0 until end of turnConjured from the bowels of hell, the fiery wall forms an imible barrier, searing the soul of any creature attempting to through its terrible bursts of flame.Summon Wall2G0/7"And through the drifts the snowy cliffs Did send a dismal sheen: Nor shapes of men nor beasts we ken--The ice was all between." --Samuel Coleridge, "The Rime of the Ancient Mariner"Artifact Creature32/3First strike, counts as a wallEven the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.Summon Wall1RR0/8The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.Summon Wall3W3/5FlyingJust as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."Summon Wall1UU0/5U: +1/+0 until end of turnA deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.Summon WallG0/3Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.Enchant Creature2GVWanderlust deals 1 damage to target creature's controller during that player's upkeep.Summon Mammoth3G3/3TrampleI didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.Enchant ArtifactBBVWarp Artifact deals 1 damage to target artifact's controller during his or her upkeep.Summon Elemental3UU5/4Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.Enchant CreatureBTarget creature gets -2/-1.Enchant CreatureG" --General Jarkeld, the Arctic Fox Summon Elf2G1/1" --Kolbjrn, Elder Druid of the Juniper Order Summon Wizard1U1/11U ,T: Untap target artifact opponent controls and gain control of it until end of turn. If that artifact is an artifact creature, it can attack, and you may use any of its abilities that require T as part of the activation cost. When you lose control of the artifact, tap it.Artifact23: Untap target permanent. Use this ability only when a green spell is successfully cast and only once for each green spell cast. Summon Legend2RR1/1If Mrton Stromgald attacks, all other attacking creatures get +*/+* until end of turn, where * is equal to the number of other attacking creatures. If Mrton blocks, all other blocking creatures get +*/+* until end of turn, where * is equal to the number of other blocking creatures.Instant4R Cast only on your turn during combat before defense is chosen. Choose how attacking creatures you control are blocked; all defense must be legal. After declaring blocking, untap any unblocked attacking creature. Treat those creatures as though they had not attacked.Enchantment3RGAll snow-covered lands becomes non-snow-covered lands of the same type.G"Who needs the sun when you've got me around?" -Jaya Ballard, Task MageSummon Mercanaries3W3/3TWhenever Mercenaries damages a player, that player may pay 3 to prevent that damage."Blasted amateurs! Doesn't the queen think we can fight well enough on our own?" --Avram Garrison, Leader of the Knights of Stromgald Summon LegendWUB1/1Does not untap during your untap phase T: Gain control of target creature. Lose control of that creature if you lose control of Merieke Ri Berit. If Merieke Ri Berit leaves play or becomes untapped, bury target creature.Enchantment1UUECumulative Upkeep: 1 U: Discard a card from your hand to draw a card.b"Magic overused can freeze the mind. Creativity is more important than power." --Zur the EnchanterSorceryXXRnMeteor Shower deals X+1 damage divided any way you choose among any number of target creatures and/or players.Q"Eenie, meenie, minie, moe... oh, why not all of them?" --Jaya Ballard, Task MageSorcery2BTarget player chooses and discards a card from his or her hand. Ignore this ability if that player has no cards in hand. Draw a card at the beginning of the next turn's upkeep.<An end to reason, an end to order. Forget all that has been.SorceryX3BLook at target player's hand and choose X cards; that player then discards those cards. If the player does not have enough cards in hand, his or her entire hand is discarded.Enchant Creature2BBDuring target creature's controller's upkeep, he or she pays 3 or Mind Whip deals 2 damage to him or her. If Mind Whip deals damage in this way, tap that creature.H"A mind in agony is a sparrow without wings." --Lim-Dl, the NecromancerSummon Demon4BBB5/5Protection from black During your upkeep, sacrifice a creature or Minion of Leshrac deals 5 damage to you. If Minion of Leshrac deals damage to you in this way, tap it. You cannot sacrifice Minion of Leshrac to itself. T: Destroy target creature or land.Summon Demon4BBB4/4{During your upkeep, pay BB or Minion of Tevesh Szat deals 2 damage to you. T: Target creature gets +3/-2 until end of turn.\0"A minion given over to Tevesh Szat is a stronger minion gained." --Lim-Dl, the NecromancerSummon MistfolkUU1/2.U: Counter target spell that targets Mistfolk."Although my official log will state there is no evidence pointing to the existence of the Mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness s." --Disa the Restless, journal entrySummon Worms2B1/1You may choose not to untap Mole Worms during your untap phase. T: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase.Enchantment2RGsWhenever any island is untapped at the end of its controller's turn, tap it; Monsoon deals 1 damage to that player.x"No one in her right mind would venture off the coast of Kjeldor during this season." --Disa the Restless, journal entrySummon Fiend3B3/3 Swampwalk"Let them close the gates of Krov from dusk until dawn if they so choose. It matters not. My fiends shall yet rend their flesh from their bones." --Lim-Dl, the NecromancerSummon GoatR1/1Mountainwalk"Folklore has it that to capture a Mountain Goat is a sign of divine blessing. I just know it's a sign that dinner is on the way." --Klazina Jansdotter, Leader of the Order of the Sacred TorchSummon Titan2BR2/2r1RR: For the rest of the turn, put a +1/+1 counter on Mountain Titan whenever you successfully cast a black spell."The Titans claimed to draw strength from the rocks, but I suspect them of some darker allegiance." --Disa the Restless, journal entryEnchantment2RCreatures without flying do not untap during their controller's untap phase. At the end of his or her upkeep, each player may pay an additional 2 per creature to untap a creature without flying he or she controls.Summon Mage2U1/3Cumulative Upkeep: 1 T: Put a music counter on target creature. During that creature's controller's upkeep, he or she pays 1 for each music counter on the creature, or destroy the creature.Enchant LandUCumulative Upkeep: 1U When Mystic Might comes into play, choose target land you control. 0: Tap land Mystic Might enchants to give target creature +2/+2 until end of turnEnchantmentUCumulative Upkeep: 1 Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay 4 to counter this effect.Artifact23: Untap target permanent. Use this ability only when a white spell is successfully cast and only once for each white spell cast.Artifact5Cumulative Upkeep: 3 Instead of their normal mana, plains produce R, islands produce G, swamps produce W, mountains produce U, and forests produce B.Sorcery1GSearch your library for any forest and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.D"Fyndhorn is our home." --Kolbjrn, Elder Druid of the Juniper OrderEnchantmentBBB4Skip your draw phase. If you discard a card from your hand, remove that card from the game. 0: Pay 1 life to set aside the top card of your library. At the beginning of your next discard phase, put that card into your hand. Effects that prevent or redirect damage cannot be used to counter this loss of life. Summon Imp3B1/1!T: Untap target blue creature T: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn.Enchantment3B*For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent you control or choose and discard a card from your hand. You cannot sacrifice Oath of Lim-Dl in this way. Ignore this effect if you control no permanents other that Oath of Lim-Dl and have no cards in hand. BB: Draw a card.Artifact23: Untap target permanent. Use this ability only when a black spell is successfully cast and only once for each black spell cast.Summon Orcs1RR1/3UT: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you."It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good." --Toothlicker Harj, Orcish CaptainSummon OrcsR2/2Cannot be declared as attacking unless at least two other creatures are also declared as attacking. Cannot be assigned to block unless at least two other creatures are also assigned to block. Summon Orc1RR2/2GT: Target land becomes a swamp until its controller's next untap phase."Yes, the Farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?" --Toothlicker Harj, Orcish Captain Summon ClericRR1/1RR ,T: Target creature cannot regenerate this turn. RBB ,T: Regenerate target black or green creature. RGG ,T: Regenerate target black or green creature. Summon Orc1R1/1R ,T: Take the top eight cards of your library; remove four of them at random from the game. Put the remaining four on top of your library in any order./Us hungry, need food... Lots of books... Hmm... Summon OrcR1/1T: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt.\0"How did I ever let myself get talked into this project?" --Toothlicker Harj, Orcish CaptainSummon Orcs4R2/3If Orcish Squatters attacks and is not blocked, you may gain control of target land controlled by defending player. If you do so, Orcish Squatters deals no damage in combat this turn. Lose control of that land if Orcish Squatters leaves play or if you lose control of Orcish Squatters.Summon Paladin1WW2/2T: Pay 1 life to destroy target black spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.Summon KnightsWW2/1SProtection from black W: First strike until end of turn WW: +1/+0 until end of turn"Shall we turn away a worthy soul because his parents were peasants? I think not." --Lucilde Fiksdotter, Leader of the Order of the White ShieldSummon Bears2G2/2 Islandwalkx"Daughter, on the day you have killed your Pale Bear, then will I give you your true name." --Lovisa Coldeyes, ChieftainInstantRTarget creature cannot block this turn. Cast only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.V"If you'd been there, you would've run from that deer, too!" --Jaya Ballard, Task MageArtifact44 ,T: Prevent all damage dealt to you from one source. Pentagram of the Ages does not prevent the same source damaging you again later this turn.f"Take this item, for instance. How would it destroy us, Relicbane?" --Arcum Dagsson, Soldevi MachinistSummon Rats2B*/3Pestilence Rats has power equal to the total number of other Rats in play, no matter who controls them. For example, as long as there are two other Rats in play, Pestilence Rats has power and toughness 2/3.Summon Phantasm1U1/1SFlying T: Target creature you control, which has toughness less than 3, gains flying and gets +1/+1 until end of turn. Other effects may later be used to increase the creature's toughness beyond 3. If Phantasmal Mount leaves play before end of turn, bury the creature. If the creature leaves play before end of turn, bury Phantasmal Mount.Artifact2V2 ,T: Sacrifice Pit Trap to bury target creature without flying that is attacking you.l"These traps are truly a symbol of great cruelty and sinister cunning." --Sorine Relicsbane, Soldevi Heretic Summon Kraken8UUU11/11DTrample Cumulative Upkeep: Sacrifice a land. Comes into play tapped._"It was big. Really, really, big. No, bigger than that. It was big!" --Arna Kennerd, SkyknightSorceryULook at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep.SorceryBBBBEach player loses 1/3 of his or life; then chooses and discards 1/3 of the cards in his or her hand; then sacrifices 1/3 of the creatures he or she controls; and finally sacrifices 1/3 of the lands he or she controls. Round each loss up. Effects that prevent or redirect damage cannot be used to counter this loss of life.Enchant Creature1WWhen Prismatic Ward comes into play, choose a color; all damage dealt to target creature by sources of that color is reduced to 0.m"These, of all spells, must have common components I can isolate and use." --Halvor Arnsson, Kjeldoran PriestSummon Dinosaur2G2/2 Swampwalk"I don't understand the appeal of keeping those things as pets, unless you want your children eaten." --General Jarkeld, the Arctic FoxSummon Pyknite2G1/1UDraw a card at the beginning of the upkeep of the turn after Pyknite comes into play.X"Never cross a Pyknite, if you value your scalp." --Lovisa Coldeyes, Balduvian Chieftain InterruptRNCounter target spell if it is blue, or destroy target permanent if it is blue.G"Just the thing for those pesky water mages." --Jaya Ballard, Task MageSorcery1R*Pyroclasm deals 2 damage to each creature.T"Leaves more room for the big ones to fight in, you know." --Jaya Ballard, Task MageInstantWW3All blocking creatures get +1/+1 until end of turn.]"Stand your ground, troops! This shall be our finest hour!" --General Jarkeld, the Arctic FoxInstantUTarget player takes the top card of his or her library and puts in in his or her graveyard. Draw a card at the beginning of the next turn's upkeep.H"What is real can be unreal." -Gerda agesdotter, Archmage of the UnseenEnchantmentUUUCumulative Upkeep: 1UU Instead of their normal mana, plains produce R, swamps produce G, mountains produce W, and forests produce B.E"Nothing is as it seems." --Gerda agesdotter, Archmage of the UnseenEnchantment2WGdNo black creature can attack unless its controller sacrifices a land whenever that creature attacks."We shall oppose Lim-Dl and his forces by any means necessary, even if the very earth be torn asunder." --Arna Kennerd, SkyknightEnchant CreatureW|Target creature gets +2/+2 as long as any opponent controls any red cards. That creature cannot be blocked by red creatures.Summon DryadG1/2Snow-covered forestwalk"The Dryads told us to stay, as if no new horros would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw." --Disa the Restless, journal entryEnchantment4GGbCumulative Upkeep: 2 All mana producing lands produce colorless mana instead of their normal mana.t"That which does not bend to the will of Freyalise shall surely break." --Kolbjrn, Elder Druid of the Juniper OrderLand4If there are any depletion counters on River Delta, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from River Delta. T: Add U to your mana pool. Put a depletion counter on River Delta. T: Add B to your mana pool. Put a depletion counter on River Delta.Artifact3Comes into play tapped X ,T: Sacrifice Runed Arch. X target creatures with power no greater than 2 cannot be blocked this turn. Other effects may later be used to increase a creature's power beyond 2.Summon Tiger2R2/1First strikex"Daughter, it is now your turn to hunt the Tiger, and make a blanket of its fur." --Lovisa Coldeyes, Balduvian ChieftainInstant1WPrevent up to 3 damage to a target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented by Sacred Boon.V"Divine gifts are granted to those who are worthy." --Halvor Arenson, Kjeldoran PriestSummon Wurm7G7/6"Flourishing during the Ice Age, these Wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares - they embodied the worst of the Ice Age." --Kjeldor: Ice Civilization Summon Spirit4U2/3U: +1/+0 until end of turn"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more." --General Jarkeld, the Arctic FoxEnchant Creature1BtWhenever target creature becomes tapped, that creature's controller pays 3 or Seizures deals 3 damage to him or her.["Sheathe your sword, warrior, lest ye fall on it when stricken." --Lim-Dl, the NecromancerSummon Angel6W4/4Flying At the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature.Summon Strider4GG5/5RG: +1/-1 until end of turnNFreyalise forbid that any stranger should wander into the Striders' territory.Instant1RDestroy target artifact."Let the past be the past. Do not call up that which you cannot put down. Destroy that which destroyed us, so long ago." --Sorine Relicsbane, Soldevi Heretic.Summon Soldier1W0/3Bandingn"You have almost completed your four years, my son. Soon you shall be a Skyknight." --Arna Kennerd, SkyknightArtifact22: Prevent 1 damage to you.h"This shield is a true rarity: an artifact whose purpose is obvious." --Arcum Dagsson, Soldevi MachinistSummon Shyft4U4/2\0During your upkeep, you may change the color of Shyft to any color or combination of colors."Capturing this specimen was not easy. Study it well, that you someday might be as versatile." --Gerda agesdotter, Archmage of the Unseen Summon Spirit5U5/6]Flying Whenever Sibilant Spirit is declared as an attacker, defending player may draw a card.a"Relax. I'm sure it's just a snake hissing." --Avram Garrison, Leader of the Knights of StromgaldSummon Erne3U2/2Flying, trample"I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind." --Arna Kennerd, Skyknight Summon Legend3UB0/3eIf at any time you control no islands, bury Skeleton Ship. T: Put a -1/-1 counter on target creature.M"The sea gives up her dead as easily as the soil." --Lim-Dl, the NecromancerArtifact4]1 ,T: Sacrifice a creature to have Skull Catapult deal 2 damage to target creature or player."Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?" --Sorine Relicsbane, Soldevi Heretic InterruptUChange the text of target spell or permanent by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells". Sleight of Mind cannot change mana symbols.Enchant Creature1UTarget creature gains flying. As long as you control any snow-covered lands, that creature also gains first strike when blocking.{"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours." --Steinar Icefist, Balduvian ShamanArtifact Creature50/4Counts as a wall 1: +1/+0 until end of turn 1: +0/+1 until end of turn 3: Snow Fortress deals 1 damage to target creature without flying that is attacking you. Summon Dog2W1/1f1 ,T: Return Snow Hound to owner's hand and target blue or green creature you control to owner's hand.y"If you're starving, eat your horses, your dead, or yourself - but never eat your dog." --General Jarkeld, the Arctic FoxLandT: Add G to your mana pool.LandT: Add U to your mana pool.LandT: Add R to your mana pool.LandT: Add W to your mana pool.LandT: Add B to your mana pool.Enchant Creature3G1Target creature gets -*/-*. When that creature attacks, * is equal to the number of snow-covered lands defending player controls. At other times, * is equal to the number of snow-covered lands its controller controls. If this reduces the creature's toughness to less than 1, the creature's toughness is 1.Enchantment2UCumulative Upkeep: U Islands may produce an additional U when tapped for mana. This mana is usable only for cumulative upkeep. Snow-covered islands may produce either an additional UU or and additional U when tapped for mana. This mana is usable only for cumulative upkeep.Artifact Creature45/3Does not untap during your untap phase. 0: Untap target creature opponent controls to untap Soldevi Golem at the end of your upkeep. Use this ability only during your upkeep.Slow and steady wins the race. Summon Wizard1U1/1T: Add two colorless mana to your mana pool. This mana may only be used to pay the activation cost of an artifact. Play this ability as an interrupt.h"Perhaps this time the power of the artificers shall be used wisely." --Arcum Dagsson, Soldevi MachinistArtifact Creature42/4/Cumulative Upkeep: 1 1: +1/+0 until end of turn"They look human - until the bleed. InterruptB<Add B to your mana pool for each creature in your graveyard.%Not wind, but the breath of the dead.Enchantment2UWhenever target opponent casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage.j"There's more than one way to skin an Ouphe, or thwart a mage." --Gustha Ebbasdotter, Kjeldoran Royal MageSorcery2BSoul Burn deals 1 damage to a single target creature or player for each B or R you pay in addition to the casting cost. Gain 1 life for each B you spend in this way. You cannot gain more life than the toughness of the creature of the total life of the targeted player.Enchant Creature2B When Soul Kiss comes into play, choose target creature. B: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of turn. You cannot spend more than BBB in this way each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life.Enchant Creature1WUQTarget creature gets +0/+2. That creature cannot be the target of further spells."What can be a stronger shield than concealment? Have you ever defeated an enemy you didn't know existed?" --Gerda agesdotter, Archmage of the Unseen Interrupt2BwFor each artifact or creature in target opponent's graveyard, add one colorless mana to your mana pool and gain 1 life.J"Virtue has its rewards, as does its opposite." --Lim-Dl, the NecromancerSorceryXBPut X +1/+1 counters on any number of target creatures, distributed any way you choose, where X is equal to the number of creatures and artifacts in target opponent's graveyard.8"This is the fun part!" --Ib Halfheart, Goblin TacticianArtifact3_Creatures with any landwalk ability may be blocked as though they did not have those abilities."We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dl's horrors?" --Arcum Dagsson, Soldevi MachinistInstant1GGEAll attacking creatures gain trample and get +1/+0 until end of turn."We could see the horizon blacken with the great beasts, but it was too late. The icefield offered no immediate safety, but luckily most of us reached a crevasse in which we could take cover." --Disa the Restless, journal entrySorcery2BBDestroy all plains. Stench of Evil deals 1 damage to each player for each plains he or she controls that is destroyed in this way. Each player may pay 2 for each 1 damage he or she wishes to prevent from Stench of Evil. Summon Spirit4R4/3+Cannot be blocked by creatures with flying.["The spirit of the stone is the spirit of strength." --Lovisa Coldeyes, Balduvian ChieftainEnchant Creature2RYTarget creature gets +0/+2. R: Creature Stonehands enchants gets +1/+0 until end of turn."Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone." --Lovisa Coldeyes, Balduvian Chieftain Summon Spirit3WUG3/39Flying T: Storm Spirit deals 2 damage to target creature."Come to us, with your lightning. Come to us, with your thunder. Serve us with your strength, and smite our foes with your power." --Steinar Icefist, Balduvian ShamanEnchantment1RGg2: Discard a card at random from your hand to have Stormind deal 2 damage to target creature or player.m"Once, our people could call down the storm itself to do our bidding." --Lovisa Coldeyes, Balduvian ChieftainSummon Knights1BB2/2T: Pay 1 life to counter target white spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.Z"Kjeldor must be supreme at any cost." -Avram Garrison, Leader of the Knights of StromgaldSorcery3GGTarget player chooses three cards from his or her hand and puts them on top of his or her library in any order. If that player does not have enough cards in hand, his or her entire hand is put on top of his or her library in any order.LandT: Add 1 to your mana pool. T: Add B to your mana pool. Sulfurous Springs deals 1 damage to you. T: Add R to your mana pool. Sulfurous Springs deals 1 damage to you.Artifact3Z2: Sacrifice a snow-covered land to have all creatures deal no damage in combat this turn."I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous." --Arcum Dagsson, Soldevi MachinistInstantW_Remove target creature from the game. That creature's controller gains life equal to its power."The so-called Barbarians will not respect us for our military might - they will respect us for our honor." --Lucilde Fiksdotter, Leader of the Order of the White Shield Summon TarpanG1/1;If Tarpan is put into the graveyard from play, gain 1 life.y"A good Tarpan will serve you, faithful and true. A bad one will kick you in the head." --General Jarkeld, the Arctic FoxSorcery1GGFDestroy target land. If that land is a snow-covered land, gain 1 life.q"Finally we understand the lesson of our home: loss begets renewal." --Kolbjrn, Elder Druid of the Juniper OrderEnchantmentGGMWhenever an island controlled by target opponent becomes tapped, gain 1 life.c"A resourceful mage has many sources of information. The best one is your foe." --Zur the EnchanterSummon Wall1UU0/2!Flying U: +1/+1 until end of turn"The Lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth." --General Jarkeld, the Arctic FoxLandHIf there are any depletion counters on Timberline Ridge, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. T: Add R to your mana pool. Put a depletion counter on Timberline Ridge. T: Add G to your mana pool. Put a depletion counter on Timberline Ridge.Artifact4During your upkeep, put a time counter on Time Bomb. 1 ,T: Sacrifice Time Bomb to have it deal * damage to each creature and player, where * is equal to the number of time counters on Time Bomb.Summon WallG0/30: Sacrifice Tinder Wall to add RR to your mana pool. Play this ability as an interrupt. R: Sacrifice Tinder Wall to have it deal 2 damage to target creature it blocks.Summon Giant3R3/3"What do you do then? Run. Run very fast. Don't stop until you see the camp - or a bigger Giant." --Toothlicker Harj, Orcish CaptainEnchantment3RWhenever any player declares an attack, destroy all untapped non-wall creatures that player controls that don't attack. Do not destroy creatures the player did not control at the beginning of the turn.Sorcery2B|Touch of Death deals 1 damage to target player, and you gain 1 life. Draw a card at the beginning of the next turn's upkeep._"What was yours is mine. Your land, your people, and now your life." --Lim-Dl, the NecromancerInstant2GTarget creature may untap one additional time this turn. That creature may attack or use abilities that require T as part of the activation cost this turn. Draw a card at the beginning of the next turn's upkeep.Instant2GG,Target creature cannot be blocked this turn."Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise." --Lucilde Fiksdotter, Leader of the Order of the White ShieldLandT: Add 1 to your mana pool. T: Add U to your mana pool. Underground River deals 1 damage to you. T: Add B to your mana pool. Underground River deals 1 damage to you.Instant1UgTarget creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep."The power of flight has but one equal in battle: surprise. Understanding how to use both is the key to victory." --Arnjlot Olasson, Sky MageArtifact0T: Sacrifice Urza's Bauble to choose a card at random from target player's hand; look at that card. Ignore this ability if that player has no cards left in hand. Draw a card at the beginning of the next turn's upkeep.LandIf there are any depletion counters on Veldt, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Veldt. T: Add W to your mana pool. Put a depletion counter on Veldt. T: Add G to your mana pool. Put a depletion counter on Veldt.Instant3GYAt end of combat, destroy all creatures blocking or blocked by target creature this turn.InstantRdVertigo deals 2 damage to target creature with flying; that creature loses flying until end of turn."I saw the wizard gesturing, but I didn't guess his plan until my Aesthir cried out and went into a dive." --Arna Kennerd, SkyknightArtifact43 ,T: Target player names a card and then turns over the top card of his or her library. If that is the card named, put it into the player's hand. Otherwise, put it into the player's graveyard, and Vexing Arcanix deals 2 damage to that player.Artifact4sDuring your turn, all creatures you control get +2/+0. During all other turns, all creatures you control get -0/-2.{"Unearthly and invisible fibers emanate from this sphere, entangling all who draw near." --Arcum Dagsson, Soldevi MachinistArtifact Creature40/6Counts as a wall 3: Walking Wall gets +3/-1 until end of turn and can attack this turn. Walking Wall cannot attack the turn it comes under your control. Use this ability only once a turn.G"The fortress is not what it seems." --Arcum Dagsson, Soldevi MachinistSummon Wall1RR1/3R: +1/+1 until end of turnJ"Now there's something you don't see every day." --Jaya Ballard, Task MageSummon Wall3G3/3 G: RegenerateTThe power of the forest takes a hundred forms. Some are more surprising than others.Artifact Creature30/4Banding, counts as a wallJ"It's the pokey bits that hurt the most." --Ib Halfheart, Goblin TacticianArtifact363 ,T: Target creature gains trample until end of turn."I wouldn't advise using it with a Woolly Mammoth, but it's quite appropriate for many other beasts." --Arcum Dagsson, Soldevi MachinistInstantW>Target attacking creature deals no damage in combat this turn.f"The folk of the Karplusan Mountains are impossible to ambush." --Lovisa Coldeyes, Balduvian ChieftainArtifact22 ,T: Target creature with power no greater than 3 gains flying until end of turn. Other effects may later be used to increase that creature's power beyond 3.O"It's no Ornithopter, but then I'm no Urza." --Arcum Dagsson, Soldevi MachinistEnchant CreatureWTarget creature gets +2/+2 as long as any opponent controls any white cards. That creature cannot be blocked by white creatures.Instant1GAll creatures with flying lose flying until end of turn. If Whiteout is in your graveyard, you may sacrifice a snow-covered land to return Whiteout to your hand.Summon Wiitigo3GGG0/0When Wiitigo comes into play, put six +1/+1 counters on it. During your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from Wiitigo. Ignore this effect if there are no counters left on Wiitigo.Enchant LandGMWild Growth adds G to your mana pool whenever target land is tapped for mana.w"Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion." --Laina of the Elvish Council Summon Spirit4U3/2.Flying Cannot be blocked by only one creature."To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else." --Arnjlot Olasson, Sky MageEnchant CreatureWU=Target creature gains flying and first strike and gets +1/+0.P"For those of courage, even the sky holds no limit." --Arnjlot Olasson, Sky MageInstantXUCast only during combat before defense is chosen. At end of combat, destroy X target attacking creatures; X cannot be greater than the number of snow-covered lands you control. For each attacking creature, its controller may pay 1 or 2 to prevent it from being destroyed in this way. If that player pays 1, the creature neither deals nor receives damage in combat. If that player pays 2, the creature deals and receives damage in combat as normal.Enchantment1BBAt the end of any turn, if there are no creatures in play, bury Withering Wisps. B: Withering Wisps deals 1 damage to each creature and each player. You cannot spend more B in this way each turn than the number of snow-covered swamps you control.Summon Mammoths1GG3/2<Gains trample as long as you control any snow-covered lands.o"Mammoths may be good to ride on, but they're certainly bad to fall off of!" --Disa the Restless, journal entry Summon Spider1GG2/3Can block creatures with flying. If Woolly Spider is assigned to block a creature with flying, Woolly Spider gets +0/+2 until end of turn.|"We need not fear the forces of the air; I've yet to see a Spider without an appetite." --Taaveti of Kelsinko, Elvish HunterInstant1RxBury target wall. Word of Blasting deals an amount of damage equal to that wall's casting cost to the wall's controller.."Walls? What walls?" --Jaya Ballard, Task MageInstantUlReturn target creature to owner's hand. Return any white enchantments you own on that creature to your hand.t"It was in Urza's journals that I finally found the secret at the core of the summonings." --Journal, author unknownEnchantment3UUWhen Wrath of Marit Lage comes into play, tap all red creatures. Red creatures do not untap during their controller's untap phase.(Dead Marit Lage lies dreaming, not dead.Summon Insects2G0/1Flying G: Regenerate"It is our third day of travel on the Yavimaya River, and still these creatures plague us. Davin Lansson, our naturalist, has facetiously labeled them 'gnats,' and the name has stuck." --Disa the Restless, journal entryEnchantment3U All players play with the cards in their hands face up on the table. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Effects that prevent or redirect damage cannot be used to counter this loss of life. Summon Wizard1U1/12B ,T: Target player chooses and discards one card from his or her hand. Ignore this ability if that player has no cards in his or her hand. Use this ability only during your turn.0"We are Kjeldorans no more." --Zur the EnchanterArtifact0#0: Sacrifice a land to gain 2 life.f"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." --Zur the Enchanter Summon Wizard2U1/1AT: Zuran Spellcaster deals 1 damage to target creature or player.\0"A mage must be precise as well as potent; cautious, as well as clever." --Zur the EnchanterSummon LeperW0/1vIf Abu Ja'far is put into the graveyard from play during combat, bury all creatures blocking or blocked by Abu Ja'far.InstantRFDestroy target blue permanent or return target island to owner's hand.Summon Legionnaire6WW8/4PExcept for Akron Legionnaires, non-artifact creatures you control cannot attack.Summon Aladdin2RR1/11RR ,T: Gain control of target artifact. Lose control of target artifact if Aladdin leaves play or if you lose control of Aladdin.Enchantment2WWoAs long as the only creatures you control are white or artifact creatures, all creatures you control get +1/+1.Summon Elder Dragon Legend2WWUUGG7/7Flying As long as they are not attacking, untapped creatures you control get +0/+2. During your upkeep, pay WUG or bury Arcades Sabboth. W: +0/+1 until end of turnArtifact3xWhen Arena of the Ancients comes into play, tap all legends. Legends do not untap during their controllers' untap phase.Summon Faeries1G2/1tCannot be blocked by artifact creatures. Any damage dealt to Argothian Pixies by artifact creatures is reduced to 0.After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.Artifact3g0: Sacrifice a creature to add two colorless mana to your mana pool. Play this ability as an interrupt.Artifact1T: Sacrifice Ashnod's Transmogrant to put a +1/+1 counter on target non-artifact creature. That creature becomes an artifact creature, although it retains its color.PAshnod found few willing to trade their humanity for the power she offered them. Summon Legend4BBRR5/5Trample Whenever a creature is damaged by Axelrod Gunnarson and put into the graveyard, you gain 1 life and Axelrod deals 1 damage to target player. Summon LegendWWUU2/2Banding T: Counter target artifact effect requiring an actication cost, unless the artifact's controller pays W. Play this ability as an interrupt.Summon Drake3U2/4FlyingHThe Azure Drake would be more powerful were it not so easily distracted.Summon Banshee2BB0/1lX ,T: Banshee deals X damage, half (rounded up) to you and half (rounded down) to target creature or player.cSome say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.Artifact4K3: Target creature does not untap during its controller's next untap phase.mFor a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars. Summon Beasts4R3/3dProtection from red As long as any opponent controls any white cards, Beasts of Bogardan gets +1/+1.?Bogardan is a land as volatile as the creatures who live there.Enchantment2R%All non-basic lands become mountains.NHeavy light flooded across the landscape, cloaking everything in deep crimson.InstantWWWUntil end of turn, you may redirect to yourself all damage dealt to any number of creatures. The source of the damage does not change.iThe willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.Summon RatsB1/1Cannot be blocked by walls.TTheir stench was vile and strong enough, but not nearly as powerful as their hunger.Artifact6r2: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.Artifact Creature74/4zTrample As long as you control any other creatures, damage dealt to Bronze Horse by spells that target it is reduced to 0.Summon Cat Warriors1GG2/2 ForestwalkSummon Elder Dragon Legend2WWUUBB7/7@Flying, rampage: 2 During your upkeep, pay WUB or bury Chromium.LandoWhenver City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool.Enchant CreatureGxTap target creature you control and put three change counters on Cocoon. If there are any change counters on Cocoon, that creature does not untap during your untap phase. During your upkeep, remove one change counter. During the upkeep after the one in which the last change counter was removed, put a +1/+1 counter on the creature, the creature gains flying, and bury Cocoon. Enchant WorldGCreatures can attack or use abilities that include T in the activation cost as soon as they come into play on their controller's side.Summon Giant3GGGG6/4Trample, rampage: 2vHarthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"Summon WitchesBB1/3T: Cuombajj Witches deals 1 damage to target creature or player. Cuombajj Witches also deals 1 damage to target creature or player of target opponent's choice. Choose your target first.Enchantment2GGAt the beginning of your upkeep, put a wind counter on Cyclone. During your upkeep, pay G for each wind counter on Cyclone or bury Cyclone. If you pay, Cyclone deals 1 damage to each player and each creature for each wind counter on it. Summon Archer2W1/2LT: D'Avenant Archer deals 1 damage to target attacking or blocking creature. Summon Legend2WUUB*/*XDakkon Blackblade has power and toughness each equal to the number of lands you control."My power is as vast as the plains; my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins." --Dakkon Blackblade, MemoirsEnchantmentUUiWhen Dance of Many comes into play, choose a target summon card in play. Then put a token creature into play and treat it as though an exact copy of that summon card were just summoned. If Dance of Many leaves play, remove that token creature from game. If the token creature leaves play, destroy Dance of Many. During your upkeep, pay UU or bury Dance of Many. Summon DandnUU4/1jCannot attack if defending player controls no islands. If at any time you control no islands, bury Dandn.Summon Dragonfly1G1/1)Flying GG: First strike until end of turnr"Flittering, wheeling,/ darting in to strike, and then/ gone just as you blink." --"Dragonfly Haiku," poet unknownInstantUSwitch target enchantment from one creature to another or from one land to another; that enchantment's new target must be legal. The controller of the enchantment does not change. Treat the enchantment as though it were just cast on the new target.Summon Djinn3G4/5During your upkeep, target non-wall creature an opponent controls gains forestwalk until your next turn. Ignore this effect if there are no legal targets.Summon Angel3BB3/3LFlying 0: Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.Artifact1RT: Reshuffle your graveyard into your library. Remove Feldon's Cane from the game.BFeldon found the first of these canes frozen in the Ronom Glacier.Summon Drake1RR1/2VFlying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.Enchant Creature1U!Target creature gains islandwalk.Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.InstantUGDestroy target red permanent or return target mountain to owner's hand.QMany people say that no power can bring the mountains low. Many people are fools.Artifact02 ,T: Gain 1 life.^The Fountain had stood in the town square for centuries, but only the pigeons knew its secret. Summon Legend3WWGG4/4During your upkeep, Gabriel Angelfire gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3.Artifact55: Sacrifice Gauntlets of Chaos. Choose a target artifact, creature, or land opponent controls and a target permanent you control of the same type. Exchange control of these permanents. Bury any enchantments played on these permanents.Summon OgreG2/2During your upkeep, the player with the most life gains control of Ghazbn Ogre. If the highest life total is shared by more than one player, the player currently controlling Ghazbn Ogre retains control of it.Summon Slug1B1/1v5: During your next upkeep, choose a basic landwalk ability. Giant Slug gains that landwalk ability until end of turn.Summon GoblinsR1/1ST: Use this ability only when you cast a target artifact spell; play this ability as an interrupt. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, draw a card. Otherwise, counter your artifact spell. More than one Goblin Artisans ability cannot target the same artifact spell.Summon GoblinsR1/18T: Sacrifice Goblin Digging Team to destroy target wall.^"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?"Enchant Land1RR|As long as target land is a mountain, all Goblins get +1/+0. If Goblin Shrine leaves play, it deals 1 damage to each Goblin.C"I knew it weren't no ordinary pile of--you know." --Norin the WarySummon GoblinsR1/1OMountainwalk If at any time you control any Dwarves, bury Goblins of the Flarg.Summon OgreBB3/2ZIf you declare Hasran Ogress as an attacker, pay 2 or Hasran Ogress deals 3 damage to you.Summon Hell's Caretaker3B1/1T: Sacrifice a creature to take target creature from your graveyard and put it directly into play as though it were just summoned. Use this ability only during your upkeep.AYou might leave here, Chenndra, should another take your place...Artifact4:2 ,T: Target creature deals no damage in combat this turn.#"A blast, an echo... then silence."InstantWMAny damage dealt to target creature for the rest of the turn is reduced to 0.zTheodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.Summon Guardians4WW3/3[Protection from red As long as an opponent controls any red cards, all Guardians get +1/+1.The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law.Artifact3B2 ,T: Draw a card; then, choose and discard a card from your hand.xThis timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes.Artifact1Removed Jeweled Bird from your deck before playing if not playing for ante. T: Draw a card. Put your contribution to the ante into your graveyard and replace it with Jeweled Bird. Summon Legend3WRG5/4hAs long as Johan does not attack and is untapped, attacking does not cause creatures you control to tap.Sorcery3UYou and target player each choose one of the creatures you control with the highest casting cost. Exchange control of these creatures. Then do the same for artifacts. If one of the players does not control a creature or artifact, don't exchange that type of card.Summon Keepers1WW2/3gAnd then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith." Summon Legend2WG2/2*T: Prevent up to 2 damage to any creature. Enchant World1RRAny player may choose and discard a card from his or her hand at any time. If a player discards a land, Land's Edge deals 2 damage to target player of that player's choice.Artifact4vT: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is equal to that creature's casting cost.qThough it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed. Summon Legend3RRG4/6 Rampage: 1Marhault follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart.SorceryGSacrifice a creature to add an amount of mana equal to its casting cost plus one to your mana pool. This mana may be of any one color. Use this mana only to cast summon spells.Summon Yeti2RR3/3#Mountainwalk, protection from white\0The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings. Summon Legend3UB3/3X ,T: Name a card. Target opponent reveals X cards from his or her hand at random. If that player does not have enough cards in hand, his or her entire hand is revealed. Opponent then discards any of those cards that match the named card. Use this ability only during your turn.Summon Elder Dragon Legend2UUBBRR7/7Flying Whenever Nicol Bolas damages an opponent, that opponent discards his or her entire hand. Ignore this ability if that opponent has no cards left in hand. During your upkeep, pay UBR or bury Nicol Bolas.Artifact1<6: Return target permanent you control and own to your hand.GThe Battle of Tomakul taught Urza not to rely on fickle reinforcements.Summon Elder Dragon Legend2WWRRGG7/7BFlying, trample During your upkeep, pay WRG or bury Palladia-Mors. Summon Sphinx2WWW3/4T: Target player names a card and then turns over the top card of his or her library. If it is the card named, put in into that player's hand. Otherwise, put it into the player's graveyard.aWhat walks on four legs in the morning, two legs in the afternoon, and three legs in the evening" --Taaveti of Kelsinko, Elvish HunterInstantRDeath Spark deals 1 damage to target creature or player. At the end of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1 to put Death Spark into your hand.Sorcery2UUEach player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards from your library from the game. Each player draws up to seven cards.Summon Rats2B1/1During your upkeep, Diseased Vermin deal 1 damage to a single target opponent it has previously damaged for each infection counter on Diseased Vermin. If Diseased Vermin damages a player in combat, put an infection counter on it.Enchantment1BBCumulative Upkeep: 1 life During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent. Summon Elf3GG2/4All creatures able to block Elvish Bard do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed. Summon Elf2G4/1"How can any Human hope to match our skills? We are children of Fyndhorn, and its sap runs in our veins." --Taaveti of Kelsinko, Elvish Hunter Summon Spirit2G2/2If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt.X"We are never without guidance, if we but seek it." --Taaveti of Kelsinko, Elvish HunterInstantWUjUntap any number of target creatures. Those creatures neither deal nor receive damage in combat this turn.["Relent, and you may transcend your situation." --Gerda agesdotter, Archmage of the Unseen Summon Goblin2R2/2!2: Mountainwalk until end of turn"Even the basest creatures may serve a purpose. Still, their lives need be only as long as the paths we tread." --General VarchildInstant1WTPut a Knight token into play. Treat this token as a 1/1 white creature with banding.\0"Call every able sword to our side. Kjeldor will stand triumphant!" --King Darien of KjeldorInstant2WgRemove target non-white attacking creature from the game. Gain life equal to that creature's toughness.Enchant Creature2U}If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast.M"Fool! Never believe they're dead until you see the body!" --General VarchildSorcery2BBTarget opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards.J"All knowledge has its price." --Gerda agesdotter, Archmage of the UnseenInstant3BwBury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature.V"The living cannot understand the benefits of death." --Chaeska, Keeper of TresserhornInstant2BeTarget creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.q"The fever clouds the mind as it energizes the body. Both will in time." --Halvor Arensson, Kjeldoran PriestArtifact3XX1, T: Tap X target lands.BViscerid dams may be of living creatures as well as bones and mud. Interrupt3UUYou may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.Sorcery1USearch your library for any three cards and remove them from the game. Shuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep.Summon Druid2G2/2VIf Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life."All struggles ultimately require sacrifice. It's just that some sacrifices are dearer than others." --Jaeuhl Carthalion, Juniper Order AdvocateSummon Gorilla4GGG7/7During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a snow-covered forest in this way, Gargantuan Gorilla gains trample until end of turn. T: Gargantuan Gorilla deals an amount of damage equal to its power to any other target creature. That creature deals an amount of damage equal to its power to Gargantuan Gorilla.Enchant CreatureGIf enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life.Summon Gorillas3GG2/3DTrample, rampage: 2 Cannot be blocked by fewer than three creatures.U"Beneath serenity may lie a hidden rage." --Jaeuhl Carthalion, Juniper Order AdvocateSummon Gorilla2GG3/31G: Regenerate3"Oh, no--not you again?!" --Jaya Ballard, Task MageSummon GorillaR1/1GXX1: Destroy target non-creature artifact with casting cost equal to X.O"Frankly, destruction is best left to professionals." --Jaya Ballard, Task MageInstant1RAttacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.I"Theirs is the art of blood." --Jaeuhl Carthalion, Juniper Order AdvocateInstant1RGuerrilla Tactics deals 2 damage to target creature or player. If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from you hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player.Artifact0If Gustha's Scepter leaves play or you lose control of it, put all cards under Gustha's Scepter into your graveyard. T: Put any card from your hand face down under Gustha's Scepter. You may look at that card at any time. T: Return any card under Gustha's Scepter to your hand.Instant1GGgHail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.S"If they can't take the hail, they'd better stay home." --Arna Kennerd, SkycaptainLandWhen Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya. T: Add G to your mana pool. T: Target creature gets +1/+1 until end of turn.Artifact4xX, T: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. X cannot be equal to 0.EnchantmentW3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard.T"More than lessons may be gained from the past." --Halvor Arensson, Kjeldoran PriestSummon WormsB1/11B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn.Summon Gargoyle4W2/2Flying If Ivory Gargoyle is put into the graveyard from play, put it into play under owner's control at end of turn and skip your next draw phase. 4W: Remove Ivory Gargoyle from the game. Summon Knight2W1/2YAs long as Juniper Order Advocate is untapped, all green creatures you control get +1/+1."In these troubled times, we alone carry the hope of reconciliation between Elf and Human." --Jaeuhl Carthalion, Juniper Order Advocate Summon Legend3GG2/3*All green creatures you control get +1/+1.UKaysa speaks as the Elder Druid, but the Yavimaya recognizes only one voice: its own. Summon Keeper5B6/6If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.Summon Soldier2WW2/3Banding"We willingly trade with Kjeldor, but the peace we build must come from both our lands." --Lovisa Coldeyes, Balduvian ChieftainSummon Soldier3W1/6At the end of any combat in which Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a Deserter token into play. Treat this token as a 0/1 white creature.LandWhen Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. T: Add W to your mana pool 1W ,T: Put a Soldier token into play. Treat this token as a 1/1 white creature.Enchant Creature1WEnchanted creature gets +1/+2. 2U: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target. Summon Horror3B2/2At the end of any turn, if Krovikan Horror is in your graveyard with a summon card directly above it, you may put Krovikan Horror into your hand. 1: Sacrifice a creature to have Krovikan Horror deal 1 damage to target creature or player.Enchant Creature2BPlay on a non-wall creature you control. Draw a card at the beginning of the upkeep of the turn after Krovikan Plague comes into play. 0: Tap enchanted creature to have Krovikan Plague deal 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature.LandWhen Lake of the Dead comes into play, sacrifice a swamp or bury Lake of the Dead. T: Add B to your mana pool T: Sacrifice a swamp to add BBBB to your mana pool.Instant1UChoose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep.~"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War." --Gerda agesdotter, Archmage of the UnseenSorcery4UTarget opponent chooses one: you draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put it into your hand, and then shuffle your library.Summon Skeleton1BB2/1First strike 1B: Regenerate"The Guard will forever stand ready. For them, death is merely an inconvenience, not an ending." --Chaeska, Keeper of TresserhornSummon Paladin2BR0/3Trample During your upkeep, choose and discard a card from your hand, or bury Lim-Dl's Paladin and draw a card. If any creatures are assigned to block it, Lim-Dl's Paladin gets +6/+3 until end of turn. If Lim-Dl's Paladin attacks and is not blocked, it deals no damage to defending player this turn and that player loses 4 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.InstantUByLook at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of your library and look at the top five cards of your library. Shuffle all but the top five cards of your library; put those five on top of your library in any order. Effects that prevent or redirect damage cannot be used to counter this loss of life.Artifact01, T: Sacrifice Lodestone Bauble to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. Summon Legend1UBR10/4When Lord of Tresserhorn comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannon be used to counter this loss of life. B: RegenerateInstant1WWXUntil end of turn, you may redirect to target creature you control any amount of damage.W"Martyrs are cheaper than mercenaries, and a far better investment." --General VarchildSorcery1BRGTarget opponent chooses one: you put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that opponent controls and Misfortune deals 4 damage to him or her.Artifact4wT: Sacrifice Mishra's Groundbreaker. Target land becomes a 3/3 artifact creature. That creature still counts as a land.+The very ground yielded to Mishra's wishes.InstantBdPut up to three target cards from an opponent's graveyard on top of his or her library in any order."When you cannot rely on your own sources, trust your own senses. When you cannot trust those, you must follow your instincts." --Lovisa Coldeyes, Balduvian ChieftainArtifact2\01, T: Target mana-producing land becomes a basic land type of your choice until end of turn.B"And I say north is where I want to be!" --Jaya Ballard, Task MageEnchantment2WGWG: Choose and discard a card from your hand to have target creature gain banding, first strike, or trample or get a +1/+1 counter.Z"Be open to the blessings, whatever their form." --Kaysa, Elder Druid of the Juniper OrderEnchant CreatureGPlay on a creature you control. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. 0: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn.Enchantment4GGDuring your upkeep, pay G or bury Nature's Wrath. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or a blue permanent.Enchantment2W91W: Target creature gains first strike until end of turn.l"Only an animal born in the wild has sufficient heart to be a true Knight's steed." --King Darien of KjeldorInstant3RRReturn all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls.@"Let Balduvia burn to warm Kjeldor's hearth!" --General VarchildSummon Phantasm3B1/5B: +1/-1 until end of turn 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa.Summon Phantasm1U0/1Flying At the beginning of the upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay 1 for each of these +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere leaves play, put an Orb token into play under target opponent's control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on Phantasmal Sphere. Summon Legend1WUG4/4W: Flying until end of turn. Target opponent gains 2 life. U: Return Phelddagrif to owner's hand. Target opponent may draw a card. G: Trample until end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green creature.Enchant Creature2BPAs long as enchanted creature is black , it gets +2/+1; otherwise it gets -1/-2.l"Phyrexia's touch is painful to all but the blackest of hearts." --Gerda agesdotter, Archmage of the UnseenArtifact Creature61/1If Phyrexian Devourer's power is 7 or greater, bury it. 0: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost.Artifact3Z3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining cards into your library. Ignore this effect if you have fewer than ten cards in your library.Artifact Creature33/4dIf Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you.m"Knowing its origins, how could they have thought they could control it?" --Sorine Relicbane, Soldevi HereticSorcery1RRBury target artifact or land."Were they to reduce us to ash, we would clog their throats and sting their eyes in payment." --Lovisa Coldeyes, Balduvian ChieftainSorcery1RDestroy target artifact. Destroy a target artifact for each 1R you pay in addition to the casting cost. Destroy a target artifact and gain 1 life for each 1G you pay in addition to the casting cost.Instant4RRYou may remove a red card in your hand from the game instead of paying Pyrokinesis's casting cost. Pyrokinesis deals 4 damage, divided any way you choose among any number of target creatures.7"Anybody want some... toast?" --Jaya Ballard, Task MageInstantW^Put up to three target creature cards from your graveyard on top of your library in any order.o"Let them send their legions! I will show them that my truth is stronger that their swords." --General VarchildInstant1W-Bury target creature with power 4 or greater.u"The meek shall fight as one, and they shall overcome even the greatest of foes." --Halvor Arensson, Kjeldoran PriestSorcery2BBPSacrifice a creature to gain control of target non-black, non-artifact creature."Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?" --Sorine Relicbane, Soldevi HereticSummon Mercenary2R3/4Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. During your upkeep, pay 2 for each wage counter on Rogue Skycaptain, or remove all wage counters from Rogue Skycaptain and target opponent gains control of Rogue Skycaptain.Enchantment2WWCumulative Upkeep: W Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. Summon ClericW1/1D2: Remove the top card of your library from the game to gain 1 life.u"Just as an Herbalist heals a wound, so must we heal the rift between Balduvia and Kjeldor." --King Darien of KjeldorArtifact2T: Sacrifice Scarab of the Unseen to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep.Instant4WYou may remove a white card in your hand from the game instead of paying Scars of the Veteran's casting cost. Prevent up to 7 damage to target creature or player. For each 1 damage to a creature prevented by Scars of the Veteran put a +0/+1 counter on that creature at end of turn.Land_T: Add one colorless mana to your mana pool. 2 ,T: Add one mana of any color to your mana pool.sAfter the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world.Summon Tactician2W1/3g3: Remove the top four cards of you library from the game to prevent all damage to you from one source.T"The benefits of peace far outweigh the pride of Generals." --King Darien of KjeldorLandWhen Sheltered Valley comes into play, bury any other Sheltered Valley you control. During your upkeep, if you control three or fewer lands, gain 1 life. T: Add one colorless mana to your mana pool.Artifact Creature00/6VCounts as a wall If Shield Sphere is assigned as a blocker, put a -0/-1 counter on it.["My Soldiers know that they need never fear for their protection." --King Darien of KjeldorArtifact3When Sol Grail comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt.k"Look deep into the Grail, and see there what you desire most." --Gerda agesdotter, Archmage of the Unseen Summon Cleric1B1/2T: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool. Play this ability as an interrupt.g"An idiot cannot hear sense, even when a thousand people speak it." --Sorine Relicbane, Soldevi HereticArtifact2D2: Put the top card of your graveyard on the bottom of your library.p"This ceaseless device has helped uncover marvels unreachable by mere flesh." --Arcum Dagssin, Soldevi MachinistLandWhen Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations. T: Add 1U to your mana pool. 1 ,T: Look at the top of your library. You may put that card on the bottom of your library.Summon Heretic2U2/2NW, T: Prevent up to 2 damage to any creature. Target opponent may draw a card.e"In the arms of tragedy, there is little comfort in being right." --Sorine Relicbane, Soldevi Heretic Summon Wizard1U1/1RT: Sacrifice two lands to draw three cards. Choose and discard one of those cards."Our underground archives grow daily, as our excavators and sages alike dig to uncover hidden wonders." --Arcum Dagsson, Soldevi MachinistArtifact Creature11/1/1: Regenerate. Target opponent may draw a card."Our newfound security enables us to turn more of our attentions to the wonders that lie deep within the soil." --Arcum Dagsson, Soldevi MachinistArtifact Creature54/2XWhenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regeneratey"Dagsson saw the steam as life-giving - until his followers felt its scalding touch." --Sorine Relicbane, Soldevi HereticSummon MercenaryR1/10R ,T: Target player shuffles his or her library.B"Loyalty to coin alone is loyalty nonetheless." --General VarchildSummon Starfish2U0/1U: Regenerate At the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures.Enchantment2GG2G: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a 1/1 green creature with flying and Cumulative Upkeep: G. If this token leaves play, it deals 1 damage to you and to each creature you control.Instant1BB7All non-artifact creatures get -1/-1 until end of turn.t"Disa is dead, and I am left. I shall allow no others to succumb to this pestilence." --Kolbjrn, High Honored DruidArtifact5During each player's turn, that player may put one additional land into play. Whenever a land is tapped for mana, return that land to owner's hand.Summon Bird1U1/2Flyingk"Watch for it! Right on its tailfeathers will be a storm from your nightmares." --Arna Kennerd, SkycaptainSummon Elemental5U3/4Flying U: Remove the top card of your library from the game to tap target creature with flying. U: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn. Summon Cleric2R0/4R: +1/+0 until end of turnl"Let the lightning be your warning, and the thunder your battle cry." --Lovisa Coldeyes, Balduvian Cheiftain Summon Spy3B2/4If Stromgald Spy attack and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until Stromgald Spy leaves play.Instant1UPlay only when a red sorcery or instant deals damage to you. Suffocation deals 4 damage to that spell's caster. Draw a card at the beginning of the next turn's upkeep.InstantRGChoose and discard a red or green card from your hand to have target creature gain trample and get +X/+0 until end of turn, where X is equal to that creature's casting cost.Summon Guardian1W0/3jCumulative Upkeep: 1W Any damage that would reduce your life total to less than 1 instead reduces it to 1.F"Faith is our greatest protector." --Halvor Arensson, Kjeldoran PriestSummon Mosquito1B0/1Flying If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Summon Knight2WW1/31: Change Sworn Defender's power to the toughness of target creature blocking or being blocked by Sworn Defender, minus 1, until end of turn. Change Sworn Defender's toughness to 1 plus the power of that creature, until end of turn.Sorcery3GMGain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost.x"There is, in each of us, the potential to heal and the gift of renewed life." --Kaysa, Elder Druid of the Juniper OrderLandComes into play tapped. 1, T: Search your library for a basic land and put it into play tapped. This does not count towards your one land per turn limit. Shuffle your library afterwards. At the end of turn, return Thawing Glaciers to owner's hand.Enchantment2UUCumulative Upkeep: Remove the top card of your library from the game. If you do not, remove your library from the game and bury Thought Lash. 0: Remove the top card of your library from the game to prevent 1 damage to you.Enchantment1UUCumulative Upkeep: 2 Any player may pay 2 or 2 life to counter target red or green spell. Play this ability as an interrupt. Effects that prevent or redirect damage cannot be used to counter this loss of life.Enchantment4GCumulative Upkeep: G 2G: Pay 3 life for each velocity counter on Tornado. Destroy target permanent and put a velocity counter on Tornado. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life.InstantGNo creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures.^"The art of war is turning obstacle to advantage." --Jaeuhl Carthalion, Juniper Order AdvocateEnchantment1WM1W: Target non-attacking, non-blocking creature gets +0/+2 until end of turn.b"Strange alliances are alliances still, and provide the same protection." --King Darien of KjeldorArtifact Creature51/5oTrample 3: Banding until end of turn 3: All creatures banded with Urza's Engine gain trample until end of turn.N"Humans and machines working together can be fearsome indeed!" --Arcum Dagsson Summon Knight3R3/2l0: Varchild's Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at end of turn.Y"Every patch of land must belong to Kjeldor, no matter what the cost!" --General VarchildSummon War-Riders1R3/4Trample, rampage: 1 Cumulative Upkeep: Put a Survivor token into play under target opponent's control. Treat this token as a 1/1 red creature.d"What tries to crush our sprit only strengthens our resolve." --Lovisa Coldeyes, Balduvian ChieftainEnchant CreatureRtPlay on a creature you control. 0: Tap enchanted creature to give any other target creature +2/+1 until end of turn.g"Teach by example. If your students do not survive, they were not worth the lesson." --General VarchildEnchant Creature1UIEnchanted creature gets +1/+1. 1U: Return Viscerid Armor to owner's hand.-One Viscerid's death is often another's gain.Summon Homarid1U1/2T: Sacrifice a creature and a swamp to bury target non-artifact creature. T: Sacrifice a creature and a snow-covered swamp to bury target creature./Not all of Terisiare's flooding was natural.... Summon ClericWUB0/3W: Pay 1 life to prevent up to 2 damage to any creature. Effects that prevent or redirect damage cannot be used to counter this loss of life. U: Prevent 1 damage to any Cleric or Wizard. B: Put a -1/-1 counter on target creature you control to prevent up to 2 damage to any player.Summon Wall2G1/4Can block creatures with flying. You may choose not to untap Whip Vine during your untap phase. T: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped.Artifact42: Remove the top two cards of your library from the game to have Whirling Catapult deal 1 damage to each creature with flying and each player.E"Direct confrontation never was to the Orcs' taste." General VarchildSummon Aesthir2W1/1fFlying, first strike WW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn.V"High in the Karplusans, death is swift and razor-clawed." --Arna Kennerd, Skycaptain Enchant WorldWRGWhenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and does not untap during its controller's next untap phase.Summon Treefolk3GG2/7G: +1/-2 until end of turnh"We orphans of Fyndhorn have found no welcome in this alien place." --Taaveti of Kelsinko, Elvish HunterSummon Swarm2GG5/1`Trample Cumulative Upkeep: GG Yavimaya Ants can attack the turn it comes into play on your side.\0"Few natural forces are as devastating as hunger." --Kaysa, Elder Druid of the Juniper Order Summon Hunter3B1/1uB, T: Tap target creature. Abyssal Hunter deals to that creature an amount of damage equal to Abyssal Hunter's power./Some smiles show cheer; some merely show teeth.Artifact44, T: Destroy any non-Wall creature receiving combat damage from target creature this turn. If targeted creature leaves play, bury Acidic Dagger. Use this ability only before defense is chosen.Enchantment1GAfiya Grove comes into play with three +1/+1 counters on it. During your upkeep, put one of these counters on target creature. If Afiya Grove has none of these counters on it, bury it.Instant2WBury target creature and put an Essence token into play under control of that creature's controller. Treat this token as a 1/1 white creature with flying.(Facets of life, reflections of the soul.Enchant Creature1REnchanted creature gets +1/+1 and gains flanking (whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn).Instant1WOUntap target nonattacking creature. That creature gets +1/+3 until end of turn.E"One timely cry of warning can save nine of surprise." --Sidar JabariInstant1RPlay only after defense is chosen. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.Artifact4You may choose not to untap Amber Prison during your untap phase. 4, T: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent does not untap during it's controller's untap phase.Artifact55, T: Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability as a sorcery.,Trade to trade, not to keep. --Suq'Ata mottoSorcery2UUUtLook at the top seven cards of your library. Put two of those cards into your hand and the rest into your graveyard."Even the ancient storytellers proclaimed Zhalfir to be dominant over all Jamuraa. Kaervek's invasion shocked us all." --Hakim, LoreweaverEnchant Creature1GYou may choose to play Armor of Thorns as an instant; if you do, bury it at end of turn. Play only on a nonblack creature. Enchanted creature gets +2/+2. Summon WizardR1/1gB, T: Target creature gets +1/+0 until end of turn. G, T: Target creature gets +0/+1 until end of turn.@Zhalfir's destiny rings in tempered steel. --Armorer Guild maximSorcery2BBSPut target creature card from an opponent's graveyard into play under your control._"What you call decay, I call ripening. You'll gain no sustenance from this harvest." --Kaervek Summon Legend2GW2/3Flying. At the end of each turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play that turn.A"Omens lie in this early harvest's fruit." --Asmira, Holy AvengerSummon Ancestor3W2/3If Auspicious Ancestor is put into the graveyard from play, gain 3 life. 1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell.Summon Drake2U1/3VFlying U: +1/+0 until end of turn. You cannot spend more than U in this way each turn.T"A vizier's dish, best server drenched in honey and almonds." --Suq'Ata royal recipeLandBad River comes into play tapped. T, Sacrifice Bad River: Search your library for an island or swamp card. Put that land into play. Shuffle your library afterwards.Enchantment2GGWhenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.Summon Wurm4B4/3PB: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.h"The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak." --JolraelInstant2RR}Target creature gains trample until end of turn. That creature gets +1/+1 until end of turn for each creature that blocks it.P"The trollish game of push-fall inspired this impressive tactic." --Sidar JabariArtifact Creature52/4Basalt Golem cannot be blocked by artifact creatures. Whenever Basalt Golem is blocked by any creature, bury that creature at end of combat and put a Stone token into play under the control of the creature's controller. Treat this token as a 0/2 artifact creature that counts as a Wall. Summon Falcon1U1/12Flying Attacking does not cause Bay Falcon to tap.v"Wear the falcon's feathers in your hair--be fast as the falcon, bright as the Sun." --"Rise on Wings," Zhalfirin song Enchant World3UUWhen Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in any graveyard.Summon Unicorn1W1/2UWhenever a spell assigns damage to a creature or player, that damage is reduced by 1.HThe best use for a unicorn's horn is to adorn a unicorn. --Femeref adageSummon Djinn2UB5/3uIslandwalk (If defending player controls any islands, this creature is unblockable.) During your upkeep, lose 2 life.~"In all my years I've only met one mage who successfully trapped a djinn--and none who tried and failed." --Talibah, embermageEnchant Creature1BjFor each 1 damage dealt to enchanted creature, Binding Agony deals 1 damage to that creature's controller.OA crash of rhinos in my head -- Femeref expression meaning "a severe head pain" Summon Cleric1B1/1T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. T, Sacrifice a swamp: Target creature gets +1/+1 until end turn.Instant2RRgAll creatures lose trample until end of turn. Double all combat damage assigned to creatures this turn.D"Tell me...have you ever sung the Song of Blood?" --Purraj of UrborgSorcery2WTap all nonwhite creatures."My shield will bear a shining sun so you will always be with me. Inlaid with gold, it will shine like glowing embers." --"Love Song of Night and Day"Summon Wall2R5/2}I live without food, stand without leg, wound without force, and am harder to fight than to kill. What am I? --Femeref riddleInstant2BPut any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.A"Only fools believe they will face my armies but once." --KaervekArtifact42, T: Prevent all damage to you from any one source. For every 1 damage prevented in this way, remove the top card of your library from the game.Y"The protection offered comes at a price. How numerous are your kin?" --Purraj of UrborgInstantUU(Return target permanent to owner's hand.2A lie always returns; be careful how you catch it.Summon Nightstalker2B2/2B: +1/-1 until end of turn"As a child, I slept with a cloth over my face, to hide from the spirits that might pull the air from my lungs." --Mosi, Femeref weaverSummon Brushwagg1GG3/2CIf Brushwagg blocks or is blocked, it gets -2/+2 until end of turn."Defiantly, the young cyclops popped the brushwagg into his mouth. His cheeks suddenly puffed, his eye bulged, and he was forced to agree with his elder." --Afari, TalesSorceryXXRDestroy X target artifacts. For each artifact put into the graveyard in this way, Builder's Bane deals 1 damage to that artifact's controller.2There is only so much a person may be buried with. Summon Efreet2RR2/2x1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.Even the lion envies the lark. Summon Knight2R2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) RR: First strike until end of turn.r"Any day that I ride my horse up to my ankles in the remains of my enemies is a good day." --Akin, seasoned askariEnchantment3BG{Choose a card in your hand and remove it from the game: Add BB or GG to your mana pool. Play this ability as a mana source.>"It's filthy work, planting them." --Kifimbo, Shadow Guildmage Summon Knight2B2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1BB: Regenerate>Grieve for the soul in death dishonored. --Shadow Guild saying Summon Dragon4GG4/46Trample 1G: Flying and loses trample until end of turnt"In the Mwonvuli you must divide your attention between what hangs overhead and what lies underfoot." --Sidar JabariInstant1BBSacrifice a creature: Put into play a number of Maggot tokens equal to the sacrificed creature's power. Treat these tokens as 0/1 black creatures.%King or herder, the maggots care not. Summon Dragon4BB4/4Flying Whenever Catacomb Dragon is blocked by any nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn.Enchantment1WWAll nonland cards you own that are not in play are white. All nonland permanents you control are white. All lands you control are plains. All colored mana symbols in all costs on all of these cards and permanents are W. Summon Wyvern4U3/3Flying, protection from green"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerulean wyvern, and he offered me double if I could conjure a strong tailwind!" --Sisay, Captain of the WeatherlightInstantRChoose one - Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target wall. Enchant World2RvCreatures with flying cannot block creatures without flying. Creatures without flying can block creatures with flying.RI dance the nothing dance, Feet in the air, knives in the ground." --Femeref chantArtifact2hCharcoal Diamond comes into play tapped. T: Add B to your mana pool. Play this ability as a mana source.Artifact3d2, T: Target creature you control gains flying and has its toughness reduced to 1 until end of turn."Sun follows Moon until she tires, then carries her until she's strong / and runs ahead of him again." --"Love Song of Night and Day."Sorcery1BBuDestroy target nonswamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller.z"The people wiped the sand from their eyes and cursed-- and left the barren land to the hyenas and vipers." --Afari, TalesInstant3RRDestroy target creature. If a white creature is put into the graveyard in this way, Cinder Cloud deals to that creature's controller an amount of damage equal to the creature's power.Enchantment1WBZ1, Sacrifice a creature: Prevent all damage to any creature or player from any one source.OLife is a resource that should belong only to the strong." --Shauku, Endbringer Summon WizardW1/1tG, T: Target creature gets +0/+1 until end of turn. U, T: Put target creature you control on top of owner's library.LTo condemn the innocent you must first condemn yourself. --Civic Guild maximEnchant CreatureUGEnchanted creature gains phasing and cannot be blocked except by Walls.@"Useful...if you can find it." --Pashad ibn Asim, Suq'Ata traderEnchant Creature1R&Play only on a non-Wall creature. Enchanted creature gets +1/+0. During your upkeep, put a +1/+0 counter on enchanted creature. At the end of any upkeep, if that creature has three of these counters on it, bury the creature and it deals to its controller an amount of damage equal to its power.Summon Merfolk1U1/1If Coral Fighters attacks and is not blocked, look at the top card of defending player's library. You may choose to put that card on the bottom of that player's library. Summon Rhinos6GG8/4TramplekLove is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way. --Femeref adage Summon Dragon6RRR6/6aFlying X, T: Crimson Hellkite deals X damage to target creature. Spend only red mana in this way.5"Dragonfire forged me a warrior." --Rashida Scalebane Summon Roc4R2/2zFlying If Crimson Roc blocks any creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.Summon Cobra3B3/3If Crypt Cobra attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game.Artifact Creature43/32At the end of your turn, Crystal Golem phases out."Once, a wealthy king commissioned an artificial creature to be crafted from the royal treasury, thinking it is a clever ploy to have the jewels guard themselves." --Azeworai, "The Golem's Wish"LandqT: Add one colorless mana to your mana pool. T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.Artifact2HPlayers cannot play any creature abilities requiring an activation cost. me from soul to soul soldier to herder, herder to beast, beast to soil until I am everywhere. Then me those souls.--Totem inscription (translated)Enchantment1GGReturn Cycle of Life to owner's hand: Target creature you summoned this turn is 0/1 until the beginning of your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Thus does nature assert herself. Summon Wizard1UU1/15T, Sacrifice Daring Apprentice: Counter target spell.6In front of every great wizard is a doomed apprentice.Instant2BBury target nonblack creature."It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else." -Hanna, Weatherlight navigatorMana SourceBAdd BBB to your mana pool.P"If there is such a thing as too much power, I have not discovered it." -VolrathInstant2WPlay only when defense is chosen. Target unblocked creature is considered blocked. Draw a card at the beginning of the next turn's upkeep.Enchant Creature1GPlay only on a black creature. Enchanted creature gains "Cumulative upkeep-1 life." If enchanted creature is put into the graveyard, its controller loses 2 life.Instant1BRPlay only on target opponent's turn. Tap target creature that player controls. That creature deals to the player an amount of damage equal to its power. The creature neither deals nor receives combat damage this turn. Summon Wraith3B1/3nSwampwalk (If defending player controls any swamps, this creature is unblockable.) B: +1/+0 until end of turn."The foul entities of the Uk swamp had never before dared to spread their influence to the very heart of Zhalfir." --Hakim, Loreweaver Summon Spirit2BR2/2At end of target opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the end of you turn, remove all these counters from Discordant Spirit.Instant1W=Put target artifact or enchantment on top of owner's library.N"Mangara is gone. Who among you doubts that I have taken his power?" --KaervekInstant1W'Destroy target artifact or enchantment. Interrupt1UU5Counter target spell. Remove that card from the game.U"If you weren't born with it, you don't need it." --Grahilah, former trader of AmiqatInstant1WVDestroy target artifact. Gain an amount of life equal to that artifact's casting cost.s"Suq'Ata believe in trade; Femeref, alms; Zhalfirins, steel. Be warned, Kaervek--now we are ed." --Sidar JabariInstant1W\0For each attacking creature, Divine Retribution deals 1 damage to target attacking creature.W"To the undiscerning eye, justice and vengeance can look the same." --Rashida ScalebaneSorcery1BFor each B you spend in addition to the casting cost, do 1 damage to target creature or player. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages.Summon Specter3B2/2kWhenever Dread Specter blocks or is blocked by a nonblack creature, destroy that creature at end of combat.8Whatever follows life is incurable. --Zhalfirin aphorismSummon Soldier2U1/1eWhenever Dream Fighter blocks or is blocked by a creature, Dream Fighter and that creature phase out.)Not only the sleeping should fear dreams.Summon Dwarf1R1/2$2R, T: Destroy target nonbasic land.W"Fetch the pestrider, Paka-we've got dwarves in the rutabagas!" --Jamul, Femeref farmerSummon Dwarf2R1/1AT: Target creature with power 2 or less is unblockable this turn.ZA dwarf's life belongs as much to the land as to the dwarf. --Creed of the Stonethrow ClanInstant1GG8Target player untaps all basic lands he or she controls."Tonight we'll eat a farewell feast. Cold corn porridge is not enough. / Let's peel papayas, pineapples, and mangoes, drink coconut milk, / and bake bananas." -- "Love Song of Night and Day"InstantBChoose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in any player's graveyard; or target creature cannot be blocked this turn except by artifact or black creatures.Summon Cyclops3R3/4IIf any creature you control attacks, Ekundu Cyclops also attacks if able.M"Big one I, One big eye One-eye see Two-eye die!" --Traditional cyclops chantSummon Griffon3W2/2Flying, first strike"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it." --Pashad ibn Asim, Suq'Ata traderArtifact4Elixir of Vitality comes into play tapped. T: Sacrifice Elixir of Vitality: Gain 4 life. 8, T: Sacrifice Elixir of Vitality: Gain 8 life.G"Eternal life or your money back." --Unnamed Suq'Ata merchant, deceasedSummon Djinn2UR4/4Flying, trample Emberwilde Caliph attacks each turn if able. For each damage Emberwilde Caliph successfully deals, lose 1 life.&The fire breathes while the air burns.Summon Djinn2RR5/4gFlying During each player's upkeep, he or she may pay RR or 2 life to gain control of Emberwilde Djinn.5A hefty price is no guarantee of quality merchandise.SorceryXRWKEnergy Bolt deals X damage to target player, or target player gains X life..Life and death are two faces of the same coin.Enchantment3UUYWhen you play Energy Vortex, choose target opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. During chosen opponent's upkeep, he or she pays 1 for each energy counter on Energy Vortex, or it deals 3 damage to him or her. X: Put X energy counters on Energy Vortex. Use this ability only during your upkeep.InstantWSearch your library for an artifact or enchantment card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it.9"I do not teach. I simply reveal." --Daudi, Femeref tutorArtifact Ceature31/1tT: Target spell is colorless. Play this ability as an interrupt. T: Target permanent is colorless until end of turn.mFrom jungle to sea, from sea to stone, from stone to field, from field to bone. What am I? --Zhalfirin riddleInstant3UPut target creature on top of owner's library. If that creature is red, you may choose to put it on the bottom of owner's library instead.1"Whoa--my tail will never fit through that hole!" Summon Avatar2WWW3/42Pay 1 life: Prevent 1 damage to Ethereal Champion.n"If I have learned anything as a wizard it is this: never fight your own battles." --Waffa, sorcerer of NyombaSorcery2G*Put target land on top of owner's library.|"...and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks." --Afari, TalesEnchant Creature1WAs long as enchanted creature's controller controls at least one other creature, enchanted creature cannot be the target of spells or effects. As long as enchanted creature is white, it gets +1/+2.Summon Archers2G2/2KT: Femeref Archers deals 4 damage to target attacking creature with flying."They say a Zhalfirin archer can split the eye of a griffin. Nonsense, of course: they have no faith to guide their darts." --Nuru, Femeref archer Summon Cleric1W1/1.T: Prevent 1 damage to any creature or player.b"Faith is my shield, and hope is my armor; I am vulnerable only to myself." --Asmira, Holy Avenger Summon Knight2W2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) W: Attacking does not cause Femeref Knight to tap this turn.{"I will return / with lizard skins for your sandals. Paint your eyes black and wait for me." --"Love Song of Night and Day" Summon Scouts2W1/4"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all." --Hakim, LoreweaverSummon Night Stalker2B2/1Flying"The night stalkers are such a minor power in Urborg. Their sad eagerness to elevate themselves makes them willing tools in the plundering of little Femeref." --KaervekSummon Shade3B1/2B: +1/+1 until end of turn."Of the six who went down the Uk Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path." --Scout Ekemet, final journalInstantRRLTake another turn after this one. You lose the game at the end of that turn.'Want all, lose all. --Zhafirin aphorismArtifact2dFire Diamond comes into play tapped. T: Add R to your mana pool. Play this ability as a mana source.Enchant CreatureR3R: Enchanted creature gets +1/+0 until end of turn.["Magic's only part of it, my friend. Diet does the rest." --Pashad ibn Asim, Suq'Ata traderSummon Elemental2RR3/2qR, T: Sacrifice Flame Elemental: Flame Elemental deals an amount of damage equal to its power to target creature.hStoryteller: By my hand in the fire, this story is a tale of power. Listeners: May it give you strength.Instant2RjFlare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep.h"In the forest, fires light the sky as black coulds unfold their weight." --"Love Song of Night and Day"Instant1UChoose a creature card from your hand and put that creature into play as though it were just played. Pay the creature's casting cost reduced by up to 2. If you cannot, bury the creature.LandFlood Plain comes into play tapped. T, Sacrifice Flood Plain: Search your library for a plains or island card. Put that land into play. Shuffle your library afterwards.Summon Wall3U0/5If Floodgate gains flying, bury it. If Floodgate leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control.<"Quick, Rhirhok--teach me to swim!" --Makht, goblin casualtyInstantG*Creatures deal no combat damage this turn._"More armies have been lost in the confusion of the jungle mists than to any battle." --JolraelSummon Atog2G1/2/G, Sacrifice a forest: +2/+2 until end of turn.3Five hundred years to grow--barely a minute to eat.Enchantment3BBFor each card you would draw, instead choose target card in your graveyard and put it into your hand. If you cannot, you lose the game. Whenever a card is put into your graveyard, remove that card from the game.LandT: Add G to your mana pool. Enchant World2BPlayers cannot gain life. During each player's upkeep, that player loses 1 life. If Forsaken wastes is the target of a successfully cast spell, that spell's caster loses 5 life. Summon Efreet1UR2/1Flying 0: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Frenetic Efreet phases out. Otherwise, bury Frenetic Efreet. Summon Mantis3G2/4-Giant Mantis can block creatures with flying.i"I hate insects of every sort. The only mercy is that they are generally small." --Mwani, Mtenda goatherd Summon Hyenas2G3/2.Gibbering Hyenas cannot block black creatures.MHyenas laughing--what's the joke? --Femeref phrase meaning "that's not funny"Summon Goblins1R2/2OIf Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn.They talk a good fight.Sorcery3RRPut three Goblin Scout tokens into play. Treat these tokens as 1/1 red creatures with mountainwalk that count as Goblins (if defending player controls any mountains, these creatures are unblockable).l"Pathetic--like I wouldn't know a goblin painted up to look like a dwarf!" --Pashad ibn Asim, Suq'Ata trader Summon GoblinR1/1HR, T, Sacrifice a Goblin: All red creatures get +1/+1 until end of turn.j"I see a great victory and rivers of blood. And...hmm, looks like a spleen." --Grishnak, goblin soothsayer Summon Goblin1R1/2tR, T: Destroy target artifact. That artifact deals an amount of damage equal to its casting cost to Goblin Tinkerer.="Can they do that?" --Imwita, Zhalfirin artificer, last words Summon WizardG1/1W, T: Target creature gains first strike until end of turn. R, T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.@Leave no mouth agape, no stomach unfilled. --Granger Guild maximLandGrasslands comes into play tapped. T, Sacrifice Grasslands: Search your library for a forest or plains card. Put that land into play. Shuffle your library afterwards.Enchant Creature1BYou may choose to play Grave Servitude as an instant; if you do, bury it at end of turn. Enchanted creature gets +3/-1 and is black.D"I no longer believe in a final resting place." --Shauku, Endbringer Summon Zombie3B3/2hIf Gravebane Zombie is put into the graveyard from play, put Gravebane Zombie on top of owner's library.b"A zombie's bed must be a lumpy one or he wouldn't leave it so often." --Rana, Suq'Ata market foolEnchantment1BGAt the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into target opponent's graveyard from play, gain an amount of life equal to that creature's toughness."Hmmm-midnight snack."Artifact4@2, T, Sacrifice Grinning Totem: Search target opponent's library for any card and put it face up in front of you. That player shuffles his or her library afterwards. You may play the card as though it were in your hand. If you do not play the card by the beginning of your next upkeep, put it into its owner's graveyard. Summon Legend3UU2/4Flying UU: Put target creature enchantment card from your graveyard on Hakim, Loreweaver. Treat that enchantment as though it were just played. Use this ability only during your upkeep and only if there are no enchantments on Hakim. UU, T: Destroy all enchantments on Hakim. Enchant World1GGDuring each player's upkeep, that player chooses a color. Until end of turn, each mana-producing land produces mana of the chosen color instead of its normal color.Sorcery1RRHammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Use this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard. Summon Spirit2BB2/39During your upkeep, put a -1/-1 counter on each creature.BEmbrace the Harbringer --Sur'Ata expression meaning "abandon hope"Summon Guardian2WU3/4nHarbor Guardian can block creatures with flying. If Harbor Guardian attacks, defending player may draw a card.s"Our guardian levies a tax on all traders. Wise travelers pay with a minimum of fuss." --Qhattiv, Vizier of Amiqat Summon Efreet2UU2/2;Flying 1UU: Target creature gains flying until end of turn."One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face." --Tarub, Suq'Ata sailorSummon Ghost1UB1+*/2wFlying Haunting Apparition has power equal to 1 plus the number of green creature cards in target opponent's graveyard.0Like some foul herdbeast, it grazes on the dead.Summon Drake2WU2/3Flying, protection from redP"The hazerider danced in the thunderstorm and sang to its music." --Afari, TalesInstantWPTarget player gains 3 life, or prevent up to 3 damage to any creature or player.z"The Femeref look only to the Sun for healing; they have never truly understood life's cycle." --Kifimbo, Shadow Guildmage Summon Legend3RR3/4You may choose not to untap Hivis of the Scale during your untap phase. T: Gain control of target Dragon. If Hivis becomes untapped or you lose control of Hivis, lose control of that Dragon.Artifact Creature32/2pRampage 1 (For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.))Few are able to underestimate the hordes.Artifact Creature53/42: Trample until end of turnL"The creature rose from the mountain, its body weeping fire." --Afari, TalesSorcery3RRBChoose target creature. Each player may bid life for control of that creature. You begin the bidding with a high bid of 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses an amount of life equal to the high bid and gains control of the creature. InterruptWW|Counter target artifact or enchantment spell. That spell's caster gains an amount of life equal to the spell's casting cost.|"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?" --Asmira, Holy AvengerInstant1RuIncinerate deals 3 damage to target creature or player. A creature damaged by Incinerate cannot regenerate this turn.X"Never taunt an embermage, 'What are you going to do about it?'" --Akin, seasoned askariSorceryBBB0Pay half your life, rounded up: Draw four cards./"But I signed nothing!" --Taraneh, Suq'Ata mageSummon Elephant4W3/3Trample."The fury in the lion's eye; the patience in the hippo's yawn; the pride within the griffin's cry are one within the iron tusk's stride." --"Iron Tusk," Femeref songLandT: Add U to your mana pool.InstantW~Choose one - All creatures get -2/-0 until end of turn; or prevent 1 damage to any creature or player; or tap target creature.Instant3WWPlay only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.b"Common soldiers can't understand what a sidar knows: the enemy can be a resource." --Sidar JabariSummon Centaur1GG2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) Jolrael's Centaur cannot be the target of spells or effects.U"What need have I for calvary when I can have horse and rider both in one?" --JolraelInstant2UgTap or untap target artifact, creature or land. Draw a card at the beginning of the next turn's upkeep.b"There's nothing like a sudden shock to clarify one's thoughts." --Pashad ibn Asim, Suq'Ata traderSummon Soldiers3G3/21G ,T: Put a Wood token into play. Treat this token as a 0/1 green creature that counts as a Wall. Sacrifice a Wood token: Add R to your mana pool. Play this ability as a mana source.Summon Troll1RG2/1R: Regenerate G: RegenerateR"You eat plants; I eat plants. You eat beasts; I eat you." --Drulvurg, troll kingSummon Wurm3GG5/5bFor each creature assigned to block it beyond the first, Jungle Wurm gets -1/-1 until end of turn.&Broad as a baobab--and about as smart.Sorcery3BiKaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.F"If the curse does not strike you dead, question your soul." --KaervekSorceryXBRDestroy target creature with casting cost equal to X. If that creature is put into the graveyard in this way, Kaervek's Purge deals to the creature's controller an amount of damage equal to the creature's power.SorceryXRInterrupts that target Kaervek's Torch each cost an additional 2 to play. Kaervek's Torch deals X damage to target creature or player._The pulsing heat of the midday Sun burns in the Lion's Eye. --Stone inscription, source unknownSummon Meerkat1G2/1Protection from blue}"Be like the meerkat, my daughters: ever vigilant, true to your own, and wary of strangers." --Nabil Alamat, Suq'Ata merchantSummon Pirates3U2/2If Kukemssa Pirates attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do, gain control of target artifact that player controls.h"...pirates gambled with a djinn and lost the thing more dear than gold." --"Love Song of Night and Day"Summon Serpent3U4/3Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) U, Sacrifice an island: Target land an opponent controls is an island until end of turn.Artifact Creature53/5FIf Lead Golem attacks, it does not untap during your next untap phase.Slow and heavy swings the club.Summon Gargoyle1WU2/2IFlying T: Leering Gargoyle gets -2/+2 and loses flying until end of turn.X"Only a gargoyle would take such delight in a thunderstorm." --Qhattib, Vizier of AmiqatEnchant Creature1RYou may choose to play Lightning Reflexes as an instant; if you do, bury it at end of turn. Enchanted creature gets +1/+0 and gains first strike."Inhale. Kill. Exhale."Artifact0Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source.RHeld in the lion's eye --Zhalfirin saying meaning "caught in the moment of crisis"Summon Swarm3G1/1QFlying G: Regenerate G: Untap Locust Swarm. Use this ability only once each turn.;Better a fierce thunderhead than a sky filled with locusts.Instant2GGPlay only if an opponent successfully cast a summon spell this turn. Put a green summon card from your hand into play as though it were just played.Enchantment3GU$Cumulative upkeep 1 During your upkeep, put a growth counter on Malignant Growth. During target opponent's draw phase, he or she draws an additional card for each growth counter on Malignant Growth. For each card that opponent draws in this way, Malignant Growth deals 1 damage to him or her.Artifact3T: Add one colorless mana to your mana pool. Play this ability as a mana source. 1 ,T: Add one mana of any color to your mana pool. Play this ability as a mana source.Instant2WGain 5 life. If a spell or effect by an opponent causes you to discard Mangara's Blessing, gain 2 life and return Mangara's Blessing from your graveyard to your hand at end of turn.Enchantment1WWWhen you play Mangara's Equity, choose black or red. During your upkeep, pay 1W or bury Mangara's Equity. For each 1 damage a creature of the chosen color deals to you or a white creature you control, Mangara's Equity deals 1 damage to that creature.Artifact5^When Mangara's Tome comes into play, search your library and choose any five cards. Shuffle these cards and put them face down under Mangara's Tome. Shuffle your library afterwards. If you lose control of Mangara's Tome, remove all cards under it from the game. 2: Instead of drawing a card, put the top card from under Mangara's Tome into your hand.Artifact2fMarble Diamond comes into play tapped. T: Add W to your mana pool. Play this ability as a mana source.Summon Nature Spirit2GG*/*LMaro has power and toughness each equal to the number of cards in your hand.No two see the same Maro. Interrupt1U}Target spell, which targets a single creature, targets another creature of your choice instead. The new target must be legal.Z"Shadimir was as surprised as he was relieved when the blow turned aside." --Afaria, TalesSummon Angel3WW3/3Flying, protection from black<Like a laughing knife, immaculate and sharp, is the Melesse. Interrupt1U" --Sisay, Captain of the Weatherlight Summon Imp2U1/1qFlying phasing When Teferi's Imp phases out, choose and discard a card. When Teferi's Imp phases in, draw a card.Made you look.Legendary LandJPhasing Teferi's Isle comes into play tapped. T: Add UU to your mana pool.hThe three wizards knew only that this isle held a great mystery--and that patience alone would solve it. Summon Legend4R2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) If Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.G"The curious merely amass knowledge. The ambitious use it." --Telim'TorArtifact282 ,T: Telim'Tor's Darts deals 1 damage to target player./"People laughed at my darts--once." --Telim'TorInstantRqRemove from the game target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.;"Execution awaits the dissenter." --Kasib ibn Naji, LettersSummon Griffin3W2/2Banding, flying"When we're aloft, I love to lean over the Weatherlight's railing and watch the patterns the griffins' shadows make on the clouds below." --Sisay, Captain of the WeatherlightEnchant Creature2UWhen Thirst comes into play, tap enchanted creature. During your upkeep, pay U or bury Thirst. Enchanted creature does not untap during its controller's untap phase.!The first of the Thousand Deaths.Instant2UPut a Wave token into play. Treat this token as a 5/5 blue creature that counts as a Wall. Bury this token at the end of any turn.8When mountains ride the sea, waves live upon the fields. Enchant World2BBACumulative Upkeep 1B During each upkeep, each player puts into play a Tombspawn token for each summon card in his or her graveyard. Treat these tokens as 2/2 black creatures that are unaffected by summoning sickness and count as Zombies. At end of any turn or if Tombstone Stairwell leaves play, bury all of these tokens.SorceryXRRTorrent of Lava deals X damage to each creature without flying. Each creature gains "T: Prevent 1 damage to this creature from Torrent of Lava."(The mountain's voice shouts us all down.Instant1GDestroy all global enchanments."An ancient court mage unified the houses into guilds to serve Zhalfir above their own interests. Even during the civil war, the guilds stood together, a testament to the wisdom of Teferi." --Afari, TalesSorceryXG^Tropical Storm deals X damage to each creature with flying and 1 damage to each blue creature.|"After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell." --Travelogue of Najat Summon Faerie1G1/1<Flying 3G, Sacrifice Uktabi Faerie: Destroy target artifact.CVictim of the two-toed faerie --Suq'Ata expression meaning "broken"Summon Wildcats4G*/*uUktabi Wildcats has power ant toughness equal to the number of forests you control. G, Sacrifice a forest: RegenerateArtifact33 ,T: Tap an untapped creature you control: Unerring Sling deals an amount of damage equal to that creature's power to target attacking or blocking creature with flying.Enchantment1UB;1, Pay 1 life: Draw a card, then choose and discard a card."Like Day from Night, / I'll live my life apart from you, just glimpsing you across the sky, / because you cannot change, my dear, and nor can I." --"Love Song of Night and Day"Summon Dryad1G1/1Forestwalk (If defending player controls any forests, this creature is unblockable.) 1GG: Target creature gains forestwalk until end of turn.m"To through the jungle: silence, courtesy, ferocity, as the occasion demands." --Kamau, "Proper age"Sorcery3G=Unyaro Bee Sting deals 2 damage to target creature or player.S"Much can be learned from the bees about dying for a cause." --Asmira, Holy AvengerSummon Griffin3W2/2Flying Sacrifice Unyaro Griffin: Counter target red spell that assigns damage to you or a creature you control. Play this ability as an interrupt.JThe griffin's shadow gives courage to the righteous and dread to the idle.Summon Night Stalker2B2/2 B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for Spirit of the Night and put it into play as though it were just played. Shuffle your library afterwards.Summon Djinn2UU3/4" --Liefellen, Quiriun exarch Summon ElfG1/1iReturn a forest you control to owner's hand: Untap target creature. Use this ability only once each turn.p"Respect the earth, for it will one day be your shield and another day your blanket." --Liefellen, Quiron exarchSummon Gorilla2R2/3HIf Raging Gorilla blocks or is blocked, it gets +2/-2 until end of turn.M"Every temper tantrum makes another angry gorilla." --Femeref children's myth Summon Efreet3U3/1Flying UU: Phase out.="A beauty made more so by its fleeting visitations." --TeferiSorcery2RRsUntap all creatures that attacked this turn. You may declare an additional attack during your main phase this turn.`"Flog and Squee / Up the tree / See the army / Flee, flee, flee." --Goblin nursery rhyme/war cryEnchant Artifact1WYou may choose to play Relic Ward as an instant; if you do, bury it at end of turn. Enchanted artifact cannot be the target of spells or effects.K"Asmira's prayers alone should have freed Mangara from the amber prison..."Instant1WCPrevent up to 5 damage total to any number of creatures or players.m"These things will protect you while I'm gone, remind you of my love for you." --"Love Song of Night and Day"Summon SoldierW1/1OSacrifice Resistance Fighter: Target creature deals no combat damage this turn.K"My soldiers fought without hesitation, died without doubt." --Sidar JabariSorcery2W+Bury all creatures with power 4 or greater.`"Tread upon the meek, and they shall wound your feet and make you crawl." --Asmira, Holy AvengerEnchantment1W=W, pay 2 life: Prevent all damage to you from any one source."Good is not a 'thing'. You can neither touch nor own it. No, Good is a vision we all share and strive to make real. --Asmira, Holy AvengerEnchantment1BWwAll white creatures you control gain protection from black. All black creatures you control gain protection from white.:"This is a war without neutrality." --Asmira, Holy AvengerSummon Snake1G2/1Islandwalk G: Regenerate.j"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war." --Afari, TalesInstantXRRock Slide does X damage, divided any way you choose, among any number of target attacking or blocking creatures without flying.="Good ol' rock. Nothing beats rock." --Rhirhok, goblin archerEnchantment2GGqDuring your draw phase, reveal the first card you draw to all players. If that card is a basic land, draw a card.T"I've dreamt of a second harvest but fear I will not see it." --Asmira, Holy AvengerArtifact4Each player skips his or her untap phase. At the beginning of each player's turn, untap each tapped artifact, creature, and land he or she controls and tap each untapped artifact, creature, or land he or she controls.h"But once, with a magician's help, Time was stopped and Day stood still." --"Love Song of Night and Day"Summon Soldiers3GW4/4Protection from black.z"With Rashida's blades, my guiding vision and the luck of the blessed, today we will free Mangara!" --Asmira, Holy Avenger Summon Efreet2U2/2NFlying, Phasing. When Shimmering Efreet phases in, target creature phases out.Summon DrakeU1/1[Flying When Shrieking Drake comes into play, return a creature you control to owner's hand.v"Kaervek believes the drakes' cries herald his victory; in truth, they mourn aloud for his impending demise." --TeferiInstantGR@Simoon deals 1 damage to each creature target opponent controls.h"The black-and-white sacred monkey holds her children to her, and waits." --"Love Song of Night and Day"Artifact4MAdd two colorless mana to your mana pool. Play this ability as a mana source.h"With this ring, you have friends in worlds you've never heard of." --Sisay, Captain of the WeatherlightArtifact4X, Sacrifice Snake Basket: Put X Cobra tokens into play. Treat these tokens as 1/1 green creatures. Play this ability as a sorcery.;"Uh, does anyone have a flute?" --Rana, Suq'Ata market foolInstant2RgTarget player cannot play any land cards this turn. Draw a card at the beginning of next turn's upkeep."A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again." --Azeworai, "Glitter Moon"Sorcery1RPut the top four cards from your library into your graveyard. For each creature card put into your graveyard in this way, all creatures that attack this turn get +1/+0 until end of turn.'Purraj sang slaughter and danced death.Enchant CreatureGYou may choose to play Spider Climb as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+3, and can block creatures with flying.Summon Drake3R2/2VFlying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.It prefers its meals cooked.EnchantmentGBSacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Play this ability as a mana source.n"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand." --Afari, TalesSummon Wildebeests2GG5/4PTrample During your upkeep, return a green creature you control to owner's hand.9Prayers for rain are answered with the thunder of hooves.EnchantmentRWyWhen Suleiman's Legacy comes into play, bury all Djinns and Efreets. Whenever a Djinn or Efreet comes into play, bury it.]With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility.Sorcery1G4You may play up to three additional lands this turn.Our love is like the river in the summer season of long rains. / For a little while it spilled its banks, flooding the crops in the fields." --"Love Song of Night and Day"Enchant Creature1WLEnchanted creature gets +1/+3. W: Return enchanted creature to owner's hand.U"And darkness shall be cast from me. For my soul resides in the Sun." --Femeref dirgeSummon Assassin1BB1/1Suq'Ata Assassin cannot be blocked except by black or artifact creatures. If Suq'Ata Assassin attacks and is not blocked, defending player gets a poison counter. If any player has 10 or more poison counters, he or she loses the game. Summon Knight2R2/2<Flanking Suq'Ata Lancer is unaffected by summoning sickness.I"Never stop 'til you see your lance come out the other side." --Telim'TorSummon Minotaur4R3/3First strike Whenever Talruum Champion blocks or is blocked by any creature, that creature loses first strike until end of turn.:In the Talruum language, there is no word for "surprised."Summon Minotaur4R3/3<All creatures with flying able to block Talruum Piper do so.\0When the Talruum began to play, the dragons fell from the sky to squash the obnoxious noise.Summon Cyclops2B3/4LIf Tar Pit Warrior is the target of a spell or effect, bury Tar Pit Warrior.p"The cyclops shrugged off savage blows but casual insults made him weep." --Azeworai, "The Cyclops who Couldn't" Summon Knight2W2/2Flanking UU: Phase out.="They may seem ceremonial, but their swords are still sharp."Artifact4During each player's draw phase, that player counts the cards in his or her hand, puts those cards on the bottom of his or her library, and then draws that number of cards. Enchant World1UUAt the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out.B"Fire is dead. Water has killed him." --From The Stories of NatureSummon Drake1WU2/25Flying Attacking does not cause Tempest Drake to tap.O"Its speed will be equaled only by the swiftness of my enemy's fall." --KaervekInstant1UUTake the top three cards from your library, look at them, and set them aside face down. You may play those cards as though they were in your hand. At the beginning of your next turn, bury any of those cards not played.InstantUUTAll creatures that are phased out phase in and all creatures with phasing phase out.9"Time may heal all wounds, but what heals time?" --TeferiArtifact Creature42/2Flying Tin-Wing Chimera counts as a Chimera. Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains flying permanently.InstantWSearch your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards.Artifact12, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals an amount of damage equal to its power to the other.KThe Zhalfirin war triangle represents a trinity of might, faith, and guile.SorceryR6Tremor deals 1 damage to each creature without flying.S"Where do you run when the earth becomes your enemy?" --Naimah, Femeref Philosopher Summon Ape2G2/2" - Gerrard of the Weatherlight Summon Elf1G1/21TAP, Sacrifice Llanowar Druid: Untap all forests."This forest means more to the druids than their own kin. The loss of a tree is like the loss of a child." - Mirri of the Weatherlight Summon Elf2G2/3When Llanowar Sentinel comes into play, you may pay 1G to search your library for a Llanowar Sentinel card. Put that card into play. Shuffle your library afterwards.D"The forest has as many eyes as leaves." - Mirri of the WeatherlightLandWhen Lotus Vale comes into play, sacrifice two untapped lands or bury Lotus Vale. TAP: Add three mana of any one color to your mana pool.At what price beauty" instead of a creature. Move Corrupting Licid onto target creature. You may pay B to end this effect. Summon Legend2BB0/0Crovax the Cursed counts as a Vampire. Crovax comes into play with 4 +1/+1 counters on it. During your upkeep, sacrifice a creature and put a +1/+1 counter on Crovax, or remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn. Summon Minion2B1/12T: Target creature gains shadow until end of turn.mMerfolk tell their young of Dandan, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.SorceryBBDestroy target tapped creature.For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse-the curse had been fulfilled. Summon Spirit3B1/16Flying. B: Dungeon Shade gets +1/+1 until end of turn.AA sickness stirs in its eyes, a nightmare born in darkened wails. Summon ImpBB2/23Flying. When Foul Imp comes into play, lose 2 life.RThe imp, unaware of its own odor, paused to catch its breath... and promptly died.Enchantment1BBBeWhenever any creature you control is put into any graveyard, each other player sacrifices a creature.SorceryBOBuyback 4. Put a Rat token into play. Treat this token as a 1/1 black creature.Enchantment2BKWhenever any opponent discards a card, Megrim deals 2 damage to him or her.w"You can run from your pain," explained Gerrard to Crovax, "but take it from experience: you will tire before it does."SorceryB7Buyback 2BB. Target player chooses and discards a card. Summon Spirit2BB0/0Mindwarper comes into play with 3 +1/+1 counters on it. 2B, Remove a +1/+1 counter from Mindwarper: Target player chooses and discards a card. Play this ability as a sorcery. Summon Thrull2B2/2QSacrifice Morgue Thrull: Put the top 3 cards of your library into your graveyard.*It's so hard to find good help these days.Enchantment3BeWhenever any creature is put into your graveyard from play, put that creature on top of your library.D"Think of them not as failures but as works in progress." --VolrathSummon Rats1B1/19T: Target blocking creature gets -1/-1 until end of turn.6Every sentence in Volrath's prisons ends the same way. Summon Spirit4B*/*fFlying. Revenant has power and toughness each equal to the number of creature cards in your graveyard.Summon Soldier2B3/32When Serpent Warrior comes into play, lose 3 life. hiss before dying.Summon Skeletons2B0/0Skeleton Scavengers comes into play with one +1/+1 counter on it. Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers and put a +1/+1 counter on it.Summon Assassin1BB2/1:T, Sacrifice a creature: Destroy target nonblack creature.9The assassin sees only throats and hears only heartbeats. Summon Minion2BB4/3$All other black creatures get -1/-1.v"With the completion of each joyous task, we are closer to Yawgmoth's divine vision." --Stronghold architect, journalEnchant Creature1BEnchanted creature gets -3/-0.J"Volrath has killed me. All that remains of me is the scar!" --TahngarthEnchantmentBdB, Choose and discard a creature card: Return target creature card from your graveyard to your hand.F"There are terrors lurking in the unseen corners of us all." --CrovaxSummon Wall1B0/4eWhenever Wall of Souls is dealt combat damage, it deals an equal amount of damage to target opponent.B"It is the nature of evil to turn you against yourself." --Starke Summon Spirit2U3/1:Flying. Cloud Spirit can block only creatures with flying.6Clouds are the soil, dreams are the crop. -Kor sayingEnchant Creature1UbIf enchanted creature attacks, return that creature and Contempt to owner's hand at end of combat.p"Predictable little man. In all these years you taught me so much yet learned so little." --Volrath, to StarkeEnchantment3UUInstead of paying the casting cost for a spell of any color, its caster may choose and discard a card that shares at least one color with that spell. If the spell has X in the casting cost, X is 0.Within without.Summon Illusion2UU1/5IDream Prowler is unblockable as long as no other creatures are attacking.;"To think that some find sleep a restful state." --VolrathInstant3UU,Return all creatures to their owners' hands.MThe first step of every exodus is from the blood and the fire onto the trail.Summon Licid2U2/2U, T: Gliding Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flying" instead of a creature. Move Gliding Licid onto target creature. You may pay U to end this effect.Summon Fish1U2/3LHammerhead Shark cannot attack unless defending player controls any islands.8Cross the eyes of a hammerhead and you'll dot its teeth.Enchantment1UDIf any spell is played, counter that spell and sacrifice Hesitation.nGerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause.Enchantment2UzCreatures do not untap during their controllers' untap phases. Whenever any creature comes into play, untap all creatures.;Mirri was startled by Volrath's apparition-it had no scent.InstantU<Target creature gains flying until end of turn. Draw a card.;Mirri leapt quickly and silently. The guard died likewise. Interrupt1U<Counter target spell unless its caster pays an additional 3._"The fatal flaw in every plan is the assumption that you know more than your enemy." --VolrathInstantU~Sacrifice a creature: Search your library for a copy of target creature card put it into play. Shuffle you library afterwards.InstantU3Buyback 2U. Tap target artifact, creature, or land.Sorcery3ULook at the top five cards of target player's library. Put any number of those cards on the bottom of that library in any order and the rest on the top of that library in any order. Interrupt1U`Target spell, which targets only a single player, targets another player of your choice instead.5Insult, like an arrow, is beyond control once loosed.Instant2UUYou and target opponent each untap and gain control of all creatures the other controls until end of turn. Those creatures are unaffected by summoning sickness this turn.Sorcery3U1Draw three cards, then choose and discard a card.L"Twice I have let the Legacy slip away. Never again." --Karn, silver golemSummon Drake3UU4/3Flying. U: Target spell or ability, which targets only Silver Wyvern, targets another creature of your choice instead. Play this ability as an interrupt.Summon DrakeU2/1" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and ion hid the fact that they were horribly outnumbered.Instant1G^Untap target creature you do not control. That creature blocks this turn if able. Draw a card.0Mirri did not have time to think, only to react. Summon ElfG1/1<T: Target creature with flying gets -1/-1 until end of turn.:In Rath, arrows are guided not by virtue but by necessity.Summon Elves3G3/3>T:Add G to your mana pool. Play this ability as a mana source.a"We were not made for war. Like flowstone, Volrath shaped us to it." --Eladamri, Lord of LeavesSummon Spike3G0/0 Spike Breeder comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a Spike Token into play. Treat this token as a 1/1 green creature.Summon Spike4G0/0Spike Colony comes into play with four +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.Summon Spike1GG0/0Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: Gain 2 life.Summon Spike2GG0/0Spike Solider comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.Summon Spike2G0/0Spike Worker comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.Summmon Wurm4G5/4"As it moved, the wurm's spines gathered up bits of flowstone, which took the shape of dead villagers' heads. Each head spoke a single sound, but if taken together, they said, "Alas for the living.'" --Dal myth of the wurmSummon Licid2G2/2G,T: Tempting Licid loses this ability and becomes a creature enchantment that reads "All Creatures able to block enchanted creature do so" instead of a creature. Move Tempting Licid onto target creature. You may pay G to end this effect.Sorcery1G:Buyback 3. Target land becomes a 2/2 creature permanently.Enchantment1GK2, Tap a creature you control: Gain 2 life. Play this ability as a sorcery.Q"Watch yourself," warned Starke. "These plants aren't nice when they're hungry."Summon Wall1G0/43When Wall of Blossoms comes into play, draw a card.A"Each flower identical, every leaf and petal disturbingly exact."Enchantment1RC1, Discard a card a random: Put a +1/+1 counter on target creature.Summon Licid2R2/2R,T: Convulsing Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot block" instead of a creature. Move Convulsing Licid onto target creature. You may pay R to end this effect.Summon Giant2R4/1Craven Giant cannot block.<What is high as a mountain and low as a snake? --Dal riddle Summon InsectR1/181R: Target Creature cannot block Duct Crawler this turn.|"The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying." --Stronghold architect, journalSorceryXRRJBuyback 3. Fanning the Flames deals X damage to target creature or player.Sorcery3RRRRPFlame Wave deals 4 damage to target player and each creature he or she controls.^I hear the roaring of a wave whose waters are red and whose mists are black." --Oracle en-VecInstant1RoSacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.It's raining rats and moggs.Enchant CreatureR3R: Enchanted creature gets +1/-1 until end of turn." the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight." --Karn, silver golemSummon Beast4R3/3iFlowstone Hellion is unaffected by summoning sickness. 0: Flowstone Hellion gets +1/-1 until end of turn."Volrath leaves no stone untrained.Summon Beast4RR4/5:Trample. R: Flowstone Mauler gets +1/-1 until end of turn.OOnce these horrifying creatures were perfected, there was no need for armodons.Summon Beast2R2/23R: Flowstone Shambler gets +1/-1 until end of turn.@Flowstone troops are notoriously difficult to keep in formation. Summon Spirit2R1/1cFurnace Spirit is unaffected by summoning sickness. R: Furnace Spirit gets +1/+0 until end of turn.:If it can survive the Furnace, you don't want it near you.Enchantment1RZWhenever any creature blocks, Heat of Battle deals 1 damage to that creature's controller.F"Takara, it's me!" shouted Starke. It was no use--she obeyed Volrath.Enchantment2RVEach creature blocks whenever able. Attacking player chooses how each creature blocks.b Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"Sorcery1RJMob Justice deals 1 damage to target player for each creature you control.&A single stone can start an avalanche.Summon Goblins3R3/4eIf any other creature comes into play, sacrifice Mogg Bombers and it deals 3 damage to target player.JBehind every great mogg bomber is another mogg with a shovel and a basket.Summon Moggs1R3/3lMogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks.SThey'll attack whatever's in front of them--as long as you tell them where that is.Sorcery3RRDestroy all creatures target player controls. For each creature put into the graveyard in this way, put two Goblin tokens into play under player's control. Treat these tokens as 1/1 red creatures. Summon Goblin1R1/1\0Whenever Mogg Maniac is dealt damage, it deals an equal amount of damage to target opponent.Stand clear if he gets an itch.Sorcery3RDestroy all non-basic lands.`"We have built a wall upon sand. The wall will vanish. The sand will remain." --Oracle en-VecSorceryR8Buyback 3. Target creature gets +3/+0 until end of turn.Summon Phoenix4R2/2Flying RRR: Put Shard Phoenix into your hand. Use this ability only if Shard Phoenix is in your graveyard and only during your upkeep. Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.InstantR2Shock deals 2 damage to target creature or player.3Lightning tethers souls to the world. --Kor sayingSummon Hydra3RR0/0Spitting Hydra comes into play with four +1/+1 counters on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.Summon Wall1R4/1 First Strike.}"In this blessed structure let the very walls baptize themselves in the blood of intruders." --Stronghold architect, journalInstantW8Prevent 1 damage to any creature or player. Draw a card.hTakara shook with guilt. She knew the last image her father had seen was her sword flashing toward him.Summon Licid2W2/2W, T: Calming Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot attack" instead of a creature. Move Calming Licid onto target creature. You may pay W to end this effect.InstantW3Buyback 3. Target creature cannot attack this turn.Enchant Creature1WDEnchanted creature gets +1/+3. W: Return Conviction to owner's hand.OIt was not the minotaur's shoulders but his soul that bore the heaviest weight.Enchantment1WW4Whenever you successfully cast a spell, gain 1 life.c"How fascinating it is to watch the machinations of one's own mind play themselves out." --VolrathEnchantment2WrChoose a card in your hand and put it on top of your libary: Prevent all damage to you from an instant or sorcery.`After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.Summon SoldierW1/1,W: Honor Guard gets +0/+1 until end of turn.v"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them." --Oracle en-VecSummon Soldiers3WW3/3LTrample. 0: Redirect 1 damage from Lancers en-Kor to a creature you control.4Nearly all sets of Kor twins are trained as lancers.Summon SoldiersW1/1B0: Redirect 1 damage from Nomads en-Kor to a creature you control.The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.Enchantment3WSkip drawing a card: Put a study token on Pursuit of Knowledge. Remove three study tokens from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw 7 Cards.Enchantment1W/Walls can attack as though they were not Walls.UWalls collapse and kill people all the time. Some are just more aggressive about it.Enchantment1WqWhenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.N"That which knows itself cannot be shaped to another's will." --Oracle en-VecEnchant CreatureWUEnchanted Creature gains "T: prevent all damage to any creature from any one source."IKnit bone, darn flesh, Stitch skin, weave breath. -Samite healing ritualInstantWXSacrifice a creature: Return any number of target creatures you control to owner's hand."Enjoy your deception, Vuel," Gerrard said as Volrath's features melted from the dead shapeshifter. "I'll count this one as practice." Summon Cleric1W1/20: Redirect 1 damage from Shaman en-Kor to a creature you control. 1W: Redirect to Shaman en-Kor all damage dealt to any one creature from any one source.Summon Bird1W1/19Flying. Attacking does not cause Skyshroud Falcon to tap.EThe falcon slits the sky to let the light drip through. --Kor sayingInstantW Destroy target blocked creature.U"You've got your childhood wish at last. Now you get to die." --Gerrard, to VolrathSummon Soldier2W2/2aShadow. If Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. Summon Spirit3W2/2JFlying. 0: Redirect 1 damage from Spirit en-Kor to a creature you control.QDeath free throat from thirst, mouth from speech, feet from earth. --Kor requiemInstantX1WwPrevent up to X damage to target creature. For each damage prevented in this way, put a +1/+1 counter on that creature. Summon Cleric2W2/21When Venerable monk comes into play, gain 2 life.,Age wears the flesh but galvanizes the soul.Summon Wall1W0/4" --Eladamri, Lord of Leaves Summon ElfG1/1PFor each creature that blocks it, Elvish Berserker gets +1/+1 until end of turn.6Their fury scatters enemies like a pile of dry leaves. Summon Beasts3G4/5=If you play any spell, return Jackalope Herd to owner's hand.RThere's little more demeaning than getting your butt kicked by a bunch of bunnies. Summon WizardGG1/2G, T: Put a Beast token into play. Treat this token as a 2/2 green creature. Play this ability only if target opponent controls more creatures than you.EnchantmentGDuring your discard phase, you may choose to put all land cards from your hand into play. If you do, discard the rest of your hand. Summon Legend1GG2/3lMirri, Cat Warrior counts as a Cat Warrior First Strike, forestwalk Attacking does not cause Mirri to tap.Enchantment1GDuring each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard. Summon Lizard4G3/3Y2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn.o". . . And the third little boar built his house out of rootwalla plates . . . ." --Skyshroud children's storyEnchant CreatureGeWhenever any opponent successfully casts a creature spell, put a +1/+1 counter on enchanted creature.Hunger growls, never purrs.Summon Troll1G1/1eFor each creature that blocks it, Pygmy Troll gets +1/+1 until end of turn. G: Regenerate Pygmy Troll"Who you callin' 'shorty'?"Summon Wolverines3GG4/4PFor each creature that blocks it, Rabid Wolverines gets +1/+1 until end of turn.Is there any other kind" instead of a creature. Move Leeching Licid onto target creature. you may pay B to end this effect.Sorcery3BBSet all creature cards in all graveyards aside. Then, put each creature that is in play into its owner's graveyard. Then, put each creature set aside this way into play under its owner's control. Summon Imp2B1/1Flying. T: All non-Wall creatures target opponent controls attack this turn If able. At end of turn, destroy each of those creatures that did not attack. Use this ability only during target opponent's turn and only before combat.Summon Beast3B3/2mSacrifice a swamp: Marsh Lurker cannot be blocked this turn except by artifact creatures and black creatures.eFrom the mists it rises, into the mists it retreats; through the mists it walks, fearless and unseen. Summon Sliver2B2/2xEach Sliver gains "2, Sacrifice this creature: Target player discards a card at random. Play this ability as a sorcery."Z"They share more than their thoughts. We must shatter their link quickly!" -Hanna, to Orim Summon Minion3BBB*/*Trample. When you play Minion of the Wastes, pay any amount of life. Minion of the Wastes has power and toughness each equal to that amount.Sorcery2BMDestroy all green creatures. Those creatures cannot be regenerated this turn.d"There will come a time when the voices of soil and seedling will sing only laments." -Oracle en-Vec Summon ImpB0/1fFlying. B: Pit Imp gets +1/+0 until end of turn. You cannot spend more than BB in this way each turn.yThe moans of the Death Pits were underscored by the chattering of imps, for whom the ship was cause for much destruction.Sorcery1BBDestroy target land.X"These rains cannot quench; they carve the land's face like a scalpel on flesh." -CrovaxSummon Rats1B2/1:B: Destroy target artifact, creature, or land you control.R"These creatures offer new challenges in the scrutiny of entrails." -Oracle en-VecSorceryBPut target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost.("You will learn to earn death." -VolrathInstant1BB3Destroy two target nonblack creatures. Lose 5 life.T"My plan's elegance leads my enemies to believe it is spite that fuels me." -VolrathEnchant CreatureBeWhenever any creature is put into any graveyard from play, put a +1/+1 counter on enchanted creature.L"First blood isn't as important as last blood." -Gerrard of the WeatherlightEnchantmentBWhen Sarcomancy comes into play, put a Zombie token into play. Treat this token as a 2/2 black creature. During your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you.Summon Beast2BB2/2)Flying. 1B: Regenerate Screeching Harpy.A"They are called 'fowl' for a reason." -Mirri of the Weatherlight Summon Minion2B3/38If Servant of Volrath leaves play, sacrifice a creature.Y"Volrath is a harsh master. My reflection is a constant reminder of that." -Greven il-VecSummon Vampire3BB3/3\0Flying. Choose and discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.p"If it tastes one drop of elvish blood I will cast it from the shroud to see it burn." -Eladamri, Lord of Leaves Summon Spirit3B2/2/Pay 3 life: Put a +1/+1 counter on Souldrinker.Don't drink and thriveEnchant Creature1BEnchanted Creature gets +3/+3. If enchanted creature is the target of a spell or ability, destroy that creature. The creature cannot be regenerated this turn.T"This one has not screamed enough to show effective implantation. Kill it." -VolrathSummon Serpent5UUU7/6 Islandwalk"Deep devourer concealed in darkhome Shrouded it seeks all becomes fodder Once we swarm alone and asea But no more." -Rootwater SagaInstant1UU4Buyback 3. Return target permanent to owner's hand.Enchantment1U'Red spells cost an additional 2 to play&"Temper, Temper." -Ertai, wizard adept Interrupt2UU"Counter target Spell. Draw a card.M"There is nothing you can do that I cannot simply deny." -Ertai, wizard adeptEnchantment3UU=When Duplicity comes into play, put the top 5 cards from your library face down on Duplicity. During your upkeep you may exchange all the cards in your hand for the cards on Duplicity. At the end of your turn, choose and discard a card. If you lose control of Duplicity, put all cards on it into owner's graveyard. InterruptXUWhen target spell is successfully cast, put X delay counters on it. X cannot be 0. During each upkeep of that spell's caster, remove a delay counter from that spell. If the spell has no delay counters on it, it resolves.Summon Shapeshifter3UU3/4As long as opponent controls any creatures with flying, Escaped Shapeshifter gains flying. The same is true for first strike, trample, and protection from any color.Summon Drake2UU2/4Flying[Two things are needed to survive the harsh skies of Rath: a thick hide and a thicker skull.Summon Beast1UU1/3fFlying. Fylamarid cannot be blocked by blue creatures. U: Target creature is blue until end of turn.Summon Crab4U3/3MU: Until end of turn, Giant Crab cannot be the target of spells or abilities.gDuring the giant crab' mating season, Skyshroud nights are filled with the clatter of their skirmishes. Summon Turtle2U1/4X"So like men are they: a hardened shell with fragile flesh beneath." -Selena, dark angelEnchantment2UGWhenever target opponent successfully casts a green spell, draw a card.i"We can fight with you or against you. After my day, I'd prefer the former." -Gerrard of the Weatherlight Interrupt1UCounter target artifact, creature, enchantment, or land ability requiring an activation cost. Abilities of that permanent cannot be played again this turn. Draw a card.Instant2USearch your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.EnchantmentUUDuring your upkeep you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Permanently gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure.Sorcery2UUmPermanently exchange control of target artifact or creature for control of target permanent of the same type.hSquee tucked the warm ball in his pocket and slipped a pebble in its place. "Glok," he mumbled, and hid.Sorcery1UqSearch your library for any number of land cards and remove them from the game. Shuffle your library afterwards.B"And when this land is wasted, where will we go?" -Thalakos lamentSummon MerfolkU1/1/U: Manta Riders gains flying until end of turn.2"Water is firmament to the finned." -Oracle en-VecSummon Beast3UU3/3>Flying. T: Mawcor deals 1 damage to target creature or player.9From its maw comes neither word nor whisper -- only wind.Instant2U%Skip your next turn: Draw four cards.a"Part of me believes that Barrin taught me meditation simply to shut me up." -Ertai, wizard adept Summon Sliver2U2/2<Each Sliver gains "2, Sacrifice this creature: Draw a card."P"A jigsaw puzzle that lives, breeds, and thinks." -Hanna, Weatherlight navigatorEnchantment4UDuring your upkeep, you may look at the top card of target opponent's library. You may then put that card on the bottom of his or her library.CA gleam like struggling sunlight penetrated Selena's dark thoughts.Enchantment2UhEach turn, each creature cannot attack you unless its controller pays an additional 2 for that creature.n"You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more." -Volrath, to KarnSummon MerfolkU1/1[T, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.c"Drop a dagger into the murky deep and the merfolk will cut your throat with it." -Skyshroud sayingSummon Merfolk2U1/1@T: Rootwater Hunter deals 1 damage to target creature or player.e"Bitter water vicious wave Shadow-cold shallows root-made maze Home's angry embrace." -Rootwater SagaSummon Merfolk2UU2/3WT: Gain control of target creature as long as that creature has any enchantments on it.Summon Merfolk2U2/2FYou may play creature enchantments whenever you could play an instant.M"Ugh! When did orcs and fish start having kids?" -Gerrard of the WeatherlightSummon Serpent4UU6/6GSea Monster cannot attack unless defending player controls any islands.DWater is life. Or perhaps it is just something to wash it down with.InstantU=Target creature gains shadow until end of turn. Draw a card.Enchant CreatureUMEnchanted creature gains flying. U: Return Shimmering Wings to owner's hand.5The brighter the wings, the deeper the impact crater.Summon Bird1U2/2dFlying. You cannot play Skyshroud Condor unless you have successfully cast another spell this turn.:Condor's flight augurs sleepless night. -Skyshroud proverbEnchant EnchantmentUU%Gain control of enchanted enchantmentp"Why should I flatter another with imitation when I can satisfy myself through possession?" -Ertai, wizard adeptSummon Licid1U1/1%U1, T: Stinging Licid loses this ability and becomes a creature Enchantment that reads "Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller"" instead of a creature. Move Stinging Licid onto target creature. You may pay U to end this effect. Summon Wizard2U1/1Shadow. You may chose not to untap Thalakaos Dreamsower during your untap phase. If Thalakos Dreamsower damages any opponent, tap target creature. As long as Thalakos Dreamsower remains tapped, that creature does not untap during its controller's untap phase.Summon Illusion2U2/1<Shadow. U: Put Thalakos Mistfolk on top of owner's library.:"They are 'between' in every way." -Lyna, Soltari emissary Summon WizardUU1/12Shadow. If Thalakos Seer leaves play, draw a card.j"You see our world when you shut your eyes so tightly that tiny shapes float before them." -Lyna, to ErtaiSummon Soldier1U1/2Shadowd"Ill luck and poor geography caught the Thalakos between us and the Dauthi." -Lyna, Soltari emissarySorcery2U.Put target creature on top of owner's library.1"Gone today, here tomorrow." -Ertai, wizard adeptSorcery3UU1Target player takes an extra turn after this one.."Let's do it again!" -Squee, goblin cabin hand Summon Spirit3U1/4SFlying. T, Tap two creatures you control: Return target permanent to owner's hand.JIt is said that the wind will blow the world past if you wait long enough.Instant2U>Tap or untap target artifact, creature, or land. Draw a card.Battles are won in nuanceSummon Shapeshifter3U0/1Whenever any creature comes into play, Unstable Shapeshifter permanently becomes a copy of that creature and retains this ability.>"In a world of untruths, the living lie rules." -Oracle en-VecEnchant Creature1UEnchanted creature cannot attack, block, or play any ability requiring an activation cost. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to owner's hand.InstantUBuyback 2. Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn.InstantUBuyback 5. Draw a card.:"I followed her song only to find it was a dirge." -Crovax Summon Faerie1U1/1;Flying. T: Target creature gains flying until end of turn." -|Destiny|, AvatarEnchantmentG.All artifacts and lands come into play tapped.Summon Wurm5GG6/6Trample Summon Lizard2G2/2Q1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn.Summon Beast4G3/4MProtection from Blue. While Scragnoth is being cast, it cannot be countered. Summon Elf1G2/1T: Untap target creature. Summon Elf1G1/1T: Add G to your mana pool. Play this ability as a mana source. 1: Add W or R to your mana pool. Play this ability as a mana source. Summon ElfG1/1XT: Choose a land card in your hand and put it into play. Play this ability as a sorcery.Summon Giant2GG3/31G: Regenerate Skyshroud Troll.Summon SpikeG0/0Spike Drone comes into play with one +1/+1 counter on it. 2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.EnchantmentG$GG: Tap target creature with flying.Summon Elephant1GG3/3Summon Elephant3G3/3@1G: Target creature blocks Trumpeting Armodon this turn if able.TAROOOOO!!!!Summon Elemental5GGG7/7gDuring each player's upkeep, put a Saproling token into play. Treat this token as a 1/1 green creature.Instant2GDestroy target artifact.Sorcery1GGDestroy target land.Sorcery2RRMDestroy target artifact, creature, or land. Aftershock deals 3 damage to you.A"Every act of destruction has a repercussion" -Karn, Silver GolemEnchantment2RnDuring each player's upkeep, Ancient Runes deals 1 damage to that player for each artifact he or she controls.AErtai volunteered to open the portal. He figured he owed it one.Sorcery2RRR7Remove all permanents from the game. Discard your hand.T"There is a future in which I can see only mist and a single shadow." -Oracle en-Vec Summon Sliver2R2/2BEach Sliver gains "2: This creature gets +1/+0 until end of turn."bSpans of spines leapt from one sliver to the next, forming a deadly hedge around the weatherlight.Instant1RjTarget attacking or blocking creature gets +4/+0 until end of turn. At end of turn, destroy that creature.]"When Torahn bellows, non survive-not event the warrior whose horns he rides." -Talruum adageInstant3RDestroy all islands.["The fishers will throw out their nets and draw them back filled with dust." -Oracle en-VecSummon Drake2RR1/2OFlying. 1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.]"These runes are tough enough without the distraction," Ertai muttered, one eye on the drake. Summon Cat1R2/1Mountainwalk9"Relative of yours?" Ertai teased. Mirri simply sneered.Summon Ooze2RR0/0Chaotic Goo comes into play with three +1/+1 counters on it. During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it.Enchant CreatureR_R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to owner's hand."It is the forge of kings."Sorcery3R^Tap target creature. That creature deals damage equal to its power to another target creature.A"Carrion! Keep your distance, My blade will come to you!" -CrovaxSummon Licid1R1/1R, T: Enraging Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature is unaffected by summoning sickness" instead of a creature. Move Enraging Licid onto target creature. You may pay R to end this effect. Summon Insect3R1/1/Flying R: Firefly gets +1/+0 until end of turn.]"If they don't pinch, they burn. Can't ya eat any of da bugs here?" -Squee, goblin cabin hand Summon Wizard1R1/1OT: Fireslinger deals 1 damage to target creature or player and 1 damage to you.^" the moral of the fireslinger fable: With power comes isolation" -Karn, silver golemSummon Giant2RR3/30R: Flowstone Giant gets +2/-2 until end of turn.When the first of these giants woke from the bedrock, he was still sleepy. He yawned and stretched until his legs grew so thin that they snapped like icicles in the sun. -Vec loreSummon Salamander3RR3/4FR: Flowstone Salamander deals 1 damage to target creature blocking it.IThe Furnace of Rath is periodically illuminated by their sparkling yawns.Summon Drake3RR3/38Flying R: Flowstone Wyvern gets +2/-2 until end of turn.N"Where I come from, stone stays on the ground." -Tahngarth of the WeatherlightEnchantment1RRR5Double all damage assigned to any creature or player.Enchantment1RUSacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.9One mogg to aim the catapult, one mogg to steer the rock.Enchantment2RSInstants and abilities requiring an activation cost cannot be played during combat.RThe match between Tahngarth and Greven was close only in the mind of the minotaur.Enchantment1RRWhenever target opponent successfully casts a white spell, he or she loses 2 life.As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal. Summon Sliver1R1/11All Slivers are unaffected by summoning sickness.Gerrard looked all around for the source of the mysterious pulse, and at that moment the slivers boiled forth from the crevasses.Summon HoundR2/1GFor each point of damage dealt to Jackal Pup, it deals 1 damage to you.ZThe first morning after acquiring her familiar, the wizard awoke with fleabites and mange.Instant1R{Kindle deals to target creature or player an amount of damage equal to 2 plus the number of Kindle cards in all graveyards.8Hope of deliverance is scorched by the fire of futility.Instant3R<Lightning Blast deals 4 damage to target creature or player.Y"Those who fear the darkness have never seen what the light can do." -Selenia, dark angelSummon Elemental3R4/18Lightning Elemental is unaffected by summoning sickness.XA lightning elemental once killed an entire tribe of merfolk-simply by going for a swim.Summon Giant2RR4/3"Faugh!" snorted Tahngarth. "Why would it make a meal of something like you?" Squee looked relieved. "No," he continued, "you'd make a much better toothpick."Summon Elemental3RR0/0Magmasaur comes into play with five +1/+1 counters on it. During your upkeep, remove a +1/+1 counter from Magmasaur, or sacrifice Magmasaur and it deals 1 damage for each +1/+1 counter on it to each creature without flying and each player.Summon GoblinsR2/2[Mogg Conscripts cannot attack unless you have successfully cast a creature spell this turn.p"Torahn's horns! They've seen us now, statue, you must fight to save yourself!" -Tahngarth, aboard the Predator Summon GoblinR1/1QSacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player."I got it! I got it! I-" Summon GoblinR1/1ASacrifice a Goblin: Target creature gets +1/+1 until end of turn.7The evisceration of one mogg always cheers up the rest.Summon Goblins1R3/36Mogg Squad gets -1/-1 for each other creature in play.""Stop, goblins-what's that sound?"Enchantment3RsWhenever any creature blocks or is blocked by a creature with lesser power, destroy the creature with lesser power.aAs Gerrard and Greven neared each other, the moggs caught between them realized they should flee.Summon Soldier2R2/2LT: Opportunist deals 1 damage to target creature that was damaged this turn.fThe third time the Oracle glanced suspiciously at him, Starke decided she had glanced twice too often.Summon Beast2R*/3PPallimud has power equal to the number of tapped lands target opponent controls.xThe old Vec tell tales of a beast that fed on scraps but turned its nose up at the lavish banquet they set in its honor. Summon Dragon2RR5/5\0Flying When Rathi Dragon comes into play, sacrifice two mountains or sacrifice Rathi Dragon..Wrap the flame as twine kingoms will be thine.Summon Soldier4R3/3gFirst Strike. If Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.O"His tongue must be honey, the way he gathers ants to fight with him." -VolrathSorceryXRRnRolling Thunder deals X damage divided any way you choose among any number of target creatures and/or players.l"Such rage," thought Vahti, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."Summon Soldier2RR1/3" -Volrath Bone ShredderUY-UBrink of MadnessUY-REngineered PlagueoUY-UEviscerator`UY-RFog of GnatsBUY-CGiant CockroachUY-CLurking SkirgeUY-RNo MercyUY-R OstracizeUY-CPhyrexian BroodlingsUUY-CPhyrexian DebaserUY-CPhyrexian DefilerUY-UPhyrexian DenouncerUY-CPhyrexian Plaguelordq UY-RPhyrexian Reclamation# UY-U Plague Beetle UY-C Rank and File UY-USick and TiredUY-CSleeper's GuileGUY-C Subversion UY-RSwatp UY-CTethered Skirge UY-UTreacherous LinkNUY-RUnearthUY-C About Face/UY-CAvalanche RidersUY-UDefender of ChaosUY-CGhitu Fire-Eater?UY-U Ghitu SlingerUY-C Ghitu War CryUY-U Goblin Medics9UY-C Goblin WelderUY-RGranite Grip^UY-CImpending DisasterUY-RLast-Ditch EffortUY-ULava AxeBUY-CMolten HydraUY-RParchTUY-CPygmy PyrosaurUY-C PyromancyUY-R Rack and RuinUY-URivalryHUY-RShivan PhoenixUY-RSluggishnessUY-CViashino BeydUY-CViashino CutthroatUY-UViashino HereticUY-UViashino SandscoutUY-CAngel's Trumpet?@UY-UBeast of Burden= @UY-R Crawlspace'!@UY-RDamping Enginel!@UY-RDefense GridB"@UY-R Grim Monolith1#@UY-RIron Maiden#@UY-RJhoira's Toolbox$@UY-U Memory Jar"%@UY-RQuicksilver Amulet&@UY-RRing of Gix&@UY-R Scrapheap'@UY-R Thran Lens'@UY-RThran War Machine'@UY-UThran Weaponry(@UY-RTicking Gnomes(@UY-UWheel of Torture )@UY-RUrza's Blueprints)@UY-RAngelic Curator)UY-CBlessed Reversal*UY-RBurst of Energy +UY-C Cessation+UY-CDefender of Lawv,UY-CDevout Harpist5-UY-CErase-UY-CExpendable Troops2.UY-CHope and Glory.UY-U Iron Will/UY-CKarmic Guide/UY-R Knighthood0UY-UMartyr's Causee1UY-UMother of Runes1UY-UOpal Avengerc2UY-R Opal Champion23UY-CPeace and Quiet3UY-UPlanar Collapse4UY-RPurify5UY-RRadiant, Archangel5UY-RRadiant's Dragoons6UY-URadiant's Judgement6UY-CSustainer of the RealmJ7UY-UTragic Poet7UY-CAnthroplasm8UY-R Archivist9UY-R Aura Flux:UY-CBouncing Beebles:UY-CCloud of Faeries;UY-CDelusion of Mediocrity<UY-RFleeting Image<UY-RFrantic SearchK=UY-C Intervene>UY-C King Crab>UY-U Levitation?UY-UMiscalculation-@UY-COpportunity@UY-U Palinchron@UY-RRaven FamiliarFAUY-URebuildBUY-U Second ChanceRBUY-RSlow MotionBUY-CSnapCUY-CThornwind FaeriesDUY-CTinkerDUY-UVigilant DrakeEUY-CWalking Sponge3FUY-UWeatherseed FaeriesFUY-CFaerie Conclave!GUY-UForbidding WatchtowerGUY-UGhitu EncampmentHUY-U Spawning PoolIUY-UTreetop Village}JUY-UBloated ToadTKUY-U Crop RotationKUY-CDarkwatch ElvesZLUY-UDefense of the HeartLUY-RDeranged HermitMUY-RGang of Elk5NUY-UHarmonic ConvergenceNUY-UHidden GibbonsSOUY-R Lone WolfPUY-U Might of OaksPUY-RMultani, Maro-Sorcerer QUY-RMultani's AcolyteRUY-CMultani's PresenceeRUY-URancorRUY-C RepopulatebSUY-CSilk NetSUY-C Simian GruntsqTUY-CTreefolk MysticTUY-CWeatherseed ElfUUY-CWeatherseed TreefolkVUY-R Wing SnareWUY-UYavimaya Granger*XUY-C Yavimaya WurmXUY-CYavimaya ScionxYUY-C Path of PeaceYUS-CBog RaidersZUS-C Turnabout6[US-UBrilliant Halo[US-CBarrin, Master WizardY\0US-RGambleE]US-RRescind^US-CPeregrine Drakea^US-UMeltdown_US-U Lay 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May 27, 2025 - 4:34pm
Trainers are memory resident programs that alter the behavior of a game.
Your antivirus software and web browser may detect them as malware (viruses, worms, trojans, bots etc.).
This is almost always a false alarm.
- File name: aoe10btrainer.zip_Age of Empires Rise of Rome
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Pioneering in offering game trainers and other hardcore gamer-centric content.